mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
555 lines
18 KiB
INI
555 lines
18 KiB
INI
## Skeleton config file for RetroArch
|
|
|
|
# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
|
|
# This will be overridden by explicit command line options.
|
|
# savefile_directory =
|
|
|
|
# Save all save states (*.state) to this directory.
|
|
# This will be overridden by explicit command line options.
|
|
# savestate_directory =
|
|
|
|
# Automatically saves a savestate at the end of RetroArch's lifetime.
|
|
# The path is $SRAM_PATH.auto.
|
|
# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
|
|
# savestate_auto_save = false
|
|
# savestate_auto_load = true
|
|
|
|
# Load libretro from a dynamic location for dynamically built RetroArch.
|
|
# This option is mandatory.
|
|
|
|
# If a directory, RetroArch will look through the directory until it finds an implementation
|
|
# that appears to support the extension of the ROM loaded.
|
|
# This could fail if ROM extensions overlap.
|
|
# libretro_path = "/path/to/libretro.so"
|
|
|
|
# Path to core options config file.
|
|
# This config file is used to expose core-specific options.
|
|
# It will be written to by RetroArch.
|
|
# A default path will be assigned if not set.
|
|
# core_options_path =
|
|
|
|
# Path to ROM load history file.
|
|
# RetroArch keeps track of all ROMs loaded in RGUI and from CLI directly for convenient quick loading.
|
|
# A default path will be assigned if not set.
|
|
# game_history_path =
|
|
|
|
# Number of entries that will be kept in ROM history file.
|
|
# game_history_size = 100
|
|
|
|
# Sets the "system" directory.
|
|
# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
|
|
# system_directory =
|
|
|
|
# Sets start directory for RGUI ROM browser.
|
|
# rgui_browser_directory =
|
|
|
|
# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
|
|
# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
|
|
# content_directory =
|
|
|
|
# Sets start directory for RGUI config browser.
|
|
# rgui_config_directory =
|
|
|
|
# Show startup screen in RGUI.
|
|
# Is automatically set to false when seen for the first time.
|
|
# This is only updated in config if config_save_on_exit is set to true, however.
|
|
# rgui_show_start_screen = true
|
|
|
|
# Flushes config to disk on exit. Useful for RGUI as settings can be modified.
|
|
# Overwrites the config. #include's and comments are not preserved.
|
|
# config_save_on_exit = false
|
|
|
|
# Load up a specific config file based on the core being used.
|
|
# core_specific_config = false
|
|
|
|
#### Video
|
|
|
|
# Video driver to use. "gl", "xvideo", "sdl"
|
|
# video_driver = "gl"
|
|
|
|
# Which OpenGL context implementation to use.
|
|
# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
|
|
# By default, tries to use first suitable driver.
|
|
# video_gl_context =
|
|
|
|
# Windowed xscale and yscale
|
|
# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
|
|
# video_xscale = 3.0
|
|
# video_yscale = 3.0
|
|
|
|
# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
|
|
# video_fullscreen_x = 0
|
|
# video_fullscreen_y = 0
|
|
|
|
# Start in fullscreen. Can be changed at runtime.
|
|
# video_fullscreen = false
|
|
|
|
# If fullscreen, prefer using a windowed fullscreen mode.
|
|
# video_windowed_fullscreen = true
|
|
|
|
# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
|
|
# suggests RetroArch to use that particular monitor.
|
|
# video_monitor_index = 0
|
|
|
|
# Forcibly disable composition. Only works in Windows Vista/7 for now.
|
|
# video_disable_composition = false
|
|
|
|
# Video vsync.
|
|
# video_vsync = true
|
|
|
|
# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
|
|
# video_hard_sync = false
|
|
|
|
# Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
|
|
# Maximum is 3.
|
|
# video_hard_sync_frames = 0
|
|
|
|
# Inserts a black frame inbetween frames.
|
|
# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
|
|
# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
|
|
# video_black_frame_insertion = false
|
|
|
|
# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
|
|
# video_threaded = false
|
|
|
|
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
|
|
# video_smooth = true
|
|
|
|
# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio.
