mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
1647 lines
54 KiB
C
1647 lines
54 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http:www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#include <libretro.h>
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#include <compat/posix_string.h>
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#include <compat/msvc.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <rhash.h>
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#include <string/stdstring.h>
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#include <streams/file_stream.h>
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#include <lists/string_list.h>
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#include "../configuration.h"
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#include "../verbosity.h"
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#include "../frontend/frontend_driver.h"
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#include "../command.h"
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#include "../file_path_special.h"
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#include "../retroarch.h"
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#include "video_shader_parse.h"
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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#include "drivers_shader/slang_process.h"
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#endif
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/* TODO/FIXME - global state - perhaps move outside this file */
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static path_change_data_t *file_change_data = NULL;
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/**
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* wrap_mode_to_str:
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* @type : Wrap type.
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*
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* Translates wrap mode to human-readable string identifier.
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*
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* Returns: human-readable string identifier of wrap mode.
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**/
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static const char *wrap_mode_to_str(enum gfx_wrap_type type)
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{
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switch (type)
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{
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case RARCH_WRAP_BORDER:
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return "clamp_to_border";
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case RARCH_WRAP_EDGE:
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return "clamp_to_edge";
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case RARCH_WRAP_REPEAT:
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return "repeat";
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case RARCH_WRAP_MIRRORED_REPEAT:
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return "mirrored_repeat";
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default:
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break;
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}
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return "???";
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}
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/**
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* wrap_str_to_mode:
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* @type : Wrap type in human-readable string format.
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*
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* Translates wrap mode from human-readable string to enum mode value.
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*
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* Returns: enum mode value of wrap type.
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**/
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static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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{
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if (string_is_equal(wrap_mode, "clamp_to_border"))
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return RARCH_WRAP_BORDER;
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else if (string_is_equal(wrap_mode, "clamp_to_edge"))
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return RARCH_WRAP_EDGE;
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else if (string_is_equal(wrap_mode, "repeat"))
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return RARCH_WRAP_REPEAT;
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else if (string_is_equal(wrap_mode, "mirrored_repeat"))
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return RARCH_WRAP_MIRRORED_REPEAT;
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RARCH_WARN("[Shaders]: Invalid wrapping type %s. Valid ones are: clamp_to_border"
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" (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n",
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wrap_mode);
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return RARCH_WRAP_DEFAULT;
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}
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/**
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* video_shader_parse_pass:
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* @conf : Preset file to read from.
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* @pass : Shader passes handle.
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* @i : Index of shader pass.
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*
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* Parses shader pass from preset file.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_pass(config_file_t *conf,
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struct video_shader_pass *pass, unsigned i)
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{
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char shader_name[64];
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char filter_name_buf[64];
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char wrap_name_buf[64];
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char frame_count_mod_buf[64];
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char srgb_output_buf[64];
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char fp_fbo_buf[64];
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char mipmap_buf[64];
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char alias_buf[64];
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char scale_name_buf[64];
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char attr_name_buf[64];
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char scale_type[64];
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char scale_type_x[64];
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char scale_type_y[64];
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char tmp_path[PATH_MAX_LENGTH];
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struct gfx_fbo_scale *scale = NULL;
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bool tmp_bool = false;
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float fattr = 0.0f;
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int iattr = 0;
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struct config_entry_list
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*entry = NULL;
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fp_fbo_buf[0] = mipmap_buf[0] = alias_buf[0] =
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scale_name_buf[0] = attr_name_buf[0] = scale_type[0] =
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scale_type_x[0] = scale_type_y[0] =
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shader_name[0] = filter_name_buf[0] = wrap_name_buf[0] =
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frame_count_mod_buf[0] = srgb_output_buf[0] = '\0';
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/* Source */
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snprintf(shader_name, sizeof(shader_name), "shader%u", i);
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if (!config_get_path(conf, shader_name, tmp_path, sizeof(tmp_path)))
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{
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RARCH_ERR("[Shaders]: Couldn't parse shader source (%s).\n", shader_name);
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return false;
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}
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fill_pathname_resolve_relative(pass->source.path,
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conf->path, tmp_path, sizeof(pass->source.path));
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/* Smooth */
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snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
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if (config_get_bool(conf, filter_name_buf, &tmp_bool))
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{
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bool smooth = tmp_bool;
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pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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}
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else
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pass->filter = RARCH_FILTER_UNSPEC;
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/* Wrapping mode */
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snprintf(wrap_name_buf,
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sizeof(wrap_name_buf), "wrap_mode%u", i);
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if ((entry = config_get_entry(conf, wrap_name_buf))
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&& !string_is_empty(entry->value))
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pass->wrap = wrap_str_to_mode(entry->value);
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entry = NULL;
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/* Frame count mod */
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snprintf(frame_count_mod_buf,
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sizeof(frame_count_mod_buf), "frame_count_mod%u", i);
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if ((entry = config_get_entry(conf, frame_count_mod_buf))
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&& !string_is_empty(entry->value))
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pass->frame_count_mod = (unsigned)strtoul(entry->value, NULL, 0);
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entry = NULL;
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/* FBO types and mipmapping */
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snprintf(srgb_output_buf, sizeof(srgb_output_buf), "srgb_framebuffer%u", i);
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if (config_get_bool(conf, srgb_output_buf, &tmp_bool))
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pass->fbo.srgb_fbo = tmp_bool;
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snprintf(fp_fbo_buf, sizeof(fp_fbo_buf), "float_framebuffer%u", i);
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if (config_get_bool(conf, fp_fbo_buf, &tmp_bool))
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pass->fbo.fp_fbo = tmp_bool;
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snprintf(mipmap_buf, sizeof(mipmap_buf), "mipmap_input%u", i);
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if (config_get_bool(conf, mipmap_buf, &tmp_bool))
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pass->mipmap = tmp_bool;
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snprintf(alias_buf, sizeof(alias_buf), "alias%u", i);
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if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias)))
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*pass->alias = '\0';
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/* Scale */
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scale = &pass->fbo;
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i);
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config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_x%u", i);
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config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_y%u", i);
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config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
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if (!*scale_type && !*scale_type_x && !*scale_type_y)
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return true;
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if (*scale_type)
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{
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strlcpy(scale_type_x, scale_type, sizeof(scale_type_x));
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strlcpy(scale_type_y, scale_type, sizeof(scale_type_y));
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}
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scale->valid = true;
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scale->type_x = RARCH_SCALE_INPUT;
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scale->type_y = RARCH_SCALE_INPUT;
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scale->scale_x = 1.0;
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scale->scale_y = 1.0;
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if (*scale_type_x)
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{
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if (string_is_equal(scale_type_x, "source"))
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scale->type_x = RARCH_SCALE_INPUT;
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else if (string_is_equal(scale_type_x, "viewport"))
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scale->type_x = RARCH_SCALE_VIEWPORT;
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else if (string_is_equal(scale_type_x, "absolute"))
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scale->type_x = RARCH_SCALE_ABSOLUTE;
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else
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{
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RARCH_ERR("[Shaders]: Invalid attribute.\n");
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return false;
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}
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}
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if (*scale_type_y)
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{
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if (string_is_equal(scale_type_y, "source"))
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scale->type_y = RARCH_SCALE_INPUT;
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else if (string_is_equal(scale_type_y, "viewport"))
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scale->type_y = RARCH_SCALE_VIEWPORT;
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else if (string_is_equal(scale_type_y, "absolute"))
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scale->type_y = RARCH_SCALE_ABSOLUTE;
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else
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{
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RARCH_ERR("[Shaders]: Invalid attribute.\n");
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return false;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_x == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_y == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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}
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}
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return true;
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}
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/**
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* video_shader_parse_textures:
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* @conf : Preset file to read from.
