RetroArch/gfx/common/dxgi_common.c
aliaspider 094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00

40 lines
1.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dynamic/dylib.h>
#include "dxgi_common.h"
HRESULT WINAPI CreateDXGIFactory1(REFIID riid, void **ppFactory)
{
static dylib_t dxgi_dll;
static HRESULT (WINAPI *fp)(REFIID, void **);
if(!dxgi_dll)
dxgi_dll = dylib_load("dxgi.dll");
if(!dxgi_dll)
return TYPE_E_CANTLOADLIBRARY;
if(!fp)
fp = (HRESULT (WINAPI *)(REFIID, void **))dylib_proc(dxgi_dll, "CreateDXGIFactory1");
if(!fp)
return TYPE_E_CANTLOADLIBRARY;
return fp(riid, ppFactory);
}