mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 20:59:06 +00:00
754 lines
22 KiB
C
754 lines
22 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2015 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <3ds.h>
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include "ctr_gu.h"
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#include "ctr_sprite_shader_shbin.h"
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#include "../../general.h"
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#include "../../driver.h"
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#include "../video_viewport.h"
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#include "../video_monitor.h"
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#include "retroarch.h"
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#include "performance.h"
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#include "retro_inline.h"
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#define CTR_TOP_FRAMEBUFFER_WIDTH 400
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#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
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#define CTR_GPU_FRAMEBUFFER ((void*)0x1F119400)
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#define CTR_GPU_DEPTHBUFFER ((void*)0x1F370800)
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typedef struct
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{
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float v;
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float u;
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float y;
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float x;
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} ctr_scale_vector_t;
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typedef struct
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{
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s16 x0, y0, x1, y1;
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s16 u, v;
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} ctr_vertex_t;
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typedef struct ctr_video
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{
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struct
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{
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uint32_t* display_list;
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int display_list_size;
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void* texture_linear;
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void* texture_swizzled;
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int texture_width;
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int texture_height;
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ctr_scale_vector_t scale_vector;
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ctr_vertex_t* frame_coords;
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}menu;
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uint32_t* display_list;
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int display_list_size;
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void* texture_linear;
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void* texture_swizzled;
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int texture_width;
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int texture_height;
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ctr_scale_vector_t scale_vector;
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ctr_vertex_t* frame_coords;
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DVLB_s* dvlb;
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shaderProgram_s shader;
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video_viewport_t vp;
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bool rgb32;
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bool vsync;
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bool smooth;
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bool menu_texture_enable;
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unsigned rotation;
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bool keep_aspect;
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bool should_resize;
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void* empty_framebuffer;
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} ctr_video_t;
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static INLINE void ctr_set_scale_vector(ctr_scale_vector_t* vec,
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int viewport_width, int viewport_height,
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int texture_width, int texture_height)
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{
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vec->x = -2.0 / viewport_width;
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vec->y = -2.0 / viewport_height;
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vec->u = 1.0 / texture_width;
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vec->v = -1.0 / texture_height;
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}
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static INLINE void ctr_set_screen_coords(ctr_video_t * ctr)
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{
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if (ctr->rotation == 0)
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{
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ctr->frame_coords->x0 = ctr->vp.x;
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ctr->frame_coords->y0 = ctr->vp.y;
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ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
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ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
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}
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else if (ctr->rotation == 1) /* 90° */
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{
