Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Toad King df77bbd0bd compile fixes
bind API before initializing context
2012-09-24 20:47:48 -04:00
360 (RMenu) Add 'Quit RetroArch' setting option 2012-08-22 21:27:21 +02:00
android (Android) Compile with HAVE_DYLIB 2012-09-17 05:31:29 +02:00
audio Do not segfault when snd_pcm_avail_update() fails. 2012-09-24 16:40:51 +02:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf Add --appendconfig option. 2012-09-11 00:10:44 +02:00
console (Android/HAVE_DYLIB) Add dynamic libretro path loading to rarch_startup 2012-09-17 05:35:36 +02:00
docs Fix derp in man-page. 2012-09-11 00:13:29 +02:00
gfx compile fixes 2012-09-24 20:47:48 -04:00
gx Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit 2012-09-13 06:45:41 +02:00
input Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
libretro-test Add RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS. 2012-09-09 23:35:23 +02:00
msvc Update some more files. 2012-08-22 20:01:19 +02:00
ngc (NGC) fix dol loading error 2012-09-03 19:46:21 -04:00
pandora (Pandora) allow launcher to use retroarch-zip script 2012-09-18 20:02:26 -04:00
ps3 (PSL1GHT) Attempt to load test ROM - netlogger still not showing 2012-09-16 04:18:27 +02:00
qb Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
record Fix CXX_BUILD. 2012-09-09 23:37:12 +02:00
thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
tools Snes-isms changed 2012-07-07 16:28:01 +02:00
wii (WII) fix build on some weird environments 2012-09-04 18:42:14 -04:00
xbox1 (Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports 2012-08-26 20:00:53 +02:00
xdk Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit 2012-09-13 06:45:41 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore (NGC) new dol booter, move app_booter to wii folder 2012-09-03 18:05:23 -04:00
AUTHORS (Wii) Rename wii input/audio/video drivers - add ToadKing 2012-07-26 23:11:52 +02:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Fix build on #ifndef _WIN32. 2012-09-23 11:06:26 +02:00
command.h Add missing command.h. 2012-07-28 07:47:35 +02:00
config.def.h change video_rpi into a more generic video_vg 2012-09-24 15:19:07 -04:00
config.features.h Always build in h264 support. 2012-08-16 09:25:13 +02:00
configure Update to 0.9.7. 2012-08-22 19:57:07 +02:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c change video_rpi into a more generic video_vg 2012-09-24 15:19:07 -04:00
driver.h change video_rpi into a more generic video_vg 2012-09-24 15:19:07 -04:00
dynamic.c Add RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS. 2012-09-09 23:35:23 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Drop redundant ifs. 2012-01-31 19:14:48 +01:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c (PSL1GHT) PSL1GHT gets further now due to changes made in gl 2012-09-11 09:17:51 +02:00
file.c Remove some "not-so-serious" logs. 2012-09-07 21:59:20 +02:00
file.h Make path shell-style reading part of config reader. 2012-09-08 00:31:30 +02:00
general.h Shader directory looks for Cg/Cgp shaders. 2012-09-21 21:20:30 +02:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
libretro.h Remove references to RetroArch in libretro.h. 2012-09-23 01:46:21 +02:00
Makefile compile fixes 2012-09-24 20:47:48 -04:00
Makefile.android (Android) Add Android Makefile + commit auo-generated com_retroarch_rruntime.h 2012-09-17 02:40:34 +02:00
Makefile.ngc (NGC) new dol booter, move app_booter to wii folder 2012-09-03 18:05:23 -04:00
Makefile.ngc.salamander (NGC) new dol booter, move app_booter to wii folder 2012-09-03 18:05:23 -04:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (PS3) PS3 still works after taking out HAVE_PBO 2012-09-13 19:45:18 +02:00
Makefile.ps3.retroarch (PS3) PS3 still works after taking out HAVE_PBO 2012-09-13 19:45:18 +02:00
Makefile.ps3.rgl (PS3) Cleaned up RGL code + fixed ifdef error in Salamander 2012-07-23 11:09:36 +02:00
Makefile.ps3.salamander (PS3) Commits - still broken 2012-09-13 17:11:23 +02:00
Makefile.psl1ght (PSL1GHT) Crashes now at do_global_ctors_aux 2012-09-16 05:22:44 +02:00
Makefile.wii (NGC) new dol booter, move app_booter to wii folder 2012-09-03 18:05:23 -04:00
Makefile.wii.salamander (NGC) new dol booter, move app_booter to wii folder 2012-09-03 18:05:23 -04:00
Makefile.win Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Makefile.xenon Update to 0.9.7. 2012-08-22 19:57:07 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
netplay.c (PSL1GHT) Crashes now at do_global_ctors_aux 2012-09-16 05:22:44 +02:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch_logger.h (Android) Add logging 2012-09-10 01:11:49 +02:00
retroarch-mingw-build.sh Also create full+redist build when doing Win32 builds. 2012-08-23 21:37:46 +02:00
retroarch-zip Generalize retroarch-zip, no longer requires s[fm]c files. 2012-09-18 20:02:59 -04:00
retroarch.c Shaders can be swapped out in command interface. 2012-09-21 21:56:54 +02:00
retroarch.cfg Shader directory looks for Cg/Cgp shaders. 2012-09-21 21:20:30 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Lower compression rate of screens. 2012-09-21 23:51:35 +02:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c change video_rpi into a more generic video_vg 2012-09-24 15:19:07 -04:00
thread.c Move platform-specific thread code into common thread/ folder 2012-08-11 14:27:12 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.