mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-17 22:29:27 +00:00
c60878a10d
Adds a new libretro interface for a core to send and receive custom network packets for implementing a communication based multiplayer system instead of using the default state serialization based multiplayer. Connection management is still done by the frontend while a core gains the ability to easily support tunneling of multi-console data communication traffic.
838 lines
23 KiB
C
838 lines
23 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2014-2017 - Alfred Agrell
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS
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#endif
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <retro_inline.h>
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#include <compat/strl.h>
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#include <compat/intrinsics.h>
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#include "state_manager.h"
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#include "msg_hash.h"
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#include "core.h"
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#include "core_info.h"
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#include "retroarch.h"
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#include "verbosity.h"
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#include "content.h"
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#include "audio/audio_driver.h"
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#ifdef HAVE_NETWORKING
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#include "network/netplay/netplay.h"
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#endif
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/* This makes Valgrind throw errors if a core overflows its savestate size. */
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/* Keep it off unless you're chasing a core bug, it slows things down. */
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#define STRICT_BUF_SIZE 0
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#ifndef UINT16_MAX
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#define UINT16_MAX 0xffff
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#endif
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#ifndef UINT32_MAX
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#define UINT32_MAX 0xffffffffu
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#endif
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#if defined(__x86_64__) || defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_AMD64) || defined(_M_X64)
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#define CPU_X86
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#endif
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/* Other arches SIGBUS (usually) on unaligned accesses. */
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#ifndef CPU_X86
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#define NO_UNALIGNED_MEM
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#endif
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#if __SSE2__
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#include <emmintrin.h>
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#endif
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/* Format per frame (pseudocode): */
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#if 0
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size nextstart;
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repeat {
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uint16 numchanged; /* everything is counted in units of uint16 */
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if (numchanged)
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{
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uint16 numunchanged; /* skip these before handling numchanged */
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uint16[numchanged] changeddata;
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}
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else
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{
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uint32 numunchanged;
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if (!numunchanged)
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break;
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}
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}
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size thisstart;
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#endif
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/* There's no equivalent in libc, you'd think so ...
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* std::mismatch exists, but it's not optimized at all. */
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static size_t find_change(const uint16_t *a, const uint16_t *b)
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{
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#if __SSE2__
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const __m128i *a128 = (const __m128i*)a;
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const __m128i *b128 = (const __m128i*)b;
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for (;;)
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{
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__m128i v0 = _mm_loadu_si128(a128);
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__m128i v1 = _mm_loadu_si128(b128);
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__m128i c = _mm_cmpeq_epi8(v0, v1);
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uint32_t mask = _mm_movemask_epi8(c);
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if (mask != 0xffff) /* Something has changed, figure out where. */
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{
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/* calculate the real offset to the differing byte */
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size_t ret = (((uint8_t*)a128 - (uint8_t*)a) |
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(compat_ctz(~mask)));
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/* and convert that to the uint16_t offset */
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return (ret >> 1);
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}
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a128++;
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b128++;
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}
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#else
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const uint16_t *a_org = a;
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#ifdef NO_UNALIGNED_MEM
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while (((uintptr_t)a & (sizeof(size_t) - 1)) && *a == *b)
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{
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a++;
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b++;
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}
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if (*a == *b)
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#endif
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{
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const size_t *a_big = (const size_t*)a;
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const size_t *b_big = (const size_t*)b;
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while (*a_big == *b_big)
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{
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a_big++;
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b_big++;
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}
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a = (const uint16_t*)a_big;
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b = (const uint16_t*)b_big;
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while (*a == *b)
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{
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a++;
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b++;
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}
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}
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return a - a_org;
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#endif
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}
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static size_t find_same(const uint16_t *a, const uint16_t *b)
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{
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const uint16_t *a_org = a;
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#ifdef NO_UNALIGNED_MEM
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if (((uintptr_t)a & (sizeof(uint32_t) - 1)) && *a != *b)
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{
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a++;
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b++;
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}
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if (*a != *b)
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#endif
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{
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/* With this, it's random whether two consecutive identical
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* words are caught.
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*
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* Luckily, compression rate is the same for both cases, and
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* three is always caught.