|
|
# video_force_aspect = true
|
|
|
|
# Only scales video in integer steps.
|
|
# The base size depends on system-reported geometry and aspect ratio.
|
|
# If video_force_aspect is not set, X/Y will be integer scaled independently.
|
|
# video_scale_integer = false
|
|
|
|
# A floating point value for video aspect ratio (width / height).
|
|
# If this is not set, aspect ratio is assumed to be automatic.
|
|
# Behavior then is defined by video_aspect_ratio_auto.
|
|
# video_aspect_ratio =
|
|
|
|
# If this is true and video_aspect_ratio is not set,
|
|
# aspect ratio is decided by libretro implementation.
|
|
# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
|
|
# video_aspect_ratio_auto = false
|
|
|
|
# Forces cropping of overscanned frames.
|
|
# Exact behavior of this option is implementation specific.
|
|
# video_crop_overscan = true
|
|
|
|
# Path to shader. Shader can be either Cg, CGP (Cg preset) or XML/GLSL format if support is enabled.
|
|
# video_shader = "/path/to/shader.{cg,cgp,shader}"
|
|
|
|
# Load video_shader on startup.
|
|
# Other shaders can still be loaded later in runtime.
|
|
# video_shader_enable = false
|
|
|
|
# Defines a directory where shaders (Cg, CGP, XML) are kept for easy access.
|
|
# video_shader_dir =
|
|
|
|
# CPU-based filter. Path to a bSNES CPU filter (*.filter)
|
|
# video_filter =
|
|
|
|
# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
|
|
# Do note that the _full_ path of the font is necessary!
|
|
# video_font_path =
|
|
|
|
# Size of the TTF font rendered.
|
|
# video_font_size = 48
|
|
|
|
# Attempt to scale the font to fit better for multiple window sizes.
|
|
# video_font_scale = true
|
|
|
|
# Enable usage of OSD messages.
|
|
# video_font_enable = true
|
|
|
|
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
|
|
# [0.0, 0.0] maps to the lower left corner of the screen.
|
|
# video_message_pos_x = 0.05
|
|
# video_message_pos_y = 0.05
|
|
|
|
# Color for message. The value is treated as a hexadecimal value.
|
|
# It is a regular RGB hex number, i.e. red is "ff0000".
|
|
# video_message_color = ffffff
|
|
|
|
# Video refresh rate of your monitor.
|
|
# Used to calculate a suitable audio input rate.
|
|
# video_refresh_rate = 59.95
|
|
|
|
# Allows libretro cores to set rotation modes.
|
|
# Setting this to false will honor, but ignore this request.
|
|
# This is useful for vertically oriented games where one manually rotates the monitor.
|
|
# video_allow_rotate = true
|
|
|
|
# Forces a certain rotation of the screen.
|
|
# The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
|
|
# The angle is <value> * 90 degrees counter-clockwise.
|
|
# video_rotation = 0
|
|
|
|
#### Audio
|
|
|
|
# Enable audio.
|
|
# audio_enable = true
|
|
|
|
# Audio output samplerate.
|
|
# audio_out_rate = 48000
|
|
|
|
# Which resampler to use.
|
|
# Default will use "sinc".
|
|
# audio_resampler =
|
|
|
|
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
|
|
# audio_driver =
|
|
|
|
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
|
|
# audio_device =
|
|
|
|
# External DSP plugin that processes audio before it's sent to the driver.
|
|
# audio_dsp_plugin =
|
|
|
|
# Will sync (block) on audio. Recommended.
|
|
# audio_sync = true
|
|
|
|
# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
|
|
# audio_latency = 64
|
|
|
|
# Enable experimental audio rate control.
|
