RetroArch/gfx/drivers_font/xdk360_fonts.cpp
2017-01-19 16:30:40 +01:00

847 lines
26 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include <string/stdstring.h>
#include "../d3d/d3d.h"
#include "../font_driver.h"
#include "../drivers/d3d_shaders/font.hlsl.d3d9.h"
#ifdef _XBOX360
struct XPR_HEADER
{
DWORD dwMagic;
DWORD dwHeaderSize;
DWORD dwDataSize;
};
#endif
/* structure member offsets matter */
struct XBRESOURCE
{
#if defined(_XBOX1)
char *strName;
DWORD dwOffset;
#elif defined(_XBOX360)
DWORD dwType;
DWORD dwOffset;
DWORD dwSize;
char *strName;
#endif
};
enum
{
RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_EOF = 0xffffffff
};
class PackedResource
{
protected:
BYTE* m_pSysMemData; // Alloc'ed memory for resource headers etc.
DWORD m_dwSysMemDataSize;
BYTE* m_pVidMemData; // Alloc'ed memory for resource data, etc.
DWORD m_dwVidMemDataSize;
XBRESOURCE* m_pResourceTags; // Tags to associate names with the resources
DWORD m_dwNumResourceTags; // Number of resource tags
BOOL m_bInitialized; // Resource is fully initialized
public:
// Loads the resources out of the specified bundle
#if defined(_XBOX1)
HRESULT Create( const char *strFilename, DWORD dwNumResourceTags = 0L,
XBRESOURCE* pResourceTags = NULL );
#elif defined(_XBOX360)
HRESULT Create( const char * strFilename );
#endif
void Destroy();
BOOL Initialized() const;
#ifdef _XBOX360
// Retrieves the resource tags
void GetResourceTags( DWORD* pdwNumResourceTags, XBRESOURCE** ppResourceTags );
#endif
// Helper function to make sure a resource is registered
LPDIRECT3DRESOURCE RegisterResource( LPDIRECT3DRESOURCE pResource ) const
{
#ifdef _XBOX1
// Register the resource, if it has not yet been registered. We mark
// a resource as registered by upping it's reference count.
if( pResource && ( pResource->Common & D3DCOMMON_REFCOUNT_MASK ) == 1 )
{
// Special case CPU-copy push buffers (which live in system memory)
if( ( pResource->Common & D3DCOMMON_TYPE_PUSHBUFFER ) &&
( pResource->Common & D3DPUSHBUFFER_RUN_USING_CPU_COPY ) )
pResource->Data += (DWORD)m_pSysMemData;
else
pResource->Register( m_pVidMemData );
pResource->AddRef();
}
#endif
return pResource;
}
// Functions to retrieve resources by their offset
void *GetData( DWORD dwOffset ) const
{ return &m_pSysMemData[dwOffset]; }
LPDIRECT3DRESOURCE GetResource( DWORD dwOffset ) const
{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData(dwOffset) ); }
LPDIRECT3DTEXTURE GetTexture( DWORD dwOffset ) const
{ return (LPDIRECT3DTEXTURE)GetResource( dwOffset ); }
LPDIRECT3DVERTEXBUFFER GetVertexBuffer( DWORD dwOffset ) const
{ return (LPDIRECT3DVERTEXBUFFER)GetResource( dwOffset ); }
// Functions to retrieve resources by their name
void *GetData( const char* strName ) const;
LPDIRECT3DRESOURCE GetResource( const char* strName ) const
{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData( strName ) ); }
LPDIRECT3DTEXTURE GetTexture( const char* strName ) const
{ return (LPDIRECT3DTEXTURE)GetResource( strName ); }
LPDIRECT3DVERTEXBUFFER GetVertexBuffer( const char* strName ) const
{ return (LPDIRECT3DVERTEXBUFFER)GetResource( strName ); }
// Constructor/destructor
PackedResource();
~PackedResource();
};
#define XPR0_MAGIC_VALUE 0x30525058
#define XPR1_MAGIC_VALUE 0x31525058
#define XPR2_MAGIC_VALUE 0x58505232
PackedResource::PackedResource()
{
m_pSysMemData = NULL;
m_dwSysMemDataSize = 0L;
m_pVidMemData = NULL;
m_dwVidMemDataSize = 0L;
m_pResourceTags = NULL;
m_dwNumResourceTags = 0L;
m_bInitialized = FALSE;
}
PackedResource::~PackedResource()
{
Destroy();
}
void *PackedResource::GetData(const char *strName) const
{
if (m_pResourceTags == NULL || strName == NULL)
return NULL;
#if defined(_XBOX1)
for (DWORD i=0; m_pResourceTags[i].strName; i++)
#elif defined(_XBOX360)
for (DWORD i = 0; i < m_dwNumResourceTags; i++)
#endif
{
if (string_is_equal_noncase(strName, m_pResourceTags[i].strName))
return &m_pSysMemData[m_pResourceTags[i].dwOffset];
}
return NULL;
}
