RetroArch/file_path_special.c
2020-03-05 01:03:55 +01:00

467 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* Assume W-functions do not work below Win2K and Xbox platforms */
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
#ifndef LEGACY_WIN32
#define LEGACY_WIN32
#endif
#endif
#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif
#ifdef __QNX__
#include <libgen.h>
#endif
#ifdef __HAIKU__
#include <kernel/image.h>
#endif
#include <stdlib.h>
#include <boolean.h>
#include <string.h>
#include <time.h>
#include <errno.h>
#include <file/file_path.h>
#include <string/stdstring.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <retro_assert.h>
#include <retro_miscellaneous.h>
#include <encodings/utf.h>
#ifdef HAVE_MENU
#include "menu/menu_driver.h"
#endif
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "configuration.h"
#include "file_path_special.h"
#include "paths.h"
#include "verbosity.h"
bool fill_pathname_application_data(char *s, size_t len)
{
#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
#ifdef LEGACY_WIN32
const char *appdata = getenv("APPDATA");
if (appdata)
{
strlcpy(s, appdata, len);
return true;
}
#else
const wchar_t *appdataW = _wgetenv(L"APPDATA");
if (appdataW)
{
char *appdata = utf16_to_utf8_string_alloc(appdataW);
if (appdata)
{
strlcpy(s, appdata, len);
free(appdata);
return true;
}
}
#endif
#elif defined(OSX)
const char *appdata = getenv("HOME");
if (appdata)
{
fill_pathname_join(s, appdata,
"Library/Application Support/RetroArch", len);
return true;
}
#elif !defined(RARCH_CONSOLE)
const char *xdg = getenv("XDG_CONFIG_HOME");
const char *appdata = getenv("HOME");
/* XDG_CONFIG_HOME falls back to $HOME/.config with most Unix systems */
/* On Haiku, it is set by default to /home/user/config/settings */
if (xdg)
{
fill_pathname_join(s, xdg, "retroarch/", len);
return true;
}
if (appdata)
{
#ifdef __HAIKU__
/* in theory never used as Haiku has XDG_CONFIG_HOME set by default */
fill_pathname_join(s, appdata,
"config/settings/retroarch/", len);
#else
fill_pathname_join(s, appdata,
".config/retroarch/", len);
#endif
return true;
}
#endif
return false;
}
#ifdef HAVE_XMB
const char* xmb_theme_ident(void);
#endif
#ifdef HAVE_STRIPES
const char* stripes_theme_ident(void);
#endif
void fill_pathname_application_special(char *s,
size_t len, enum application_special_type type)
{
switch (type)
{
case APPLICATION_SPECIAL_DIRECTORY_AUTOCONFIG:
{
settings_t *settings = config_get_ptr();
const char *dir_autoconfig = settings->paths.directory_autoconfig;
const char *joypad_driver = settings->arrays.input_joypad_driver;
fill_pathname_join(s, dir_autoconfig, joypad_driver, len);
}
break;
case APPLICATION_SPECIAL_DIRECTORY_CONFIG:
{
settings_t *settings = config_get_ptr();
const char *dir_menu_config = settings->paths.directory_menu_config;
/* Try config directory setting first,
* fallback to the location of the current configuration file. */
if (!string_is_empty(dir_menu_config))
strlcpy(s, dir_menu_config, len);
else if (!path_is_empty(RARCH_PATH_CONFIG))
fill_pathname_basedir(s, path_get(RARCH_PATH_CONFIG), len);
}
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_ICONS:
#ifdef HAVE_XMB
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *s2 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
s1[0] = '\0';
s2[0] = '\0';
fill_pathname_application_special(s1,
PATH_MAX_LENGTH * sizeof(char),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB);
fill_pathname_join(s2, s1, "png",
PATH_MAX_LENGTH * sizeof(char)
);
fill_pathname_slash(s2,
PATH_MAX_LENGTH * sizeof(char)
);
strlcpy(s, s2, len);
free(s1);
free(s2);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_BG:
#ifdef HAVE_XMB
{
settings_t *settings = config_get_ptr();
const char *path_menu_wallpaper = settings->paths.path_menu_wallpaper;
if (!string_is_empty(path_menu_wallpaper))
strlcpy(s, path_menu_wallpaper, len);
else
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
s1[0] = '\0';
fill_pathname_application_special(s1,
PATH_MAX_LENGTH * sizeof(char),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_ICONS);
fill_pathname_join(s, s1, "bg.png", len);
free(s1);
}
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_SOUNDS:
{
#ifdef HAVE_MENU
settings_t *settings = config_get_ptr();
const char *menu_ident = settings->arrays.menu_driver;
const char *dir_assets = settings->paths.directory_assets;
char *s1 = (char*)calloc(
1, PATH_MAX_LENGTH * sizeof(char));
if (string_is_equal(menu_ident, "xmb"))
{
fill_pathname_application_special(s1, PATH_MAX_LENGTH * sizeof(char), APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB);
if (!string_is_empty(s1))
strlcat(s1, "/sounds", PATH_MAX_LENGTH * sizeof(char));
}
else if (string_is_equal(menu_ident, "glui"))
{
fill_pathname_application_special(s1, PATH_MAX_LENGTH * sizeof(char), APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI);
if (!string_is_empty(s1))
strlcat(s1, "/sounds", PATH_MAX_LENGTH * sizeof(char));
}
