RetroArch/input/drivers/qnx_input.c
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00

866 lines
24 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2013-2014 - CatalystG
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <boolean.h>
#include <string/stdstring.h>
#include <screen/screen.h>
#include <bps/event.h>
#include <bps/navigator.h>
#include <sys/keycodes.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../config.def.h"
#include "../../retroarch.h"
#include "../../tasks/tasks_internal.h"
#include "../../command.h"
#ifdef HAVE_BB10
#define MAX_TOUCH 16
#else
#define MAX_TOUCH 4
#endif
typedef struct
{
#ifdef HAVE_BB10
screen_device_t handle;
#endif
int type;
int analogCount;
int buttonCount;
int device;
int port;
int index;
/* Current state. */
int buttons;
int analog0[3];
int analog1[3];
char id[64];
char vid[64];
char pid[64];
} qnx_input_device_t;
struct input_pointer
{
int contact_id;
int map;
int16_t x, y;
int16_t full_x, full_y;
};
#define QNX_MAX_KEYS (65535 + 7) / 8
#define TRACKPAD_CPI 500
#define TRACKPAD_THRESHOLD TRACKPAD_CPI / 2
typedef struct qnx_input
{
uint64_t pad_state[DEFAULT_MAX_PADS];
/*
* The first pointer_count indices of touch_map will be a valid,
* active index in pointer array.
* Saves us from searching through pointer array when polling state.
*/
struct input_pointer pointer[MAX_TOUCH]; /* int alignment */
int touch_map[MAX_TOUCH];
int trackpad_acc[2];
unsigned pointer_count;
unsigned pads_connected;
qnx_input_device_t devices[DEFAULT_MAX_PADS];
uint8_t keyboard_state[QNX_MAX_KEYS];
} qnx_input_t;
extern screen_context_t screen_ctx;
static void qnx_init_controller(
qnx_input_t *qnx, qnx_input_device_t* controller)
{
if (!qnx)
return;
/* Initialize controller values. */
#ifdef HAVE_BB10
controller->handle = 0;
#endif
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = 0;
controller->analog0[1] = 0;
controller->analog0[2] = 0;
controller->analog1[0] = 0;
controller->analog1[1] = 0;
controller->analog1[2] = 0;
controller->port = -1;
controller->device = -1;
controller->index = -1;
memset(controller->id, 0, sizeof(controller->id));
}
#ifdef HAVE_BB10
bool prevMenu;
static void qnx_process_gamepad_event(
qnx_input_t *qnx,
screen_event_t screen_event, int type)
{
int i;
screen_device_t device;
qnx_input_device_t* controller = NULL;
(void)type;
screen_get_event_property_pv(screen_event,
SCREEN_PROPERTY_DEVICE, (void**)&device);
for (i = 0; i < DEFAULT_MAX_PADS; ++i)
{
if (device == qnx->devices[i].handle)
{
controller = (qnx_input_device_t*)&qnx->devices[i];
break;
}
}
if (!controller)
return;
/* Store the controller's new state. */
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_BUTTONS, &controller->buttons);
if (controller->analogCount > 0)
{
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_ANALOG0, controller->analog0);
controller->analog0[0] *= 256;
controller->analog0[1] *= 256;
if (controller->analogCount == 2)
{
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_ANALOG1, controller->analog1);
controller->analog1[0] *= 256;
controller->analog1[1] *= 256;
}
}
}
static void qnx_process_joystick_event(qnx_input_t *qnx, screen_event_t screen_event, int type)
{
int displacement[2];
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_DISPLACEMENT, displacement);
if(displacement != 0)
{
qnx->trackpad_acc[0] += displacement[0];
if(abs(qnx->trackpad_acc[0]) > TRACKPAD_THRESHOLD)
{
if(qnx->trackpad_acc < 0)
{
input_keyboard_event(true, RETROK_LEFT, 0, 0, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(false, RETROK_LEFT, 0, 0, RETRO_DEVICE_KEYBOARD);
}
else if(qnx->trackpad_acc > 0)
{
input_keyboard_event(true, RETROK_RIGHT, 0, 0, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(false, RETROK_RIGHT, 0, 0, RETRO_DEVICE_KEYBOARD);
}
qnx->trackpad_acc[0] = 0;
