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34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_REWIND_H
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#define __SSNES_REWIND_H
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#include <stddef.h>
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#include "boolean.h"
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typedef struct state_manager state_manager_t;
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// Always pass in at least 4-byte aligned data and sizes!
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state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer);
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void state_manager_free(state_manager_t *state);
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bool state_manager_pop(state_manager_t *state, void **data);
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bool state_manager_push(state_manager_t *state, const void *data);
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#endif
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