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*
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* (We prefer to miss two-word blocks, anyways; fewer iterations
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* of the outer loop, as well as in the decompressor.) */
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const uint32_t *a_big = (const uint32_t*)a;
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const uint32_t *b_big = (const uint32_t*)b;
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while (*a_big != *b_big)
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{
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a_big++;
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b_big++;
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}
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a = (const uint16_t*)a_big;
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b = (const uint16_t*)b_big;
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if (a != a_org && a[-1] == b[-1])
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{
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a--;
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b--;
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}
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}
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return a - a_org;
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}
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/* Returns the maximum compressed size of a savestate.
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* It is very likely to compress to far less. */
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static size_t state_manager_raw_maxsize(size_t uncomp)
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{
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/* bytes covered by a compressed block */
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const int maxcblkcover = UINT16_MAX * sizeof(uint16_t);
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/* uncompressed size, rounded to 16 bits */
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size_t uncomp16 = (uncomp + sizeof(uint16_t) - 1) & -sizeof(uint16_t);
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/* number of blocks */
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size_t maxcblks = (uncomp + maxcblkcover - 1) / maxcblkcover;
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return uncomp16 + maxcblks * sizeof(uint16_t) * 2 /* two u16 overhead per block */ + sizeof(uint16_t) *
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3; /* three u16 to end it */
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}
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/*
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* See state_manager_raw_compress for information about this.
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* When you're done with it, send it to free().
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*/
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static void *state_manager_raw_alloc(size_t len, uint16_t uniq)
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{
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size_t len16 = (len + sizeof(uint16_t) - 1) & -sizeof(uint16_t);
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uint16_t *ret = (uint16_t*)calloc(len16 + sizeof(uint16_t) * 4 + 16, 1);
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if (!ret)
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return NULL;
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/* Force in a different byte at the end, so we don't need to check
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* bounds in the innermost loop (it's expensive).
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*
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* There is also a large amount of data that's the same, to stop
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* the other scan.
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*
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* There is also some padding at the end. This is so we don't
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* read outside the buffer end if we're reading in large blocks;
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*
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* It doesn't make any difference to us, but sacrificing 16 bytes to get
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* Valgrind happy is worth it. */
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ret[len16/sizeof(uint16_t) + 3] = uniq;
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return ret;
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}
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/*
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* Takes two savestates and creates a patch that turns 'src' into 'dst'.
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* Both 'src' and 'dst' must be returned from state_manager_raw_alloc(),
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* with the same 'len', and different 'uniq'.
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*
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* 'patch' must be size 'state_manager_raw_maxsize(len)' or more.
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* Returns the number of bytes actually written to 'patch'.
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*/
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static size_t state_manager_raw_compress(const void *src,
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const void *dst, size_t len, void *patch)
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{
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const uint16_t *old16 = (const uint16_t*)src;
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const uint16_t *new16 = (const uint16_t*)dst;
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uint16_t *compressed16 = (uint16_t*)patch;
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size_t num16s = (len + sizeof(uint16_t) - 1)
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/ sizeof(uint16_t);
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while (num16s)
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{
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size_t i, changed;
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size_t skip = find_change(old16, new16);
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if (skip >= num16s)
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break;
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old16 += skip;
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new16 += skip;
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num16s -= skip;
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if (skip > UINT16_MAX)
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{
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/* This will make it scan the entire thing again,
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* but it only hits on 8GB unchanged data anyways,
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* and if you're doing that, you've got bigger problems. */
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if (skip > UINT32_MAX)
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skip = UINT32_MAX;
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*compressed16++ = 0;
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*compressed16++ = skip;
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*compressed16++ = skip >> 16;
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continue;
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}
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changed = find_same(old16, new16);
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if (changed > UINT16_MAX)
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changed = UINT16_MAX;
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*compressed16++ = changed;
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*compressed16++ = skip;
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for (i = 0; i < changed; i++)
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compressed16[i] = old16[i];
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old16 += changed;
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new16 += changed;
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num16s -= changed;
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compressed16 += changed;
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}
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compressed16[0] = 0;
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compressed16[1] = 0;
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compressed16[2] = 0;
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return (uint8_t*)(compressed16 + 3) - (uint8_t*)patch;
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}
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/*
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* Takes 'patch' from a previous call to 'state_manager_raw_compress'
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* and applies it to 'data' ('src' from that call),
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* yielding 'dst' in that call.
