RetroArch/gfx/common/vulkan_common.h
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

542 lines
13 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2016-2017 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VULKAN_COMMON_H__
#define VULKAN_COMMON_H__
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#define VULKAN_DESCRIPTOR_MANAGER_BLOCK_SETS 16
#define VULKAN_MAX_DESCRIPTOR_POOL_SIZES 16
#define VULKAN_BUFFER_BLOCK_SIZE (64 * 1024)
#define VULKAN_MAX_SWAPCHAIN_IMAGES 8
#define VULKAN_DIRTY_DYNAMIC_BIT 0x0001
#include "vksym.h"
#include <boolean.h>
#include <retro_inline.h>
#include <retro_common_api.h>
#include <retro_miscellaneous.h>
#include <gfx/math/matrix_4x4.h>
#include <gfx/scaler/scaler.h>
#include <rthreads/rthreads.h>
#include <formats/image.h>
#include <libretro.h>
#include <libretro_vulkan.h>
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../font_driver.h"
#include "../video_driver.h"
#include "../drivers_shader/shader_vulkan.h"
RETRO_BEGIN_DECLS
enum vk_texture_type
{
/* We will use the texture as a sampled linear texture. */
VULKAN_TEXTURE_STREAMED = 0,
/* We will use the texture as a linear texture, but only
* for copying to a DYNAMIC texture. */
VULKAN_TEXTURE_STAGING,
/* We will use the texture as an optimally tiled texture,
* and we will update the texture by copying from STAGING
* textures. */
VULKAN_TEXTURE_DYNAMIC,
/* We will upload content once. */
VULKAN_TEXTURE_STATIC,
/* We will use the texture for reading back transfers from GPU. */
VULKAN_TEXTURE_READBACK
};
enum vulkan_wsi_type
{
VULKAN_WSI_NONE = 0,
VULKAN_WSI_WAYLAND,
VULKAN_WSI_MIR,
VULKAN_WSI_ANDROID,
VULKAN_WSI_WIN32,
VULKAN_WSI_XCB,
VULKAN_WSI_XLIB,
VULKAN_WSI_DISPLAY
};
typedef struct vulkan_context
{
bool invalid_swapchain;
/* Used by screenshot to get blits with correct colorspace. */
bool swapchain_is_srgb;
bool swap_interval_emulation_lock;
unsigned swapchain_width;
unsigned swapchain_height;
unsigned swap_interval;
uint32_t graphics_queue_index;
uint32_t num_swapchain_images;
uint32_t current_swapchain_index;
VkInstance instance;
VkPhysicalDevice gpu;
VkDevice device;
VkQueue queue;
VkPhysicalDeviceProperties gpu_properties;
VkPhysicalDeviceMemoryProperties memory_properties;
VkImage swapchain_images[VULKAN_MAX_SWAPCHAIN_IMAGES];
VkFence swapchain_fences[VULKAN_MAX_SWAPCHAIN_IMAGES];
bool swapchain_fences_signalled[VULKAN_MAX_SWAPCHAIN_IMAGES];
VkSemaphore swapchain_semaphores[VULKAN_MAX_SWAPCHAIN_IMAGES];
VkFormat swapchain_format;
slock_t *queue_lock;
retro_vulkan_destroy_device_t destroy_device;
#ifdef VULKAN_DEBUG
VkDebugReportCallbackEXT debug_callback;
#endif
} vulkan_context_t;
typedef struct gfx_ctx_vulkan_data
{
bool need_new_swapchain;
vulkan_context_t context;
VkSurfaceKHR vk_surface;
VkSwapchainKHR swapchain;
} gfx_ctx_vulkan_data_t;
struct vulkan_display_surface_info
{
unsigned width;
unsigned height;
};
struct vk_color
{
float r, g, b, a;
};
struct vk_vertex
{
float x, y;
float tex_x, tex_y;
struct vk_color color;
};
struct vk_image
{
VkImage image;
VkImageView view;
VkFramebuffer framebuffer;
};
struct vk_texture
{
enum vk_texture_type type;
bool default_smooth;
bool need_manual_cache_management;
bool mipmap;
uint32_t memory_type;
unsigned width, height;
size_t offset;
size_t stride;
size_t size;
void *mapped;
VkImage image;
VkImageView view;
VkDeviceMemory memory;
VkFormat format;
VkDeviceSize memory_size;
VkImageLayout layout;
};
struct vk_buffer
{
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize size;
void *mapped;
};
struct vk_buffer_node
{
struct vk_buffer buffer;
struct vk_buffer_node *next;
};
struct vk_buffer_chain
{
VkDeviceSize block_size;
VkDeviceSize alignment;
VkDeviceSize offset;