|
# audio_rate_control = true
|
|
|
|
# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
|
|
# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
|
|
# audio_rate_control_delta = 0.005
|
|
|
|
# Audio volume. Volume is expressed in dB.
|
|
# 0 dB is normal volume. No gain will be applied.
|
|
# Gain can be controlled in runtime with input_volume_up/input_volume_down.
|
|
# audio_volume = 0.0
|
|
|
|
#### Input
|
|
|
|
# Input driver. Depending on video driver, it might force a different input driver.
|
|
# input_driver = sdl
|
|
|
|
# Joypad driver. (Valid: linuxraw, sdl, dinput)
|
|
# input_joypad_driver =
|
|
|
|
# Keyboard layout for input driver if applicable (udev/evdev for now).
|
|
# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
|
|
# input_keyboard_layout =
|
|
|
|
# Defines axis threshold. Possible values are [0.0, 1.0]
|
|
# input_axis_threshold = 0.5
|
|
|
|
# Path to input overlay
|
|
# input_overlay =
|
|
|
|
# Overlay opacity
|
|
# input_overlay_opacity = 1.0
|
|
|
|
# Overlay scale
|
|
# input_overlay_scale = 1.0
|
|
|
|
# Enable input auto-detection. Will attempt to autoconfigure
|
|
# joypads, Plug-and-Play style.
|
|
# input_autodetect_enable = true
|
|
|
|
# Directory for joypad autoconfigs (PC).
|
|
# If a joypad is plugged in, that joypad will be autoconfigured if a config file
|
|
# corresponding to that joypad is present in joypad_autoconfig_dir.
|
|
# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
|
|
# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
|
|
# Requires input_autodetect_enable to be enabled.
|
|
# joypad_autoconfig_dir =
|
|
|
|
# Enable debug input key reporting on-screen.
|
|
# input_debug_enable = false
|
|
|
|
# Sets which libretro device is used for a player.
|
|
# Devices are indentified with a number.
|
|
# This is normally saved by RGUI.
|
|
# Device IDs are found in libretro.h.
|
|
# These settings are overridden by explicit command-line arguments which refer to input devices.
|
|
# None: 0
|
|
# Joypad (RetroPad): 1
|
|
# Mouse: 2
|
|
# Keyboard: 3
|
|
# Generic Lightgun: 4
|
|
# Joypad w/ Analog (RetroPad + Analog sticks): 5
|
|
# Multitap (SNES specific): 257
|
|
# Super Scope (SNES specific): 260
|
|
# Justifier (SNES specific): 516
|
|
# Justifiers (SNES specific): 772
|
|
|
|
# input_libretro_device_p1 =
|
|
# input_libretro_device_p2 =
|
|
# input_libretro_device_p3 =
|
|
# input_libretro_device_p4 =
|
|
# input_libretro_device_p5 =
|
|
# input_libretro_device_p6 =
|
|
# input_libretro_device_p7 =
|
|
# input_libretro_device_p8 =
|
|
|
|
# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
|
|
# is for keypad keys):
|
|
#
|
|
# left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
|
|
# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
|
|
# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
|
|
# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
|
|
# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
|
|
# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
|
|
# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
|
|
# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
|
|
#
|
|
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
|
|
# rather than relying on a default.
|
|
# input_player1_a = x
|
|
# input_player1_b = z
|
|
# input_player1_y = a
|
|
# input_player1_x = s
|
|
# input_player1_start = enter
|
|