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*
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* If the given arguments do not match a previous call to
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* state_manager_raw_compress(), anything at all can happen.
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*/
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static void state_manager_raw_decompress(const void *patch,
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size_t patchlen, void *data, size_t datalen)
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{
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uint16_t *out16 = (uint16_t*)data;
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const uint16_t *patch16 = (const uint16_t*)patch;
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for (;;)
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{
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uint16_t numchanged = *(patch16++);
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if (numchanged)
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{
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uint16_t i;
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out16 += *patch16++;
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/* We could do memcpy, but it seems that memcpy has a
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* constant-per-call overhead that actually shows up.
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*
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* Our average size in here seems to be 8 or something.
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* Therefore, we do something with lower overhead. */
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for (i = 0; i < numchanged; i++)
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out16[i] = patch16[i];
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patch16 += numchanged;
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out16 += numchanged;
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}
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else
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{
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uint32_t numunchanged = patch16[0] | (patch16[1] << 16);
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if (!numunchanged)
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break;
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patch16 += 2;
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out16 += numunchanged;
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}
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}
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}
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/* The start offsets point to 'nextstart' of any given compressed frame.
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* Each uint16 is stored native endian; anything that claims any other
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* endianness refers to the endianness of this specific item.
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* The uint32 is stored little endian.
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*
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* Each size value is stored native endian if alignment is not enforced;
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* if it is, they're little endian.
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*
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* The start of the buffer contains a size pointing to the end of the
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* buffer; the end points to its start.
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*
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* Wrapping is handled by returning to the start of the buffer if the
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* compressed data could potentially hit the edge;
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*
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* if the compressed data could potentially overwrite the tail pointer,
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* the tail retreats until it can no longer collide.
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*
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* This means that on average, ~2 * maxcompsize is
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* unused at any given moment. */
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/* These are called very few constant times per frame,
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* keep it as simple as possible. */
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static INLINE void write_size_t(void *ptr, size_t val)
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{
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memcpy(ptr, &val, sizeof(val));
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}
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static INLINE size_t read_size_t(const void *ptr)
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{
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size_t ret;
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memcpy(&ret, ptr, sizeof(ret));
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return ret;
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}
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static void state_manager_free(state_manager_t *state)
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{
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if (!state)
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return;
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if (state->data)
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free(state->data);
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if (state->thisblock)
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free(state->thisblock);
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if (state->nextblock)
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free(state->nextblock);
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#if STRICT_BUF_SIZE
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if (state->debugblock)
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free(state->debugblock);
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state->debugblock = NULL;
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#endif
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state->data = NULL;
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state->thisblock = NULL;
