RetroArch/driver.h
2014-08-31 19:06:32 +02:00

609 lines
20 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __DRIVER__H
#define __DRIVER__H
#include <sys/types.h>
#include "boolean.h"
#include "libretro_private.h"
#include <stdlib.h>
#include <stdint.h>
#include "msvc/msvc_compat.h"
#include "gfx/scaler/scaler.h"
#include "gfx/image/image.h"
#include "gfx/filters/softfilter.h"
#include "gfx/shader_parse.h"
#include "audio/dsp_filter.h"
#include "input/overlay.h"
#include "frontend/frontend_context.h"
#ifndef _WIN32
#include "miscellaneous.h"
#endif
#include "driver_menu.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_COMMAND
#include "command.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define AUDIO_CHUNK_SIZE_BLOCKING 512
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
#define AUDIO_MAX_RATIO 16
// Specialized _POINTER that targets the full screen regardless of viewport.
// Should not be used by a libretro implementation as coordinates returned make no sense.
// It is only used internally for overlays.
#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
// libretro has 16 buttons from 0-15 (libretro.h)
// Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme internally
// in RetroArch for simplicity,
// so they are mapped into [16, 23].
#define RARCH_FIRST_CUSTOM_BIND 16
#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
enum // RetroArch specific bind IDs.
{
// Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for RetroArch specifically.
// Analogs (RETRO_DEVICE_ANALOG)
RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
RARCH_ANALOG_LEFT_X_MINUS,
RARCH_ANALOG_LEFT_Y_PLUS,
RARCH_ANALOG_LEFT_Y_MINUS,
RARCH_ANALOG_RIGHT_X_PLUS,
RARCH_ANALOG_RIGHT_X_MINUS,
RARCH_ANALOG_RIGHT_Y_PLUS,
RARCH_ANALOG_RIGHT_Y_MINUS,
// Turbo
RARCH_TURBO_ENABLE,
RARCH_CUSTOM_BIND_LIST_END,
// Command binds. Not related to game input, only usable for port 0.
RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
RARCH_FAST_FORWARD_HOLD_KEY,
RARCH_LOAD_STATE_KEY,
RARCH_SAVE_STATE_KEY,
RARCH_FULLSCREEN_TOGGLE_KEY,
RARCH_QUIT_KEY,
RARCH_STATE_SLOT_PLUS,
RARCH_STATE_SLOT_MINUS,
RARCH_REWIND,
RARCH_MOVIE_RECORD_TOGGLE,
RARCH_PAUSE_TOGGLE,
RARCH_FRAMEADVANCE,
RARCH_RESET,
RARCH_SHADER_NEXT,
RARCH_SHADER_PREV,
RARCH_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE,
RARCH_SCREENSHOT,
RARCH_MUTE,
RARCH_NETPLAY_FLIP,
RARCH_SLOWMOTION,
RARCH_ENABLE_HOTKEY,
RARCH_VOLUME_UP,
RARCH_VOLUME_DOWN,
RARCH_OVERLAY_NEXT,
RARCH_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT,
RARCH_GRAB_MOUSE_TOGGLE,
RARCH_MENU_TOGGLE,
RARCH_BIND_LIST_END,
RARCH_BIND_LIST_END_NULL
};
struct retro_keybind
{
bool valid;
unsigned id;
const char *desc;
enum retro_key key;
// PC only uses lower 16-bits.
// Full 64-bit can be used for port-specific purposes, like simplifying multiple binds, etc.
uint64_t joykey;
// Default key binding value - for resetting bind to default
uint64_t def_joykey;
uint32_t joyaxis;
uint32_t def_joyaxis;
uint32_t orig_joyaxis; // Used by input_{push,pop}_analog_dpad().
};
struct platform_bind
{
uint64_t joykey;
char desc[64];
};
typedef struct video_info
{
unsigned width;
unsigned height;
bool fullscreen;
bool vsync;
bool force_aspect;
unsigned viwidth;
bool smooth;
unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale
bool rgb32; // Use 32-bit RGBA rather than native XBGR1555.
