mirror of
https://github.com/libretro/RetroArch.git
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118 lines
3.2 KiB
C
118 lines
3.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "apple_input.h"
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#include "input_autodetect.h"
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#include "input_common.h"
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#include "../general.h"
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#include "../apple/common/apple_gamecontroller.h"
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#include "../apple/iOS/bluetooth/btdynamic.c"
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#include "../apple/iOS/bluetooth/btpad.c"
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#include "../apple/iOS/bluetooth/btpad_queue.c"
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#include "connect/joypad_connection.h"
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joypad_connection_t *slots;
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static bool apple_joypad_init(void)
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{
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slots = (joypad_connection_t*)pad_connection_init(MAX_USERS);
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if (!slots)
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return false;
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return true;
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}
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static bool apple_joypad_query_pad(unsigned pad)
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{
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return pad < MAX_USERS;
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}
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static void apple_joypad_destroy(void)
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{
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pad_connection_destroy(slots);
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}
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static bool apple_joypad_button(unsigned port, uint16_t joykey)
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{
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apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
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uint32_t buttons = pad_connection_get_buttons(&slots[port], port);
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if (!apple || joykey == NO_BTN)
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return false;
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// Check hat.
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if (GET_HAT_DIR(joykey))
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return false;
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// Check the button
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if ((port < MAX_USERS) && (joykey < 32))
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return ((apple->buttons[port] & (1 << joykey)) != 0) ||
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((buttons & (1 << joykey)) != 0);
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return false;
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}
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static int16_t apple_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
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int16_t val = 0;
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if (!apple || joyaxis == AXIS_NONE)
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return 0;
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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val = apple->axes[port][AXIS_NEG_GET(joyaxis)];
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val += pad_connection_get_axis(&slots[port], port, AXIS_NEG_GET(joyaxis));
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val = (val < 0) ? val : 0;
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}
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else if(AXIS_POS_GET(joyaxis) < 4)
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{
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val = apple->axes[port][AXIS_POS_GET(joyaxis)];
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val += pad_connection_get_axis(&slots[port], port, AXIS_POS_GET(joyaxis));
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val = (val > 0) ? val : 0;
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}
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return val;
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}
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static void apple_joypad_poll(void)
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{
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apple_gamecontroller_poll_all();
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}
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static bool apple_joypad_rumble(unsigned pad,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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return pad_connection_rumble(&slots[pad], pad, effect, strength);
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}
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static const char *apple_joypad_name(unsigned joypad)
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{
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(void)joypad;
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return NULL;
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}
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rarch_joypad_driver_t apple_ios_joypad = {
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apple_joypad_init,
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apple_joypad_query_pad,
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apple_joypad_destroy,
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apple_joypad_button,
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apple_joypad_axis,
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apple_joypad_poll,
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apple_joypad_rumble,
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apple_joypad_name,
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"apple_ios"
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};
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