static INLINE void* AllocateContiguousMemory(DWORD Size, DWORD Alignment)
{
#if defined(_XBOX1)
return D3D_AllocContiguousMemory(Size, Alignment);
#elif defined(_XBOX360)
return XMemAlloc(Size, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL));
#endif
}
static INLINE void FreeContiguousMemory(void* pData)
{
#if defined(_XBOX1)
return D3D_FreeContiguousMemory(pData);
#elif defined(_XBOX360)
return XMemFree(pData, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
0, 0, 0, XALLOC_MEMTYPE_PHYSICAL));
#endif
}
#ifdef _XBOX1
char g_strMediaPath[512] = "D:\\Media\\";
static HRESULT FindMediaFile(char *strPath, const char *strFilename, size_t strPathsize)
{
if(strFilename == NULL || strPath == NULL)
return E_INVALIDARG;
strlcpy(strPath, strFilename, strPathsize);
if(strFilename[1] != ':')
snprintf(strPath, strPathsize, "%s%s", g_strMediaPath, strFilename);
HANDLE hFile = CreateFile(strPath, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, 0, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return 0x82000004;
CloseHandle(hFile);
return S_OK;
}
#endif
#if defined(_XBOX1)
HRESULT PackedResource::Create(const char *strFilename,
DWORD dwNumResourceTags, XBRESOURCE* pResourceTags)
#elif defined(_XBOX360)
HRESULT PackedResource::Create(const char *strFilename)
#endif
{
unsigned i;
HANDLE hFile;
DWORD dwNumBytesRead;
XPR_HEADER xprh;
bool retval;
#ifdef _XBOX1
BOOL bHasResourceOffsetsTable = FALSE;
char strResourcePath[512];
if (FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
return E_FAIL;
strFilename = strResourcePath;
#endif
hFile = CreateFile(strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return E_FAIL;
retval = ReadFile(hFile, &xprh, sizeof(XPR_HEADER), &dwNumBytesRead, NULL);
#if defined(_XBOX1)
if(xprh.dwMagic == XPR0_MAGIC_VALUE)
bHasResourceOffsetsTable = FALSE;
else if(xprh.dwMagic == XPR1_MAGIC_VALUE)
bHasResourceOffsetsTable = TRUE;
else
#elif defined(_XBOX360)
if(!retval)
{
CloseHandle(hFile);
return E_FAIL;
}
if (xprh.dwMagic != XPR2_MAGIC_VALUE)
#endif
{
CloseHandle(hFile);
return E_FAIL;
}
// Compute memory requirements
#if defined(_XBOX1)
m_dwSysMemDataSize = xprh.dwHeaderSize - sizeof(XPR_HEADER);
m_dwVidMemDataSize = xprh.dwTotalSize - xprh.dwHeaderSize;
#elif defined(_XBOX360)
m_dwSysMemDataSize = xprh.dwHeaderSize;
m_dwVidMemDataSize = xprh.dwDataSize;
#endif
// Allocate memory
m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
if (m_pSysMemData == NULL)
{
m_dwSysMemDataSize = 0;
return E_FAIL;
}
m_pVidMemData = (BYTE*)AllocateContiguousMemory(m_dwVidMemDataSize,
#if defined(_XBOX1)
D3DTEXTURE_ALIGNMENT
#elif defined(_XBOX360)
XALLOC_PHYSICAL_ALIGNMENT_4K
#endif
);
if(m_pVidMemData == NULL)
{
m_dwSysMemDataSize = 0;
m_dwVidMemDataSize = 0;
free(m_pSysMemData);
m_pSysMemData = NULL;
return E_FAIL;
}
// Read in the data from the file
if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL) ||
!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL))
{
CloseHandle( hFile);
return E_FAIL;
}
// Done with the file
CloseHandle( hFile);
#ifdef _XBOX1
if (bHasResourceOffsetsTable)
{
#endif
/* Extract resource table from the header data */
m_dwNumResourceTags = *(DWORD*)(m_pSysMemData + 0);
m_pResourceTags = (XBRESOURCE*)(m_pSysMemData + 4);
/* Patch up the resources */
for(i = 0; i < m_dwNumResourceTags; i++)
{
m_pResourceTags[i].strName = (char*)(m_pSysMemData + (DWORD)m_pResourceTags[i].strName);
#ifdef _XBOX360
if((m_pResourceTags[i].dwType & 0xffff0000) == (RESOURCETYPE_TEXTURE & 0xffff0000))
{
D3DTexture *pTexture = (D3DTexture*)&m_pSysMemData[m_pResourceTags[i].dwOffset];
XGOffsetBaseTextureAddress(pTexture, m_pVidMemData, m_pVidMemData);
}
#endif
}
#ifdef _XBOX1
}
#endif
#ifdef _XBOX1
/* Use user-supplied number of resources and the resource tags */
if(dwNumResourceTags != 0 || pResourceTags != NULL)
{
m_pResourceTags = pResourceTags;
m_dwNumResourceTags = dwNumResourceTags;
}
#endif
m_bInitialized = TRUE;
return S_OK;
}
#ifdef _XBOX360