}
qnx->trackpad_acc[1] += displacement[1];
if(abs(qnx->trackpad_acc[1]) > TRACKPAD_THRESHOLD)
{
if(qnx->trackpad_acc < 0)
{
input_keyboard_event(true, RETROK_UP, 0, 0, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(false, RETROK_UP, 0, 0, RETRO_DEVICE_KEYBOARD);
}
else if(qnx->trackpad_acc > 0)
{
input_keyboard_event(true, RETROK_DOWN, 0, 0, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(false, RETROK_DOWN, 0, 0, RETRO_DEVICE_KEYBOARD);
}
qnx->trackpad_acc[1] = 0;
}
}
int buttons = 0;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &buttons);
input_keyboard_event(buttons != 0, RETROK_RETURN, 0, 0, RETRO_DEVICE_KEYBOARD);
}
static void qnx_input_autodetect_gamepad(qnx_input_t *qnx,
qnx_input_device_t* controller)
{
char name_buf[256];
if (!qnx)
return;
name_buf[0] = '\0';
if(controller && controller->type == SCREEN_EVENT_GAMEPAD)
{
if(strstr(controller->id, "0-054C-05C4-1.0"))
strlcpy(name_buf, "DS4 Controller", sizeof(name_buf));
else
strlcpy(name_buf, "QNX Gamepad", sizeof(name_buf));
}
if (!string_is_empty(name_buf))
{
controller->port = qnx->pads_connected;
input_autoconfigure_connect(
name_buf,
NULL,
"qnx",
controller->port,
*controller->vid,
*controller->pid);
qnx->pads_connected++;
}
}
static void qnx_handle_device(qnx_input_t *qnx,
qnx_input_device_t* controller)
{
if (!qnx)
return;
/* Query libscreen for information about this device. */
screen_get_device_property_iv(controller->handle,
SCREEN_PROPERTY_TYPE, &controller->type);
screen_get_device_property_cv(controller->handle,
SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id);
screen_get_device_property_cv(controller->handle,
SCREEN_PROPERTY_VENDOR, sizeof(controller->vid), controller->vid);
screen_get_device_property_cv(controller->handle,
SCREEN_PROPERTY_PRODUCT, sizeof(controller->pid), controller->pid);
if (controller->type == SCREEN_EVENT_GAMEPAD)
{
screen_get_device_property_iv(controller->handle,
SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
/* Check for the existence of analog sticks. */
if (!screen_get_device_property_iv(controller->handle,
SCREEN_PROPERTY_ANALOG0, controller->analog0))
++controller->analogCount;
if (!screen_get_device_property_iv(controller->handle,
SCREEN_PROPERTY_ANALOG1, controller->analog1))
++controller->analogCount;
}
/* Screen service will map supported controllers,
* we still might need to adjust. */
qnx_input_autodetect_gamepad(qnx, controller);
#ifdef DEBUG
if (controller->type == SCREEN_EVENT_GAMEPAD)
RARCH_LOG("Gamepad Device Connected:\n");
else if (controller->type == SCREEN_EVENT_JOYSTICK)
RARCH_LOG("Joystick Device Connected:\n");
else if (controller->type == SCREEN_EVENT_KEYBOARD)
RARCH_LOG("Keyboard Device Connected:\n");
RARCH_LOG("\tID: %s\n", controller->id);
RARCH_LOG("\tVendor ID: %s\n", controller->vid);
RARCH_LOG("\tProduct ID: %s\n", controller->pid);
RARCH_LOG("\tButton Count: %d\n", controller->buttonCount);
RARCH_LOG("\tAnalog Count: %d\n", controller->analogCount);
#endif
}
/* Find currently connected gamepads. */
static int qnx_discover_controllers(qnx_input_t *qnx)
{
/* Get an array of all available devices. */
int deviceCount = 0;
int ret;
unsigned i;
ret = screen_get_context_property_iv(screen_ctx,
SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount);
if (ret < 0)
{
RARCH_ERR("Error querying SCREEN_PROPERTY_DEVICE_COUNT: [%d] %s\n",
errno, strerror(errno));
return false;
}
screen_device_t* devices_found = (screen_device_t*)
calloc(deviceCount, sizeof(screen_device_t));
if (!devices_found)
{
RARCH_ERR("Error allocating devices_found, deviceCount=%d\n",
deviceCount);
return false;
}
ret = screen_get_context_property_pv(screen_ctx,
SCREEN_PROPERTY_DEVICES, (void**)devices_found);
if (ret < 0)
{
RARCH_ERR("Error querying SCREEN_PROPERTY_DEVICES: [%d] %s\n",