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state->nextblock = NULL;
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}
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static state_manager_t *state_manager_new(
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size_t state_size, size_t buffer_size)
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{
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size_t max_comp_size, block_size;
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uint8_t *next_block = NULL;
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uint8_t *this_block = NULL;
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uint8_t *state_data = NULL;
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state_manager_t *state = (state_manager_t*)calloc(1, sizeof(*state));
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if (!state)
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return NULL;
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block_size = (state_size + sizeof(uint16_t) - 1) & -sizeof(uint16_t);
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/* the compressed data is surrounded by pointers to the other side */
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max_comp_size = state_manager_raw_maxsize(state_size) + sizeof(size_t) * 2;
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state_data = (uint8_t*)malloc(buffer_size);
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if (!state_data)
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goto error;
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this_block = (uint8_t*)state_manager_raw_alloc(state_size, 0);
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next_block = (uint8_t*)state_manager_raw_alloc(state_size, 1);
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if (!this_block || !next_block)
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goto error;
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state->blocksize = block_size;
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state->maxcompsize = max_comp_size;
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state->data = state_data;
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state->thisblock = this_block;
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state->nextblock = next_block;
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state->capacity = buffer_size;
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state->head = state->data + sizeof(size_t);
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state->tail = state->data + sizeof(size_t);
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#if STRICT_BUF_SIZE
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state->debugsize = state_size;
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state->debugblock = (uint8_t*)malloc(state_size);
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#endif
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return state;
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error:
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if (state_data)
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free(state_data);
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state_manager_free(state);
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free(state);
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return NULL;
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}
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static bool state_manager_pop(state_manager_t *state, const void **data)
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{
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size_t start;
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uint8_t *out = NULL;
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const uint8_t *compressed = NULL;
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*data = NULL;
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if (state->thisblock_valid)
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{
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state->thisblock_valid = false;
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state->entries--;
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*data = state->thisblock;
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return true;
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}
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*data = state->thisblock;
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if (state->head == state->tail)
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return false;
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start = read_size_t(state->head - sizeof(size_t));
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state->head = state->data + start;
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compressed = state->data + start + sizeof(size_t);
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out = state->thisblock;
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state_manager_raw_decompress(compressed,
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state->maxcompsize, out, state->blocksize);
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state->entries--;
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return true;
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}
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static void state_manager_push_where(state_manager_t *state, void **data)
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{
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/* We need to ensure we have an uncompressed copy of the last
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* pushed state, or we could end up applying a 'patch' to wrong
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* savestate, and that'd blow up rather quickly. */
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if (!state->thisblock_valid)
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{
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const void *ignored;
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if (state_manager_pop(state, &ignored))
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{
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state->thisblock_valid = true;
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state->entries++;
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}
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}
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*data = state->nextblock;
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#if STRICT_BUF_SIZE