void PackedResource::GetResourceTags(DWORD* pdwNumResourceTags,
XBRESOURCE** ppResourceTags)
{
if (pdwNumResourceTags)
(*pdwNumResourceTags) = m_dwNumResourceTags;
if (ppResourceTags)
(*ppResourceTags) = m_pResourceTags;
}
#endif
void PackedResource::Destroy()
{
free(m_pSysMemData);
m_pSysMemData = NULL;
m_dwSysMemDataSize = 0L;
if (m_pVidMemData != NULL)
FreeContiguousMemory(m_pVidMemData);
m_pVidMemData = NULL;
m_dwVidMemDataSize = 0L;
m_pResourceTags = NULL;
m_dwNumResourceTags = 0L;
m_bInitialized = FALSE;
}
BOOL PackedResource::Initialized() const
{
return m_bInitialized;
}
#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
typedef struct GLYPH_ATTR
{
uint16_t tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
int16_t wOffset; /* Pixel offset for glyph start. */
int16_t wWidth; /* Pixel width of the glyph. */
int16_t wAdvance; /* Pixels to advance after the glyph. */
uint16_t wMask;
} GLYPH_ATTR;
typedef struct
{
D3DVertexDeclaration *m_pFontVertexDecl;
D3DVertexShader *m_pFontVertexShader;
D3DPixelShader *m_pFontPixelShader;
} Font_Locals_t;
typedef struct
{
Font_Locals_t s_FontLocals;
d3d_video_t *d3d;
uint32_t m_dwSavedState;
uint32_t m_cMaxGlyph; /* Number of entries in the translator table. */
uint32_t m_dwNumGlyphs; /* Number of valid glyphs. */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
D3DTexture* m_pFontTexture;
const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
} xdk360_video_font_t;
#define CALCFONTFILEHEADERSIZE(x) ( sizeof(uint32_t) + (sizeof(float)* 4) + sizeof(uint16_t) + (sizeof(wchar_t)*(x)) )
#define FONTFILEVERSION 5
typedef struct
{
uint32_t m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
uint16_t m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
} FontFileHeaderImage_t;
typedef struct
{
uint32_t m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
} FontFileStrikesImage_t;
static PackedResource m_xprResource;
static HRESULT xdk360_video_font_create_shaders(xdk360_video_font_t * font)
{
HRESULT hr;
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
if (font->s_FontLocals.m_pFontVertexDecl)
{
font->s_FontLocals.m_pFontVertexDecl->AddRef();
font->s_FontLocals.m_pFontVertexShader->AddRef();
font->s_FontLocals.m_pFontPixelShader->AddRef();
return 0;
}
do
{
static const D3DVERTEXELEMENT9 decl[] =
{
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
D3DDECL_END()
};
hr = d3dr->CreateVertexDeclaration( decl, &font->s_FontLocals.m_pFontVertexDecl );
if (hr >= 0)
{
ID3DXBuffer* pShaderCode;
hr = D3DXCompileShader( font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
if (hr >= 0)
{
hr = d3dr->CreateVertexShader((const DWORD*)pShaderCode->GetBufferPointer(),
&font->s_FontLocals.m_pFontVertexShader );
pShaderCode->Release();
if (hr >= 0)
{
hr = D3DXCompileShader(font_hlsl_d3d9_program, sizeof(font_hlsl_d3d9_program)-1 ,
NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
if (hr >= 0)
{
hr = d3dr->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(),
&font->s_FontLocals.m_pFontPixelShader );
pShaderCode->Release();
if (hr >= 0)
{
hr = 0;
break;
}
}
font->s_FontLocals.m_pFontVertexShader->Release();
}
font->s_FontLocals.m_pFontVertexShader = NULL;
}
font->s_FontLocals.m_pFontVertexDecl->Release();
}
font->s_FontLocals.m_pFontVertexDecl = NULL;
}while(0);
return hr;
}
static void *xdk360_init_font(void *video_data,
const char *font_path, float font_size)
{
uint32_t dwFileVersion;
const void *pFontData = NULL;
D3DTexture *pFontTexture = NULL;
const uint8_t * pData = NULL;
xdk360_video_font_t *font = (xdk360_video_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
(void)font_size;
font->d3d = (d3d_video_t*)video_data;
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
/* Create the font. */
if (FAILED( m_xprResource.Create(font_path)))
goto error;
pFontTexture = m_xprResource.GetTexture( "FontTexture" );
pFontData = m_xprResource.GetData( "FontData");
/* Save a copy of the texture. */
font->m_pFontTexture = pFontTexture;
