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fdd70d0ff9
bumped up versions in TXT files
207 lines
10 KiB
Plaintext
207 lines
10 KiB
Plaintext
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RETROARCH 360 - 0.9.9.3
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RetroConsole Level: 2
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Author: Themaister, Squarepusher/Twin Aphex
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Supports libretro GL: No
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IMPORTANT NOTES ABOUT THIS RELEASE
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* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.
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Hopefully an alternative will be implemented by the time 0.9.9.1 rolls out.
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* Custom Ratio mode is currently broken. 'Path Options' is currently unimplemented.
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HOW TO INSTALL THIS
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Copy the entire folder to your harddrive.
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ROMs go into the 'roms' directory, or some subdirectory in the RetroArch-360
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directory.
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HOW TO USE THIS
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On first startup, RetroArch will select one of the dozen or so
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emulator/game cores. The name of the core currently loaded will be
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shown at the bottom side of the screen.
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You can now select a data file (ie. a game executable and/or a ROM) that
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this core supports and load it in the Filebrowser.
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To select a different core - go to 'Core' in the Main Menu.
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Select a core and then press X to switch to the emulator/game core.
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INGAME CONTROLS
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During ingame operation you can do some extra actions:
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Right Thumb Stick - Down - Fast-forwards the game
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Right Thumb Stick - Up - Rewinds the game in real-time
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('Rewind' has to be enabled in the 'Settings'
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screen - warning - comes at a slight
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performance decrease but will be worth it
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if you love this feature)
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RStick Left + RT - Decrease save state slot
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Rtick Right + RT - Increase save state slot
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RStick Up + RT - Load selected save state slot
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RStick Down + RT - Save selected save state slot
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Right Thumb + Left Thumb - Go back to 'Menu'
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WHAT IS RETROARCH?
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RetroArch is a modular multi-system emulator system that is designed to
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be fast, lightweight and portable. It has features few other emulator
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frontends have, such as real-time rewinding and game-aware shading.
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WHAT IS LIBRETRO?
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Libretro is the API that RetroArch uses. It makes it easy to port games
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and emulators to a single core backend, such as RetroArch.
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For the user, this means - more ports to play with, more crossplatform
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portability, less worrying about developers having to reinvent the wheel
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writing boilerplate UI/port code - so that they can get busy with writing
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the emulator/porting the emulator/game.
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WHAT'S THE BIG DEAL?
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Right now it's unique in that it runs the same emulator cores on
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multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
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For each emulator 'core', RetroArch makes use of a library API that we
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like to call 'libretro'.
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Think of libretro as an interface for emulator and game ports. You can
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make a libretro port once and expect the same code to run on all the
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platforms that RetroArch supports. It's designed with simplicity and
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ease of use in mind so that the porter can worry about the port at hand
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instead of having to wrestle with an obfuscatory API.
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The purpose of libretro is to help ease the work of the emulator/game
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porter by giving him an API that allows him to target multiple platforms
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at once without having to redo any code. He doesn't have to worry about
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writing input/video/audio drivers - all of that is supplied to him by
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RetroArch. All he/she has to do is to have the emulator port hook
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into the libretro API and that's it - we take care of the rest.
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XBOX 360 PORT
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The Xbox 360 port of RetroArch has the following features:
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- Real-time rewinding
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- Switching between emulator cores seamlessly, and ability to install
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new libretro cores
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Included with RetroArch 360 are a bunch of shaders - including the latest
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version of the popular xBR shader. It is possible to use two shaders
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simultaneously to get the best possible graphical look.
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EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT
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The following emulators/games have been ported to RetroArch and are included in
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the Xbox 360 release of RetroArch.
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For more information about them, see the included
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'retroarch-libretro-README.txt' file.
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- Final Burn Alpha (Arcade - various) [version 0.2.97.28]
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- FCEUmm (Nintendo Entertainment System) [recent SVN version]
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- NEStopia (Nintendo Entertainment System) [1.44]
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- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
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- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
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Sega CD) [version 1.7.3]
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- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
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- VBA Next (Game Boy Advance)
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- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
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- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
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- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
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- Mednafen NGP (Neo Geo Pocket Color)
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All of the emulators listed above are the latest versions currently
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available. Most of them have been specifically optimized so that
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they will run better on 360 (some games would not reach fullspeed
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without these optimizations).
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WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
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- Prboom wad
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- Tyrquake pak
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- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc
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- Genesis Plus GX md|smd|bin|gen|bin|sms|gg|sg|cue
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- NXEngine/Cave Story exe
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- VBA Next gba
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- FCEUmm nes|unif
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- NEStopia nes|fds
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- Gambatte gb|gbc|dmg
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- Final Burn Alpha zip
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- Mednafen PCE pce|cue
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- Mednafen Wonderswan ws|wsc
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- Mednafen NGP ngp
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- Mednafen VB vb
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ZIP SUPPORT
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Selecting a ZIP file will temporarily unzip that file to the harddrive. The
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temporary file will be deleted as soon as the game gets unloaded and/or when
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you quit RetroArch.
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NOTE: For the FBA core (and other cores that have 'block_extract' set to
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true) - selecting a ZIP file from the Filebrowser will load that game
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directly.
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Troubleshooting
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If you find that RetroArch no longer works for whatever reason, there is
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a way to get it back to work -
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- Remove retroarch.cfg from the 'Retroarch-360' folder, then start up again.
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The Libretro management service in RetroArch should automatically pick a
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random libretro core and write this to the config file.
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------------------------------------------------------------------------------
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What can you expect in the future?
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- Make the libxenon port release-worthy.
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- Finish up MAME 0.72 port
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- Finish up ScummVM port
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- Port of VICE to libretro
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- More emulators, more games that will run on RetroArch
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- Lots of other crazy ideas that might or might not pan out
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------------------------------------------------------------------------------
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Credits
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- Mudlord for his Waterpaint/Noise shaders.
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- Hyllian for the xBR shader.
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- Opium2k for the nice manual shaders (bundled with PS3 release).
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- Deank for assistance with RetroArch Salamander on CFW PS3s and
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Multiman interoperability.
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- FBA devs for adopting the libretro port.
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- Ekeeke for help with the Genesis Plus GX port.
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- ToadKing for having done a lot of work on RetroArch Wii.
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- Freakdave for helping out with the Xbox 1 port.
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Websites
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Twitter: http://twitter.com/libretro
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Source: http://github.com/libretro
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Homepage: http://www.libretro.com
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IRC: #retroarch (freenode)
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