errno, strerror(errno));
return false;
}
/* Scan the list for gamepad and joystick devices. */
for (i = 0; i < qnx->pads_connected; ++i)
qnx_init_controller(qnx, &qnx->devices[i]);
qnx->pads_connected = 0;
for (i = 0; i < deviceCount; i++)
{
int type;
screen_get_device_property_iv(
devices_found[i], SCREEN_PROPERTY_TYPE, &type);
if (type == SCREEN_EVENT_GAMEPAD ||
type == SCREEN_EVENT_JOYSTICK ||
type == SCREEN_EVENT_KEYBOARD)
{
qnx->devices[qnx->pads_connected].handle = devices_found[i];
qnx->devices[qnx->pads_connected].index = qnx->pads_connected;
qnx_handle_device(qnx, &qnx->devices[qnx->pads_connected]);
if (qnx->pads_connected == DEFAULT_MAX_PADS)
break;
}
}
free(devices_found);
return true;
}
#endif
static void qnx_process_keyboard_event(
qnx_input_t *qnx,
screen_event_t event, int type)
{
// Get key properties from screen event
int flags = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
int cap = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
int mod = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
// Calculate state
unsigned keycode = input_keymaps_translate_keysym_to_rk(cap);
bool keydown = flags & KEY_DOWN;
bool keyrepeat = flags & KEY_REPEAT;
// Fire keyboard event
if(!keyrepeat)
{
input_keyboard_event(keydown, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
}
// Apply keyboard state
if(keydown && !keyrepeat)
{
BIT_SET(qnx->keyboard_state, cap);
}
else if(!keydown && !keyrepeat)
{
BIT_CLEAR(qnx->keyboard_state, cap);
}
}
static void qnx_process_touch_event(
qnx_input_t *qnx, screen_event_t event, int type)
{
int contact_id, pos[2];
unsigned i, j;
screen_get_event_property_iv(event,
SCREEN_PROPERTY_TOUCH_ID, (int*)&contact_id);
screen_get_event_property_iv(event,
SCREEN_PROPERTY_SOURCE_POSITION, pos);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
/* Find a free touch struct. */
for (i = 0; i < MAX_TOUCH; ++i)
{
if(qnx->pointer[i].contact_id == -1)
{
struct video_viewport vp;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
qnx->pointer[i].contact_id = contact_id;
video_driver_translate_coord_viewport_wrap(
&vp,
pos[0], pos[1],
&qnx->pointer[i].x, &qnx->pointer[i].y,
&qnx->pointer[i].full_x, &qnx->pointer[i].full_y);
/* Add this pointer to the map to signal it's valid. */
qnx->pointer[i].map = qnx->pointer_count;
qnx->touch_map[qnx->pointer_count] = i;
qnx->pointer_count++;
break;
}
}
#if 0
RARCH_LOG("New Touch: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);
RARCH_LOG("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1],
qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4],
qnx->touch_map[5]);
#endif
break;
case SCREEN_EVENT_MTOUCH_RELEASE:
for (i = 0; i < MAX_TOUCH; ++i)
{
if(qnx->pointer[i].contact_id == contact_id)
{
/* Invalidate the finger. */
qnx->pointer[i].contact_id = -1;
/* Remove pointer from map and shift
* remaining valid ones to the front. */
qnx->touch_map[qnx->pointer[i].map] = -1;
for (j = qnx->pointer[i].map; j < qnx->pointer_count; ++j)
{
qnx->touch_map[j] = qnx->touch_map[j+1];
qnx->pointer[qnx->touch_map[j+1]].map = j;
qnx->touch_map[j+1] = -1;
}
qnx->pointer_count--;
break;
}
}
#if 0
RARCH_LOG("Release: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);
RARCH_LOG("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1],
qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4],
qnx->touch_map[5]);
#endif
break;
case SCREEN_EVENT_MTOUCH_MOVE:
/* Find the finger we're tracking and update. */
for (i = 0; i < qnx->pointer_count; ++i)
{
if(qnx->pointer[i].contact_id == contact_id)
{
struct video_viewport vp;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
#if 0
gl_t *gl = (gl_t*)video_driver_get_ptr();
/*During a move, we can go ~30 pixel into the
* bezel which gives negative numbers or
* numbers larger than the screen resolution.
