RetroArch/audio/drivers/dsound.c
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2019-01-08 11:04:58 -08:00

530 lines
12 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#ifndef _XBOX
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#endif
#include <dsound.h>
#include <boolean.h>
#include <retro_inline.h>
#include <retro_miscellaneous.h>
#include <retro_timers.h>
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#include <queues/fifo_queue.h>
#include "../audio_driver.h"
#include "../../verbosity.h"
#ifdef _XBOX
#define DSERR_BUFFERLOST MAKE_DSHRESULT(150)
#define DSERR_INVALIDPARAM E_INVALIDARG
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70)
#endif
#if defined(_MSC_VER) && !defined(_XBOX)
#pragma comment(lib, "dsound")
#pragma comment(lib, "dxguid")
#endif
typedef struct dsound
{
LPDIRECTSOUND ds;
LPDIRECTSOUNDBUFFER dsb;
fifo_buffer_t *buffer;
CRITICAL_SECTION crit;
HANDLE event;
#ifdef HAVE_THREADS
sthread_t *thread;
#else
HANDLE thread;
#endif
unsigned buffer_size;
bool nonblock;
bool is_paused;
volatile bool thread_alive;
} dsound_t;
static INLINE unsigned write_avail(unsigned read_ptr,
unsigned write_ptr, unsigned buffer_size)
{
return (read_ptr + buffer_size - write_ptr) % buffer_size;
}
static INLINE void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr)
{
IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr);
}
#define CHUNK_SIZE 256
struct audio_lock
{
void *chunk1;
void *chunk2;
DWORD size1;
DWORD size2;
};
static INLINE bool grab_region(dsound_t *ds, uint32_t write_ptr,
struct audio_lock *region)
{
const char *err = NULL;
HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE,
&region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res == DSERR_BUFFERLOST)
{
res = IDirectSoundBuffer_Restore(ds->dsb);
if (res != DS_OK)
return false;
res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE,
&region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res != DS_OK)
return false;
}
switch (res)
{
case DSERR_BUFFERLOST:
err = "DSERR_BUFFERLOST";
break;
case DSERR_INVALIDCALL:
err = "DSERR_INVALIDCALL";
break;
case DSERR_INVALIDPARAM:
err = "DSERR_INVALIDPARAM";
break;
case DSERR_PRIOLEVELNEEDED:
err = "DSERR_PRIOLEVELNEEDED";
break;
default:
return true;
}
RARCH_WARN("[DirectSound error]: %s\n", err);
return false;
}
static INLINE void release_region(dsound_t *ds, const struct audio_lock *region)
{
IDirectSoundBuffer_Unlock(ds->dsb, region->chunk1,
region->size1, region->chunk2, region->size2);
}
#ifdef HAVE_THREADS
static void dsound_thread(void *data)
#else
static DWORD CALLBACK dsound_thread(PVOID data)
#endif
{
DWORD write_ptr;
dsound_t *ds = (dsound_t*)data;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
get_positions(ds, NULL, &write_ptr);
write_ptr = (write_ptr + ds->buffer_size / 2) % ds->buffer_size;
while (ds->thread_alive)
{
struct audio_lock region;
DWORD read_ptr, avail, fifo_avail;
get_positions(ds, &read_ptr, NULL);
avail = write_avail(read_ptr, write_ptr, ds->buffer_size);
EnterCriticalSection(&ds->crit);
fifo_avail = fifo_read_avail(ds->buffer);
LeaveCriticalSection(&ds->crit);
if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2)))
{
/* No space to write, or we don't have data in our fifo,
* but we can wait some time before it underruns ... */
/* We could opt for using the notification interface,
* but it is not guaranteed to work, so use high
* priority sleeping patterns.