# input_player1_select = rshift
|
|
# input_player1_l = q
|
|
# input_player1_r = w
|
|
# input_player1_left = left
|
|
# input_player1_right = right
|
|
# input_player1_up = up
|
|
# input_player1_down = down
|
|
# input_player1_l2 =
|
|
# input_player1_r2 =
|
|
# input_player1_l3 =
|
|
# input_player1_r3 =
|
|
|
|
# Two analog sticks (DualShock-esque).
|
|
# Bound as usual, however, if a real analog axis is bound,
|
|
# it can be read as a true analog.
|
|
# Positive X axis is right, Positive Y axis is down.
|
|
# input_player1_l_x_plus =
|
|
# input_player1_l_x_minus =
|
|
# input_player1_l_y_plus =
|
|
# input_player1_l_y_minus =
|
|
# input_player1_r_x_plus =
|
|
# input_player1_r_x_minus =
|
|
# input_player1_r_y_plus =
|
|
# input_player1_r_y_minus =
|
|
|
|
# If desired, it is possible to override which joypads are being used for player 1 through 8.
|
|
# First joypad available is 0.
|
|
# input_player1_joypad_index = 0
|
|
# input_player2_joypad_index = 1
|
|
# input_player3_joypad_index = 2
|
|
# input_player4_joypad_index = 3
|
|
# input_player5_joypad_index = 4
|
|
# input_player6_joypad_index = 5
|
|
# input_player7_joypad_index = 6
|
|
# input_player8_joypad_index = 7
|
|
|
|
# Joypad buttons.
|
|
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
|
|
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
|
|
# E.g. "h0up"
|
|
# input_player1_a_btn =
|
|
# input_player1_b_btn =
|
|
# input_player1_y_btn =
|
|
# input_player1_x_btn =
|
|
# input_player1_start_btn =
|
|
# input_player1_select_btn =
|
|
# input_player1_l_btn =
|
|
# input_player1_r_btn =
|
|
# input_player1_left_btn =
|
|
# input_player1_right_btn =
|
|
# input_player1_up_btn =
|
|
# input_player1_down_btn =
|
|
# input_player1_l2_btn =
|
|
# input_player1_r2_btn =
|
|
# input_player1_l3_btn =
|
|
# input_player1_r3_btn =
|
|
|
|
# Axis for RetroArch D-Pad.
|
|
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
|
|
# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
|
|
# input_player1_left_axis =
|
|
# input_player1_right_axis =
|
|
# input_player1_up_axis =
|
|
# input_player1_down_axis =
|
|
|
|
# Holding the turbo while pressing another button will let the button enter a turbo mode
|
|
# where the button state is modulated with a periodic signal.
|
|
# The modulation stops when the button itself (not turbo button) is released.
|
|
# input_player1_turbo =
|
|
|
|
# Describes the period and how long of that period a turbo-enabled button should behave.
|
|
# Numbers are described in frames.
|
|
# input_turbo_period = 6
|
|
# input_turbo_duty_cycle = 3
|
|
|
|
# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
|
|
# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
|
|
|
|
# Toggles fullscreen.
|
|
# input_toggle_fullscreen = f
|
|
|
|
# Saves state.
|
|
# input_save_state = f2
|
|
# Loads state.
|
|
# input_load_state = f4
|
|
|
|
# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
|
|
# When slot is != 0, path will be $path%d, where %d is slot number.
|
|
# input_state_slot_increase = f7
|
|
# input_state_slot_decrease = f6
|
|
|
|
# Toggles between fast-forwarding and normal speed.
|
|
# input_toggle_fast_forward = space
|
|
|
|
# Hold for fast-forward. Releasing button disables fast-forward.
|
|
# input_hold_fast_forward = l
|
|
|
|
# Key to exit emulator cleanly.
|
|
# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.)
