mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
159 lines
3.8 KiB
C
159 lines
3.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef _XBOX
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#include <xtl.h>
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#endif
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#include "../driver.h"
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#include "../general.h"
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#include "../libretro.h"
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#define MAX_PADS 4
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typedef struct xdk_input
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{
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const rarch_joypad_driver_t *joypad;
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} xdk_input_t;
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static void xdk_input_poll(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (xdk && xdk->joypad)
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xdk->joypad->poll();
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}
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static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned index, unsigned id)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (port >= MAX_PADS)
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return 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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return input_joypad_pressed(xdk->joypad, port, binds[port], id);
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case RETRO_DEVICE_ANALOG:
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return input_joypad_analog(xdk->joypad, port, index, id, binds[port]);
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}
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return 0;
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}
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static void xdk_input_free_input(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (!xdk)
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return;
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if (xdk->joypad)
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xdk->joypad->destroy();
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free(xdk);
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}
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static void *xdk_input_init(void)
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{
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xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
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if (!xdk)
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return NULL;
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xdk->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
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return xdk;
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}
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static bool xdk_input_key_pressed(void *data, int key)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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return (g_extern.lifecycle_state & (1ULL << key)) ||
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input_joypad_pressed(xdk->joypad, 0, g_settings.input.binds[0], key);
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}
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static uint64_t xdk_input_get_capabilities(void *data)
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{
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(void)data;
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return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
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}
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/* FIXME - are we sure about treating low frequency motor as the
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* "strong" motor? Does it apply for Xbox too? */
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static bool xdk_input_set_rumble(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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(void)xdk;
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bool val = false;
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#if 0
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#if defined(_XBOX360)
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XINPUT_VIBRATION rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.wRightMotorSpeed = strength;
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val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
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#elif defined(_XBOX1)
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#if 0
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XINPUT_FEEDBACK rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.Rumble.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
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#endif
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#endif
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return val;
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}
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static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data)
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{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (xdk)
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return xdk->joypad;
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return NULL;
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}
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input_driver_t input_xinput = {
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xdk_input_init,
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xdk_input_poll,
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xdk_input_state,
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xdk_input_key_pressed,
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xdk_input_free_input,
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NULL,
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NULL,
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xdk_input_get_capabilities,
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"xinput",
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NULL,
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xdk_input_set_rumble,
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xdk_input_get_joypad_driver,
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};
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