RetroArch/gfx/glsym/rglgen.h
2014-02-24 17:30:08 +01:00

61 lines
1.2 KiB
C

#ifndef RGLGEN_H__
#define RGLGEN_H__
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_EGL
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
#if defined(IOS)
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#elif defined(HAVE_PSGL)
#include <PSGL/psgl.h>
#include <GLES/glext.h>
#elif defined(HAVE_OPENGL_MODERN)
#include <GL3/gl3.h>
#include <GL3/gl3ext.h>
#elif defined(HAVE_OPENGLES3)
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h> // There are no GLES3 extensions yet.
#elif defined(HAVE_OPENGLES2)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#elif defined(HAVE_OPENGLES1)
#include <GLES/gl.h>
#include <GLES/glext.h>
#else
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct rglgen_sym_map;
typedef void (*rglgen_func_t)(void);
typedef rglgen_func_t (*rglgen_proc_address_t)(const char*);
void rglgen_resolve_symbols(rglgen_proc_address_t proc);
void rglgen_resolve_symbols_custom(rglgen_proc_address_t proc,
const struct rglgen_sym_map *map);
#ifdef __cplusplus
}
#endif
#endif