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* @shader : Shader pass handle.
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*
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* Parses shader textures.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_textures(config_file_t *conf,
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struct video_shader *shader)
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{
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size_t path_size = PATH_MAX_LENGTH;
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const char *id = NULL;
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char *save = NULL;
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char *textures = (char*)malloc(1024 + path_size);
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if (!textures)
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return false;
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textures[0] = '\0';
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if (!config_get_array(conf, "textures", textures, 1024))
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{
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free(textures);
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return true;
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}
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for (id = strtok_r(textures, ";", &save);
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id && shader->luts < GFX_MAX_TEXTURES;
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shader->luts++, id = strtok_r(NULL, ";", &save))
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{
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char id_filter[64];
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char id_wrap[64];
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char id_mipmap[64];
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bool mipmap = false;
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bool smooth = false;
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struct config_entry_list
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*entry = NULL;
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id_filter[0] = id_wrap[0] = id_mipmap[0] = '\0';
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if (!(entry = config_get_entry(conf, id)) ||
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string_is_empty(entry->value))
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{
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RARCH_ERR("[Shaders]: Cannot find path to texture \"%s\" ...\n", id);
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free(textures);
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return false;
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}
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fill_pathname_resolve_relative(shader->lut[shader->luts].path,
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conf->path, entry->value, sizeof(shader->lut[shader->luts].path));
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entry = NULL;
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strlcpy(shader->lut[shader->luts].id, id,
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sizeof(shader->lut[shader->luts].id));
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strlcpy(id_filter, id, sizeof(id_filter));
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strlcat(id_filter, "_linear", sizeof(id_filter));
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if (config_get_bool(conf, id_filter, &smooth))
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shader->lut[shader->luts].filter = smooth ?
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RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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else
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shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC;
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strlcpy(id_wrap, id, sizeof(id_wrap));
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strlcat(id_wrap, "_wrap_mode", sizeof(id_wrap));
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if ((entry = config_get_entry(conf, id_wrap))
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&& !string_is_empty(entry->value))
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shader->lut[shader->luts].wrap = wrap_str_to_mode(entry->value);
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entry = NULL;
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strlcpy(id_mipmap, id, sizeof(id_mipmap));
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strlcat(id_mipmap, "_mipmap", sizeof(id_mipmap));
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if (config_get_bool(conf, id_mipmap, &mipmap))
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shader->lut[shader->luts].mipmap = mipmap;
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else
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shader->lut[shader->luts].mipmap = false;
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}
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free(textures);
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return true;
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}
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/**
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* video_shader_parse_find_parameter:
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* @params : Shader parameter handle.
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* @num_params : Number of shader params in @params.
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* @id : Identifier to search for.
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*
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* Finds a shader parameter with identifier @id in @params..
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*
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* Returns: handle to shader parameter if successful, otherwise NULL.
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**/
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static struct video_shader_parameter *video_shader_parse_find_parameter(
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struct video_shader_parameter *params,
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unsigned num_params, const char *id)
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{
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unsigned i;
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for (i = 0; i < num_params; i++)
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{
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if (string_is_equal(params[i].id, id))
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return ¶ms[i];
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}
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return NULL;
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}
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/**
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* video_shader_set_current_parameters:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Reads the current value for all parameters from config file.
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* Checks for parameters in the parameter list which don't have a value set
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool video_shader_resolve_current_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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char parameters[4096];
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const char *id = NULL;
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char *save = NULL;
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if (!conf)
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return false;
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parameters[0] = '\0';
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/* Read in parameters which override the defaults. */
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if (!config_get_array(conf, "parameters",
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parameters, sizeof(parameters)))
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return true;
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for ( id = strtok_r(parameters, ";", &save); id;
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id = strtok_r(NULL, ";", &save))
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{
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/* Get the parameter in the shader matching this name */
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struct video_shader_parameter *parameter =
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(struct video_shader_parameter*)
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video_shader_parse_find_parameter(
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shader->parameters, shader->num_parameters, id);
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if (!parameter)
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{
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset,"
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" but no shader uses this parameter, ignoring.\n", id);
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continue;
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}
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if (!config_get_float(conf, id, ¶meter->current))
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id);
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}
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return true;
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}
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|
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/**
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* video_shader_resolve_parameters:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Resolves all shader parameters belonging to shaders.
