Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2013-12-17 21:30:32 +01:00
android (Android) Build fix 2013-12-17 20:56:31 +01:00
apple (iOS) Add air drop support for iOS 7. Only works with .zip files. Support for creating .zip files in the file browser will be added soon. 2013-12-16 22:51:00 -05:00
audio (Android) Build fix 2013-12-17 20:56:31 +01:00
blackberry-qnx Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
camera Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
compat compat.c - need to include <ctype.h> to get rid of implicit declaration of 2013-12-12 21:04:45 +01:00
conf Don't try to parse empty lines. 2013-10-24 23:47:11 +02:00
console (RARCH_CONSOLE) Remove default_paths.border_dir 2013-11-12 10:36:07 +01:00
deps (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
dist-scripts (RARCH_CONSOLE) Append _libretro_{platform} to static core executables 2013-11-02 04:36:30 +01:00
docs Use skeleton config as basis for new configs. 2013-10-04 15:38:57 +02:00
emscripten [EMSCRIPTEN] partially implement raw fb camera mode 2013-11-14 21:08:17 -05:00
frontend (Libretro) Expose perf_log as callback too to libretro 2013-12-17 19:37:33 +01:00
gfx Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
griffin Update griffin. 2013-12-10 19:42:42 +01:00
gx (Wii) Add pad autodetection if g_settings.input.autodetect_enable is 2013-12-12 22:28:43 +01:00
input Fix CXX_BUILD. 2013-12-10 19:42:50 +01:00
libretro-test Use logging interface in libretro-test. 2013-12-09 10:59:17 +01:00
libretro-test-gl Add OPENGLES3 context support in libretro GL. 2013-12-13 14:20:49 +01:00
logger (iOS) Fix ios_logger_override.h issues; fix crash when closing a game with TV Mode enabled; remove unneded code block introduced by previous commit 2013-12-09 19:18:48 -05:00
media Merge pull request #425 from hizzlekizzle/master 2013-12-16 06:55:31 -08:00
msvc Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora Revert "More scrubbing (pt. 2)" 2013-04-06 03:52:58 +02:00
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 (RGL PS3) Cleanups 2013-11-29 05:04:23 +01:00
psp (Android/General) Add preliminary sensor support to libretro API / 2013-11-03 00:27:58 +01:00
psp1 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
qb Make GLES3 optional in ./configure. 2013-12-13 21:37:22 +01:00
record Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
thread [GX] enable threads, build warning fixes 2013-11-07 21:01:49 -05:00
tools Fixup CXX_BUILD. 2013-11-16 17:31:49 +01:00
wii Bump up version to 0.9.9.7 2013-12-13 01:14:08 +01:00
xdk (RMenu XUI) Get rid of rmenu_xui header 2013-11-19 06:42:27 +01:00
xenon (Android/General) Add preliminary sensor support to libretro API / 2013-11-03 00:27:58 +01:00
.empty
.gitignore ignore xcode workspaces 2013-12-05 00:45:38 -05:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
autosave.c ARRAY_SIZE fixup. 2013-10-22 16:11:34 +02:00
autosave.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
boolean.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
cheats.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
cheats.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
command.c fix variable shadowing in command.c 2013-11-03 22:10:31 -05:00
command.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
config.def.h (Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic 2013-12-12 20:50:42 +01:00
config.features.h Log udev feature. 2013-12-08 16:07:14 +01:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md
COPYING
core_info.c (core_info.c) Add permissions 2013-12-14 19:29:14 +01:00
core_info.h (core_info.c) Add permissions 2013-12-14 19:29:14 +01:00
core_options.c (Apple) Big merge - merge ios_ui_refactor by hand - note to meancoot - 2013-11-22 15:30:02 +01:00
core_options.h (Apple) Big merge - merge ios_ui_refactor by hand - note to meancoot - 2013-11-22 15:30:02 +01:00
driver_funcs.h (OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now - 2013-11-13 00:27:31 +01:00
driver.c Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
driver.h (Android) Add JXD S5110B Skelrom to input autodetect 2013-12-16 10:52:50 +01:00
dynamic_dummy.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
dynamic_dummy.h Add dummy core loading. 2013-04-14 16:29:30 +02:00
dynamic.c (Libretro) Expose perf_register too 2013-12-17 20:25:48 +01:00
dynamic.h Add RETRO_ENVIRONMENT_SET_LIBRETRO_PATH to libretro API. Also gives us opportunity 2013-08-24 22:35:54 +02:00
fifo_buffer.c Update fifo_buffer.c license header - license header was still 2013-04-04 07:26:29 +02:00
fifo_buffer.h Fixup CXX_BUILD. 2013-11-16 17:31:49 +01:00
file_ext.h Add PLATFORM_NAME strings to file_ext.h 2013-11-02 04:40:51 +01:00
file_extract.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
file_extract.h Add mmap() backend to zlib extract. 2013-10-14 18:10:17 +02:00
file_list.c Fix search bug. 2013-12-12 20:12:28 +01:00
file_list.h Add experimental RGUI keyboard search feature. 2013-12-09 16:18:58 +01:00
file_path.c (iOS) Refactor out path_make_and_check_directory 2013-11-22 01:56:54 +01:00
file_path.h Fixup CXX_BUILD. 2013-11-16 17:31:49 +01:00
file.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
file.h Fixup CXX_BUILD. 2013-11-16 17:31:49 +01:00
general.h Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
hash.c Make hash.c dependent on miscellaneous.h and not on general.h 2013-11-06 14:55:42 +01:00
hash.h Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
libretro_private.h Add RETRO_ENVIRONMENT_EXEC_ESCAPE -yes, I need this - when we are in 2013-08-25 19:42:24 +02:00
libretro.h Update libretro.h 2013-12-17 21:30:32 +01:00
Makefile Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.emscripten Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ngc Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.openpandora Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.pandora
Makefile.ps3 Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ps3.rgl Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ps3.salamander Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.psl1ght Remove HAVE_FILEBROWSER/remove file_browser.c 2013-11-11 04:12:30 +01:00
Makefile.psp1 Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.shaders Makefile.shaders - now checks out shaders on OSX 2013-05-29 12:57:20 +02:00
Makefile.wii Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.wii.salamander (Salamander) GX build fix 2013-07-27 21:50:20 +02:00
Makefile.win Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
message_queue.c Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
message_queue.h Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
miscellaneous.h [GX] enable threads, build warning fixes 2013-11-07 21:01:49 -05:00
movie.c Optimize some struct sizes. 2013-11-03 23:57:41 -05:00
movie.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
netplay_compat.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
netplay.c Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
netplay.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
patch.c Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
patch.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
performance.c Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
performance.h Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
README-OMAP.md video_omap: add some documentation on how to use the driver 2013-12-07 23:56:04 +01:00
README.md Reword README.md and rewrite 'game' strings 2013-11-26 23:09:12 +01:00
retroarch_logger.h Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
retroarch-mingw-build.sh Disable SSE in 32-bit Win32 Mingw build. 2013-09-27 00:11:32 +02:00
retroarch.c Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
retroarch.cfg Add keyboard layout support to udev. 2013-12-08 16:05:05 +01:00
rewind.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
rewind.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
screenshot.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
screenshot.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
settings.c Save autodetect_enable 2013-12-12 22:14:10 +01:00
thread.c [PS3] fix scond_wait_timeout 2013-11-07 21:59:17 -05:00
thread.h Fixup CXX_BUILD. 2013-11-16 17:31:49 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI called RGUI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use RGUI or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.