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*data = state->debugblock;
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#endif
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}
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static void state_manager_push_do(state_manager_t *state)
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{
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uint8_t *swap = NULL;
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#if STRICT_BUF_SIZE
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memcpy(state->nextblock, state->debugblock, state->debugsize);
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#endif
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if (state->thisblock_valid)
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{
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const uint8_t *oldb, *newb;
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uint8_t *compressed;
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size_t headpos, tailpos, remaining;
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if (state->capacity < sizeof(size_t) + state->maxcompsize) {
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RARCH_ERR("State capacity insufficient\n");
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return;
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}
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recheckcapacity:;
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headpos = state->head - state->data;
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tailpos = state->tail - state->data;
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remaining = (tailpos + state->capacity -
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sizeof(size_t) - headpos - 1) % state->capacity + 1;
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if (remaining <= state->maxcompsize)
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{
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state->tail = state->data + read_size_t(state->tail);
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|
state->entries--;
|
|
goto recheckcapacity;
|
|
}
|
|
|
|
oldb = state->thisblock;
|
|
newb = state->nextblock;
|
|
compressed = state->head + sizeof(size_t);
|
|
|
|
compressed += state_manager_raw_compress(oldb, newb,
|
|
state->blocksize, compressed);
|
|
|
|
if (compressed - state->data + state->maxcompsize > state->capacity)
|
|
{
|
|
compressed = state->data;
|
|
if (state->tail == state->data + sizeof(size_t))
|
|
state->tail = state->data + read_size_t(state->tail);
|
|
}
|
|
write_size_t(compressed, state->head-state->data);
|
|
compressed += sizeof(size_t);
|
|
write_size_t(state->head, compressed-state->data);
|
|
state->head = compressed;
|
|
}
|
|
else
|
|
state->thisblock_valid = true;
|
|
|
|
swap = state->thisblock;
|
|
state->thisblock = state->nextblock;
|
|
state->nextblock = swap;
|
|
|
|
state->entries++;
|
|
}
|
|
|
|
#if 0
|
|
static void state_manager_capacity(state_manager_t *state,
|
|
unsigned *entries, size_t *bytes, bool *full)
|
|
{
|
|
size_t headpos = state->head - state->data;
|
|
size_t tailpos = state->tail - state->data;
|
|
size_t remaining = (tailpos + state->capacity -
|
|
sizeof(size_t) - headpos - 1) % state->capacity + 1;
|
|
|
|
if (entries)
|
|
*entries = state->entries;
|
|
if (bytes)
|
|
*bytes = state->capacity-remaining;
|
|
if (full)
|
|
*full = remaining <= state->maxcompsize * 2;
|
|
}
|
|
#endif
|
|
|
|
void state_manager_event_init(
|
|
struct state_manager_rewind_state *rewind_st,
|
|
unsigned rewind_buffer_size)
|
|
{
|
|
core_info_t *core_info = NULL;
|
|
void *state = NULL;
|
|
|
|
if ( !rewind_st
|
|
|| (rewind_st->flags & STATE_MGR_REWIND_ST_FLAG_INIT_ATTEMPTED)
|
|
|| rewind_st->state)
|
|
return;
|
|
|
|
rewind_st->size = 0;
|
|
rewind_st->flags &= ~(
|
|
STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED
|
|
| STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_CHECKED
|
|
| STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED
|
|
);
|
|
rewind_st->flags |= STATE_MGR_REWIND_ST_FLAG_INIT_ATTEMPTED;
|
|
|
|
/* We cannot initialise the rewind buffer
|
|
* unless the core info struct for the current
|
|
* core has been initialised (i.e. without this,
|
|
* the savestate support level for the current
|
|
* core is unknown) */
|
|
if (!core_info_get_current_core(&core_info) || !core_info)
|
|
return;
|
|
|
|
if (!core_info_current_supports_rewind())
|
|
{
|
|
RARCH_ERR("%s\n", msg_hash_to_str(MSG_REWIND_UNSUPPORTED));
|
|
return;
|
|
}
|
|
|
|
if (audio_driver_has_callback())
|
|
{
|
|
RARCH_ERR("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED_THREADED_AUDIO));
|
|
return;
|
|
}
|
|
|
|
rewind_st->size = content_get_serialized_size_rewind();
|
|
|
|
if (!rewind_st->size)
|
|
{
|
|
RARCH_ERR("%s.\n",
|
|
msg_hash_to_str(MSG_REWIND_INIT_FAILED));
|
|
return;
|
|
}
|
|
|
|
RARCH_LOG("%s: %u MB\n",
|
|
msg_hash_to_str(MSG_REWIND_INIT),
|
|
(unsigned)(rewind_buffer_size / 1000000));
|
|
|
|
rewind_st->state = state_manager_new(rewind_st->size,
|
|
rewind_buffer_size);
|
|
|
|
if (!rewind_st->state)
|
|
RARCH_WARN("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED));
|
|
|
|
state_manager_push_where(rewind_st->state, &state);
|
|
|
|
content_serialize_state_rewind(state, rewind_st->size);
|
|
|
|
state_manager_push_do(rewind_st->state);
|
|
}
|
|
|
|
void state_manager_event_deinit(
|
|
struct state_manager_rewind_state *rewind_st,
|
|
struct retro_core_t *current_core)
|
|
{
|
|
bool restore_callbacks = false;
|
|
|
|
if (!rewind_st)
|
|
return;
|
|
|
|
restore_callbacks =
|
|
(rewind_st->flags & STATE_MGR_REWIND_ST_FLAG_INIT_ATTEMPTED)
|
|
&& (rewind_st->state)
|
|
&& (current_core);
|
|
|
|
if (rewind_st->state)
|
|
{
|
|
state_manager_free(rewind_st->state);
|
|
free(rewind_st->state);
|
|
}
|
|
|
|
rewind_st->state = NULL;
|
|
rewind_st->size = 0;
|
|
rewind_st->flags &= ~(
|
|
STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED
|
|
| STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_CHECKED
|
|
| STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED
|
|
| STATE_MGR_REWIND_ST_FLAG_INIT_ATTEMPTED
|
|
);
|
|
|
|
/* Restore regular (non-rewind) core audio
|
|
* callbacks if required */
|
|
if (restore_callbacks)
|
|
{
|
|
if (current_core->retro_set_audio_sample)
|
|
current_core->retro_set_audio_sample(audio_driver_sample);
|
|
|
|
if (current_core->retro_set_audio_sample_batch)
|
|
current_core->retro_set_audio_sample_batch(audio_driver_sample_batch);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* check_rewind:
|
|
* @pressed : was rewind key pressed or held?
|
|
*
|
|
* Checks if rewind toggle/hold was being pressed and/or held.
