RetroArch/gfx/drivers_display/gfx_display_ctr.c
2023-01-24 23:35:37 +01:00

150 lines
4.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../gfx_display.h"
#include "../common/ctr_common.h"
#include "../drivers/ctr_gu.h"
#include "../../ctr/gpu_old.h"
static void gfx_display_ctr_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
ctr_scale_vector_t scale_vector;
int colorR, colorG, colorB, colorA;
ctr_scale_vector_t *vec = NULL;
ctr_vertex_t *v = NULL;
struct ctr_texture *texture = NULL;
const float *color = NULL;
ctr_video_t *ctr = (ctr_video_t*)data;
if (!ctr || !draw)
return;
texture = (struct ctr_texture*)draw->texture;
color = draw->coords->color;
if (!texture)
return;
vec = &scale_vector;
CTR_SET_SCALE_VECTOR(
vec,
CTR_TOP_FRAMEBUFFER_WIDTH,
CTR_TOP_FRAMEBUFFER_HEIGHT,
texture->width,
texture->height);
GPUCMD_AddWrite(GPUREG_GSH_BOOLUNIFORM, 0);
ctrGuSetVertexShaderFloatUniform(0, (float*)&scale_vector, 1);
if ((ctr->vertex_cache.size - (ctr->vertex_cache.current
- ctr->vertex_cache.buffer)) < 1)
ctr->vertex_cache.current = ctr->vertex_cache.buffer;
v = ctr->vertex_cache.current++;
v->x0 = draw->x;
v->y0 = 240 - draw->height - draw->y;
v->x1 = v->x0 + draw->width;
v->y1 = v->y0 + draw->height;
v->u0 = 0;
v->v0 = 0;
v->u1 = texture->active_width;
v->v1 = texture->active_height;
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(v),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
color = draw->coords->color;
colorR = (int)((*color++)*255.f);
colorG = (int)((*color++)*255.f);
colorB = (int)((*color++)*255.f);
colorA = (int)((*color++)*255.f);
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
0,
0,
GPU_MODULATE, GPU_MODULATE,
COLOR_ABGR(colorR,colorG,colorB,colorA)
);
#if 0
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
0,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, 0),
GPU_REPLACE, GPU_REPLACE,
0x3FFFFFFF);
#endif
ctrGuSetTexture(GPU_TEXUNIT0,
VIRT_TO_PHYS(texture->data),
texture->width,
texture->height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR)
| GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE)
| GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA8);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240
? CTR_TOP_FRAMEBUFFER_WIDTH * 2
: CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
}
gfx_display_ctx_driver_t gfx_display_ctx_ctr = {
gfx_display_ctr_draw,
NULL, /* draw_pipeline */
NULL, /* blend_begin */
NULL, /* blend_end */
NULL, /* get_default_mvp */
NULL, /* get_default_vertices */
NULL, /* get_default_tex_coords */
FONT_DRIVER_RENDER_CTR,
GFX_VIDEO_DRIVER_CTR,
"ctr",
true,
NULL,
NULL
};