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context
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Suspend screensaver on SDL/GL as well.
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2012-07-28 01:55:00 +02:00 |
ext
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Update input indices to 8.
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2012-06-10 12:00:25 +02:00 |
fonts
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(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
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2012-07-16 02:15:47 +02:00 |
py_state
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Snes exorcism
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2012-07-07 17:19:32 +02:00 |
ext_gfx.c
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Snes exorcism
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2012-07-07 17:19:32 +02:00 |
gfx_common.c
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Cleanup screensaver code.
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2012-07-27 15:47:56 +02:00 |
gfx_common.h
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Cleanup screensaver code.
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2012-07-27 15:47:56 +02:00 |
gfx_context.h
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(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
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2012-07-08 21:57:26 +02:00 |
gl_common.h
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(PSLIGHT) Compile with HAVE_XML and include libxml2 lib
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2012-07-01 23:09:34 +02:00 |
gl_font.h
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(PS3) Add some Griffin overrides
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2012-05-30 17:03:23 +02:00 |
gl.c
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(PS3/360/Xbox 1) Create and use default_paths struct
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2012-07-23 18:17:50 +02:00 |
image.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
image.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
null.c
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Only build in start/stop/restart on RARCH_CONSOLE.
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2012-07-08 17:29:09 +02:00 |
rpi.c
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Fix font rendering on Pi.
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2012-07-10 13:40:52 +02:00 |
sdl_gfx.c
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Do not reinvent screensaver wheel in sdl_gfx.c.
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2012-07-28 07:39:04 +02:00 |
shader_cg.c
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Replace use of unsafe strtok() with strtok_r.
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2012-06-24 02:37:19 +02:00 |
shader_cg.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_glsl.c
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
shader_glsl.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_hlsl.c
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(360) Clean up font code + remove some Win32-isms
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2012-05-28 14:05:28 +02:00 |
shader_hlsl.h
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(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
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2012-05-21 18:02:59 +02:00 |
state_tracker.c
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Snes exorcism
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2012-07-07 17:19:32 +02:00 |
state_tracker.h
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Revert rarch_stdint.h references
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2012-06-24 21:55:36 +02:00 |
xvideo.c
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Cleanup screensaver code.
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2012-07-27 15:47:56 +02:00 |