RetroArch/gfx/common/d3d8_common.c
2019-02-03 16:00:50 -08:00

366 lines
9.0 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../verbosity.h"
#ifdef HAVE_D3DX
#include <d3dx8core.h>
#include <d3dx8tex.h>
#endif
#include "d3d8_common.h"
#ifdef _XBOX
#include <xgraphics.h>
#endif
static UINT SDKVersion = 0;
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d8_dll;
#ifdef HAVE_D3DX
static dylib_t g_d3d8x_dll;
#endif
static bool dylib_initialized = false;
#endif
typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
#ifdef HAVE_D3DX
typedef HRESULT (__stdcall
*D3DCreateTextureFromFile_t)(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE8* ppTexture);
typedef HRESULT (__stdcall
*D3DXCreateFontIndirect_t)(
LPDIRECT3DDEVICE8 pDevice,
CONST LOGFONT* pDesc,
LPD3DXFONT* ppFont);
#endif
#ifdef HAVE_D3DX
static D3DXCreateFontIndirect_t D3DCreateFontIndirect;
static D3DCreateTextureFromFile_t D3DCreateTextureFromFile;
#endif
static D3DCreate_t D3DCreate;
void *d3d8_create(void)
{
return D3DCreate(SDKVersion);
}
#ifdef HAVE_DYNAMIC_D3D
#ifdef HAVE_D3DX
static dylib_t dylib_load_d3dx(void)
{
dylib_t dll = NULL;
return dll;
}
#endif
#endif
bool d3d8_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (dylib_initialized)
return true;
#if defined(DEBUG) || defined(_DEBUG)
g_d3d8_dll = dylib_load("d3d8d.dll");
if(!g_d3d8_dll)
#endif
g_d3d8_dll = dylib_load("d3d8.dll");
if (!g_d3d8_dll)
return false;
#endif
SDKVersion = 220;
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
#ifdef HAVE_D3DX
#ifdef UNICODE
D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectW");
#else
D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectA");
#endif
D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3d8x_dll, "D3DXCreateTextureFromFileExA");
#endif
#else
D3DCreate = Direct3DCreate8;
#ifdef HAVE_D3DX
D3DCreateFontIndirect = D3DXCreateFontIndirect;
D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA;
#endif
#endif
if (!D3DCreate)
goto error;
#ifdef _XBOX
SDKVersion = 0;
#endif
#ifdef HAVE_DYNAMIC_D3D
dylib_initialized = true;
#endif
return true;
error:
d3d8_deinitialize_symbols();
return false;
}
void d3d8_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d8_dll)
dylib_close(g_d3d8_dll);
#ifdef HAVE_D3DX
if (g_d3d8x_dll)
dylib_close(g_d3d8x_dll);
g_d3d8x_dll = NULL;
#endif
g_d3d8_dll = NULL;
dylib_initialized = false;
#endif
}
#ifdef HAVE_D3DX
static void *d3d8_texture_new_from_file(
LPDIRECT3DDEVICE8 dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, D3DFORMAT format,
D3DPOOL pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette)
{
void *buf = NULL;
if (FAILED(D3DCreateTextureFromFile(dev,
path, width, height, miplevels, usage, format,
pool, filter, mipfilter, color_key, src_info_data,
palette, (struct IDirect3DTeture8**)&buf)))
return NULL;
return buf;
}
#endif
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
const char *path, unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap)
{
void *buf = NULL;
if (path)
{
#ifdef HAVE_D3DX
return d3d8_texture_new_from_file(_dev,
path, width, height, miplevels,
usage, (D3DFORMAT)format,
(D3DPOOL)pool, filter, mipfilter,
color_key, src_info_data, palette);
#else
return NULL;
#endif
}
if (FAILED(IDirect3DDevice8_CreateTexture(dev,
width, height, miplevels, usage,
(D3DFORMAT)format, (D3DPOOL)pool,
(struct IDirect3DTexture8**)&buf)))
return NULL;
return buf;
}
void d3d8_frame_postprocess(void *data)
{
#if defined(_XBOX)
global_t *global = global_get_ptr();
D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
}
static bool d3d8_reset_internal(LPDIRECT3DDEVICE8 dev,
D3DPRESENT_PARAMETERS *d3dpp
)
{
if (dev &&
IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
return true;
return false;
}
static HRESULT d3d8_test_cooperative_level(LPDIRECT3DDEVICE8 dev)
{
#ifndef _XBOX
if (dev)
return IDirect3DDevice8_TestCooperativeLevel(dev);
#endif
return E_FAIL;
}
static bool d3d8_create_device_internal(
LPDIRECT3DDEVICE8 dev,
D3DPRESENT_PARAMETERS *d3dpp,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id,
DWORD behavior_flags)
{
if (dev &&
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
cur_mon_id,
D3DDEVTYPE_HAL,
focus_window,
behavior_flags,
d3dpp,
(IDirect3DDevice8**)dev)))
return true;
return false;
}
bool d3d8_create_device(void *dev,
void *d3dpp,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id)
{
if (!d3d8_create_device_internal(dev,
(D3DPRESENT_PARAMETERS*)d3dpp,
d3d,
focus_window,
cur_mon_id,
D3DCREATE_HARDWARE_VERTEXPROCESSING))
if (!d3d8_create_device_internal(
dev,
(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
cur_mon_id,
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
return false;
return true;
}
bool d3d8_reset(void *dev, void *d3dpp)
{
const char *err = NULL;
if (d3d8_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp))
return true;
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
#ifndef _XBOX
/* Try to recreate the device completely. */
switch (d3d8_test_cooperative_level(dev))
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
#endif
return false;
}
bool d3d8x_create_font_indirect(LPDIRECT3DDEVICE8 dev,
void *desc, void **font_data)
{
#ifdef HAVE_D3DX
if (SUCCEEDED(D3DCreateFontIndirect(
dev, (CONST LOGFONT*)desc,
(struct ID3DXFont**)font_data)))
return true;
#endif
return false;
}
void d3d8x_font_draw_text(void *data,
void *sprite_data, void *string_data,
unsigned count, void *rect_data,
unsigned format, unsigned color)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
}
void d3d8x_font_release(void *data)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->Release(font);
#endif
}
void d3d8x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (font)
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#endif
}