*
* Normalize. */
if(pos[0] < 0)
pos[0] = 0;
if(pos[0] > gl->full_x)
pos[0] = gl->full_x;
if(pos[1] < 0)
pos[1] = 0;
if(pos[1] > gl->full_y)
pos[1] = gl->full_y;
#endif
video_driver_translate_coord_viewport_wrap(&vp,
pos[0], pos[1],
&qnx->pointer[i].x, &qnx->pointer[i].y,
&qnx->pointer[i].full_x, &qnx->pointer[i].full_y);
#if 0
RARCH_LOG("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1],
contact_id);
#endif
break;
}
}
break;
}
}
static void qnx_handle_screen_event(qnx_input_t *qnx, bps_event_t *event)
{
int type;
screen_event_t screen_event = screen_event_get_event(event);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &type);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE:
case SCREEN_EVENT_MTOUCH_MOVE:
qnx_process_touch_event(qnx, screen_event, type);
break;
case SCREEN_EVENT_KEYBOARD:
qnx_process_keyboard_event(qnx, screen_event, type);
break;
#ifdef HAVE_BB10
case SCREEN_EVENT_GAMEPAD:
qnx_process_gamepad_event(qnx, screen_event, type);
break;
case SCREEN_EVENT_JOYSTICK:
qnx_process_joystick_event(qnx, screen_event, type);
break;
case SCREEN_EVENT_DEVICE:
{
/* A device was attached or removed. */
screen_device_t device;
int attached, type, i;
screen_get_event_property_pv(screen_event,
SCREEN_PROPERTY_DEVICE, (void**)&device);
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_ATTACHED, &attached);
if (attached)
screen_get_device_property_iv(device,
SCREEN_PROPERTY_TYPE, &type);
if (attached &&
(
type == SCREEN_EVENT_GAMEPAD ||
type == SCREEN_EVENT_JOYSTICK ||
type == SCREEN_EVENT_KEYBOARD)
)
{
for (i = 0; i < DEFAULT_MAX_PADS; ++i)
{
if (!qnx->devices[i].handle)
{
qnx->devices[i].handle = device;
qnx_handle_device(qnx, &qnx->devices[i]);
break;
}
}
}
else
{
for (i = 0; i < DEFAULT_MAX_PADS; ++i)
{
if (device == qnx->devices[i].handle)
{
RARCH_LOG("Device %s: Disconnected.\n",
qnx->devices[i].id);
qnx_init_controller(qnx, &qnx->devices[i]);
break;
}
}
}
}
break;
#endif
default:
break;
}
}
static void qnx_handle_navigator_event(
qnx_input_t *qnx, bps_event_t *event)
{
bps_event_t *event_pause = NULL;
switch (bps_event_get_code(event))
{
case NAVIGATOR_SYSKEY_PRESS:
switch(navigator_event_get_syskey_key(event))
{
case NAVIGATOR_SYSKEY_BACK:
input_keyboard_event(true, RETROK_BACKSPACE, 0, 0, RETRO_DEVICE_KEYBOARD);
input_keyboard_event(false, RETROK_BACKSPACE, 0, 0, RETRO_DEVICE_KEYBOARD);
break;
case NAVIGATOR_SYSKEY_SEND:
case NAVIGATOR_SYSKEY_END:
break;
default:
break;
}
break;
case NAVIGATOR_SWIPE_DOWN:
command_event(CMD_EVENT_MENU_TOGGLE, NULL);
break;
case NAVIGATOR_WINDOW_STATE:
switch(navigator_event_get_window_state(event))
{
case NAVIGATOR_WINDOW_THUMBNAIL:
case NAVIGATOR_WINDOW_INVISIBLE:
for (;;)
{
unsigned event_code;
/* Block until we get a resume or exit event. */
bps_get_event(&event_pause, -1);
event_code = bps_event_get_code(event_pause);
if(event_code == NAVIGATOR_WINDOW_STATE)
{
if(navigator_event_get_window_state(event_pause) == NAVIGATOR_WINDOW_FULLSCREEN)
break;
}
else if(event_code == NAVIGATOR_EXIT)
goto shutdown;
}
break;
case NAVIGATOR_WINDOW_FULLSCREEN:
break;
}
break;
case NAVIGATOR_EXIT:
goto shutdown;
default:
break;
}
return;
shutdown:
retroarch_ctl(RARCH_CTL_SET_SHUTDOWN, NULL);
