mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 21:11:04 +00:00
692dc9f6a9
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior - configuration.c: remove check_shader_compatibility - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext` - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned` - video_shader_parse.c: add `video_shader_to_str` for easier logging - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
89 lines
2.4 KiB
C
89 lines
2.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_SHADER_MANAGER_H
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#define _MENU_SHADER_MANAGER_H
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#include <retro_common_api.h>
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#include "../retroarch.h"
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#include "../gfx/video_shader_parse.h"
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RETRO_BEGIN_DECLS
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struct video_shader *menu_shader_get(void);
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void menu_shader_manager_free(void);
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/**
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* menu_shader_manager_init:
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*
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* Initializes shader manager.
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**/
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bool menu_shader_manager_init(void);
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/**
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* menu_shader_manager_set_preset:
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* @shader : Shader handle.
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* @type : Type of shader.
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* @preset_path : Preset path to load from.
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*
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* Sets shader preset.
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**/
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bool menu_shader_manager_set_preset(
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void *data, enum rarch_shader_type type, const char *preset_path);
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/**
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* menu_shader_manager_save_preset:
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* @basename : basename of preset
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* @apply : immediately set preset after saving
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*
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* Save a shader preset to disk.
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**/
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bool menu_shader_manager_save_preset(
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const char *basename, bool apply, bool fullpath);
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/**
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* menu_shader_manager_get_type:
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* @shader : shader handle
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*
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* Gets type of shader.
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*
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* Returns: type of shader.
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**/
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enum rarch_shader_type menu_shader_manager_get_type(const void *data);
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/**
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* menu_shader_manager_apply_changes:
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*
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* Apply shader state changes.
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**/
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void menu_shader_manager_apply_changes(void);
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int menu_shader_manager_clear_num_passes(void);
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int menu_shader_manager_clear_parameter(unsigned i);
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int menu_shader_manager_clear_pass_filter(unsigned i);
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void menu_shader_manager_clear_pass_scale(unsigned i);
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void menu_shader_manager_clear_pass_path(unsigned i);
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RETRO_END_DECLS
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#endif
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