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* Fills the parameter definition list of the shader
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* Does not read any of the config parameter values
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
|
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bool video_shader_resolve_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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unsigned i;
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struct video_shader_parameter *param = &shader->parameters[0];
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shader->num_parameters = 0;
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/* Find all parameters in our shaders. */
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for (i = 0; i < shader->passes; i++)
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{
|
|
const char *path = shader->pass[i].source.path;
|
|
uint8_t *buf = NULL;
|
|
int64_t buf_len = 0;
|
|
struct string_list lines = {0};
|
|
size_t line_index = 0;
|
|
bool lines_inited = false;
|
|
|
|
if (string_is_empty(path))
|
|
continue;
|
|
|
|
if (!path_is_valid(path))
|
|
continue;
|
|
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
/* First try to use the more robust slang
|
|
* implementation to support #includes. */
|
|
/* FIXME: The check for slang can be removed
|
|
* if it's sufficiently tested for
|
|
* GLSL/Cg as well, it should be the same implementation. */
|
|
if (string_is_equal(path_get_extension(path), "slang") &&
|
|
slang_preprocess_parse_parameters(path, shader))
|
|
continue;
|
|
|
|
/* If that doesn't work, fallback to the old path.
|
|
* Ideally, we'd get rid of this path sooner or later. */
|
|
#endif
|
|
|
|
/* Read file contents */
|
|
if (!filestream_read_file(path, (void**)&buf, &buf_len))
|
|
continue;
|
|
|
|
/* Split into lines */
|
|
if (buf_len > 0)
|
|
{
|
|
string_list_initialize(&lines);
|
|
lines_inited = string_split_noalloc(&lines, (const char*)buf, "\n");
|
|
}
|
|
|
|
/* Buffer is no longer required - clean up */
|
|
if ((void*)buf)
|
|
free((void*)buf);
|
|
|
|
if (!lines_inited)
|
|
continue;
|
|
|
|
/* even though the pass is set in the loop too, not all passes have parameters */
|
|
param->pass = i;
|
|
|
|
while ((shader->num_parameters < ARRAY_SIZE(shader->parameters)) &&
|
|
(line_index < lines.size))
|
|
{
|
|
int ret;
|
|
const char *line = lines.elems[line_index].data;
|
|
line_index++;
|
|
|
|
/* Check if this is a '#pragma parameter' line */
|
|
if (strncmp("#pragma parameter", line,
|
|
STRLEN_CONST("#pragma parameter")))
|
|
continue;
|
|
|
|
/* Parse line */
|
|
ret = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f",
|
|
param->id, param->desc, ¶m->initial,
|
|
¶m->minimum, ¶m->maximum, ¶m->step);
|
|
|
|
if (ret < 5)
|
|
continue;
|
|
|
|
param->id[63] = '\0';
|
|
param->desc[63] = '\0';
|
|
|
|
if (ret == 5)
|
|
param->step = 0.1f * (param->maximum - param->minimum);
|
|
|
|
param->pass = i;
|
|
|
|
RARCH_LOG("[Shaders]: Found #pragma parameter %s (%s) %f %f %f %f in pass %d\n",
|
|
param->desc, param->id, param->initial,
|
|
param->minimum, param->maximum, param->step, param->pass);
|
|
param->current = param->initial;
|
|
|
|
shader->num_parameters++;
|
|
param++;
|
|
}
|
|
|
|
string_list_deinitialize(&lines);
|
|
}
|
|
|
|
return video_shader_resolve_current_parameters(conf, shader);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
static void make_relative_path_portable(char* path)
|
|
{
|
|
/* use '/' instead of '\' for maximum portability */
|
|
char* p;
|
|
for (p = path; *p; p++)
|
|
if (*p == '\\')
|
|
*p = '/';
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* video_shader_write_referenced_preset:
|
|
* @path : File to write to
|
|
* @shader : Shader preset to write
|
|
*
|
|
* Writes a referenced preset to disk
|
|
* A referenced preset is a preset which includes the #reference directive
|
|
* as it's first line to specify a root preset and can also include parameter
|
|
* and texture values to override the values of the root preset
|
|
* Returns false if a referenced preset cannot be saved
|
|
* See: video_shader_read_preset
|
|
**/
|
|
bool video_shader_write_referenced_preset(const char *path,
|
|
const char *shader_dir,
|
|
const struct video_shader *shader)
|
|
{
|
|
unsigned i;
|
|
config_file_t *conf = NULL;
|
|
bool ret = false;
|
|
bool continue_saving_reference = true;
|
|
char *preset_dir = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *absolute_root_preset_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *relative_root_preset_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *absolute_new_preset_basedir = NULL;
|
|
|
|
preset_dir[0] = '\0';
|
|
absolute_root_preset_path[0] = '\0';
|
|
relative_root_preset_path[0] = '\0';
|
|
absolute_new_preset_basedir = strdup(path);
|
|
|
|
path_basedir(absolute_new_preset_basedir);
|
|
|
|
/* Get the absolute path to the root preset, this is the one which is used in the #reference directive */
|
|
strlcpy(absolute_root_preset_path, shader->path, PATH_MAX_LENGTH);
|
|
if (string_is_empty(shader->path))
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Saving Full Preset because the loaded Shader "
|
|
"does not have a path to a previously loaded preset file on disk.\n");
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
/* We can't save a reference to ourselves */
|
|
if (string_is_equal(shader->path, path))
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Saving Full Preset because we can't save a preset "
|
|
"which would reference itself.\n");
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
/* Don't ever create a reference to the ever-changing retroarch preset
|
|
* TODO remove once we don't write this preset anymore */
|
|
if (continue_saving_reference && !strncmp(path_basename(absolute_root_preset_path), "retroarch", STRLEN_CONST("retroarch")))
|
|
{
|
|
continue_saving_reference = false;
|
|
RARCH_WARN("[Shaders-Save Reference]: Saving Full Preset because we can't save a reference "
|
|