VkBufferUsageFlags usage;
struct vk_buffer_node *head;
struct vk_buffer_node *current;
};
struct vk_buffer_range
{
uint8_t *data;
VkBuffer buffer;
VkDeviceSize offset;
};
struct vk_buffer_chain vulkan_buffer_chain_init(
VkDeviceSize block_size,
VkDeviceSize alignment,
VkBufferUsageFlags usage);
void vulkan_buffer_chain_discard(struct vk_buffer_chain *chain);
bool vulkan_buffer_chain_alloc(const struct vulkan_context *context,
struct vk_buffer_chain *chain, size_t size,
struct vk_buffer_range *range);
void vulkan_buffer_chain_free(
VkDevice device,
struct vk_buffer_chain *chain);
struct vk_descriptor_pool
{
VkDescriptorPool pool;
VkDescriptorSet sets[VULKAN_DESCRIPTOR_MANAGER_BLOCK_SETS];
struct vk_descriptor_pool *next;
};
struct vk_descriptor_manager
{
struct vk_descriptor_pool *head;
struct vk_descriptor_pool *current;
unsigned count;
VkDescriptorPoolSize sizes[VULKAN_MAX_DESCRIPTOR_POOL_SIZES];
VkDescriptorSetLayout set_layout;
unsigned num_sizes;
};
struct vk_per_frame
{
struct vk_image backbuffer;
struct vk_texture texture;
struct vk_texture texture_optimal;
struct vk_buffer_chain vbo;
struct vk_buffer_chain ubo;
struct vk_descriptor_manager descriptor_manager;
VkCommandPool cmd_pool;
VkCommandBuffer cmd;
};
struct vk_draw_quad
{
VkPipeline pipeline;
struct vk_texture *texture;
VkSampler sampler;
const math_matrix_4x4 *mvp;
struct vk_color color;
};
struct vk_draw_triangles
{
unsigned vertices;
size_t uniform_size;
const void *uniform;
const struct vk_buffer_range *vbo;
struct vk_texture *texture;
VkPipeline pipeline;
VkSampler sampler;
};
typedef struct vk
{
bool vsync;
bool keep_aspect;
bool fullscreen;
bool quitting;
bool should_resize;
unsigned tex_w, tex_h;
unsigned vp_out_width, vp_out_height;
unsigned rotation;
unsigned num_swapchain_images;
unsigned last_valid_index;
vulkan_context_t *context;
video_info_t video;
VkFormat tex_fmt;
math_matrix_4x4 mvp, mvp_no_rot;
VkViewport vk_vp;
VkRenderPass render_pass;
struct video_viewport vp;
struct vk_per_frame *chain;
struct vk_per_frame swapchain[VULKAN_MAX_SWAPCHAIN_IMAGES];
/* Currently active command buffer. */
VkCommandBuffer cmd;
/* Staging pool for doing buffer transfers on GPU. */
VkCommandPool staging_pool;
struct
{
bool pending;
bool streamed;
struct scaler_ctx scaler;
struct vk_texture staging[VULKAN_MAX_SWAPCHAIN_IMAGES];
} readback;
struct
{
bool enable;
bool full_screen;
unsigned count;
struct vk_texture *images;
struct vk_vertex *vertex;
} overlay;
struct
{
VkPipeline alpha_blend;
VkPipeline font;
VkDescriptorSetLayout set_layout;
VkPipelineLayout layout;
VkPipelineCache cache;
} pipelines;
struct
{
bool blend;
VkPipeline pipelines[7 * 2];
struct vk_texture blank_texture;
} display;
struct
{
bool enable;
bool full_screen;
unsigned last_index;
float alpha;
struct vk_texture textures[VULKAN_MAX_SWAPCHAIN_IMAGES];
struct vk_texture textures_optimal[VULKAN_MAX_SWAPCHAIN_IMAGES];
bool dirty[VULKAN_MAX_SWAPCHAIN_IMAGES];
} menu;
struct
{
VkSampler linear;
VkSampler nearest;
VkSampler mipmap_nearest;
VkSampler mipmap_linear;
} samplers;
struct
{
bool enable;
bool valid_semaphore;
unsigned capacity_cmd;
unsigned last_width;
unsigned last_height;
uint32_t num_semaphores;
uint32_t num_cmd;
uint32_t src_queue_family;
struct retro_hw_render_interface_vulkan iface;
const struct retro_vulkan_image *image;
const VkSemaphore *semaphores;
VkSemaphore signal_semaphore;
VkPipelineStageFlags *wait_dst_stages;
VkCommandBuffer *cmd;
} hw;
struct
{
uint64_t dirty;
VkPipeline pipeline;
VkImageView view;
VkSampler sampler;
math_matrix_4x4 mvp;
} tracker;
void *filter_chain;
} vk_t;
uint32_t vulkan_find_memory_type(
const VkPhysicalDeviceMemoryProperties *mem_props,
uint32_t device_reqs, uint32_t host_reqs);