*/
retro_sleep(1);
continue;
}
if (!grab_region(ds, write_ptr, &region))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
if (fifo_avail < CHUNK_SIZE)
{
/* Got space to write, but nothing in FIFO (underrun),
* fill block with silence. */
memset(region.chunk1, 0, region.size1);
memset(region.chunk2, 0, region.size2);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
}
else
{
/* All is good. Pull from it and notify FIFO. */
EnterCriticalSection(&ds->crit);
if (region.chunk1)
fifo_read(ds->buffer, region.chunk1, region.size1);
if (region.chunk2)
fifo_read(ds->buffer, region.chunk2, region.size2);
LeaveCriticalSection(&ds->crit);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
SetEvent(ds->event);
}
}
ExitThread(0);
}
static void dsound_stop_thread(dsound_t *ds)
{
if (!ds->thread)
return;
ds->thread_alive = false;
#ifdef HAVE_THREADS
sthread_join(ds->thread);
#else
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
#endif
ds->thread = NULL;
}
static bool dsound_start_thread(dsound_t *ds)
{
if (!ds->thread)
{
ds->thread_alive = true;
#ifdef HAVE_THREADS
ds->thread = sthread_create(dsound_thread, ds);
#else
ds->thread = CreateThread(NULL, 0, dsound_thread, ds, 0, NULL);
#endif
if (!ds->thread)
return false;
}
return true;
}
static void dsound_clear_buffer(dsound_t *ds)
{
DWORD size;
void *ptr = NULL;
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &ptr, &size,
NULL, NULL, DSBLOCK_ENTIREBUFFER) == DS_OK)
{
memset(ptr, 0, size);
IDirectSoundBuffer_Unlock(ds->dsb, ptr, size, NULL, 0);
}
}
static void dsound_free(void *data)
{
dsound_t *ds = (dsound_t*)data;
if (!ds)
return;
if (ds->thread)
{
ds->thread_alive = false;
#ifdef HAVE_THREADS
sthread_join(ds->thread);
#else
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
#endif
}
DeleteCriticalSection(&ds->crit);
if (ds->dsb)
{
IDirectSoundBuffer_Stop(ds->dsb);
IDirectSoundBuffer_Release(ds->dsb);
}
if (ds->ds)
IDirectSound_Release(ds->ds);
if (ds->event)
CloseHandle(ds->event);
if (ds->buffer)
fifo_free(ds->buffer);
free(ds);
}
struct dsound_dev
{
unsigned device;
unsigned total_count;
LPGUID guid;
};
static BOOL CALLBACK enumerate_cb(LPGUID guid, LPCSTR desc, LPCSTR module, LPVOID context)
{
struct dsound_dev *dev = (struct dsound_dev*)context;
RARCH_LOG("\t%u: %s\n", dev->total_count, desc);
if (dev->device == dev->total_count)
dev->guid = guid;
dev->total_count++;
return TRUE;
}
static void *dsound_init(const char *device, unsigned rate, unsigned latency,
unsigned block_frames,
unsigned *new_rate)
{
WAVEFORMATEX wfx = {0};
DSBUFFERDESC bufdesc = {0};
struct dsound_dev dev = {0};
dsound_t *ds = (dsound_t*)calloc(1, sizeof(*ds));
if (!ds)
goto error;
InitializeCriticalSection(&ds->crit);
if (device)
dev.device = strtoul(device, NULL, 0);
RARCH_LOG("DirectSound devices:\n");
#ifndef _XBOX
#ifdef UNICODE
DirectSoundEnumerate((LPDSENUMCALLBACKW)enumerate_cb, &dev);
#else
DirectSoundEnumerate((LPDSENUMCALLBACKA)enumerate_cb, &dev);
#endif
#endif
if (DirectSoundCreate(dev.guid, &ds->ds, NULL) != DS_OK)
goto error;
#ifndef _XBOX
if (IDirectSound_SetCooperativeLevel(ds->ds, GetDesktopWindow(), DSSCL_PRIORITY) != DS_OK)
goto error;
#endif