"to the ever-changing retroarch preset.\n");
|
|
}
|
|
|
|
if (continue_saving_reference)
|
|
{
|
|
config_file_t *root_conf;
|
|
|
|
path_relative_to(relative_root_preset_path,
|
|
absolute_root_preset_path,
|
|
absolute_new_preset_basedir,
|
|
PATH_MAX_LENGTH);
|
|
#ifdef _WIN32
|
|
if (!path_is_absolute(relative_root_preset_path))
|
|
make_relative_path_portable(relative_root_preset_path);
|
|
#endif
|
|
|
|
/* Create a new EMPTY config */
|
|
conf = config_file_new_alloc();
|
|
if (!(conf))
|
|
goto end;
|
|
conf->path = strdup(path);
|
|
|
|
/* Add the reference path to the config */
|
|
config_file_set_reference_path(conf, relative_root_preset_path);
|
|
|
|
/* Set modified to true so when you run config_file_write it will save a file */
|
|
conf->modified = true;
|
|
|
|
/* Get a config from root preset which was defined by the #reference directive
|
|
* to compare the current shader against */
|
|
root_conf = config_file_new_from_path_to_string(absolute_root_preset_path);
|
|
|
|
/* root_conf could be NULL if the file was not found */
|
|
if (root_conf == NULL)
|
|
RARCH_WARN("[Shaders-Save Reference]: Saving Full Preset because we could not "
|
|
"load the Root Preset: %s.\n",
|
|
absolute_root_preset_path);
|
|
else
|
|
{
|
|
/*
|
|
Compare the shader to a shader created from the root config to see if
|
|
we can save a referenced preset and what parameters and textures of the
|
|
root_config are overridden
|
|
*/
|
|
|
|
struct video_shader *root_shader = NULL;
|
|
root_shader = (struct video_shader*) calloc(1, sizeof(*root_shader));
|
|
video_shader_read_conf_preset(root_conf, root_shader);
|
|
|
|
/* Check number of passes match */
|
|
if (shader->passes != root_shader->passes)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: passes (Number of Passes)");
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
/*
|
|
Compare all passes from the shader
|
|
if anything is different then we should not save a reference
|
|
and save instead safe a full preset instead
|
|
*/
|
|
if (continue_saving_reference)
|
|
{
|
|
/* Step through each pass comparing all the properties to make sure they match */
|
|
for (i = 0; (i < shader->passes && continue_saving_reference == true); i++)
|
|
{
|
|
const struct video_shader_pass *pass = &shader->pass[i];
|
|
const struct video_shader_pass *root_pass = &root_shader->pass[i];
|
|
const struct gfx_fbo_scale *fbo = &pass->fbo;
|
|
const struct gfx_fbo_scale *root_fbo = &root_pass->fbo;
|
|
|
|
if (!string_is_equal(pass->source.path, root_pass->source.path))
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u path", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && pass->filter != root_pass->filter)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u filter", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && pass->wrap != root_pass->wrap)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u wrap", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && pass->frame_count_mod != root_pass->frame_count_mod)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u frame_count", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && pass->mipmap != root_pass->mipmap)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u mipmap", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && !string_is_equal(pass->alias, root_pass->alias))
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u alias", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->type_x != root_fbo->type_x)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u type_x", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->type_y != root_fbo->type_y)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u type_y", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->scale_x != root_fbo->scale_x)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u scale_x", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->scale_y != root_fbo->scale_y)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u scale_y", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->fp_fbo != root_fbo->fp_fbo)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u fp_fbo", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->srgb_fbo != root_fbo->srgb_fbo)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u srgb_fbo", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->valid != root_fbo->valid)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u valid", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->abs_x != root_fbo->abs_x)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u abs_x", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (continue_saving_reference && fbo->abs_y != root_fbo->abs_y)
|
|
{
|
|
RARCH_WARN("[Shaders-Save Reference]: Pass %u abs_y", i);
|
|
continue_saving_reference = false;
|
|
}
|
|
|
|
if (!continue_saving_reference)
|
|
RARCH_WARN(" Current Value doesn't match Referenced Value - "
|
|
"Full Preset Will be Saved instead of Simple Preset\n");
|
|
}
|
|
}
|
|
|
|
if (continue_saving_reference)
|
|
{
|
|
const struct config_entry_list *entry = NULL;
|
|
|
|
/* If the shader has parameters */
|
|
if (shader->num_parameters)
|
|
{
|
|
size_t param_size = 4096 * sizeof(char);
|
|
char *override_parameters = (char*)malloc(param_size);
|
|
float parameter_value_reference;
|
|
|
|
param_size = 4096 * sizeof(char);
|
|
override_parameters[0] = '\0';
|
|
parameter_value_reference = 0.0f;
|
|
|
|
if (override_parameters)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < shader->num_parameters; i++)
|
|
{
|
|
bool add_param_to_override = false;
|
|
|
|
entry = config_get_entry(root_conf, shader->parameters[i].id);
|
|
|
|
/* If the parameter is in the reference config */
|
|
if (entry)
|
|
{
|
|
/* If the current param value is different than the referenced preset's value */
|
|
config_get_float(root_conf, shader->parameters[i].id, ¶meter_value_reference);
|
|
if (shader->parameters[i].current != parameter_value_reference)
|
|
add_param_to_override = true;
|
|
}
|
|
/* If it's not in the reference config, but it's different than the
|
|