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ctr->frame_coords->x1 = ctr->vp.x;
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ctr->frame_coords->y0 = ctr->vp.y;
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ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
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ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
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}
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else if (ctr->rotation == 2) /* 180° */
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{
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ctr->frame_coords->x1 = ctr->vp.x;
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ctr->frame_coords->y1 = ctr->vp.y;
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ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
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ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
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}
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else /* 270° */
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{
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ctr->frame_coords->x0 = ctr->vp.x;
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ctr->frame_coords->y1 = ctr->vp.y;
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ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
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ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
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}
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}
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static void ctr_update_viewport(ctr_video_t* ctr)
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{
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int x = 0;
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int y = 0;
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float device_aspect = ((float)ctr->vp.full_width) / ctr->vp.full_height;
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float width = ctr->vp.full_width;
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float height = ctr->vp.full_height;
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settings_t *settings = config_get_ptr();
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if (settings->video.scale_integer)
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{
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video_viewport_get_scaled_integer(&ctr->vp, ctr->vp.full_width,
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ctr->vp.full_height, video_driver_get_aspect_ratio(), ctr->keep_aspect);
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width = ctr->vp.width;
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height = ctr->vp.height;
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}
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else if (ctr->keep_aspect)
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{
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#if defined(HAVE_MENU)
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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struct video_viewport *custom = video_viewport_get_custom();
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if (custom)
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{
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x = custom->x;
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y = custom->y;
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width = custom->width;
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height = custom->height;
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}
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}
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else
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#endif
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{
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float delta;
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float desired_aspect = video_driver_get_aspect_ratio();
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f)
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/ 2.0f + 0.5f;
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x = (int)roundf(width * (0.5f - delta));
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width = (unsigned)roundf(2.0f * width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f)
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/ 2.0f + 0.5f;
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y = (int)roundf(height * (0.5f - delta));
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height = (unsigned)roundf(2.0f * height * delta);
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}
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}
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ctr->vp.x = x;
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ctr->vp.y = y;
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ctr->vp.width = width;
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ctr->vp.height = height;
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}
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else
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{
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ctr->vp.x = ctr->vp.y = 0;
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ctr->vp.width = width;
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ctr->vp.height = height;
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}
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ctr_set_screen_coords(ctr);
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ctr->should_resize = false;
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}
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static void* ctr_init(const video_info_t* video,
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const input_driver_t** input, void** input_data)
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{
