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When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles. |
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.. | ||
common | ||
connect | ||
drivers | ||
drivers_hid | ||
drivers_joypad | ||
drivers_keyboard | ||
include | ||
input_autodetect_builtin.c | ||
input_defines.h | ||
input_driver.c | ||
input_driver.h | ||
input_keymaps.c | ||
input_keymaps.h | ||
input_osk_utf8_pages.h | ||
input_osk.h | ||
input_overlay.h | ||
input_remapping.h | ||
input_types.h |