mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 12:49:22 +00:00
503 lines
14 KiB
C
503 lines
14 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <sys/process.h>
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#include <sysutil/sysutil_common.h>
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#ifdef IS_SALAMANDER
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#include <cell/sysmodule.h>
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#endif
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#include <sys/process.h>
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#include <retro_log.h>
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#include <file/file_path.h>
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#ifndef IS_SALAMANDER
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#include <file/file_list.h>
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#endif
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#include "../../defines/ps3_defines.h"
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#include "../../general.h"
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#define EMULATOR_CONTENT_DIR "SSNE10000"
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#ifndef __PSL1GHT__
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#define NP_POOL_SIZE (128*1024)
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static uint8_t np_pool[NP_POOL_SIZE];
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#endif
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#ifdef IS_SALAMANDER
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SYS_PROCESS_PARAM(1001, 0x100000)
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#else
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SYS_PROCESS_PARAM(1001, 0x200000)
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#endif
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#ifdef HAVE_MULTIMAN
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#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
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static bool multiman_detected = false;
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#endif
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#ifndef IS_SALAMANDER
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static bool exit_spawn = false;
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static bool exitspawn_start_game = false;
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static void frontend_ps3_shutdown(bool unused)
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{
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sys_process_exit(0);
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}
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#endif
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#ifdef HAVE_SYSUTILS
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static void callback_sysutil_exit(uint64_t status,
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uint64_t param, void *userdata)
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{
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(void)param;
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(void)userdata;
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(void)status;
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#ifndef IS_SALAMANDER
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switch (status)
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{
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case CELL_SYSUTIL_REQUEST_EXITGAME:
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{
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frontend_ctx_driver_t *frontend = frontend_get_ptr();
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rarch_system_info_t *system = rarch_system_info_get_ptr();
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if (system)
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system->shutdown = true;
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if (frontend)
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frontend->shutdown = frontend_ps3_shutdown;
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}
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break;
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}
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#endif
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}
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#endif
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static void frontend_ps3_get_environment_settings(int *argc, char *argv[],
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void *args, void *params_data)
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{
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#ifndef IS_SALAMANDER
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global_t *global = global_get_ptr();
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bool original_verbose = global->verbosity;
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global->verbosity = true;
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#endif
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(void)args;
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#ifndef IS_SALAMANDER
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#if defined(HAVE_LOGGER)
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logger_init();
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#elif defined(HAVE_FILE_LOGGER)
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global->log_file = fopen("/retroarch-log.txt", "w");
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#endif
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#endif
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int ret;
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unsigned int get_type;
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unsigned int get_attributes;
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CellGameContentSize size;
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char dirName[CELL_GAME_DIRNAME_SIZE] = {0};
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#ifdef HAVE_MULTIMAN
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/* not launched from external launcher, set default path */
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// second param is multiMAN SELF file
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if(path_file_exists(argv[2]) && *argc > 1
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&& (!strcmp(argv[2], EMULATOR_CONTENT_DIR)))
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{
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multiman_detected = true;
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RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
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}
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else
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#endif
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#ifndef IS_SALAMANDER
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if (*argc > 1 && argv[1] != NULL && argv[1][0] != '\0')
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{
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static char path[PATH_MAX_LENGTH];
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*path = '\0';
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struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
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if (args)
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{
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strlcpy(path, argv[1], sizeof(path));
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args->touched = true;
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args->no_content = false;
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args->verbose = false;
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args->config_path = NULL;
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args->sram_path = NULL;
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args->state_path = NULL;
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args->content_path = path;
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args->libretro_path = NULL;
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RARCH_LOG("argv[0]: %s\n", argv[0]);
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RARCH_LOG("argv[1]: %s\n", argv[1]);
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RARCH_LOG("argv[2]: %s\n", argv[2]);
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RARCH_LOG("Auto-start game %s.\n", argv[1]);
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}
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}
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else
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RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
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#endif
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memset(&size, 0x00, sizeof(CellGameContentSize));
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ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
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if(ret < 0)
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{
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RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
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}
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else
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{
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char content_info_path[PATH_MAX_LENGTH] = {0};
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RARCH_LOG("cellGameBootCheck() OK.\n");
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RARCH_LOG("Directory name: [%s].\n", dirName);
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RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n",
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size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
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switch(get_type)
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{
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case CELL_GAME_GAMETYPE_DISC:
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RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
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break;