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void* ctrinput = NULL;
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ctr_video_t* ctr = (ctr_video_t*)linearAlloc(sizeof(ctr_video_t));
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if (!ctr)
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return NULL;
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// gfxInitDefault();
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// gfxSet3D(false);
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memset(ctr, 0, sizeof(ctr_video_t));
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ctr->vp.x = 0;
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ctr->vp.y = 0;
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ctr->vp.width = CTR_TOP_FRAMEBUFFER_WIDTH;
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ctr->vp.height = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->vp.full_width = CTR_TOP_FRAMEBUFFER_WIDTH;
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ctr->vp.full_height = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->display_list_size = 0x40000;
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ctr->display_list = linearAlloc(ctr->display_list_size * sizeof(uint32_t));
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GPU_Reset(NULL, ctr->display_list, ctr->display_list_size);
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ctr->texture_width = 512;
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ctr->texture_height = 512;
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ctr->texture_linear =
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint32_t), 128);
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ctr->texture_swizzled =
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint32_t), 128);
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ctr->frame_coords = linearAlloc(sizeof(ctr_vertex_t));
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ctr->frame_coords->x0 = 0;
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ctr->frame_coords->y0 = 0;
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ctr->frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH;
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ctr->frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH;
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ctr->frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords, sizeof(ctr_vertex_t));
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ctr->menu.texture_width = 512;
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ctr->menu.texture_height = 512;
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ctr->menu.texture_linear =
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint16_t), 128);
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ctr->menu.texture_swizzled =
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint16_t), 128);
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ctr->menu.frame_coords = linearAlloc(sizeof(ctr_vertex_t));
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ctr->menu.frame_coords->x0 = 40;
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ctr->menu.frame_coords->y0 = 0;
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ctr->menu.frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH - 40;
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ctr->menu.frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
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ctr->menu.frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
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ctr->menu.frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->menu.frame_coords, sizeof(ctr_vertex_t));
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ctr_set_scale_vector(&ctr->scale_vector,
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CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
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ctr->texture_width, ctr->texture_height);
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ctr_set_scale_vector(&ctr->menu.scale_vector,
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CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
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ctr->menu.texture_width, ctr->menu.texture_height);
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ctr->dvlb = DVLB_ParseFile((u32*)ctr_sprite_shader_shbin, ctr_sprite_shader_shbin_size);
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ctrGuSetVshGsh(&ctr->shader, ctr->dvlb, 2, 2);
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shaderProgramUse(&ctr->shader);
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GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
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VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
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0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
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// GPU_SetViewport(NULL,
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// VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
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// 0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
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GPU_DepthMap(-1.0f, 0.0f);
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GPU_SetFaceCulling(GPU_CULL_NONE);
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GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
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GPU_SetStencilOp(GPU_STENCIL_KEEP, GPU_STENCIL_KEEP, GPU_STENCIL_KEEP);
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GPU_SetBlendingColor(0, 0, 0, 0);
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// GPU_SetDepthTestAndWriteMask(true, GPU_GREATER, GPU_WRITE_ALL);
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GPU_SetDepthTestAndWriteMask(false, GPU_ALWAYS, GPU_WRITE_ALL);
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// GPU_SetDepthTestAndWriteMask(true, GPU_ALWAYS, GPU_WRITE_ALL);