initial value of the shader */
|
|
else if (shader->parameters[i].current != shader->parameters[i].initial)
|
|
add_param_to_override = true;
|
|
|
|
/* Add the parameter name to the parameters list */
|
|
if (add_param_to_override)
|
|
{
|
|
config_set_float(conf, shader->parameters[i].id, shader->parameters[i].current);
|
|
strlcat(override_parameters, ";", param_size);
|
|
strlcat(override_parameters, shader->parameters[i].id, param_size);
|
|
}
|
|
}
|
|
|
|
/* Write the list of override parameter names if there are any*/
|
|
if (!string_is_empty(override_parameters))
|
|
config_set_string(conf, "parameters", override_parameters);
|
|
}
|
|
free(override_parameters);
|
|
}
|
|
|
|
/* If the shader has textures */
|
|
if (shader->luts)
|
|
{
|
|
char *shader_tex_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *shader_tex_relative_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *shader_tex_base_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *referenced_tex_absolute_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
char *referenced_tex_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
unsigned i;
|
|
|
|
shader_tex_path[0] = '\0';
|
|
shader_tex_relative_path[0] = '\0';
|
|
shader_tex_base_path[0] = '\0';
|
|
referenced_tex_absolute_path[0] = '\0';
|
|
referenced_tex_path[0] = '\0';
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
/* If the texture is defined in the reference config */
|
|
entry = config_get_entry(root_conf, shader->lut[i].id);
|
|
if (entry)
|
|
{
|
|
/* Texture path from shader is already absolute */
|
|
strlcpy(shader_tex_path, shader->lut[i].path, PATH_MAX_LENGTH);
|
|
strlcpy(referenced_tex_path, entry->value, PATH_MAX_LENGTH);
|
|
|
|
/* Resolve the texture's path relative to the override config */
|
|
if (!path_is_absolute(referenced_tex_path))
|
|
fill_pathname_resolve_relative(referenced_tex_absolute_path,
|
|
root_conf->path,
|
|
entry->value,
|
|
PATH_MAX_LENGTH);
|
|
else
|
|
strlcpy(referenced_tex_absolute_path, referenced_tex_path, PATH_MAX_LENGTH);
|
|
|
|
/* If the current shader texture path is different than the referenced paths then
|
|
* write the current path into the new preset */
|
|
if (!string_is_equal(referenced_tex_absolute_path, shader->lut[i].path))
|
|
{
|
|
/* Get the texture path relative to the new preset */
|
|
path_relative_to(shader_tex_relative_path, shader_tex_path, path_basename(path), PATH_MAX_LENGTH);
|
|
|
|
RARCH_LOG("[Shaders-Save Reference]: Texture override %s = %s.\n",
|
|
shader->lut[i].id,
|
|
shader->lut[i].path);
|
|
config_set_path(conf, shader->lut[i].id, shader->lut[i].path);
|
|
}
|
|
}
|
|
}
|
|
|
|
free(shader_tex_path);
|
|
free(shader_tex_relative_path);
|
|
free(shader_tex_base_path);
|
|
free(referenced_tex_absolute_path);
|
|
free(referenced_tex_path);
|
|
}
|
|
/* Write the file, return will be true if successful */
|
|
ret = config_file_write(conf, path, false);
|
|
|
|
if (!ret)
|
|
RARCH_WARN("[Shaders-Save Reference]: Failed writing Referenced Preset to %s - "
|
|
"Full Preset Will be Saved instead of Simple Preset\n", path);
|
|
}
|
|
config_file_free(root_conf);
|
|
free(root_shader);
|
|
}
|
|
config_file_free(conf);
|
|
}
|
|
|
|
end:
|
|
|
|
free(preset_dir);
|
|
free(absolute_root_preset_path);
|
|
free(relative_root_preset_path);
|
|
free(absolute_new_preset_basedir);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* video_shader_write_preset:
|
|
* @path : File to write to
|
|
* @shader : Shader preset to write
|
|
* @reference : Whether a reference preset should be written
|
|
*
|
|
* Writes a preset to disk. Can be written as a reference preset.
|
|
* See: video_shader_read_preset
|
|
**/
|
|
bool video_shader_write_preset(const char *path,
|
|
const char *shader_dir,
|
|
const struct video_shader *shader, bool reference)
|
|
{
|
|
/* We need to clean up paths to be able to properly process them
|
|
* path and shader->path can use '/' on Windows due to Qt being Qt */
|
|
char preset_dir[PATH_MAX_LENGTH];
|
|
config_file_t *conf;
|
|
bool ret;
|
|
|
|
if (!shader || string_is_empty(path))
|
|
return false;
|
|
|
|
fill_pathname_join(
|
|
preset_dir,
|
|
shader_dir,
|
|
"presets",
|
|
sizeof(preset_dir));
|
|
|
|
/* If we should still save a referenced preset do it now */
|
|
if (reference)
|
|
if (video_shader_write_referenced_preset(path, shader_dir, shader))
|
|
return true;
|
|
|
|
/* If we aren't saving a referenced preset or weren't able to save one
|
|
* then save a full preset */
|
|
|
|
/* Note: We always create a new/blank config
|
|
* file here. Loading and updating an existing
|
|
* file could leave us with unwanted/invalid
|
|
* parameters. */
|
|
if (!(conf = config_file_new_alloc()))
|
|
return false;
|
|
|
|
video_shader_write_conf_preset(conf, shader, path);
|
|
|
|
ret = config_file_write(conf, path, false);
|
|
|
|
config_file_free(conf);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* override_config_values:
|
|
* @conf : Config file to be affected
|
|
* @override_conf : Config file who's values will be copied on top of conf
|
|
*
|
|
* Takes values from override_config and overrides values of conf
|
|
* The 'parameters' value will be the combined parameter list from both configs
|
|
*
|
|
* Returns 0 if nothing is overridden
|
|
* Returns 1 if something is overridden
|
|
**/
|
|
bool override_config_values(config_file_t *conf, config_file_t *override_conf)
|
|
{
|
|
int return_val = 0;
|
|
size_t param_size = 4096 * sizeof(char);
|
|
const char *id = NULL;
|
|
char *save = NULL;
|
|
size_t path_size = PATH_MAX_LENGTH;
|
|
char *override_texture_path = (char*)malloc(path_size);
|
|
char *resolved_path = (char*)malloc(path_size);
|
|
char *textures_in_conf = (char*)malloc(param_size);
|
|
size_t tmp_size = PATH_MAX_LENGTH;
|
|
char *tmp = (char*)malloc(3*tmp_size);
|
|
char *tmp_rel = tmp + tmp_size;
|
|
char *tmp_base = tmp + 2*tmp_size;
|
|
struct config_entry_list *override_entry = NULL;
|
|
char *override_parameters = (char*)malloc(param_size);
|
|
|
|
override_parameters[0] = '\0';
|
|
textures_in_conf[0] = '\0';