else if (string_is_equal(menu_ident, "ozone"))
{
fill_pathname_application_special(s1, PATH_MAX_LENGTH * sizeof(char), APPLICATION_SPECIAL_DIRECTORY_ASSETS_OZONE);
if (!string_is_empty(s1))
strlcat(s1, "/sounds", PATH_MAX_LENGTH * sizeof(char));
}
if (string_is_empty(s1))
{
fill_pathname_join(
s1, dir_assets, "sounds",
PATH_MAX_LENGTH * sizeof(char)
);
}
strlcpy(s, s1, len);
free(s1);
#endif
}
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_OZONE:
#ifdef HAVE_OZONE
{
char *s1 = (char*)malloc(
PATH_MAX_LENGTH * sizeof(char));
settings_t *settings = config_get_ptr();
const char *dir_assets = settings->paths.directory_assets;
s1[0] = '\0';
fill_pathname_join(s1, dir_assets, "ozone",
PATH_MAX_LENGTH * sizeof(char)
);
strlcpy(s, s1, len);
free(s1);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB:
#ifdef HAVE_XMB
{
char *s1 = (char*)malloc(
PATH_MAX_LENGTH * sizeof(char));
settings_t *settings = config_get_ptr();
const char *dir_assets = settings->paths.directory_assets;
s1[0] = '\0';
fill_pathname_join(s1, dir_assets, "xmb",
PATH_MAX_LENGTH * sizeof(char)
);
fill_pathname_join(s,
s1, xmb_theme_ident(), len);
free(s1);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI:
#ifdef HAVE_MATERIALUI
{
settings_t *settings = config_get_ptr();
const char *dir_assets = settings->paths.directory_assets;
fill_pathname_join(s, dir_assets, "glui", len);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_ICONS:
#ifdef HAVE_MATERIALUI
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
s1[0] = '\0';
fill_pathname_application_special(s1,
PATH_MAX_LENGTH * sizeof(char),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI);
strlcpy(s, s1, len);
free(s1);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT:
#ifdef HAVE_MATERIALUI
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
s1[0] = '\0';
fill_pathname_application_special(s1,
PATH_MAX_LENGTH * sizeof(char),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI);
fill_pathname_join(s, s1, "font.ttf", len);
free(s1);
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_FONT:
#ifdef HAVE_XMB
{
settings_t *settings = config_get_ptr();
const char *path_menu_xmb_font = settings->paths.path_menu_xmb_font;
if (!string_is_empty(path_menu_xmb_font))
strlcpy(s, path_menu_xmb_font, len);
else
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
s1[0] = '\0';
fill_pathname_application_special(s1,
PATH_MAX_LENGTH * sizeof(char),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB);
fill_pathname_join(s, s1, "font.ttf", len);
free(s1);
}
}
#endif
break;
case APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS:
{
char *s1 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *s2 = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
settings_t *settings = config_get_ptr();
const char *dir_thumbnails = settings->paths.directory_thumbnails;
s1[0] = '\0';
s2[0] = '\0';
fill_pathname_join(s1, dir_thumbnails, "discord", len);
fill_pathname_join(s2,
s1, "avatars",
PATH_MAX_LENGTH * sizeof(char)
);
fill_pathname_slash(s2,
PATH_MAX_LENGTH * sizeof(char)
);
strlcpy(s, s2, len);
free(s1);
free(s2);
}
break;
case APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_CHEEVOS_BADGES:
{
char *s1 = (char*)malloc(
PATH_MAX_LENGTH * sizeof(char));
char *s2 = (char*)malloc(
PATH_MAX_LENGTH * sizeof(char));
settings_t *settings = config_get_ptr();
const char *dir_thumbnails = settings->paths.directory_thumbnails;
s1[0] = '\0';
s2[0] = '\0';
fill_pathname_join(s1, dir_thumbnails, "cheevos", len);
fill_pathname_join(s2,
s1, "badges",
PATH_MAX_LENGTH * sizeof(char)
);
fill_pathname_slash(s2,
PATH_MAX_LENGTH * sizeof(char)
);
strlcpy(s, s2, len);
free(s1);
free(s2);
}
break;
case APPLICATION_SPECIAL_NONE:
default:
break;
}
}
/**
* fill_short_pathname_representation:
* @out_rep : output representation
* @in_path : input path
* @size : size of output representation
*
* Generates a short representation of path. It should only
* be used for displaying the result; the output representation is not
* binding in any meaningful way (for a normal path, this is the same as basename)
* In case of more complex URLs, this should cut everything except for
* the main image file.
*
* E.g.: "/path/to/game.img" -> game.img
* "/path/to/myarchive.7z#folder/to/game.img" -> game.img
*/
void fill_short_pathname_representation_wrapper(char* out_rep,
const char *in_path, size_t size)
{
#ifdef HAVE_COMPRESSION
char *path_short = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *last_slash = NULL;
path_short[0] = '\0';
fill_pathname(path_short, path_basename(in_path), "",
PATH_MAX_LENGTH * sizeof(char)
);
last_slash = find_last_slash(path_short);
if (last_slash != NULL)
{
/* We handle paths like:
* /path/to/file.7z#mygame.img
* short_name: mygame.img:
*
* We check whether something is actually
* after the hash to avoid going over the buffer.
*/
strlcpy(out_rep, last_slash + 1, size);
free(path_short);
return;
}
free(path_short);
#endif
fill_short_pathname_representation(out_rep, in_path, size);
}