|
|
**/
|
|
bool state_manager_check_rewind(
|
|
struct state_manager_rewind_state *rewind_st,
|
|
struct retro_core_t *current_core,
|
|
bool pressed,
|
|
unsigned rewind_granularity, bool is_paused,
|
|
char *s, size_t len, unsigned *time)
|
|
{
|
|
bool ret = false;
|
|
#ifdef HAVE_NETWORKING
|
|
bool was_reversed = false;
|
|
#endif
|
|
|
|
if ( !rewind_st
|
|
|| (!(rewind_st->flags & STATE_MGR_REWIND_ST_FLAG_INIT_ATTEMPTED)))
|
|
return false;
|
|
|
|
if (!(rewind_st->flags & STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_CHECKED))
|
|
{
|
|
rewind_st->flags |= STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_CHECKED;
|
|
return false;
|
|
}
|
|
|
|
if (!rewind_st->state)
|
|
{
|
|
if ((pressed
|
|
&& (!(rewind_st->flags
|
|
& STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED)))
|
|
&& !core_info_current_supports_rewind())
|
|
runloop_msg_queue_push(msg_hash_to_str(MSG_REWIND_UNSUPPORTED),
|
|
1, 100, false, NULL,
|
|
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
|
|
if (pressed)
|
|
rewind_st->flags |= STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED;
|
|
else
|
|
rewind_st->flags &= ~STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED;
|
|
return false;
|
|
}
|
|
|
|
if (rewind_st->flags & STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED)
|
|
{
|
|
#ifdef HAVE_NETWORKING
|
|
was_reversed = true;
|
|
#endif
|
|
audio_driver_frame_is_reverse();
|
|
rewind_st->flags &= ~STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED;
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
const void *buf = NULL;
|
|
|
|
if (state_manager_pop(rewind_st->state, &buf))
|
|
{
|
|
#ifdef HAVE_NETWORKING
|
|
/* Make sure netplay isn't confused */
|
|
if (!was_reversed
|
|
&& !netplay_driver_ctl(RARCH_NETPLAY_CTL_DESYNC_PUSH, NULL))
|
|
return false;
|
|
#endif
|
|
|
|
rewind_st->flags |= STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED;
|
|
|
|
audio_driver_setup_rewind();
|
|
|
|
strlcpy(s, msg_hash_to_str(MSG_REWINDING), len);
|
|
|
|
*time = is_paused ? 1 : 30;
|
|
ret = true;
|
|
|
|
content_deserialize_state(buf, rewind_st->size);
|
|
|
|
#ifdef HAVE_BSV_MOVIE
|
|
bsv_movie_frame_rewind();
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
content_deserialize_state(buf, rewind_st->size);
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
/* Tell netplay we're done */
|
|
if (was_reversed)
|
|
netplay_driver_ctl(RARCH_NETPLAY_CTL_DESYNC_POP, NULL);
|
|
#endif
|
|
|
|
strlcpy(s,
|
|
msg_hash_to_str(MSG_REWIND_REACHED_END),
|
|
len);
|
|
|
|
*time = 30;
|
|
ret = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static unsigned cnt = 0;
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
/* Tell netplay we're done */
|
|
if (was_reversed)
|
|
netplay_driver_ctl(RARCH_NETPLAY_CTL_DESYNC_POP, NULL);
|
|
#endif
|
|
|
|
cnt = (cnt + 1) % (rewind_granularity ?
|
|
rewind_granularity : 1); /* Avoid possible SIGFPE. */
|
|
|
|
if ( !is_paused
|
|
&& ((cnt == 0) || retroarch_ctl(RARCH_CTL_BSV_MOVIE_IS_INITED, NULL)))
|
|
{
|
|
void *state = NULL;
|
|
state_manager_push_where(rewind_st->state, &state);
|
|
|
|
content_serialize_state_rewind(state, rewind_st->size);
|
|
|
|
state_manager_push_do(rewind_st->state);
|
|
}
|
|
}
|
|
|
|
/* Update core audio callbacks */
|
|
if (current_core)
|
|
{
|
|
if (current_core->retro_set_audio_sample)
|
|
current_core->retro_set_audio_sample(
|
|
(rewind_st->flags
|
|
& STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED)
|
|
? audio_driver_sample_rewind
|
|
: audio_driver_sample);
|
|
|
|
if (current_core->retro_set_audio_sample_batch)
|
|
current_core->retro_set_audio_sample_batch(
|
|
( rewind_st->flags
|
|
& STATE_MGR_REWIND_ST_FLAG_FRAME_IS_REVERSED)
|
|
? audio_driver_sample_batch_rewind
|
|
: audio_driver_sample_batch);
|
|
}
|
|
|
|
if (pressed)
|
|
rewind_st->flags |= STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED;
|
|
else
|
|
rewind_st->flags &= ~STATE_MGR_REWIND_ST_FLAG_HOTKEY_WAS_PRESSED;
|
|
return ret;
|
|
}
|