/* Check version of file (to make sure it matches up with the FontMaker tool). */
pData = (const uint8_t*)pFontData;
dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
if (dwFileVersion != FONTFILEVERSION)
{
RARCH_ERR("Incorrect version number on font file.\n");
goto error;
}
font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
/* Point to the translator string which immediately follows the 4 floats. */
font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
/* Read the glyph attributes from the file. */
font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
/* Create the vertex and pixel shaders for rendering the font */
if (FAILED(xdk360_video_font_create_shaders(font)))
{
RARCH_ERR( "Could not create font shaders.\n" );
goto error;
}
RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
return font;
error:
RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
if (font)
free(font);
return NULL;
}
static void xdk360_free_font(void *data)
{
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
if (!font)
return;
/* Destroy the font */
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
if (font->s_FontLocals.m_pFontPixelShader)
font->s_FontLocals.m_pFontPixelShader->Release();
if (font->s_FontLocals.m_pFontVertexShader)
font->s_FontLocals.m_pFontVertexShader->Release();
if (font->s_FontLocals.m_pFontVertexDecl)
font->s_FontLocals.m_pFontVertexDecl->Release();
font->s_FontLocals.m_pFontPixelShader = NULL;
font->s_FontLocals.m_pFontVertexShader = NULL;
font->s_FontLocals.m_pFontVertexDecl = NULL;
if (m_xprResource.Initialized())
m_xprResource.Destroy();
free(font);
font = NULL;
}
static void xdk360_render_msg_post(xdk360_video_font_t * font)
{
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
d3d_set_texture(d3dr, 0, NULL);
d3dr->SetVertexDeclaration(NULL);
d3d_set_vertex_shader(d3dr, 0, NULL);
D3DDevice_SetPixelShader(d3dr, NULL);
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState );
}
static void xdk360_render_msg_pre(xdk360_video_font_t * font)
{
float vTexScale[4];
D3DSURFACE_DESC TextureDesc;
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
/* Save state. */
d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, (DWORD*)&font->m_dwSavedState );
/* Set the texture scaling factor as a vertex shader constant. */
D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
/* Set render state. */
d3d_set_texture(d3dr, 0, font->m_pFontTexture);
/* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */
vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
vTexScale[1] = 1.0f / TextureDesc.Height;
vTexScale[2] = 0.0f;
vTexScale[3] = 0.0f;
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
d3dr->SetVertexDeclaration(font->s_FontLocals.m_pFontVertexDecl);
d3d_set_vertex_shader(d3dr, 0, font->s_FontLocals.m_pFontVertexShader);
d3dr->SetPixelShader(font->s_FontLocals.m_pFontPixelShader);
/* Set the texture scaling factor as a vertex shader constant.
* Call here to avoid load hit store from writing to vTexScale above
*/
d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
}
static void xdk360_draw_text(xdk360_video_font_t *font,
float x, float y, const wchar_t * strText)
{
uint32_t dwNumChars;
volatile float *pVertex;
float vColor[4], m_fCursorX, m_fCursorY;
LPDIRECT3DDEVICE d3dr = font->d3d->dev;
/* Set the color as a vertex shader constant. */
vColor[0] = ((0xffffffff & 0x00ff0000) >> 16L) / 255.0f;
vColor[1] = ((0xffffffff & 0x0000ff00) >> 8L) / 255.0f;
vColor[2] = ((0xffffffff & 0x000000ff) >> 0L) / 255.0f;
vColor[3] = ((0xffffffff & 0xff000000) >> 24L) / 255.0f;
/* Perform the actual storing of the color constant here to prevent
* a load-hit-store by inserting work between the store and the use of
* the vColor array. */
d3dr->SetVertexShaderConstantF(1, vColor, 1);
m_fCursorX = floorf(x);
m_fCursorY = floorf(y);
/* Adjust for padding. */
y -= font->m_fFontTopPadding;
/* Begin drawing the vertices
* Declared as volatile to force writing in ascending
* address order.
