RetroArch/gfx/drivers/gl_shaders/modern_alpha_blend.glsl.vert.h

16 lines
449 B
C

static const char *stock_vertex_modern_blend =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"attribute vec2 TexCoord;\n"
"attribute vec2 VertexCoord;\n"
"attribute vec4 Color;\n"
"uniform mat4 MVPMatrix;\n"
"varying vec2 tex_coord;\n"
"varying vec4 color;\n"
"void main() {\n"
" gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);\n"
" tex_coord = TexCoord;\n"
" color = Color;\n"
"}";