RetroArch/input/common/input_hid_common.c
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00

81 lines
2.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/gamepad.h"
enum gamepad_pad_axes
{
AXIS_LEFT_ANALOG_X = 0,
AXIS_LEFT_ANALOG_Y,
AXIS_RIGHT_ANALOG_X,
AXIS_RIGHT_ANALOG_Y,
AXIS_TOUCH_X,
AXIS_TOUCH_Y,
AXIS_INVALID
};
void gamepad_read_axis_data(uint32_t axis, axis_data *data)
{
if (!data)
return;
data->axis = AXIS_POS_GET(axis);
data->is_negative = false;
if (data->axis >= AXIS_INVALID)
{
data->axis = AXIS_NEG_GET(axis);
data->is_negative = true;
}
}
int16_t gamepad_get_axis_value(int16_t state[3][2], axis_data *data)
{
return gamepad_get_axis_value_raw(state, data, true);
}
int16_t gamepad_get_axis_value_raw(int16_t state[3][2], axis_data *data, bool do_clamp)
{
int16_t value = 0;
if (!data)
return 0;
switch (data->axis)
{
case AXIS_LEFT_ANALOG_X:
value = state[RETRO_DEVICE_INDEX_ANALOG_LEFT][1];
break;
case AXIS_LEFT_ANALOG_Y:
value = state[RETRO_DEVICE_INDEX_ANALOG_LEFT][0];
break;
case AXIS_RIGHT_ANALOG_X:
value = state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][1];
break;
case AXIS_RIGHT_ANALOG_Y:
value = state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][0];
break;
}
if(do_clamp) {
if (data->is_negative && value > 0)
return 0;
if (!data->is_negative && value < 0)
return 0;
}
return value;
}