*
* It prevents out of sequence writing in write combined
* memory.
*/
dwNumChars = wcslen(strText);
d3dr->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
sizeof(XMFLOAT4), (void**)&pVertex);
/* Draw four vertices for each glyph. */
while (*strText)
{
float fOffset, fAdvance, fWidth, fHeight;
#ifdef MSB_FIRST
uint32_t tu1, tu2, tv1, tv2;
#endif
const GLYPH_ATTR *pGlyph;
wchar_t letter = *strText++; /* Get the current letter in the string */
/* Handle the newline character. */
if (letter == L'\n')
{
m_fCursorX = x;
m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(font->d3d);
continue;
}
/* Translate unprintable characters. */
if (letter <= font->m_cMaxGlyph)
pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
else
pGlyph = &font->m_Glyphs[0];
fOffset = FONT_SCALE(font->d3d) * (float)pGlyph->wOffset;
fAdvance = FONT_SCALE(font->d3d) * (float)pGlyph->wAdvance;
fWidth = FONT_SCALE(font->d3d) * (float)pGlyph->wWidth;
fHeight = FONT_SCALE(font->d3d) * font->m_fFontHeight;
m_fCursorX += fOffset;
/* Add the vertices to draw this glyph. */
#ifdef MSB_FIRST
/* Convert shorts to 32 bit longs for in register merging */
tu1 = pGlyph->tu1;
tv1 = pGlyph->tv1;
tu2 = pGlyph->tu2;
tv2 = pGlyph->tv2;
#endif
/* NOTE: The vertexes are 2 floats for the screen coordinates,
* followed by two USHORTS for the u/vs of the character,
* terminated with the ARGB 32 bit color.
*
* This makes for 16 bytes per vertex data (Easier to read)
*
* Second NOTE: The U/V coordinates are merged and written
* using a DWORD due to the write combining hardware
* being only able to handle 32, 64 and 128 writes.
*
* Never store to write combined memory with 8 or 16bit
* instructions. You've been warned.
*/
/* Setup the vertex/screen coordinates */
pVertex[0] = m_fCursorX;
pVertex[1] = m_fCursorY;
pVertex[3] = 0;
pVertex[4] = m_fCursorX + fWidth;
pVertex[5] = m_fCursorY;
pVertex[7] = 0;
pVertex[8] = m_fCursorX + fWidth;
pVertex[9] = m_fCursorY + fHeight;
pVertex[11] = 0;
pVertex[12] = m_fCursorX;
pVertex[13] = m_fCursorY + fHeight;
#ifdef MSB_FIRST
((volatile uint32_t *)pVertex)[2] = (tu1 << 16) | tv1; // Merged using big endian rules
((volatile uint32_t *)pVertex)[6] = (tu2 << 16) | tv1; // Merged using big endian rules
((volatile uint32_t*)pVertex)[10] = (tu2 << 16) | tv2; // Merged using big endian rules
((volatile uint32_t*)pVertex)[14] = (tu1 << 16) | tv2; // Merged using big endian rules
#endif
pVertex[15] = 0;
pVertex += 16;
m_fCursorX += fAdvance;
dwNumChars--;
}
/* Since we allocated vertex data space
* based on the string length, we now need to
* add some dummy verts for any skipped
* characters (like newlines, etc.)
*/
while (dwNumChars)
{
unsigned i;
for (i = 0; i < 16; i++)
pVertex[i] = 0;
pVertex += 16;
dwNumChars--;
}
d3dr->EndVertices();
}
static void xdk360_render_msg(
video_frame_info_t *video_info,
void *data, const char *str_msg,
const void *userdata)
{
float x, y;
wchar_t msg[PATH_MAX_LENGTH];
xdk360_video_font_t *font = (xdk360_video_font_t*)data;
const struct font_params *params = (const struct font_params*)userdata;
if (params)
{
x = params->x;
y = params->y;
}
else
{
x = font->d3d->resolution_hd_enable ? 160 : 100;
y = 120;
}
mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
if (msg || msg[0] != L'\0')
{
xdk360_render_msg_pre(font);
xdk360_draw_text(font, x, y, msg);
xdk360_render_msg_post(font);
}
}
font_renderer_t d3d_xbox360_font = {
xdk360_init_font,
xdk360_free_font,
xdk360_render_msg,
"xdk360_fonts",
NULL, /* get_glyph */
NULL, /* bind_block */
NULL, /* flush */
NULL /* get_message_width */
};