mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
366 lines
9.0 KiB
C
366 lines
9.0 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../verbosity.h"
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#ifdef HAVE_D3DX
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#include <d3dx8core.h>
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#include <d3dx8tex.h>
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#endif
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#include "d3d8_common.h"
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#ifdef _XBOX
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#include <xgraphics.h>
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#endif
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static UINT SDKVersion = 0;
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d8_dll;
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#ifdef HAVE_D3DX
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static dylib_t g_d3d8x_dll;
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#endif
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static bool dylib_initialized = false;
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#endif
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typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
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#ifdef HAVE_D3DX
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typedef HRESULT (__stdcall
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*D3DCreateTextureFromFile_t)(
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LPDIRECT3DDEVICE8 pDevice,
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LPCSTR pSrcFile,
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UINT Width,
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UINT Height,
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UINT MipLevels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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DWORD Filter,
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DWORD MipFilter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo,
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PALETTEENTRY* pPalette,
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LPDIRECT3DTEXTURE8* ppTexture);
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typedef HRESULT (__stdcall
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*D3DXCreateFontIndirect_t)(
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LPDIRECT3DDEVICE8 pDevice,
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CONST LOGFONT* pDesc,
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LPD3DXFONT* ppFont);
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#endif
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#ifdef HAVE_D3DX
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static D3DXCreateFontIndirect_t D3DCreateFontIndirect;
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static D3DCreateTextureFromFile_t D3DCreateTextureFromFile;
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#endif
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static D3DCreate_t D3DCreate;
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void *d3d8_create(void)
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{
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return D3DCreate(SDKVersion);
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}
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#ifdef HAVE_DYNAMIC_D3D
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#ifdef HAVE_D3DX
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static dylib_t dylib_load_d3dx(void)
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{
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dylib_t dll = NULL;
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return dll;
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}
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#endif
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#endif
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bool d3d8_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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g_d3d8_dll = dylib_load("d3d8d.dll");
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if(!g_d3d8_dll)
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#endif
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g_d3d8_dll = dylib_load("d3d8.dll");
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if (!g_d3d8_dll)
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return false;
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#endif
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SDKVersion = 220;
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
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#ifdef HAVE_D3DX
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#ifdef UNICODE
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D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectW");
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#else
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D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectA");
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#endif
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D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3d8x_dll, "D3DXCreateTextureFromFileExA");
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#endif
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#else
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D3DCreate = Direct3DCreate8;
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#ifdef HAVE_D3DX
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D3DCreateFontIndirect = D3DXCreateFontIndirect;
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D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA;
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#endif
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef _XBOX
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SDKVersion = 0;
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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dylib_initialized = true;
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#endif
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return true;
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error:
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d3d8_deinitialize_symbols();
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return false;
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}
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void d3d8_deinitialize_symbols(void)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (g_d3d8_dll)
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dylib_close(g_d3d8_dll);
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#ifdef HAVE_D3DX
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if (g_d3d8x_dll)
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dylib_close(g_d3d8x_dll);
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g_d3d8x_dll = NULL;
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#endif
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g_d3d8_dll = NULL;
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dylib_initialized = false;
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#endif
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}
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#ifdef HAVE_D3DX
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static void *d3d8_texture_new_from_file(
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LPDIRECT3DDEVICE8 dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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D3DPOOL pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette)
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{
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void *buf = NULL;
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if (FAILED(D3DCreateTextureFromFile(dev,
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path, width, height, miplevels, usage, format,
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pool, filter, mipfilter, color_key, src_info_data,
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palette, (struct IDirect3DTeture8**)&buf)))
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return NULL;
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return buf;
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}
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#endif
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void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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{
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void *buf = NULL;
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if (path)
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{
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#ifdef HAVE_D3DX
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return d3d8_texture_new_from_file(_dev,
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path, width, height, miplevels,
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usage, (D3DFORMAT)format,
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(D3DPOOL)pool, filter, mipfilter,
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color_key, src_info_data, palette);
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#else
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return NULL;
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#endif
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}
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if (FAILED(IDirect3DDevice8_CreateTexture(dev,
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width, height, miplevels, usage,
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(D3DFORMAT)format, (D3DPOOL)pool,
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(struct IDirect3DTexture8**)&buf)))
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return NULL;
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return buf;
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}
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void d3d8_frame_postprocess(void *data)
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{
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#if defined(_XBOX)
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global_t *global = global_get_ptr();
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D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
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D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
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#endif
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}
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static bool d3d8_reset_internal(LPDIRECT3DDEVICE8 dev,
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D3DPRESENT_PARAMETERS *d3dpp
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)
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{
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if (dev &&
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IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
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return true;
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return false;
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}
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static HRESULT d3d8_test_cooperative_level(LPDIRECT3DDEVICE8 dev)
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{
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#ifndef _XBOX
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if (dev)
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return IDirect3DDevice8_TestCooperativeLevel(dev);
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#endif
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return E_FAIL;
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}
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static bool d3d8_create_device_internal(
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LPDIRECT3DDEVICE8 dev,
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D3DPRESENT_PARAMETERS *d3dpp,
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LPDIRECT3D8 d3d,
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HWND focus_window,
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unsigned cur_mon_id,
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DWORD behavior_flags)
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{
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if (dev &&
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SUCCEEDED(IDirect3D8_CreateDevice(d3d,
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cur_mon_id,
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D3DDEVTYPE_HAL,
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focus_window,
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behavior_flags,
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d3dpp,
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(IDirect3DDevice8**)dev)))
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return true;
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return false;
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}
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bool d3d8_create_device(void *dev,
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void *d3dpp,
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LPDIRECT3D8 d3d,
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HWND focus_window,
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unsigned cur_mon_id)
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{
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if (!d3d8_create_device_internal(dev,
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(D3DPRESENT_PARAMETERS*)d3dpp,
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d3d,
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focus_window,
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cur_mon_id,
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D3DCREATE_HARDWARE_VERTEXPROCESSING))
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if (!d3d8_create_device_internal(
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dev,
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(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
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cur_mon_id,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING))
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return false;
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return true;
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}
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bool d3d8_reset(void *dev, void *d3dpp)
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{
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const char *err = NULL;
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if (d3d8_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp))
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return true;
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RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
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#ifndef _XBOX
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/* Try to recreate the device completely. */
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switch (d3d8_test_cooperative_level(dev))
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
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#endif
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return false;
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}
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bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
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void *desc, void **font_data)
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{
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#ifdef HAVE_D3DX
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if (SUCCEEDED(D3DCreateFontIndirect(
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dev, (CONST LOGFONT*)desc,
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(struct ID3DXFont**)font_data)))
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return true;
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#endif
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return false;
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}
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void d3d8x_font_draw_text(void *data,
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void *sprite_data, void *string_data,
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unsigned count, void *rect_data,
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unsigned format, unsigned color)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
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(LPCTSTR)string_data, count, (LPRECT)rect_data,
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(DWORD)format, (D3DCOLOR)color);
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#endif
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}
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void d3d8x_font_release(void *data)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->Release(font);
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#endif
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}
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void d3d8x_font_get_text_metrics(void *data, void *metrics)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
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#endif
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}
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