} video_info_t;
typedef struct audio_driver
{
void *(*init)(const char *device, unsigned rate, unsigned latency);
ssize_t (*write)(void *data, const void *buf, size_t size);
bool (*stop)(void *data);
bool (*start)(void *data);
void (*set_nonblock_state)(void *data, bool toggle); // Should we care about blocking in audio thread? Fast forwarding.
void (*free)(void *data);
bool (*use_float)(void *data); // Defines if driver will take standard floating point samples, or int16_t samples.
const char *ident;
size_t (*write_avail)(void *data); // Optional
size_t (*buffer_size)(void *data); // Optional
} audio_driver_t;
#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
#define AXIS_NONE UINT32_C(0xFFFFFFFF)
#define AXIS_DIR_NONE UINT16_C(0xFFFF)
#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
#define NO_BTN UINT16_C(0xFFFF) // I hope no joypad will ever have this many buttons ... ;)
#define HAT_UP_SHIFT 15
#define HAT_DOWN_SHIFT 14
#define HAT_LEFT_SHIFT 13
#define HAT_RIGHT_SHIFT 12
#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
#define GET_HAT_DIR(x) (x & HAT_MASK)
#define GET_HAT(x) (x & (~HAT_MASK))
enum analog_dpad_mode
{
ANALOG_DPAD_NONE = 0,
ANALOG_DPAD_LSTICK,
ANALOG_DPAD_RSTICK,
ANALOG_DPAD_DUALANALOG,
ANALOG_DPAD_LAST
};
typedef struct rarch_joypad_driver rarch_joypad_driver_t;
typedef struct input_driver
{
void *(*init)(void);
void (*poll)(void *data);
int16_t (*input_state)(void *data, const struct retro_keybind **retro_keybinds,
unsigned port, unsigned device, unsigned index, unsigned id);
bool (*key_pressed)(void *data, int key);
void (*free)(void *data);
bool (*set_sensor_state)(void *data, unsigned port, enum retro_sensor_action action, unsigned rate);
float (*get_sensor_input)(void *data, unsigned port, unsigned id);
uint64_t (*get_capabilities)(void *data);
const char *ident;
void (*grab_mouse)(void *data, bool state);
bool (*set_rumble)(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t state);
const rarch_joypad_driver_t *(*get_joypad_driver)(void *data);
} input_driver_t;
typedef struct input_osk_driver
{
void *(*init)(size_t size);
void (*free)(void *data);
bool (*enable_key_layout)(void *data);
void (*oskutil_create_activation_parameters)(void *data);
void (*write_msg)(void *data, const void *msg);
void (*write_initial_msg)(void *data, const void *msg);
bool (*start)(void *data);
void (*lifecycle)(void *data, uint64_t status);
void *(*get_text_buf)(void *data);
const char *ident;
} input_osk_driver_t;
typedef struct camera_driver
{
// FIXME: params for initialization - queries for resolution, framerate, color format
// which might or might not be honored
void *(*init)(const char *device, uint64_t buffer_types, unsigned width, unsigned height);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
// Polls the camera driver.
// Will call the appropriate callback if a new frame is ready.
// Returns true if a new frame was handled.
bool (*poll)(void *data,
retro_camera_frame_raw_framebuffer_t frame_raw_cb,
retro_camera_frame_opengl_texture_t frame_gl_cb);
const char *ident;
} camera_driver_t;
typedef struct location_driver
{
void *(*init)(void);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
bool (*get_position)(void *data, double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy);
void (*set_interval)(void *data, unsigned interval_msecs, unsigned interval_distance);
const char *ident;
} location_driver_t;
struct rarch_viewport;
#ifdef HAVE_OVERLAY
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
bool (*load)(void *data, const struct texture_image *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image, float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image, float x, float y, float w, float h);
void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
#endif
struct font_params
{
float x;
float y;
float scale;
float drop_mod; // Drop shadow color multiplier.
int drop_x, drop_y; // Drop shadow offset. If both are 0, no drop shadow will be rendered.
uint32_t color; // ABGR. Use the macros.
bool full_screen;
};
#define FONT_COLOR_RGBA(r, g, b, a) (((r) << 0) | ((g) << 8) | ((b) << 16) | ((a) << 24))
#define FONT_COLOR_GET_RED(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 24) & 0xff)
// Optionally implemented interface to poke more deeply into video driver.
typedef struct video_poke_interface
{
void (*set_filtering)(void *data, unsigned index, bool smooth);
#ifdef HAVE_FBO
uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
#endif
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
#ifdef HAVE_MENU
void (*set_texture_frame)(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); // Update texture.
void (*set_texture_enable)(void *data, bool enable, bool full_screen); // Enable/disable rendering.