uint32_t vulkan_find_memory_type_fallback(
const VkPhysicalDeviceMemoryProperties *mem_props,
uint32_t device_reqs, uint32_t host_reqs_first,
uint32_t host_reqs_second);
struct vk_texture vulkan_create_texture(vk_t *vk,
struct vk_texture *old,
unsigned width, unsigned height,
VkFormat format,
const void *initial, const VkComponentMapping *swizzle,
enum vk_texture_type type);
void vulkan_sync_texture_to_gpu(vk_t *vk, const struct vk_texture *tex);
void vulkan_sync_texture_to_cpu(vk_t *vk, const struct vk_texture *tex);
void vulkan_transition_texture(vk_t *vk, VkCommandBuffer cmd, struct vk_texture *texture);
void vulkan_transfer_image_ownership(VkCommandBuffer cmd,
VkImage image, VkImageLayout layout,
VkPipelineStageFlags src_stages,
VkPipelineStageFlags dst_stages,
uint32_t src_queue_family,
uint32_t dst_queue_family);
void vulkan_map_persistent_texture(
VkDevice device,
struct vk_texture *texture);
void vulkan_destroy_texture(
VkDevice device,
struct vk_texture *tex);
void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
struct vk_texture *dynamic,
struct vk_texture *staging);
/* VBO will be written to here. */
void vulkan_draw_quad(vk_t *vk, const struct vk_draw_quad *quad);
/* The VBO needs to be written to before calling this.
* Use vulkan_buffer_chain_alloc.
*/
void vulkan_draw_triangles(vk_t *vk, const struct vk_draw_triangles *call);
void vulkan_image_layout_transition(vk_t *vk,
VkCommandBuffer cmd, VkImage image,
VkImageLayout old_layout, VkImageLayout new_layout,
VkAccessFlags srcAccess, VkAccessFlags dstAccess,
VkPipelineStageFlags srcStages, VkPipelineStageFlags dstStages);
static INLINE unsigned vulkan_format_to_bpp(VkFormat format)
{
switch (format)
{
case VK_FORMAT_B8G8R8A8_UNORM:
return 4;
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
case VK_FORMAT_R5G6B5_UNORM_PACK16:
return 2;
case VK_FORMAT_R8_UNORM:
return 1;
default:
RARCH_ERR("[Vulkan]: Unknown format.\n");
abort();
}
}
static INLINE void vulkan_write_quad_vbo(struct vk_vertex *pv,
float x, float y, float width, float height,
float tex_x, float tex_y, float tex_width, float tex_height,
const struct vk_color *color)
{
unsigned i;
static const float strip[2 * 6] = {
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 1.0f,
};
for (i = 0; i < 6; i++)
{
pv[i].x = x + strip[2 * i + 0] * width;
pv[i].y = y + strip[2 * i + 1] * height;
pv[i].tex_x = tex_x + strip[2 * i + 0] * tex_width;
pv[i].tex_y = tex_y + strip[2 * i + 1] * tex_height;
pv[i].color = *color;
}
}
struct vk_buffer vulkan_create_buffer(
const struct vulkan_context *context,
size_t size, VkBufferUsageFlags usage);
void vulkan_destroy_buffer(
VkDevice device,
struct vk_buffer *buffer);
VkDescriptorSet vulkan_descriptor_manager_alloc(
VkDevice device,
struct vk_descriptor_manager *manager);
void vulkan_descriptor_manager_restart(
struct vk_descriptor_manager *manager);
struct vk_descriptor_manager vulkan_create_descriptor_manager(
VkDevice device,
const VkDescriptorPoolSize *sizes, unsigned num_sizes,
VkDescriptorSetLayout set_layout);
void vulkan_destroy_descriptor_manager(
VkDevice device,
struct vk_descriptor_manager *manager);
bool vulkan_context_init(gfx_ctx_vulkan_data_t *vk,
enum vulkan_wsi_type type);
void vulkan_context_destroy(gfx_ctx_vulkan_data_t *vk,
bool destroy_surface);
bool vulkan_surface_create(gfx_ctx_vulkan_data_t *vk,
enum vulkan_wsi_type type,
void *display, void *surface,
unsigned width, unsigned height,
unsigned swap_interval);
void vulkan_present(gfx_ctx_vulkan_data_t *vk, unsigned index);
void vulkan_acquire_next_image(gfx_ctx_vulkan_data_t *vk);
bool vulkan_create_swapchain(gfx_ctx_vulkan_data_t *vk,
unsigned width, unsigned height,
unsigned swap_interval);
RETRO_END_DECLS
#endif