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GPUCMD_AddMaskedWrite(GPUREG_0062, 0x1, 0);
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GPUCMD_AddWrite(GPUREG_0118, 0);
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GPU_SetAlphaBlending(GPU_BLEND_ADD, GPU_BLEND_ADD,
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GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA,
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GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
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GPU_SetAlphaTest(false, GPU_ALWAYS, 0x00);
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GPU_SetTextureEnable(GPU_TEXUNIT0);
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GPU_SetTexEnv(0,
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0),
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0),
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GPU_TEVOPERANDS(0, 0, 0),
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GPU_TEVOPERANDS(0, 0, 0),
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GPU_MODULATE, GPU_MODULATE,
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0xFFFFFFFF);
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GPU_SetTexEnv(1, GPU_PREVIOUS,GPU_PREVIOUS, 0, 0, 0, 0, 0);
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GPU_SetTexEnv(2, GPU_PREVIOUS,GPU_PREVIOUS, 0, 0, 0, 0, 0);
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GPU_SetTexEnv(3, GPU_PREVIOUS,GPU_PREVIOUS, 0, 0, 0, 0, 0);
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GPU_SetTexEnv(4, GPU_PREVIOUS,GPU_PREVIOUS, 0, 0, 0, 0, 0);
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GPU_SetTexEnv(5, GPU_PREVIOUS,GPU_PREVIOUS, 0, 0, 0, 0, 0);
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ctrGuSetAttributeBuffers(2,
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VIRT_TO_PHYS(ctr->menu.frame_coords),
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CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
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CTRGU_ATTRIBFMT(GPU_SHORT, 2) << 4,
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sizeof(ctr_vertex_t));
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GPUCMD_Finalize();
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ctrGuFlushAndRun(true);
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gspWaitForEvent(GSPEVENT_P3D, false);
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if (input && input_data)
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{
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ctrinput = input_ctr.init();
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*input = ctrinput ? &input_ctr : NULL;
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*input_data = ctrinput;
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}
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ctr->keep_aspect = true;
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ctr->should_resize = true;
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ctr->smooth = true;
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ctr->empty_framebuffer = linearAlloc(320 * 240 * 2);
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memset(ctr->empty_framebuffer, 0, 320 * 240 * 2);
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driver_set_refresh_rate((32730.0 * 8192.0) / 4481134.0);
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return ctr;
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}
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static bool ctr_frame(void* data, const void* frame,
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unsigned width, unsigned height,
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uint64_t frame_count,
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unsigned pitch, const char* msg)
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{
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uint32_t diff;
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static uint64_t currentTick,lastTick;
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ctr_video_t *ctr = (ctr_video_t*)data;
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settings_t *settings = config_get_ptr();
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static float fps = 0.0;
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static int total_frames = 0;
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static int frames = 0;
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static struct retro_perf_counter ctrframe_f = {0};
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uint32_t state_tmp;
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touchPosition state_tmp_touch;
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extern bool select_pressed;
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if (!width || !height)
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{
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gspWaitForEvent(GSPEVENT_VBlank0, true);
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return true;
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}
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if(!aptMainLoop())
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{
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event_command(EVENT_CMD_QUIT);
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return true;
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}
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if (select_pressed)
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{
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event_command(EVENT_CMD_QUIT);
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return true;
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}
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state_tmp = hidKeysDown();
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hidTouchRead(&state_tmp_touch);
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if((state_tmp & KEY_TOUCH) && (state_tmp_touch.py < 120))
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{
