mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
150 lines
4.7 KiB
C
150 lines
4.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../gfx_display.h"
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#include "../common/ctr_common.h"
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#include "../drivers/ctr_gu.h"
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#include "../../ctr/gpu_old.h"
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static void gfx_display_ctr_draw(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height)
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{
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ctr_scale_vector_t scale_vector;
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int colorR, colorG, colorB, colorA;
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ctr_scale_vector_t *vec = NULL;
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ctr_vertex_t *v = NULL;
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struct ctr_texture *texture = NULL;
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const float *color = NULL;
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ctr_video_t *ctr = (ctr_video_t*)data;
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if (!ctr || !draw)
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return;
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texture = (struct ctr_texture*)draw->texture;
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color = draw->coords->color;
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if (!texture)
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return;
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vec = &scale_vector;
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CTR_SET_SCALE_VECTOR(
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vec,
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CTR_TOP_FRAMEBUFFER_WIDTH,
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CTR_TOP_FRAMEBUFFER_HEIGHT,
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texture->width,
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texture->height);
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GPUCMD_AddWrite(GPUREG_GSH_BOOLUNIFORM, 0);
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ctrGuSetVertexShaderFloatUniform(0, (float*)&scale_vector, 1);
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if ((ctr->vertex_cache.size - (ctr->vertex_cache.current
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- ctr->vertex_cache.buffer)) < 1)
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ctr->vertex_cache.current = ctr->vertex_cache.buffer;
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v = ctr->vertex_cache.current++;
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v->x0 = draw->x;
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v->y0 = 240 - draw->height - draw->y;
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v->x1 = v->x0 + draw->width;
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v->y1 = v->y0 + draw->height;
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v->u0 = 0;
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v->v0 = 0;
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v->u1 = texture->active_width;
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v->v1 = texture->active_height;
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ctrGuSetAttributeBuffers(2,
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VIRT_TO_PHYS(v),
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CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
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CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
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sizeof(ctr_vertex_t));
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color = draw->coords->color;
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colorR = (int)((*color++)*255.f);
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colorG = (int)((*color++)*255.f);
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colorB = (int)((*color++)*255.f);
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colorA = (int)((*color++)*255.f);
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GPU_SetTexEnv(0,
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
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0,
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0,
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GPU_MODULATE, GPU_MODULATE,
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COLOR_ABGR(colorR,colorG,colorB,colorA)
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);
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#if 0
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GPU_SetTexEnv(0,
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GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
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GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
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0,
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GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, 0),
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GPU_REPLACE, GPU_REPLACE,
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0x3FFFFFFF);
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#endif
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ctrGuSetTexture(GPU_TEXUNIT0,
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VIRT_TO_PHYS(texture->data),
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texture->width,
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texture->height,
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GPU_TEXTURE_MAG_FILTER(GPU_LINEAR)
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| GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
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| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE)
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| GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
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GPU_RGBA8);
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GPU_SetViewport(NULL,
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VIRT_TO_PHYS(ctr->drawbuffers.top.left),
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0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
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ctr->video_mode == CTR_VIDEO_MODE_2D_800X240
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? CTR_TOP_FRAMEBUFFER_WIDTH * 2
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: CTR_TOP_FRAMEBUFFER_WIDTH);
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GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
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if (ctr->video_mode == CTR_VIDEO_MODE_3D)
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{
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GPU_SetViewport(NULL,
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VIRT_TO_PHYS(ctr->drawbuffers.top.right),
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0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
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CTR_TOP_FRAMEBUFFER_WIDTH);
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GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
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}
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GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
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}
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gfx_display_ctx_driver_t gfx_display_ctx_ctr = {
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gfx_display_ctr_draw,
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NULL, /* draw_pipeline */
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NULL, /* blend_begin */
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NULL, /* blend_end */
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NULL, /* get_default_mvp */
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NULL, /* get_default_vertices */
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NULL, /* get_default_tex_coords */
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FONT_DRIVER_RENDER_CTR,
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GFX_VIDEO_DRIVER_CTR,
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"ctr",
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true,
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NULL,
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NULL
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};
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