mirror of
https://github.com/libretro/RetroArch.git
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351 lines
10 KiB
C
351 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2016-2017 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../gfx_display.h"
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#include "../font_driver.h"
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#include "../../retroarch.h"
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#include "../common/vulkan_common.h"
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/* Will do Y-flip later, but try to make it similar to GL. */
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static const float vk_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const float vk_tex_coords[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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static const float vk_colors[] = {
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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};
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static void *gfx_display_vk_get_default_mvp(void *data)
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{
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vk_t *vk = (vk_t*)data;
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if (!vk)
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return NULL;
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return &vk->mvp_no_rot;
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}
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static const float *gfx_display_vk_get_default_vertices(void)
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{
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return &vk_vertexes[0];
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}
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static const float *gfx_display_vk_get_default_tex_coords(void)
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{
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return &vk_tex_coords[0];
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}
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#ifdef HAVE_SHADERPIPELINE
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static unsigned to_menu_pipeline(
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enum gfx_display_prim_type type, unsigned pipeline)
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{
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switch (pipeline)
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{
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case VIDEO_SHADER_MENU:
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return 4 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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case VIDEO_SHADER_MENU_2:
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return 6 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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case VIDEO_SHADER_MENU_3:
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return 8 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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case VIDEO_SHADER_MENU_4:
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return 10 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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case VIDEO_SHADER_MENU_5:
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return 12 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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default:
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break;
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}
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return 0;
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}
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#endif
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static void gfx_display_vk_draw_pipeline(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height)
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{
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#ifdef HAVE_SHADERPIPELINE
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static uint8_t ubo_scratch_data[768];
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static float t = 0.0f;
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gfx_display_t *p_disp = disp_get_ptr();
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float yflip = 0.0f;
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static struct video_coords blank_coords;
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float output_size[2];
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video_coord_array_t *ca = NULL;
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vk_t *vk = (vk_t*)data;
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if (!vk || !draw)
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return;
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draw->x = 0;
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draw->y = 0;
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draw->matrix_data = NULL;
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output_size[0] = (float)vk->context->swapchain_width;
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output_size[1] = (float)vk->context->swapchain_height;
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switch (draw->pipeline_id)
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{
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/* Ribbon */
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default:
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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ca = &p_disp->dispca;
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draw->coords = (struct video_coords*)&ca->coords;
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draw->backend_data = ubo_scratch_data;
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draw->backend_data_size = 2 * sizeof(float);
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/* Match UBO layout in shader. */
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yflip = 1.0f;
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memcpy(ubo_scratch_data, &t, sizeof(t));
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memcpy(ubo_scratch_data + sizeof(float), &yflip, sizeof(yflip));
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break;
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/* Snow simple */
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_4:
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case VIDEO_SHADER_MENU_5:
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draw->backend_data = ubo_scratch_data;
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draw->backend_data_size = sizeof(math_matrix_4x4)
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+ 4 * sizeof(float);
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/* Match UBO layout in shader. */
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memcpy(ubo_scratch_data,
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&vk->mvp_no_rot,
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sizeof(math_matrix_4x4));
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memcpy(ubo_scratch_data + sizeof(math_matrix_4x4),
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output_size,
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sizeof(output_size));
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/* Shader uses FragCoord, need to fix up. */
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if (draw->pipeline_id == VIDEO_SHADER_MENU_5)
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yflip = -1.0f;
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else
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yflip = 1.0f;
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memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
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+ 2 * sizeof(float), &t, sizeof(t));
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memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
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+ 3 * sizeof(float), &yflip, sizeof(yflip));
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draw->coords = &blank_coords;
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blank_coords.vertices = 4;
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draw->prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
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break;
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}
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t += 0.01;
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#endif
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}
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static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height)
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{
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unsigned i;
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struct vk_buffer_range range;
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struct vk_texture *texture = NULL;
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const float *vertex = NULL;
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const float *tex_coord = NULL;
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const float *color = NULL;
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struct vk_vertex *pv = NULL;
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vk_t *vk = (vk_t*)data;
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if (!vk || !draw)
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return;
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texture = (struct vk_texture*)draw->texture;
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vertex = draw->coords->vertex;
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tex_coord = draw->coords->tex_coord;
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color = draw->coords->color;
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if (!vertex)
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vertex = &vk_vertexes[0];
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if (!tex_coord)
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tex_coord = &vk_tex_coords[0];