|
|
strlcpy(tmp_base, conf->path, tmp_size);
|
|
|
|
if (conf == NULL || override_conf == NULL) return 0;
|
|
|
|
/* ---------------------------------------------------------------------------------
|
|
* ------------- Resolve Override texture paths to absolute paths-------------------
|
|
* --------------------------------------------------------------------------------- */
|
|
|
|
/* ensure we use a clean base like the shader passes and texture paths do */
|
|
path_resolve_realpath(tmp_base, tmp_size, false);
|
|
path_basedir(tmp_base);
|
|
|
|
/* If there are textures in the referenced config */
|
|
if (config_get_array(conf, "textures", textures_in_conf, param_size))
|
|
{
|
|
for ( id = strtok_r(textures_in_conf, ";", &save);
|
|
id;
|
|
id = strtok_r(NULL, ";", &save))
|
|
{
|
|
/* Get the texture path from the override config */
|
|
if (config_get_path(override_conf, id, override_texture_path, path_size))
|
|
{
|
|
/* Resolve the texture's path relative to the override config */
|
|
if (!path_is_absolute(override_texture_path))
|
|
fill_pathname_resolve_relative(resolved_path,
|
|
override_conf->path,
|
|
override_texture_path,
|
|
PATH_MAX_LENGTH);
|
|
else
|
|
strlcpy(resolved_path, override_texture_path, path_size);
|
|
|
|
path_relative_to(tmp_rel, resolved_path, tmp_base, tmp_size);
|
|
config_set_path(override_conf, id, tmp_rel);
|
|
|
|
return_val = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------------
|
|
* -------------Update Parameter List to include Override Parameters----------------
|
|
* --------------------------------------------------------------------------------- */
|
|
|
|
/* If there is a 'parameters' entry in the override config we want to add these parameters
|
|
* to the referenced config if they are not already there */
|
|
if (config_get_array(override_conf, "parameters", override_parameters, param_size))
|
|
{
|
|
/* Get the string for the parameters from the root config */
|
|
char *parameters = NULL;
|
|
|
|
parameters = (char*)malloc(param_size);
|
|
parameters[0] = '\0';
|
|
|
|
/* If there are is no parameters entry in the root config, add one */
|
|
if (!config_get_array(conf, "parameters", parameters, param_size))
|
|
{
|
|
config_set_string(conf, "parameters", "");
|
|
config_get_array(conf, "parameters", parameters, param_size);
|
|
}
|
|
|
|
/* Step through each parameter in override config */
|
|
for ( id = strtok_r(override_parameters, ";", &save);
|
|
id;
|
|
id = strtok_r(NULL, ";", &save))
|
|
{
|
|
/* Add the parameter to the parameter list */
|
|
strlcat(parameters, ";", param_size);
|
|
strlcat(parameters, id, param_size);
|
|
return_val = 1;
|
|
}
|
|
config_set_string(conf, "parameters", parameters);
|
|
|
|
free(parameters);
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------------
|
|
* ------------- Update entries to match the override entries ----------------------
|
|
* --------------------------------------------------------------------------------- */
|
|
|
|
for (override_entry = override_conf->entries; override_entry; override_entry = override_entry->next)
|
|
{
|
|
/* Only override an entry if the it's key is not "parameters", and not in list of textures */
|
|
if (!string_is_empty(override_entry->key) && !string_is_equal(override_entry->key, "parameters") && !string_is_equal(override_entry->key, "textures"))
|
|
{
|
|
RARCH_LOG("[Shaders-Load Reference]: Entry overridden %s = %s.\n",
|
|
override_entry->key, override_entry->value);
|
|
config_set_string(conf, override_entry->key, override_entry->value);
|
|
return_val = 1;
|
|
}
|
|
}
|
|
|
|
free(tmp);
|
|
free(resolved_path);
|
|
free(override_texture_path);
|
|
free(override_parameters);
|
|
free(textures_in_conf);
|
|
|
|
return return_val;
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_preset:
|
|
* @path : File to read
|
|
*
|
|
* Reads a preset from disk.
|
|
* If the preset is a reference preset, the referenced preset
|
|
* is loaded instead.
|
|
*
|
|
* Returns the read preset as a config object.
|
|
*
|
|
* The returned config object needs to be freed.
|
|
**/
|
|
config_file_t *video_shader_read_preset(const char *path)
|
|
{
|
|
config_file_t *conf;
|
|
conf = config_file_new_from_path_to_string(path);
|
|
|
|
if (conf != NULL)
|
|
{
|
|
/* If the original config had a reference then it was really
|
|
* the override config. We now load a new config from the reference
|
|
* then override it's values with the override config */
|
|
if (conf->reference)
|
|
{
|
|
char* root_preset_path = (char*)malloc(PATH_MAX_LENGTH);
|
|
/* Set override_conf to refer to the original config */
|
|
config_file_t *override_conf = conf;
|
|
|
|
/* Resolve the reference path relative to the config */
|
|
if (path_is_absolute(conf->reference))
|
|
strlcpy(root_preset_path, conf->reference, PATH_MAX_LENGTH);
|
|
else
|
|
fill_pathname_resolve_relative(root_preset_path,
|
|
conf->path,
|
|
conf->reference,
|
|
PATH_MAX_LENGTH);
|
|
|
|
/* Create a new config from the root preset */
|
|
conf = config_file_new_from_path_to_string(root_preset_path);
|
|
|
|
/* Only try to override values if the config is not NULL
|
|
* If it is NULL there is no shader*/
|
|
if (conf != NULL)
|
|
/* override_conf is from the initial file we loaded which
|
|
* has the #reference directive*/
|
|
override_config_values(conf, override_conf);
|
|
else
|
|
RARCH_WARN("[ SHADER LOAD ] Could not read root shader preset in '#reference' line: %s\n", root_preset_path);
|
|
|
|
free(root_preset_path);
|
|
config_file_free(override_conf);
|
|
}
|
|
|
|
/* Set Path for originally loaded preset */
|
|
config_set_path(conf, "loaded_preset_path", path);
|
|
}
|
|
else
|
|
RARCH_WARN("[ SHADER LOAD ] Could not read preset: %s", path);
|
|
|
|
return conf;
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_conf_preset:
|
|
* @conf : Preset file to read from.
|
|
* @shader : Shader passes handle.
|
|
*
|
|
* Loads preset file and all associated state (passes,
|
|
* textures, imports, etc).
|
|
*
|
|
* Returns: true (1) if successful, otherwise false (0).
