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core_alpha_blend.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_alpha_blend.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_opaque.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_opaque.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_pipeline_snow.glsl.vert.h
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Simplify vertex snow shaders
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2016-11-18 09:54:19 +01:00 |
legacy_pipeline_xmb_ribbon_simple.glsl.vert.h
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Make shader names consistent, step 3
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2016-11-19 00:27:54 +01:00 |
legacy_pipeline_xmb_ribbon.glsl.vert.h
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Make shader names consistent, step 2
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2016-11-19 00:23:07 +01:00 |
modern_alpha_blend.glsl.frag.h
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Change modern_alpha_blend.glsl.frag.h
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2016-05-30 08:53:49 +02:00 |
modern_alpha_blend.glsl.vert.h
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Update modern_alpha_blend.gls.vert.h
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2016-05-30 08:55:31 +02:00 |
modern_opaque.glsl.frag.h
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Update stock_fragment_modern
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2016-05-30 08:44:13 +02:00 |
modern_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
modern_pipeline_snow.glsl.vert.h
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Make shader names consistent, step 1
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2016-11-19 00:20:52 +01:00 |
modern_pipeline_xmb_ribbon_simple.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
modern_pipeline_xmb_ribbon.glsl.vert.h
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Make shader names consistent, step 2
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2016-11-19 00:23:07 +01:00 |
opaque.cg.h
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Use CG macro instead
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2016-06-08 05:26:33 +02:00 |
pipeline_bokeh.glsl.frag.h
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FIx shader
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2017-01-14 22:48:02 +01:00 |
pipeline_nuklear.cg.h
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Use CG macro instead
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2016-06-08 05:26:33 +02:00 |
pipeline_nuklear.glsl.frag.h
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[nk] fix nuklear in linux and don't request a core context on windows
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2016-06-07 19:40:11 -05:00 |
pipeline_nuklear.glsl.vert.h
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[nk] fix nuklear in linux and don't request a core context on windows
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2016-06-07 19:40:11 -05:00 |
pipeline_snow_simple.glsl.frag.h
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replace simple snow with fancy snow code with different parameters
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2016-12-11 13:00:12 -05:00 |
pipeline_snow.cg.h
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Added snow shader hooks - doesn't work yet though - shader driver
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2016-11-17 20:54:29 +01:00 |
pipeline_snow.glsl.frag.h
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replace the glsl snow shader with a more lightweight version.
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2016-12-11 15:52:32 +01:00 |
pipeline_xmb_ribbon_simple.cg.h
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update Cg menu ribbon for additive blending
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2017-05-30 20:13:58 -05:00 |
pipeline_xmb_ribbon_simple.glsl.frag.h
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Use additive blending for the ribbon in GL and Vulkan
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2017-05-22 01:29:56 +02:00 |
pipeline_xmb_ribbon.glsl.frag.h
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Use additive blending for the ribbon in GL and Vulkan
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2017-05-22 01:29:56 +02:00 |
shaders_common.h
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enable standard derivatives extension for GLES, adds support for complex XMB ribbon
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2016-12-06 21:04:12 -05:00 |