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if (!draw->coords->lut_tex_coord)
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draw->coords->lut_tex_coord = &vk_tex_coords[0];
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if (!texture)
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texture = &vk->display.blank_texture;
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if (!color)
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color = &vk_colors[0];
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vk->vk_vp.x = draw->x;
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vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height;
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vk->vk_vp.width = draw->width;
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vk->vk_vp.height = draw->height;
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vk->vk_vp.minDepth = 0.0f;
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vk->vk_vp.maxDepth = 1.0f;
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vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
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/* Bake interleaved VBO. Kinda ugly, we should probably try to move to
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* an interleaved model to begin with ... */
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if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo,
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draw->coords->vertices * sizeof(struct vk_vertex), &range))
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return;
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pv = (struct vk_vertex*)range.data;
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for (i = 0; i < draw->coords->vertices; i++, pv++)
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{
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pv->x = *vertex++;
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/* Y-flip. Vulkan is top-left clip space */
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pv->y = 1.0f - (*vertex++);
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pv->tex_x = *tex_coord++;
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pv->tex_y = *tex_coord++;
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pv->color.r = *color++;
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pv->color.g = *color++;
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pv->color.b = *color++;
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pv->color.a = *color++;
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}
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switch (draw->pipeline_id)
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{
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#ifdef HAVE_SHADERPIPELINE
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_4:
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case VIDEO_SHADER_MENU_5:
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{
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struct vk_draw_triangles call;
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call.pipeline = vk->display.pipelines[
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to_menu_pipeline(draw->prim_type, draw->pipeline_id)];
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call.texture = NULL;
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call.sampler = VK_NULL_HANDLE;
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call.uniform = draw->backend_data;
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call.uniform_size = draw->backend_data_size;
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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vulkan_draw_triangles(vk, &call);
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}
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break;
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#endif
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default:
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{
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struct vk_draw_triangles call;
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unsigned
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disp_pipeline = ((draw->prim_type ==
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GFX_DISPLAY_PRIM_TRIANGLESTRIP) << 1) |
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(vk->display.blend << 0);
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call.pipeline = vk->display.pipelines[disp_pipeline];
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call.texture = texture;
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call.sampler = texture->mipmap ?
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vk->samplers.mipmap_linear :
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(texture->default_smooth ? vk->samplers.linear
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: vk->samplers.nearest);
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call.uniform = draw->matrix_data
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? draw->matrix_data : &vk->mvp_no_rot;
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call.uniform_size = sizeof(math_matrix_4x4);
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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vulkan_draw_triangles(vk, &call);
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}
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break;
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}
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}
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static void gfx_display_vk_blend_begin(void *data)
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{
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vk_t *vk = (vk_t*)data;
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if (vk)
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vk->display.blend = true;
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}
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static void gfx_display_vk_blend_end(void *data)
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{
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vk_t *vk = (vk_t*)data;
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if (vk)
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vk->display.blend = false;
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}
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static bool gfx_display_vk_font_init_first(
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void **font_handle, void *video_data, const char *font_path,
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float menu_font_size, bool is_threaded)
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{
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font_data_t **handle = (font_data_t**)font_handle;
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*handle = font_driver_init_first(video_data,
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font_path, menu_font_size, true,
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is_threaded,
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FONT_DRIVER_RENDER_VULKAN_API);
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if (*handle)
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return true;
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return false;
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}
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static void gfx_display_vk_scissor_begin(
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void *data,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned width, unsigned height)
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{
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vk_t *vk = (vk_t*)data;
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vk->tracker.use_scissor = true;
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vk->tracker.scissor.offset.x = x;
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vk->tracker.scissor.offset.y = y;
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vk->tracker.scissor.extent.width = width;
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vk->tracker.scissor.extent.height = height;
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vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
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}
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static void gfx_display_vk_scissor_end(void *data,
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unsigned video_width,
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unsigned video_height)
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{
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vk_t *vk = (vk_t*)data;
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vk->tracker.use_scissor = false;
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vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
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}
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gfx_display_ctx_driver_t gfx_display_ctx_vulkan = {
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gfx_display_vk_draw,
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gfx_display_vk_draw_pipeline,
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gfx_display_vk_blend_begin,
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gfx_display_vk_blend_end,
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gfx_display_vk_get_default_mvp,
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gfx_display_vk_get_default_vertices,
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gfx_display_vk_get_default_tex_coords,
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gfx_display_vk_font_init_first,
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GFX_VIDEO_DRIVER_VULKAN,
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"vulkan",
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false,
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gfx_display_vk_scissor_begin,
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gfx_display_vk_scissor_end
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};
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