RetroArch/gfx/drivers_display/gfx_display_vulkan.c
2020-09-26 22:01:23 +02:00

351 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2016-2017 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../gfx_display.h"
#include "../font_driver.h"
#include "../../retroarch.h"
#include "../common/vulkan_common.h"
/* Will do Y-flip later, but try to make it similar to GL. */
static const float vk_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float vk_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const float vk_colors[] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
};
static void *gfx_display_vk_get_default_mvp(void *data)
{
vk_t *vk = (vk_t*)data;
if (!vk)
return NULL;
return &vk->mvp_no_rot;
}
static const float *gfx_display_vk_get_default_vertices(void)
{
return &vk_vertexes[0];
}
static const float *gfx_display_vk_get_default_tex_coords(void)
{
return &vk_tex_coords[0];
}
#ifdef HAVE_SHADERPIPELINE
static unsigned to_menu_pipeline(
enum gfx_display_prim_type type, unsigned pipeline)
{
switch (pipeline)
{
case VIDEO_SHADER_MENU:
return 4 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
case VIDEO_SHADER_MENU_2:
return 6 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
case VIDEO_SHADER_MENU_3:
return 8 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
case VIDEO_SHADER_MENU_4:
return 10 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
case VIDEO_SHADER_MENU_5:
return 12 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
default:
break;
}
return 0;
}
#endif
static void gfx_display_vk_draw_pipeline(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
#ifdef HAVE_SHADERPIPELINE
static uint8_t ubo_scratch_data[768];
static float t = 0.0f;
gfx_display_t *p_disp = disp_get_ptr();
float yflip = 0.0f;
static struct video_coords blank_coords;
float output_size[2];
video_coord_array_t *ca = NULL;
vk_t *vk = (vk_t*)data;
if (!vk || !draw)
return;
draw->x = 0;
draw->y = 0;
draw->matrix_data = NULL;
output_size[0] = (float)vk->context->swapchain_width;
output_size[1] = (float)vk->context->swapchain_height;
switch (draw->pipeline_id)
{
/* Ribbon */
default:
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
ca = &p_disp->dispca;
draw->coords = (struct video_coords*)&ca->coords;
draw->backend_data = ubo_scratch_data;
draw->backend_data_size = 2 * sizeof(float);
/* Match UBO layout in shader. */
yflip = 1.0f;
memcpy(ubo_scratch_data, &t, sizeof(t));
memcpy(ubo_scratch_data + sizeof(float), &yflip, sizeof(yflip));
break;
/* Snow simple */
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
draw->backend_data = ubo_scratch_data;
draw->backend_data_size = sizeof(math_matrix_4x4)
+ 4 * sizeof(float);
/* Match UBO layout in shader. */
memcpy(ubo_scratch_data,
&vk->mvp_no_rot,
sizeof(math_matrix_4x4));
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4),
output_size,
sizeof(output_size));
/* Shader uses FragCoord, need to fix up. */
if (draw->pipeline_id == VIDEO_SHADER_MENU_5)
yflip = -1.0f;
else
yflip = 1.0f;
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
+ 2 * sizeof(float), &t, sizeof(t));
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
+ 3 * sizeof(float), &yflip, sizeof(yflip));
draw->coords = &blank_coords;
blank_coords.vertices = 4;
draw->prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
break;
}
t += 0.01;
#endif
}
static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
unsigned i;
struct vk_buffer_range range;
struct vk_texture *texture = NULL;
const float *vertex = NULL;
const float *tex_coord = NULL;
const float *color = NULL;
struct vk_vertex *pv = NULL;
vk_t *vk = (vk_t*)data;
if (!vk || !draw)
return;
texture = (struct vk_texture*)draw->texture;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = &vk_vertexes[0];
