RetroArch/console/rarch_console_video.h
Toad King c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00

109 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RARCH_CONSOLE_VIDEO_H__
#define RARCH_CONSOLE_VIDEO_H__
#define IS_TIMER_NOT_EXPIRED(handle, index) ((handle)->frame_count < g_extern.console.general_timers[(index)].expire_frame)
#define IS_TIMER_EXPIRED(handle, index) (!(IS_TIMER_NOT_EXPIRED((handle), (index))))
#define SET_TIMER_EXPIRATION(handle, index, value) (g_extern.console.general_timers[(index)].expire_frame = (handle)->frame_count + (value))
#define MIN_SCALING_FACTOR (1.0f)
#if defined(__CELLOS_LV2__)
#define MAX_SCALING_FACTOR (5.0f)
#else
#define MAX_SCALING_FACTOR (2.0f)
#endif
enum
{
FBO_DEINIT = 0,
FBO_INIT,
FBO_REINIT
};
enum aspect_ratio
{
ASPECT_RATIO_1_1 = 0,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_4_3,
ASPECT_RATIO_4_4,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_AUTO,
ASPECT_RATIO_CORE,
ASPECT_RATIO_CUSTOM,
ASPECT_RATIO_END,
};
#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
enum rotation
{
ORIENTATION_NORMAL = 0,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
#define LAST_ORIENTATION (ORIENTATION_END-1)
extern char rotation_lut[ASPECT_RATIO_END][32];
/* ABGR color format defines */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
struct aspect_ratio_elem
{
char name[64];
float value;
};
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
extern void rarch_set_auto_viewport(unsigned width, unsigned height);
extern void rarch_set_core_viewport(void);
extern void rarch_load_shader(unsigned slot, const char *path);
#endif