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case CELL_GAME_GAMETYPE_HDD:
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RARCH_LOG("RetroArch was launched on HDD.\n");
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break;
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}
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if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME)
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== CELL_GAME_ATTRIBUTE_APP_HOME)
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RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
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ret = cellGameContentPermit(content_info_path, g_defaults.dir.port);
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#ifdef HAVE_MULTIMAN
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if (multiman_detected)
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{
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fill_pathname_join(content_info_path, "/dev_hdd0/game/",
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EMULATOR_CONTENT_DIR, sizeof(content_info_path));
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fill_pathname_join(g_defaults.dir.port, content_info_path,
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"USRDIR", sizeof(g_defaults.dir.port));
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}
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#endif
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if(ret < 0)
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RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
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else
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{
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RARCH_LOG("cellGameContentPermit() OK.\n");
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RARCH_LOG("content_info_path : [%s].\n", content_info_path);
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RARCH_LOG("usrDirPath : [%s].\n", g_defaults.dir.port);
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}
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fill_pathname_join(g_defaults.dir.core, g_defaults.dir.port,
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"cores", sizeof(g_defaults.dir.core));
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fill_pathname_join(g_defaults.dir.core_info, g_defaults.dir.port,
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"cores", sizeof(g_defaults.dir.core_info));
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fill_pathname_join(g_defaults.dir.savestate, g_defaults.dir.core,
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"savestates", sizeof(g_defaults.dir.savestate));
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fill_pathname_join(g_defaults.dir.sram, g_defaults.dir.core,
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"savefiles", sizeof(g_defaults.dir.sram));
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fill_pathname_join(g_defaults.dir.system, g_defaults.dir.core,
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"system", sizeof(g_defaults.dir.system));
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fill_pathname_join(g_defaults.dir.shader, g_defaults.dir.core,
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"shaders_cg", sizeof(g_defaults.dir.shader));
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fill_pathname_join(g_defaults.path.config, g_defaults.dir.port,
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"retroarch.cfg", sizeof(g_defaults.path.config));
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fill_pathname_join(g_defaults.dir.overlay, g_defaults.dir.core,
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"overlays", sizeof(g_defaults.dir.overlay));
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fill_pathname_join(g_defaults.dir.assets, g_defaults.dir.core,
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"assets", sizeof(g_defaults.dir.assets));
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fill_pathname_join(g_defaults.dir.playlist, g_defaults.dir.core,
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"playlists", sizeof(g_defaults.dir.playlist));
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}
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#ifndef IS_SALAMANDER
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global->verbosity = original_verbose;
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#endif
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}
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static void frontend_ps3_init(void *data)
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{
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(void)data;
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#ifdef HAVE_SYSUTILS
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RARCH_LOG("Registering system utility callback...\n");
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cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
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#endif
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#ifdef HAVE_SYSMODULES
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#ifdef HAVE_FREETYPE
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cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
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cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
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cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
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#endif
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cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
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cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
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#ifndef __PSL1GHT__
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cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
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#endif
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#ifndef IS_SALAMANDER
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#ifndef __PSL1GHT__
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cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
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#endif
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cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
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cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
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#endif
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cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
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cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
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#endif
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#ifndef __PSL1GHT__
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sys_net_initialize_network();
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sceNpInit(NP_POOL_SIZE, np_pool);
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#endif
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#ifndef IS_SALAMANDER
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#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
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#ifdef HAVE_SYSMODULES
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cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
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#endif
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#ifdef HAVE_SYSUTILS
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CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
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screenshot_param.photo_title = "RetroArch PS3";
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screenshot_param.game_title = "RetroArch PS3";
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cellScreenShotSetParameter (&screenshot_param);
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cellScreenShotEnable();
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#endif
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#endif
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#endif
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}
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static void frontend_ps3_deinit(void *data)
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{
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(void)data;
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#ifndef IS_SALAMANDER
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#if defined(HAVE_SYSMODULES)
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#ifdef HAVE_FREETYPE
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/* Freetype font PRX */
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cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
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cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
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cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
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#endif
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#ifndef __PSL1GHT__
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/* screenshot PRX */
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cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
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#endif
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cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
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cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
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#ifndef __PSL1GHT__
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/* system game utility PRX */
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cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
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cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
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#endif
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#endif
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#endif
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}