|
|
**/
|
|
bool video_shader_read_conf_preset(config_file_t *conf,
|
|
struct video_shader *shader)
|
|
{
|
|
unsigned i;
|
|
unsigned shaders = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
bool watch_files = settings->bools.video_shader_watch_files;
|
|
char loaded_preset_path[PATH_MAX_LENGTH];
|
|
|
|
memset(shader, 0, sizeof(*shader));
|
|
|
|
if (!config_get_uint(conf, "shaders", &shaders))
|
|
{
|
|
RARCH_ERR("[Shaders]: Cannot find \"shaders\" param.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!shaders)
|
|
{
|
|
RARCH_ERR("[Shaders]: Need to define at least 1 shader pass.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!config_get_int(conf, "feedback_pass",
|
|
&shader->feedback_pass))
|
|
shader->feedback_pass = -1;
|
|
|
|
shader->passes = MIN(shaders, GFX_MAX_SHADERS);
|
|
|
|
/* Set the path of the root preset for this shader */
|
|
strlcpy(shader->path, conf->path, sizeof(shader->path));
|
|
|
|
/* Set the path of the original preset which was loaded, this would be
|
|
* different than the root preset in the case preset of use of the #reference directive
|
|
* in the original preset loaded */
|
|
config_get_path(conf, "loaded_preset_path", loaded_preset_path, PATH_MAX_LENGTH);
|
|
strlcpy( shader->loaded_preset_path,
|
|
loaded_preset_path,
|
|
sizeof(shader->loaded_preset_path));
|
|
|
|
if (watch_files)
|
|
{
|
|
union string_list_elem_attr attr;
|
|
int flags =
|
|
PATH_CHANGE_TYPE_MODIFIED |
|
|
PATH_CHANGE_TYPE_WRITE_FILE_CLOSED |
|
|
PATH_CHANGE_TYPE_FILE_MOVED |
|
|
PATH_CHANGE_TYPE_FILE_DELETED;
|
|
struct string_list file_list = {0};
|
|
|
|
attr.i = 0;
|
|
|
|
if (file_change_data)
|
|
frontend_driver_watch_path_for_changes(NULL,
|
|
0, &file_change_data);
|
|
|
|
file_change_data = NULL;
|
|
string_list_initialize(&file_list);
|
|
string_list_append(&file_list, conf->path, attr);
|
|
|
|
/* TODO We aren't currently watching the originally loaded preset
|
|
* We should probably watch it for changes too */
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
if (!video_shader_parse_pass(conf, &shader->pass[i], i))
|
|
{
|
|
string_list_deinitialize(&file_list);
|
|
return false;
|
|
}
|
|
|
|
string_list_append(&file_list,
|
|
shader->pass[i].source.path, attr);
|
|
}
|
|
|
|
frontend_driver_watch_path_for_changes(&file_list,
|
|
flags, &file_change_data);
|
|
string_list_deinitialize(&file_list);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
if (!video_shader_parse_pass(conf, &shader->pass[i], i))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return video_shader_parse_textures(conf, shader);
|
|
}
|
|
|
|
/* CGP store */
|
|
static const char *scale_type_to_str(enum gfx_scale_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
return "source";
|
|
case RARCH_SCALE_VIEWPORT:
|
|
return "viewport";
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
return "absolute";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "?";
|
|
}
|
|
|
|
static void shader_write_scale_dim(config_file_t *conf,
|
|
const char *dim,
|
|
enum gfx_scale_type type, float scale,
|
|
unsigned absolute, unsigned i)
|
|
{
|
|
char key[64];
|
|
|
|
key[0] = '\0';
|
|
|
|
snprintf(key, sizeof(key), "scale_type_%s%u", dim, i);
|
|
config_set_string(conf, key, scale_type_to_str(type));
|
|
|
|
snprintf(key, sizeof(key), "scale_%s%u", dim, i);
|
|
if (type == RARCH_SCALE_ABSOLUTE)
|
|
config_set_int(conf, key, absolute);
|
|
else
|
|
config_set_float(conf, key, scale);
|
|
}
|
|
|
|
static void shader_write_fbo(config_file_t *conf,
|
|
const struct gfx_fbo_scale *fbo, unsigned i)
|
|
{
|
|
char key[64];
|
|
|
|
key[0] = '\0';
|
|
|
|
snprintf(key, sizeof(key), "float_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->fp_fbo);
|
|
snprintf(key, sizeof(key), "srgb_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->srgb_fbo);
|
|
|
|
if (!fbo->valid)
|
|
return;
|
|
|
|
shader_write_scale_dim(conf, "x", fbo->type_x,
|
|
fbo->scale_x, fbo->abs_x, i);
|
|
shader_write_scale_dim(conf, "y", fbo->type_y,
|
|
fbo->scale_y, fbo->abs_y, i);
|
|
}
|
|
|
|
/**
|
|
* video_shader_write_conf_preset:
|
|
* @conf : Preset file to write to.
|
|
* @shader : Shader passes handle.
|
|
* @preset_path : Optional path to where the preset will be written.
|
|
*
|
|
* Writes preset and all associated state (passes,
|
|
* textures, imports, etc) into @conf.
|
|
* If @preset_path is not NULL, shader paths are saved
|
|
* relative to it.
|
|
**/
|
|
void video_shader_write_conf_preset(config_file_t *conf,
|
|
const struct video_shader *shader, const char *preset_path)
|
|
{
|
|
unsigned i;
|
|
char key[64];
|
|
size_t tmp_size = PATH_MAX_LENGTH;
|
|
char *tmp = (char*)malloc(3*tmp_size);
|
|
char *tmp_rel = tmp + tmp_size;
|
|
char *tmp_base = tmp + 2*tmp_size;
|
|
|
|
if (!tmp)
|
|
return;
|
|
|
|
config_set_int(conf, "shaders", shader->passes);
|
|
if (shader->feedback_pass >= 0)
|
|
config_set_int(conf, "feedback_pass", shader->feedback_pass);
|
|
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp_base, preset_path, tmp_size);
|
|
|
|
/* ensure we use a clean base like the shader passes and texture paths do */
|
|
path_resolve_realpath(tmp_base, tmp_size, false);
|
|
path_basedir(tmp_base);
|
|
}
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
const struct video_shader_pass *pass = &shader->pass[i];
|
|
|
|
snprintf(key, sizeof(key), "shader%u", i);
|
|
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp, pass->source.path, tmp_size);
|
|
path_relative_to(tmp_rel, tmp, tmp_base, tmp_size);
|
|
#ifdef _WIN32
|
|
if (!path_is_absolute(tmp_rel))
|
|
make_relative_path_portable(tmp_rel);
|
|
#endif
|
|
|
|
config_set_path(conf, key, tmp_rel);
|
|
}
|
|
else
|
|
config_set_path(conf, key, pass->source.path);
|
|
|
|
|
|
