RetroArch/input/input_overlay.h

254 lines
6.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_OVERLAY_H__
#define INPUT_OVERLAY_H__
#include <boolean.h>
#include "../libretro.h"
#include "../gfx/image/image.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
/* Overlay driver acts as a medium between input drivers
* and video driver.
*
* Coordinates are fetched from input driver, and an
* overlay with pressable actions are displayed on-screen.
*
* This interface requires that the video driver has support
* for the overlay interface.
*/
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
bool (*load)(void *data,
const struct texture_image *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
enum overlay_hitbox
{
OVERLAY_HITBOX_RADIAL = 0,
OVERLAY_HITBOX_RECT
};
enum overlay_type
{
OVERLAY_TYPE_BUTTONS = 0,
OVERLAY_TYPE_ANALOG_LEFT,
OVERLAY_TYPE_ANALOG_RIGHT,
OVERLAY_TYPE_KEYBOARD
};
struct overlay_desc
{
float x;
float y;
enum overlay_hitbox hitbox;
float range_x, range_y;
float range_x_mod, range_y_mod;
float mod_x, mod_y, mod_w, mod_h;
float delta_x, delta_y;
enum overlay_type type;
uint64_t key_mask;
float analog_saturate_pct;
unsigned next_index;
char next_index_name[64];
struct texture_image image;
unsigned image_index;
float alpha_mod;
float range_mod;
bool updated;
bool movable;
};
struct overlay
{
struct overlay_desc *descs;
size_t size;
struct texture_image image;
bool block_scale;
float mod_x, mod_y, mod_w, mod_h;
float x, y, w, h;
float scale;
float center_x, center_y;
bool full_screen;
char name[64];
struct texture_image *load_images;
unsigned load_images_size;
};
struct input_overlay
{
void *iface_data;
const video_overlay_interface_t *iface;
bool enable;
bool blocked;
struct overlay *overlays;
const struct overlay *active;
size_t index;
size_t size;
unsigned next_index;
char *overlay_path;
};
typedef struct input_overlay input_overlay_t;
typedef struct input_overlay_state
{
/* This is a bitmask of (1 << key_bind_id). */
uint64_t buttons;
/* Left X, Left Y, Right X, Right Y */
int16_t analog[4];
uint32_t keys[RETROK_LAST / 32 + 1];
} input_overlay_state_t;
/**
* input_overlay_new:
* @path : Path to overlay file.
* @enable : Enable the overlay after initializing it?
*
* Creates and initializes an overlay handle.
*
* Returns: Overlay handle on success, otherwise NULL.
**/
input_overlay_t *input_overlay_new(const char *overlay, bool enable);
/**
* input_overlay_free:
* @ol : Overlay handle.
*
* Frees overlay handle.
**/
void input_overlay_free(input_overlay_t *ol);
/**
* input_overlay_enable:
* @ol : Overlay handle.
* @enable : Enable or disable the overlay
*
* Enable or disable the overlay.
**/
void input_overlay_enable(input_overlay_t *ol, bool enable);
/**
* input_overlay_full_screen:
* @ol : Overlay handle.
*
* Checks if the overlay is fullscreen.
*
* Returns: true (1) if overlay is fullscreen, otherwise false (0).
**/
bool input_overlay_full_screen(input_overlay_t *ol);
/**
* input_overlay_poll:
* @ol : Overlay handle.
* @out : Polled output data.
* @norm_x : Normalized X coordinate.
* @norm_y : Normalized Y coordinate.
*
* Polls input overlay.
*
* @norm_x and @norm_y are the result of
* input_translate_coord_viewport().
**/
void input_overlay_poll(input_overlay_t *ol,
input_overlay_state_t *out, int16_t norm_x, int16_t norm_y);
/**
* input_overlay_post_poll:
* @ol : overlay handle
*
* Called after all the input_overlay_poll() calls to
* update the range modifiers for pressed/unpressed regions
* and alpha mods.
**/
void input_overlay_post_poll(input_overlay_t *ol);
/**
* input_overlay_poll_clear:
* @ol : overlay handle
*
* Call when there is nothing to poll. Allows overlay to
* clear certain state.
**/
void input_overlay_poll_clear(input_overlay_t *ol);
/**
* input_overlay_set_alpha_mod:
* @ol : Overlay handle.
* @mod : New modulating factor to apply.
*
* Sets a modulating factor for alpha channel. Default is 1.0.
* The alpha factor is applied for all overlays.
**/
void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod);
/**
* input_overlay_set_scale_factor:
* @ol : Overlay handle.
* @scale : Factor of scale to apply.
*
* Scales the overlay by a factor of scale.
**/
void input_overlay_set_scale_factor(input_overlay_t *ol, float scale);
/**
* input_overlay_next:
* @ol : Overlay handle.
*
* Switch to the next available overlay
* screen.
**/
void input_overlay_next(input_overlay_t *ol);
#ifdef __cplusplus
}
#endif
#endif