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#ifndef IS_SALAMANDER
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static void frontend_ps3_set_fork(bool exit, bool start_game)
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{
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exit_spawn = exitspawn;
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exitspawn_start_game = start_game;
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}
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#endif
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static int frontend_ps3_exec_exitspawn(const char *path,
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char const *argv[], char const *envp[])
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{
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int ret;
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unsigned i;
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char spawn_data[256];
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SceNpDrmKey *license_data = NULL;
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for(i = 0; i < sizeof(spawn_data); ++i)
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spawn_data[i] = i & 0xff;
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ret = sceNpDrmProcessExitSpawn(license_data, path,
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(const char** const)argv, envp, (sys_addr_t)spawn_data,
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256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
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if(ret < 0)
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{
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RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
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sys_game_process_exitspawn(path, (const char** const)argv,
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envp, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
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}
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return ret;
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}
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static void frontend_ps3_exec(const char *path, bool should_load_game)
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{
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#ifndef IS_SALAMANDER
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global_t *global = global_get_ptr();
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bool original_verbose = global->verbosity;
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global->verbosity = true;
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#endif
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(void)should_load_game;
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RARCH_LOG("Attempt to load executable: [%s].\n", path);
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#ifndef IS_SALAMANDER
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if (should_load_game && global->path.fullpath[0] != '\0')
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{
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char game_path[256];
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strlcpy(game_path, global->path.fullpath, sizeof(game_path));
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const char * const spawn_argv[] = {
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game_path,
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NULL
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};
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frontend_ps3_exec_exitspawn(path,
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(const char** const)spawn_argv, NULL);
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}
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else
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#endif
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{
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frontend_ps3_exec_exitspawn(path,
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NULL, NULL);
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}
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sceNpTerm();
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sys_net_finalize_network();
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cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
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cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
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#ifndef IS_SALAMANDER
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global->verbosity = original_verbose;
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#endif
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}
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static void frontend_ps3_exitspawn(char *core_path, size_t core_path_size)
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{
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#ifdef HAVE_RARCH_EXEC
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bool should_load_game = false;
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#ifndef IS_SALAMANDER
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global_t *global = global_get_ptr();
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bool original_verbose = global->verbosity;
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global->verbosity = true;
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should_load_game = exitspawn_start_game;
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if (!exit_spawn)
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{
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frontend_ctx_driver_t *frontend = frontend_get_ptr();
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if (frontend)
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frontend->shutdown = frontend_ps3_shutdown;
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return;
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}
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#endif
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frontend_ps3_exec(core_path, should_load_game);
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#ifdef IS_SALAMANDER
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cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
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cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
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cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
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#endif
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#ifndef IS_SALAMANDER
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global->verbosity = original_verbose;
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#endif
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#endif
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}
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static int frontend_ps3_get_rating(void)
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{
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return 10;
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}
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enum frontend_architecture frontend_ps3_get_architecture(void)
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{
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return FRONTEND_ARCH_PPC;
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}
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static int frontend_ps3_parse_drive_list(void *data)
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{
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#ifndef IS_SALAMANDER
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file_list_t *list = (file_list_t*)data;
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menu_entries_push(list,
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"/app_home/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_hdd0/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_hdd1/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/host_root/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb000/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb001/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb002/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb003/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb004/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb005/", "", MENU_FILE_DIRECTORY, 0, 0);
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menu_entries_push(list,
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"/dev_usb006/", "", MENU_FILE_DIRECTORY, 0, 0);
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#endif
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return 0;
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}
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frontend_ctx_driver_t frontend_ctx_ps3 = {
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frontend_ps3_get_environment_settings,
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frontend_ps3_init,
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frontend_ps3_deinit,
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frontend_ps3_exitspawn,
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NULL, /* process_args */
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frontend_ps3_exec,
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#ifdef IS_SALAMANDER
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NULL,
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#else
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frontend_ps3_set_fork,
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#endif
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NULL, /* shutdown */
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NULL, /* get_name */
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NULL, /* get_os */
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frontend_ps3_get_rating,
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NULL, /* load_content */
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frontend_ps3_get_architecture,
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NULL, /* get_powerstate */
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frontend_ps3_parse_drive_list,
|
|
"ps3",
|
|
};
|