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extern PrintConsole* currentConsole;
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if ((u8*)currentConsole->frameBuffer == gfxBottomFramebuffers[0])
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gfxBottomFramebuffers[0] = (u8*)ctr->empty_framebuffer;
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else
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gfxBottomFramebuffers[0] = (u8*)currentConsole->frameBuffer;
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}
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svcWaitSynchronization(gspEvents[GSPEVENT_P3D], 20000000);
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svcClearEvent(gspEvents[GSPEVENT_P3D]);
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svcWaitSynchronization(gspEvents[GSPEVENT_PPF], 20000000);
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svcClearEvent(gspEvents[GSPEVENT_PPF]);
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frames++;
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if (ctr->vsync)
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svcWaitSynchronization(gspEvents[GSPEVENT_VBlank0], U64_MAX);
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svcClearEvent(gspEvents[GSPEVENT_VBlank0]);
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currentTick = svcGetSystemTick();
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diff = currentTick - lastTick;
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if(diff > CTR_CPU_TICKS_PER_SECOND)
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{
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fps = (float)frames * ((float) CTR_CPU_TICKS_PER_SECOND / (float) diff);
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lastTick = currentTick;
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frames = 0;
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}
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printf("fps: %8.4f frames: %i\r", fps, total_frames++);
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fflush(stdout);
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rarch_perf_init(&ctrframe_f, "ctrframe_f");
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retro_perf_start(&ctrframe_f);
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if (ctr->should_resize)
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ctr_update_viewport(ctr);
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ctrGuSetMemoryFill(true, (u32*)CTR_GPU_FRAMEBUFFER, 0x00000000,
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(u32*)(CTR_GPU_FRAMEBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
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0x201, (u32*)CTR_GPU_DEPTHBUFFER, 0x00000000,
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(u32*)(CTR_GPU_DEPTHBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
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0x201);
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GPUCMD_SetBufferOffset(0);
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if (width > ctr->texture_width)
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width = ctr->texture_width;
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if (height > ctr->texture_height)
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height = ctr->texture_height;
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if(frame)
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{
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if(((((u32)(frame)) >= 0x14000000 && ((u32)(frame)) < 0x1c000000)) /* frame in linear memory */
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&& !((u32)frame & 0x7F) /* 128-byte aligned */
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&& !((pitch) & 0xF)) /* 16-byte aligned */
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{
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/* can copy the buffer directly with the GPU */
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ctrGuCopyImage(false, frame, pitch / 2, height, CTRGU_RGB565, false,
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ctr->texture_swizzled, ctr->texture_width, CTRGU_RGB565, true);
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}
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else
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{
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int i;
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uint16_t *dst = (uint16_t*)ctr->texture_linear;
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const uint8_t *src = frame;
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for (i = 0; i < height; i++)
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{
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memcpy(dst, src, width * sizeof(uint16_t));
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|
dst += ctr->texture_width;
|
|
src += pitch;
|
|
}
|
|
GSPGPU_FlushDataCache(NULL, ctr->texture_linear,
|
|
ctr->texture_width * ctr->texture_height * sizeof(uint16_t));
|
|
|
|
ctrGuCopyImage(false, ctr->texture_linear, ctr->texture_width, ctr->menu.texture_height, CTRGU_RGB565, false,
|
|
ctr->texture_swizzled, ctr->texture_width, CTRGU_RGB565, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->texture_swizzled), ctr->texture_width, ctr->texture_height,
|
|
(ctr->smooth? GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
|
|
: GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST)) |
|
|
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
|
|
GPU_RGB565);
|
|
|
|
ctr->frame_coords->u = width;
|
|
ctr->frame_coords->v = height;
|
|
GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords, sizeof(ctr_vertex_t));
|
|
|
|
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
|
|
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->scale_vector, 1);
|
|
GPU_DrawArray(GPU_UNKPRIM, 0, 1);
|
|
|
|
if (ctr->menu_texture_enable)
|
|
{
|
|
|
|
GSPGPU_FlushDataCache(NULL, ctr->menu.texture_linear,
|
|
ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t));