#endif
void (*set_osd_msg)(void *data, const char *msg, const struct font_params *params);
void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct gfx_shader *(*get_current_shader)(void *data);
} video_poke_interface_t;
typedef struct video_driver
{
void *(*init)(const video_info_t *video, const input_driver_t **input, void **input_data);
// Should the video driver act as an input driver as well? :)
// The video initialization might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g.
bool (*frame)(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // msg is for showing a message on the screen along with the video frame.
void (*set_nonblock_state)(void *data, bool toggle); // Should we care about syncing to vblank? Fast forwarding.
// Is the window still active?
bool (*alive)(void *data);
bool (*focus)(void *data); // Does the window have focus?
bool (*set_shader)(void *data, enum rarch_shader_type type, const char *path); // Sets shader. Might not be implemented. Will be moved to poke_interface later.
void (*free)(void *data);
const char *ident;
void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct rarch_viewport *vp);
// Reads out in BGR byte order (24bpp).
bool (*read_viewport)(void *data, uint8_t *buffer);
#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
#endif
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
} video_driver_t;
enum rarch_display_type
{
RARCH_DISPLAY_NONE = 0, // Non-bindable types like consoles, KMS, VideoCore, etc.
RARCH_DISPLAY_X11, // video_display => Display*, video_window => Window
RARCH_DISPLAY_WIN32, // video_display => N/A, video_window => HWND
RARCH_DISPLAY_OSX // ?!
};
typedef struct driver
{
const frontend_ctx_driver_t *frontend_ctx;
const audio_driver_t *audio;
const video_driver_t *video;
const input_driver_t *input;
const input_osk_driver_t *osk;
void *osk_data;
const camera_driver_t *camera;
void *camera_data;
const location_driver_t *location;
void *location_data;
void *audio_data;
void *video_data;
void *input_data;
#ifdef HAVE_MENU
menu_handle_t *menu;
const menu_ctx_driver_t *menu_ctx;
#endif
bool threaded_video;
// If set during context deinit, the driver should keep
// graphics context alive to avoid having to reset all context state.
bool video_cache_context;
bool video_cache_context_ack; // Set to true by driver if context caching succeeded.
// Set this to true if the platform in question needs to 'own' the respective
// handle and therefore skip regular RetroArch driver teardown/reiniting procedure.
// If set to true, the 'free' function will get skipped. It is then up to the
// driver implementation to properly handle 'reiniting' inside the 'init' function
// and make sure it returns the existing handle instead of allocating and returning
// a pointer to a new handle.
//
// Typically, if a driver intends to make use of this, it should set this to true
// at the end of its 'init' function.
bool video_data_own;
bool audio_data_own;
bool input_data_own;
bool camera_data_own;
bool location_data_own;
bool osk_data_own;
#ifdef HAVE_MENU
bool menu_data_own;
#endif
#ifdef HAVE_COMMAND
rarch_cmd_t *command;
#endif
bool stdin_claimed;
bool block_hotkey;
bool block_input;
bool block_libretro_input;
bool nonblock_state;
// Opaque handles to currently running window.
// Used by e.g. input drivers which bind to a window.
// Drivers are responsible for setting these if an input driver
// could potentially make use of this.
uintptr_t video_display;
uintptr_t video_window;
enum rarch_display_type display_type;
// Used for 15-bit -> 16-bit conversions that take place before being passed to video driver.
struct scaler_ctx scaler;
void *scaler_out;
// Graphics driver requires RGBA byte order data (ABGR on little-endian) for 32-bit.
// This takes effect for overlay and shader cores that wants to load data into graphics driver.
// Kinda hackish to place it here, it is only used for GLES.
// TODO: Refactor this better.
bool gfx_use_rgba;
#ifdef HAVE_OVERLAY
input_overlay_t *overlay;
input_overlay_state_t overlay_state;
#endif
// Interface for "poking".
