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72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SGUI_H__
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#define SGUI_H__
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#include <stdint.h>
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#include <stddef.h>
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#ifndef __cplusplus
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#include <stdbool.h>
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#else
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extern "C" {
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#endif
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typedef enum
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{
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SGUI_FILE_PLAIN,
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SGUI_FILE_DIRECTORY
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} sgui_file_type_t;
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typedef enum
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{
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SGUI_ACTION_UP,
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SGUI_ACTION_DOWN,
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SGUI_ACTION_LEFT,
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SGUI_ACTION_RIGHT,
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SGUI_ACTION_OK,
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SGUI_ACTION_CANCEL,
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SGUI_ACTION_REFRESH,
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SGUI_ACTION_NOOP
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} sgui_action_t;
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typedef struct sgui_handle sgui_handle_t;
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typedef void (*sgui_file_enum_cb_t)(void *ctx, const char *path,
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sgui_file_type_t file_type);
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typedef bool (*sgui_folder_enum_cb_t)(const char *directory,
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sgui_file_enum_cb_t file_cb, void *userdata, void *ctx);
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#define SGUI_WIDTH 320
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#define SGUI_HEIGHT 240
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sgui_handle_t *sgui_init(const char *base_path,
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uint16_t *framebuf, size_t framebuf_pitch,
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const uint8_t *font_buf,
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sgui_folder_enum_cb_t folder_cb, void *userdata);
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const char *sgui_iterate(sgui_handle_t *sgui, sgui_action_t action);
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void sgui_free(sgui_handle_t *sgui);
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#ifdef __cplusplus
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}
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#endif
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#endif
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