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context
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Use glXSwapIntervalEXT when available instead.
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2013-08-11 00:53:46 +02:00 |
d3d9
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Fix Win32 derp.
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2013-06-05 22:00:38 +02:00 |
fonts
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Add support for bottom-left origin in libretro GL.
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2013-08-11 00:53:46 +02:00 |
glsym
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Use glsym symbol loader instead of ugly poking.
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2013-08-11 00:54:27 +02:00 |
math
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Fix matrix_projection().
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2013-05-09 19:02:32 +02:00 |
py_state
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
rpng
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Make sure that palette entries don't exceed max.
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2013-06-04 14:26:21 +02:00 |
scaler
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Add SSE build to MSVC 2010.
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2013-02-09 11:01:11 +01:00 |
fbdev.c
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Add OMAP graphics driver (Tobias Jakobi)
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2013-07-28 18:37:31 +02:00 |
fbdev.h
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Add OMAP graphics driver (Tobias Jakobi)
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2013-07-28 18:37:31 +02:00 |
gfx_common.c
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Shorten rotation names to avoid overflowing menu.
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2013-04-21 18:25:30 +02:00 |
gfx_common.h
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Refactor aspect ratio handling.
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2013-04-20 10:56:04 +02:00 |
gfx_context.c
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Initial work on core GL context support.
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2013-08-11 00:50:04 +02:00 |
gfx_context.h
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Initial work on core GL context support.
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2013-08-11 00:50:04 +02:00 |
gl_common.h
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Use glsym symbol loader instead of ugly poking.
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2013-08-11 00:54:27 +02:00 |
gl.c
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Use glsym symbol loader instead of ugly poking.
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2013-08-11 00:54:27 +02:00 |
image.c
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Add RPNG, optional PNG loader.
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2013-01-12 14:06:05 +01:00 |
image.h
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Move texture_image_render to xdk_d3d.cpp
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2013-04-10 10:06:15 +02:00 |
null.c
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(RARCH_CONSOLE) Get rid of video_stop_func
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2013-04-24 16:08:18 +02:00 |
omap_gfx.c
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Add OMAP graphics driver (Tobias Jakobi)
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2013-07-28 18:37:31 +02:00 |
omapfb.h
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Add OMAP graphics driver (Tobias Jakobi)
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2013-07-28 18:37:31 +02:00 |
sdl_gfx.c
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(APPLE) Take out SDL/GL context parts for OSX
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2013-07-16 23:17:55 +02:00 |
shader_cg.c
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Fallback when initial shader init fails.
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2013-06-05 10:44:27 +02:00 |
shader_cg.h
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
shader_common.h
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
shader_glsl.c
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Use glsym symbol loader instead of ugly poking.
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2013-08-11 00:54:27 +02:00 |
shader_glsl.h
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More fixes to core context.
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2013-08-11 00:53:46 +02:00 |
shader_hlsl.c
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(XDK 360) Add more optimal calls for hlsl_use
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2013-04-16 21:33:40 +02:00 |
shader_hlsl.h
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(HLSL) Fix build - work with new shader backend
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2013-04-12 21:56:43 +02:00 |
shader_parse.c
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Save lut paths correctly in shader_parse.
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2013-04-16 22:22:26 +02:00 |
shader_parse.h
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Add gfx_shader_resolve_relative.
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2013-04-15 23:48:25 +02:00 |
state_tracker.c
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
state_tracker.h
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Reintroduce CGP refactor.
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2013-04-06 12:00:10 +02:00 |
thread_wrapper.c
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Completely new approach for threaded video.
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2013-08-02 23:54:07 +02:00 |
thread_wrapper.h
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Begin adding threaded video driver wrapper.
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2013-02-16 02:48:08 +01:00 |
vg.c
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Fix gfx/vg.c - update_window_title param
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2013-04-14 23:48:22 +02:00 |
xvideo.c
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Build fixes.
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2013-04-25 00:03:02 +02:00 |