const video_poke_interface_t *video_poke;
// last message given to the video driver
const char *current_msg;
} driver_t;
void init_drivers(void);
void init_drivers_pre(void);
void uninit_drivers(void);
void init_video_input(void);
void uninit_video_input(void);
void init_audio(void);
void uninit_audio(void);
void find_prev_driver(const char *label, char *str, size_t sizeof_str);
void find_next_driver(const char *label, char *str, size_t sizeof_str);
void find_prev_resampler_driver(void);
void find_next_resampler_driver(void);
void init_camera(void);
void uninit_camera(void);
void init_location(void);
void uninit_location(void);
void driver_set_monitor_refresh_rate(float hz);
bool driver_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points);
void driver_set_nonblock_state(bool nonblock);
// Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
uintptr_t driver_get_current_framebuffer(void);
retro_proc_address_t driver_get_proc_address(const char *sym);
// Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE
bool driver_set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength);
// Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE
bool driver_set_sensor_state(unsigned port, enum retro_sensor_action action, unsigned rate);
float driver_sensor_get_input(unsigned port, unsigned action);
#ifdef HAVE_DYLIB
void rarch_deinit_filter(void);
void rarch_init_filter(enum retro_pixel_format);
#endif
#ifdef HAVE_FILTERS_BUILTIN
unsigned dspfilter_get_last_idx(void);
#endif
const char *rarch_dspfilter_get_name(void *data);
// Used by RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE
bool driver_camera_start(void);
void driver_camera_stop(void);
void driver_camera_poll(void);
// Used by RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE
bool driver_location_start(void);
void driver_location_stop(void);
bool driver_location_get_position(double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy);
void driver_location_set_interval(unsigned interval_msecs, unsigned interval_distance);
#ifdef HAVE_MENU
void find_menu_driver(void);
#endif
// Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO
bool driver_update_system_av_info(const struct retro_system_av_info *info);
extern driver_t driver;
//////////////////////////////////////////////// Backends
extern const audio_driver_t audio_rsound;
extern const audio_driver_t audio_oss;
extern const audio_driver_t audio_alsa;
extern const audio_driver_t audio_alsathread;
extern const audio_driver_t audio_roar;
extern const audio_driver_t audio_openal;
extern const audio_driver_t audio_opensl;
extern const audio_driver_t audio_jack;
extern const audio_driver_t audio_sdl;
extern const audio_driver_t audio_xa;
extern const audio_driver_t audio_pulse;
extern const audio_driver_t audio_dsound;
extern const audio_driver_t audio_coreaudio;
extern const audio_driver_t audio_xenon360;
extern const audio_driver_t audio_ps3;
extern const audio_driver_t audio_gx;
extern const audio_driver_t audio_psp1;
extern const audio_driver_t audio_rwebaudio;
extern const audio_driver_t audio_null;
extern const video_driver_t video_gl;
extern const video_driver_t video_psp1;
extern const video_driver_t video_vita;
extern const video_driver_t video_d3d;
extern const video_driver_t video_gx;
extern const video_driver_t video_xenon360;
extern const video_driver_t video_xvideo;
extern const video_driver_t video_xdk_d3d;
extern const video_driver_t video_sdl;
extern const video_driver_t video_sdl2;
extern const video_driver_t video_vg;
extern const video_driver_t video_null;
extern const video_driver_t video_omap;
extern const video_driver_t video_exynos;
extern const input_driver_t input_android;
extern const input_driver_t input_sdl;
extern const input_driver_t input_dinput;
extern const input_driver_t input_x;
extern const input_driver_t input_wayland;
extern const input_driver_t input_ps3;
extern const input_driver_t input_psp;
extern const input_driver_t input_xenon360;
extern const input_driver_t input_gx;
extern const input_driver_t input_xinput;
extern const input_driver_t input_linuxraw;
extern const input_driver_t input_udev;
extern const input_driver_t input_apple;
extern const input_driver_t input_qnx;
extern const input_driver_t input_rwebinput;
extern const input_driver_t input_null;
extern const camera_driver_t camera_v4l2;
extern const camera_driver_t camera_android;
extern const camera_driver_t camera_rwebcam;
extern const camera_driver_t camera_ios;
extern const camera_driver_t camera_null;
extern const location_driver_t location_apple;
extern const location_driver_t location_android;
extern const location_driver_t location_null;
extern const input_osk_driver_t input_ps3_osk;
extern const input_osk_driver_t input_null_osk;
extern const menu_ctx_driver_t menu_ctx_rmenu;
extern const menu_ctx_driver_t menu_ctx_rmenu_xui;
extern const menu_ctx_driver_t menu_ctx_rgui;
extern const menu_ctx_driver_t menu_ctx_lakka;
extern const menu_ctx_driver_backend_t menu_ctx_backend_common;
extern const menu_ctx_driver_backend_t menu_ctx_backend_lakka;
static inline bool input_key_pressed_func(int key)
{
bool ret = false;
if (!driver.block_hotkey)
ret = driver.input->key_pressed(driver.input_data, key);
#ifdef HAVE_OVERLAY
ret = ret || (driver.overlay_state.buttons & (1ULL << key));
#endif
#ifdef HAVE_COMMAND
if (driver.command)
ret = ret || rarch_cmd_get(driver.command, key);
#endif
return ret;
}
#ifdef __cplusplus
}
#endif
#endif