if (!tex_coord)
tex_coord = &vk_tex_coords[0];
if (!draw->coords->lut_tex_coord)
draw->coords->lut_tex_coord = &vk_tex_coords[0];
if (!texture)
texture = &vk->display.blank_texture;
if (!color)
color = &vk_colors[0];
vk->vk_vp.x = draw->x;
vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height;
vk->vk_vp.width = draw->width;
vk->vk_vp.height = draw->height;
vk->vk_vp.minDepth = 0.0f;
vk->vk_vp.maxDepth = 1.0f;
vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
/* Bake interleaved VBO. Kinda ugly, we should probably try to move to
* an interleaved model to begin with ... */
if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo,
draw->coords->vertices * sizeof(struct vk_vertex), &range))
return;
pv = (struct vk_vertex*)range.data;
for (i = 0; i < draw->coords->vertices; i++, pv++)
{
pv->x = *vertex++;
/* Y-flip. Vulkan is top-left clip space */
pv->y = 1.0f - (*vertex++);
pv->tex_x = *tex_coord++;
pv->tex_y = *tex_coord++;
pv->color.r = *color++;
pv->color.g = *color++;
pv->color.b = *color++;
pv->color.a = *color++;
}
switch (draw->pipeline_id)
{
#ifdef HAVE_SHADERPIPELINE
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
{
struct vk_draw_triangles call;
call.pipeline = vk->display.pipelines[
to_menu_pipeline(draw->prim_type, draw->pipeline_id)];
call.texture = NULL;
call.sampler = VK_NULL_HANDLE;
call.uniform = draw->backend_data;
call.uniform_size = draw->backend_data_size;
call.vbo = &range;
call.vertices = draw->coords->vertices;
vulkan_draw_triangles(vk, &call);
}
break;
#endif
default:
{
struct vk_draw_triangles call;
unsigned
disp_pipeline = ((draw->prim_type ==
GFX_DISPLAY_PRIM_TRIANGLESTRIP) << 1) |
(vk->display.blend << 0);
call.pipeline = vk->display.pipelines[disp_pipeline];
call.texture = texture;
call.sampler = texture->mipmap ?
vk->samplers.mipmap_linear :
(texture->default_smooth ? vk->samplers.linear
: vk->samplers.nearest);
call.uniform = draw->matrix_data
? draw->matrix_data : &vk->mvp_no_rot;
call.uniform_size = sizeof(math_matrix_4x4);
call.vbo = &range;
call.vertices = draw->coords->vertices;
vulkan_draw_triangles(vk, &call);
}
break;
}
}
static void gfx_display_vk_blend_begin(void *data)
{
vk_t *vk = (vk_t*)data;
if (vk)
vk->display.blend = true;
}
static void gfx_display_vk_blend_end(void *data)
{
vk_t *vk = (vk_t*)data;
if (vk)
vk->display.blend = false;
}
static bool gfx_display_vk_font_init_first(
void **font_handle, void *video_data, const char *font_path,
float menu_font_size, bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(video_data,
font_path, menu_font_size, true,
is_threaded,
FONT_DRIVER_RENDER_VULKAN_API);
if (*handle)
return true;
return false;
}
static void gfx_display_vk_scissor_begin(
void *data,
unsigned video_width,
unsigned video_height,
int x, int y, unsigned width, unsigned height)
{
vk_t *vk = (vk_t*)data;
vk->tracker.use_scissor = true;
vk->tracker.scissor.offset.x = x;
vk->tracker.scissor.offset.y = y;
vk->tracker.scissor.extent.width = width;
vk->tracker.scissor.extent.height = height;
vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
}
static void gfx_display_vk_scissor_end(void *data,
unsigned video_width,
unsigned video_height)
{
vk_t *vk = (vk_t*)data;
vk->tracker.use_scissor = false;
vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT;
}
gfx_display_ctx_driver_t gfx_display_ctx_vulkan = {
gfx_display_vk_draw,
gfx_display_vk_draw_pipeline,
gfx_display_vk_blend_begin,
gfx_display_vk_blend_end,
gfx_display_vk_get_default_mvp,
gfx_display_vk_get_default_vertices,
gfx_display_vk_get_default_tex_coords,
gfx_display_vk_font_init_first,
GFX_VIDEO_DRIVER_VULKAN,
"vulkan",
false,
gfx_display_vk_scissor_begin,
gfx_display_vk_scissor_end
};