|
|
# input_exit_emulator = escape
|
|
|
|
# Applies next and previous XML/Cg shader in directory.
|
|
# input_shader_next = m
|
|
# input_shader_prev = n
|
|
|
|
# Hold button down to rewind. Rewinding must be enabled.
|
|
# input_rewind = r
|
|
|
|
# Toggle between recording and not.
|
|
# input_movie_record_toggle = o
|
|
|
|
# Toggle between paused and non-paused state
|
|
# input_pause_toggle = p
|
|
|
|
# Frame advance when game is paused
|
|
# input_frame_advance = k
|
|
|
|
# Reset the game.
|
|
# input_reset = h
|
|
|
|
# Configures DSP plugin
|
|
# input_dsp_config = c
|
|
|
|
# Cheats.
|
|
# input_cheat_index_plus = y
|
|
# input_cheat_index_minus = t
|
|
# input_cheat_toggle = u
|
|
|
|
# Mute/unmute audio
|
|
# input_audio_mute = f9
|
|
|
|
# Take screenshot
|
|
# input_screenshot = f8
|
|
|
|
# Netplay flip players.
|
|
# input_netplay_flip_players = i
|
|
|
|
# Hold for slowmotion.
|
|
# input_slowmotion = e
|
|
|
|
# Enable other hotkeys.
|
|
# If this hotkey is bound to either keyboard, joybutton or joyaxis,
|
|
# all other hotkeys will be disabled unless this hotkey is also held at the same time.
|
|
# This is useful for RETRO_KEYBOARD centric implementations
|
|
# which query a large area of the keyboard, where it is not desirable
|
|
# that hotkeys get in the way.
|
|
|
|
# Alternatively, all hotkeys for keyboard could be disabled by the user.
|
|
# input_enable_hotkey =
|
|
|
|
# Increases audio volume.
|
|
# input_volume_up = kp_plus
|
|
# Decreases audio volume.
|
|
# input_volume_down = kp_minus
|
|
|
|
# Toggles to next overlay. Wraps around.
|
|
# input_overlay_next =
|
|
|
|
# Toggles eject for disks. Used for multiple-disk games.
|
|
# input_disk_eject_toggle =
|
|
|
|
# Cycles through disk images. Use after ejecting.
|
|
# Complete by toggling eject again.
|
|
# input_disk_next =
|
|
|
|
# Toggles RGUI menu.
|
|
# input_menu_toggle = f1
|
|
|
|
# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
|
|
# and keeps the mouse pointer inside the window to allow relative mouse games
|
|
# to work better.
|
|
# input_grab_mouse_toggle = f11
|
|
|
|
#### Camera
|
|
|
|
# Override the default camera device the camera driver uses. This is driver dependant.
|
|
# camera_device =
|
|
|
|
#### Misc
|
|
|
|
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
|
|
# rewind_enable = false
|
|
|
|
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
|
|
# The buffer should be approx. 20MB per minute of buffer time.
|
|
# rewind_buffer_size = 20
|
|
|
|
# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
|
|
# rewind_granularity = 1
|
|
|
|
# Pause gameplay when window focus is lost.
|
|
# pause_nonactive = true
|
|
|
|
# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
|
|
# The interval is measured in seconds. A value of 0 disables autosave.
|
|
# autosave_interval =
|
|
|
|
# When being client over netplay, use keybinds for player 1.
|
|
# netplay_client_swap_input = false
|
|
|
|
# Path to XML cheat database (as used by bSNES).
|
|
# cheat_database_path =
|
|
|
|
# Path to XML cheat config, a file which keeps track of which
|
|
# cheat settings are used for individual games.
|
|
# If the file does not exist, it will be created.
|
|
# cheat_settings_path =
|
|
|
|
# Directory to dump screenshots to.
|
|
# screenshot_directory =
|
|
|
|
# Records video after CPU video filter.
|
|
# video_post_filter_record = false
|
|
|
|
# Records output of GPU shaded material if available.
|
|
# video_gpu_record = false
|
|
|
|
# Screenshots output of GPU shaded material if available.
|
|
# video_gpu_screenshot = true
|
|
|
|
# Block SRAM from being overwritten when loading save states.
|
|
# Might potentially lead to buggy games.
|
|
# block_sram_overwrite = false
|
|
|
|
# When saving a savestate, save state index is automatically increased before
|
|
# it is saved.
|
|
# Also, when loading a ROM, the index will be set to the highest existing index.
|
|
# There is no upper bound on the index.
|
|
# savestate_auto_index = false
|
|
|
|
# Slowmotion ratio. When slowmotion, game will slow down by factor.
|
|
# slowmotion_ratio = 3.0
|
|
|
|
# The maximum rate at which games will be run when using fast forward. (E.g. 5.0 for 60 fps game => 300 fps cap).
|
|
# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
|
|
# Do not rely on this cap to be perfectly accurate.
|
|
# A negative ratio equals no FPS cap.
|
|
# fastforward_ratio = -1.0
|
|
|
|
# Enable stdin/network command interface.
|
|
# network_cmd_enable = false
|
|
# network_cmd_port = 55355
|
|
# stdin_cmd_enable = false
|
|
|