if (pass->filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
snprintf(key, sizeof(key), "filter_linear%u", i);
|
|
config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "wrap_mode%u", i);
|
|
config_set_string(conf, key, wrap_mode_to_str(pass->wrap));
|
|
|
|
if (pass->frame_count_mod)
|
|
{
|
|
snprintf(key, sizeof(key), "frame_count_mod%u", i);
|
|
config_set_int(conf, key, pass->frame_count_mod);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "mipmap_input%u", i);
|
|
config_set_bool(conf, key, pass->mipmap);
|
|
|
|
snprintf(key, sizeof(key), "alias%u", i);
|
|
config_set_string(conf, key, pass->alias);
|
|
|
|
shader_write_fbo(conf, &pass->fbo, i);
|
|
}
|
|
|
|
|
|
if (shader->num_parameters)
|
|
{
|
|
char parameters[4096];
|
|
|
|
parameters[0] = '\0';
|
|
|
|
strlcpy(parameters, shader->parameters[0].id, sizeof(parameters));
|
|
|
|
for (i = 1; i < shader->num_parameters; i++)
|
|
{
|
|
/* O(n^2), but number of parameters is very limited. */
|
|
strlcat(parameters, ";", sizeof(parameters));
|
|
strlcat(parameters, shader->parameters[i].id, sizeof(parameters));
|
|
}
|
|
|
|
config_set_string(conf, "parameters", parameters);
|
|
|
|
for (i = 0; i < shader->num_parameters; i++)
|
|
config_set_float(conf, shader->parameters[i].id,
|
|
shader->parameters[i].current);
|
|
}
|
|
|
|
if (shader->luts)
|
|
{
|
|
char textures[4096];
|
|
|
|
textures[0] = '\0';
|
|
|
|
strlcpy(textures, shader->lut[0].id, sizeof(textures));
|
|
|
|
for (i = 1; i < shader->luts; i++)
|
|
{
|
|
/* O(n^2), but number of textures is very limited. */
|
|
strlcat(textures, ";", sizeof(textures));
|
|
strlcat(textures, shader->lut[i].id, sizeof(textures));
|
|
}
|
|
|
|
config_set_string(conf, "textures", textures);
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp, shader->lut[i].path, tmp_size);
|
|
path_relative_to(tmp_rel, tmp, tmp_base, tmp_size);
|
|
#ifdef _WIN32
|
|
if (!path_is_absolute(tmp_rel))
|
|
make_relative_path_portable(tmp_rel);
|
|
#endif
|
|
|
|
config_set_path(conf, shader->lut[i].id, tmp_rel);
|
|
}
|
|
else
|
|
config_set_path(conf, shader->lut[i].id, shader->lut[i].path);
|
|
|
|
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_linear", sizeof(key));
|
|
config_set_bool(conf, key,
|
|
shader->lut[i].filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_wrap_mode", sizeof(key));
|
|
config_set_string(conf, key,
|
|
wrap_mode_to_str(shader->lut[i].wrap));
|
|
}
|
|
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_mipmap", sizeof(key));
|
|
config_set_bool(conf, key,
|
|
shader->lut[i].mipmap);
|
|
}
|
|
}
|
|
}
|
|
|
|
free(tmp);
|
|
}
|
|
|
|
const char *video_shader_to_str(enum rarch_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
return "Cg";
|
|
case RARCH_SHADER_HLSL:
|
|
return "HLSL";
|
|
case RARCH_SHADER_GLSL:
|
|
return "GLSL";
|
|
case RARCH_SHADER_SLANG:
|
|
return "Slang";
|
|
case RARCH_SHADER_METAL:
|
|
return "Metal";
|
|
case RARCH_SHADER_NONE:
|
|
return "none";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "???";
|
|
}
|
|
|
|
/**
|
|
* video_shader_is_supported:
|
|
* Tests if a shader type is supported.
|
|
* This is only accurate once the context driver was initialized.
|
|
**/
|
|
bool video_shader_is_supported(enum rarch_shader_type type)
|
|
{
|
|
gfx_ctx_flags_t flags;
|
|
enum display_flags testflag = GFX_CTX_FLAGS_NONE;
|
|
|
|
flags.flags = 0;
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_SLANG:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_SLANG;
|
|
break;
|
|
case RARCH_SHADER_GLSL:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_GLSL;
|
|
break;
|
|
case RARCH_SHADER_CG:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_CG;
|
|
break;
|
|
case RARCH_SHADER_HLSL:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_HLSL;
|
|
break;
|
|
case RARCH_SHADER_NONE:
|
|
default:
|
|
return false;
|
|
}
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
return BIT32_GET(flags.flags, testflag);
|
|
}
|
|
|
|
const char *video_shader_get_preset_extension(enum rarch_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_GLSL:
|
|
return ".glslp";
|
|
case RARCH_SHADER_SLANG:
|
|
return ".slangp";
|
|
case RARCH_SHADER_HLSL:
|
|
case RARCH_SHADER_CG:
|
|
return ".cgp";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool video_shader_any_supported(void)
|
|
{
|
|
gfx_ctx_flags_t flags;
|
|
flags.flags = 0;
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
return
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_SLANG) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_GLSL) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_CG) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_HLSL);
|
|
}
|
|
|
|
enum rarch_shader_type video_shader_get_type_from_ext(const char *ext,
|
|
bool *is_preset)
|
|
{
|
|
if (string_is_empty(ext))
|
|
return RARCH_SHADER_NONE;
|
|
|
|
if (strlen(ext) > 1 && ext[0] == '.')
|
|
ext++;
|
|
|
|
if (is_preset)
|
|
*is_preset =
|
|
string_is_equal_case_insensitive(ext, "cgp") ||
|
|
string_is_equal_case_insensitive(ext, "glslp") ||
|
|
string_is_equal_case_insensitive(ext, "slangp");
|
|
|
|
if (string_is_equal_case_insensitive(ext, "cgp") ||
|
|
string_is_equal_case_insensitive(ext, "cg")
|
|
)
|
|
return RARCH_SHADER_CG;
|
|
|
|
if (string_is_equal_case_insensitive(ext, "glslp") ||
|
|
string_is_equal_case_insensitive(ext, "glsl")
|
|
)
|
|
return RARCH_SHADER_GLSL;
|
|
|
|
if (string_is_equal_case_insensitive(ext, "slangp") ||
|
|
string_is_equal_case_insensitive(ext, "slang")
|
|
)
|
|
return RARCH_SHADER_SLANG;
|
|
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
|
|
bool video_shader_check_for_changes(void)
|
|
{
|
|
if (!file_change_data)
|
|
return false;
|
|
|
|
return frontend_driver_check_for_path_changes(file_change_data);
|
|
}
|