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = rate;
wfx.wBitsPerSample = 16;
wfx.nBlockAlign = 2 * sizeof(int16_t);
wfx.nAvgBytesPerSec = rate * 2 * sizeof(int16_t);
ds->buffer_size = (latency * wfx.nAvgBytesPerSec) / 1000;
ds->buffer_size /= CHUNK_SIZE;
ds->buffer_size *= CHUNK_SIZE;
if (ds->buffer_size < 4 * CHUNK_SIZE)
ds->buffer_size = 4 * CHUNK_SIZE;
RARCH_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size);
RARCH_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec));
bufdesc.dwSize = sizeof(DSBUFFERDESC);
bufdesc.dwFlags = 0;
#ifndef _XBOX
bufdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
#endif
bufdesc.dwBufferBytes = ds->buffer_size;
bufdesc.lpwfxFormat = &wfx;
ds->event = CreateEvent(NULL, false, false, NULL);
if (!ds->event)
goto error;
ds->buffer = fifo_new(4 * 1024);
if (!ds->buffer)
goto error;
if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
goto error;
IDirectSoundBuffer_SetVolume(ds->dsb, DSBVOLUME_MAX);
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
dsound_clear_buffer(ds);
if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK)
goto error;
if (!dsound_start_thread(ds))
goto error;
return ds;
error:
RARCH_ERR("[DirectSound] Error occurred in init.\n");
dsound_free(ds);
return NULL;
}
static bool dsound_stop(void *data)
{
dsound_t *ds = (dsound_t*)data;
dsound_stop_thread(ds);
ds->is_paused = (IDirectSoundBuffer_Stop(ds->dsb) == DS_OK) ? true : false;
return (ds->is_paused) ? true : false;
}
static bool dsound_start(void *data, bool is_shutdown)
{
dsound_t *ds = (dsound_t*)data;
dsound_clear_buffer(ds);
if (!dsound_start_thread(ds))
return false;
ds->is_paused = (IDirectSoundBuffer_Play(
ds->dsb, 0, 0, DSBPLAY_LOOPING) == DS_OK) ? false : true;
return (ds->is_paused) ? false : true;
}
static bool dsound_alive(void *data)
{
dsound_t *ds = (dsound_t*)data;
if (!ds)
return false;
return !ds->is_paused;
}
static void dsound_set_nonblock_state(void *data, bool state)
{
dsound_t *ds = (dsound_t*)data;
if (ds)
ds->nonblock = state;
}
static ssize_t dsound_write(void *data, const void *buf_, size_t size)
{
size_t written = 0;
dsound_t *ds = (dsound_t*)data;
const uint8_t *buf = (const uint8_t*)buf_;
if (!ds->thread_alive)
return -1;
while (size > 0)
{
size_t avail;
EnterCriticalSection(&ds->crit);
avail = fifo_write_avail(ds->buffer);
if (avail > size)
avail = size;
fifo_write(ds->buffer, buf, avail);
LeaveCriticalSection(&ds->crit);
buf += avail;
size -= avail;
written += avail;
if (ds->nonblock || !ds->thread_alive)
break;
if (avail == 0)
WaitForSingleObject(ds->event, INFINITE);
}
return written;
}
static size_t dsound_write_avail(void *data)
{
size_t avail;
dsound_t *ds = (dsound_t*)data;
EnterCriticalSection(&ds->crit);
avail = fifo_write_avail(ds->buffer);
LeaveCriticalSection(&ds->crit);
return avail;
}
static size_t dsound_buffer_size(void *data)
{
return 4 * 1024;
}
static bool dsound_use_float(void *data)
{
(void)data;
return false;
}
audio_driver_t audio_dsound = {
dsound_init,
dsound_write,
dsound_stop,
dsound_start,
dsound_alive,
dsound_set_nonblock_state,
dsound_free,
dsound_use_float,
"dsound",
NULL,
NULL,
dsound_write_avail,
dsound_buffer_size,
};