RetroArch/input/apple_joypad_ios.c
2015-01-07 17:46:50 +01:00

118 lines
3.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "apple_input.h"
#include "input_autodetect.h"
#include "input_common.h"
#include "../general.h"
#include "../apple/common/apple_gamecontroller.h"
#include "../apple/iOS/bluetooth/btdynamic.c"
#include "../apple/iOS/bluetooth/btpad.c"
#include "../apple/iOS/bluetooth/btpad_queue.c"
#include "connect/joypad_connection.h"
joypad_connection_t *slots;
static bool apple_joypad_init(void)
{
slots = (joypad_connection_t*)pad_connection_init(MAX_USERS);
if (!slots)
return false;
return true;
}
static bool apple_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS;
}
static void apple_joypad_destroy(void)
{
pad_connection_destroy(slots);
}
static bool apple_joypad_button(unsigned port, uint16_t joykey)
{
apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
uint32_t buttons = pad_connection_get_buttons(&slots[port], port);
if (!apple || joykey == NO_BTN)
return false;
// Check hat.
if (GET_HAT_DIR(joykey))
return false;
// Check the button
if ((port < MAX_USERS) && (joykey < 32))
return ((apple->buttons[port] & (1 << joykey)) != 0) ||
((buttons & (1 << joykey)) != 0);
return false;
}
static int16_t apple_joypad_axis(unsigned port, uint32_t joyaxis)
{
apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
int16_t val = 0;
if (!apple || joyaxis == AXIS_NONE)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
val = apple->axes[port][AXIS_NEG_GET(joyaxis)];
val += pad_connection_get_axis(&slots[port], port, AXIS_NEG_GET(joyaxis));
val = (val < 0) ? val : 0;
}
else if(AXIS_POS_GET(joyaxis) < 4)
{
val = apple->axes[port][AXIS_POS_GET(joyaxis)];
val += pad_connection_get_axis(&slots[port], port, AXIS_POS_GET(joyaxis));
val = (val > 0) ? val : 0;
}
return val;
}
static void apple_joypad_poll(void)
{
apple_gamecontroller_poll_all();
}
static bool apple_joypad_rumble(unsigned pad,
enum retro_rumble_effect effect, uint16_t strength)
{
return pad_connection_rumble(&slots[pad], pad, effect, strength);
}
static const char *apple_joypad_name(unsigned joypad)
{
(void)joypad;
return NULL;
}
rarch_joypad_driver_t apple_ios_joypad = {
apple_joypad_init,
apple_joypad_query_pad,
apple_joypad_destroy,
apple_joypad_button,
apple_joypad_axis,
apple_joypad_poll,
apple_joypad_rumble,
apple_joypad_name,
"apple_ios"
};