|
|
|
|
ctrGuCopyImage(false, ctr->menu.texture_linear, ctr->menu.texture_width, ctr->menu.texture_height, CTRGU_RGBA4444,false,
|
|
ctr->menu.texture_swizzled, ctr->menu.texture_width, CTRGU_RGBA4444, true);
|
|
|
|
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->menu.texture_swizzled), ctr->menu.texture_width, ctr->menu.texture_height,
|
|
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
|
|
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
|
|
GPU_RGBA4);
|
|
|
|
|
|
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
|
|
ctrGuSetVertexShaderFloatUniform(1, (float*)&ctr->menu.scale_vector, 1);
|
|
GPU_DrawArray(GPU_UNKPRIM, 0, 1);
|
|
}
|
|
|
|
GPU_FinishDrawing();
|
|
GPUCMD_Finalize();
|
|
ctrGuFlushAndRun(true);
|
|
|
|
ctrGuDisplayTransfer(true, CTR_GPU_FRAMEBUFFER, 240,400, CTRGU_RGBA8,
|
|
gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 240,400,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
|
|
|
|
gfxSwapBuffersGpu();
|
|
retro_perf_stop(&ctrframe_f);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ctr_set_nonblock_state(void* data, bool toggle)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (ctr)
|
|
ctr->vsync = !toggle;
|
|
}
|
|
|
|
static bool ctr_alive(void* data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool ctr_focus(void* data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool ctr_suppress_screensaver(void* data, bool enable)
|
|
{
|
|
(void)data;
|
|
(void)enable;
|
|
return false;
|
|
}
|
|
|
|
static bool ctr_has_windowed(void* data)
|
|
{
|
|
(void)data;
|
|
return false;
|
|
}
|
|
|
|
static void ctr_free(void* data)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (!ctr)
|
|
return;
|
|
|
|
shaderProgramFree(&ctr->shader);
|
|
DVLB_Free(ctr->dvlb);
|
|
linearFree(ctr->display_list);
|
|
linearFree(ctr->texture_linear);
|
|
linearFree(ctr->texture_swizzled);
|
|
linearFree(ctr->frame_coords);
|
|
linearFree(ctr->menu.texture_linear);
|
|
linearFree(ctr->menu.texture_swizzled);
|
|
linearFree(ctr->menu.frame_coords);
|
|
linearFree(ctr->empty_framebuffer);
|
|
linearFree(ctr);
|
|
// gfxExit();
|
|
}
|
|
|
|
static void ctr_set_texture_frame(void* data, const void* frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
int i;
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
uint16_t* dst = (uint16_t*)ctr->menu.texture_linear;
|
|
const uint16_t* src = frame;
|
|
int line_width = width;
|
|
|
|
(void)rgb32;
|
|
(void)alpha;
|
|
|
|
if (line_width > ctr->menu.texture_width)
|
|
line_width = ctr->menu.texture_width;
|
|
|
|
if (height > (unsigned)ctr->menu.texture_height)
|
|
height = (unsigned)ctr->menu.texture_height;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy(dst, src, line_width * sizeof(uint16_t));
|
|
dst += ctr->menu.texture_width;
|
|
src += width;
|
|
}
|
|
|
|
ctr->menu.frame_coords->x0 = (CTR_TOP_FRAMEBUFFER_WIDTH - width) / 2;
|
|
ctr->menu.frame_coords->y0 = (CTR_TOP_FRAMEBUFFER_HEIGHT - height) / 2;
|
|
ctr->menu.frame_coords->x1 = ctr->menu.frame_coords->x0 + width;
|
|
ctr->menu.frame_coords->y1 = ctr->menu.frame_coords->y0 + height;
|
|
ctr->menu.frame_coords->u = width;
|
|
ctr->menu.frame_coords->v = height;
|
|
GSPGPU_FlushDataCache(NULL, (u8*)ctr->menu.frame_coords, sizeof(ctr_vertex_t));
|
|
}
|
|
|
|
static void ctr_set_texture_enable(void* data, bool state, bool full_screen)
|
|
{
|
|
(void) full_screen;
|
|
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (ctr)
|
|
ctr->menu_texture_enable = state;
|
|
}
|
|
|
|
|
|
static void ctr_set_rotation(void* data, unsigned rotation)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (!ctr)
|
|
return;
|
|
|
|
ctr->rotation = rotation;
|
|
ctr->should_resize = true;
|
|
}
|
|
static void ctr_set_filtering(void* data, unsigned index, bool smooth)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (ctr)
|
|
ctr->smooth = smooth;
|
|
}
|
|
|
|
static void ctr_set_aspect_ratio(void* data, unsigned aspectratio_index)
|
|
{
|
|
ctr_video_t *ctr = (ctr_video_t*)data;
|
|
struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
|
|
|
|
switch (aspectratio_index)
|
|
{
|
|
case ASPECT_RATIO_SQUARE:
|
|
video_viewport_set_square_pixel(
|
|
av_info->geometry.base_width,
|
|
av_info->geometry.base_height);
|
|
break;
|
|
|
|
case ASPECT_RATIO_CORE:
|
|
video_viewport_set_core();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CONFIG:
|
|
video_viewport_set_config();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
video_driver_set_aspect_ratio_value(aspectratio_lut[aspectratio_index].value);
|
|
|
|
ctr->keep_aspect = true;
|
|
ctr->should_resize = true;
|
|
}
|
|
|
|
static void ctr_apply_state_changes(void* data)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (ctr)
|
|
ctr->should_resize = true;
|
|
|
|
}
|
|
|
|
static void ctr_viewport_info(void* data, struct video_viewport* vp)
|
|
{
|
|
ctr_video_t* ctr = (ctr_video_t*)data;
|
|
|
|
if (ctr)
|
|
*vp = ctr->vp;
|
|
}
|
|
|
|
static const video_poke_interface_t ctr_poke_interface =
|
|
{
|
|
NULL,
|
|
ctr_set_filtering,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL,
|
|
ctr_set_aspect_ratio,
|
|
ctr_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
ctr_set_texture_frame,
|
|
ctr_set_texture_enable,
|
|
#endif
|
|
NULL,
|
|
NULL,
|
|
NULL
|
|
};
|
|
|
|
static void ctr_get_poke_interface(void* data,
|
|
const video_poke_interface_t** iface)
|
|
{
|
|
(void)data;
|
|
*iface = &ctr_poke_interface;
|
|
}
|
|
|
|
static bool ctr_read_viewport(void* data, uint8_t* buffer)
|
|
{
|
|
(void)data;
|
|
(void)buffer;
|
|
return false;
|
|
}
|
|
|
|
static bool ctr_set_shader(void* data,
|
|
enum rarch_shader_type type, const char* path)
|
|
{
|
|
(void)data;
|
|
(void)type;
|
|
(void)path;
|
|
|
|
return false;
|
|
}
|
|
|
|
video_driver_t video_ctr =
|
|
{
|
|
ctr_init,
|
|
ctr_frame,
|
|
ctr_set_nonblock_state,
|
|
ctr_alive,
|
|
ctr_focus,
|
|
ctr_suppress_screensaver,
|
|
ctr_has_windowed,
|
|
ctr_set_shader,
|
|
ctr_free,
|
|
"ctr",
|
|
NULL, /* set_viewport */
|
|
ctr_set_rotation,
|
|
ctr_viewport_info,
|
|
ctr_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
NULL,
|
|
#endif
|
|
ctr_get_poke_interface
|
|
};
|