}
static void *qnx_input_init(const char *joypad_driver)
{
int i;
qnx_input_t *qnx = (qnx_input_t*)calloc(1, sizeof(*qnx));
if (!qnx)
return NULL;
input_keymaps_init_keyboard_lut(rarch_key_map_qnx);
for (i = 0; i < MAX_TOUCH; ++i)
{
qnx->pointer[i].contact_id = -1;
qnx->touch_map[i] = -1;
}
for (i = 0; i < DEFAULT_MAX_PADS; ++i)
qnx_init_controller(qnx, &qnx->devices[i]);
#ifdef HAVE_BB10
qnx_discover_controllers(qnx);
#else
/* Initialize Playbook keyboard. */
strlcpy(qnx->devices[0].id, "0A5C-8502",
sizeof(qnx->devices[0].id));
qnx_input_autodetect_gamepad(qnx, &qnx->devices[0]);
qnx->pads_connected = 1;
#endif
return qnx;
}
static void qnx_input_poll(void *data)
{
qnx_input_t *qnx = (qnx_input_t*)data;
/* Request and process all available BPS events. */
for (;;)
{
bps_event_t *event = NULL;
int rc = bps_get_event(&event, 0);
if(rc == BPS_SUCCESS)
{
int domain;
if (!event)
break;
domain = bps_event_get_domain(event);
if (domain == navigator_get_domain())
qnx_handle_navigator_event(qnx, event);
else if (domain == screen_get_domain())
qnx_handle_screen_event(qnx, event);
}
}
}
static bool qnx_keyboard_pressed(qnx_input_t *qnx, unsigned id)
{
unsigned bit = rarch_keysym_lut[(enum retro_key)id];
return id < RETROK_LAST && BIT_GET(qnx->keyboard_state, bit);
}
static int16_t qnx_pointer_input_state(qnx_input_t *qnx,
unsigned idx, unsigned id, bool screen)
{
int16_t x;
int16_t y;
if(screen)
{
x = qnx->pointer[idx].full_x;
y = qnx->pointer[idx].full_y;
}
else
{
x = qnx->pointer[idx].x;
y = qnx->pointer[idx].y;
}
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return x;
case RETRO_DEVICE_ID_POINTER_Y:
return y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (idx < qnx->pointer_count)
&& (x != -0x8000)
&& (y != -0x8000);
}
return 0;
}
static int16_t qnx_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const struct retro_keybind **binds,
bool keyboard_mapping_blocked,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
qnx_input_t *qnx = (qnx_input_t*)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
{
unsigned i;
int16_t ret = 0;
if (!keyboard_mapping_blocked)
{
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
if (binds[port][i].valid)
{
if (qnx_keyboard_pressed(qnx, key))
ret |= (1 << i);
}
}
}
return ret;
}
if (id < RARCH_BIND_LIST_END)
{
if (binds[port][id].valid)
{
if (
((id == RARCH_GAME_FOCUS_TOGGLE) ||
!keyboard_mapping_blocked) &&
qnx_keyboard_pressed(qnx, key)
)
return 1;
}
}
break;
case RETRO_DEVICE_ANALOG:
break;
case RETRO_DEVICE_KEYBOARD:
return qnx_keyboard_pressed(qnx, id);
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
return qnx_pointer_input_state(qnx, idx, id, device == RARCH_DEVICE_POINTER_SCREEN);
default:
break;
}
return 0;
}
static void qnx_input_free_input(void *data)
{
if (data)
free(data);
}
static uint64_t qnx_input_get_capabilities(void *data)
{
(void)data;
return
(1 << RETRO_DEVICE_JOYPAD) |
(1 << RETRO_DEVICE_POINTER) |
#ifdef HAVE_BB10
(1 << RETRO_DEVICE_ANALOG) |
#endif
(1 << RETRO_DEVICE_KEYBOARD);
}
input_driver_t input_qnx = {
qnx_input_init,
qnx_input_poll,
qnx_input_state,
qnx_input_free_input,
NULL,
NULL,
qnx_input_get_capabilities,
"qnx_input",
NULL,
NULL
};