mirror of
https://github.com/libretro/RetroArch.git
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a078d40b80
1548bee835 Update glsm df7c8aebea Update glsm git-subtree-dir: libretro-common git-subtree-split: 1548bee835ab5fa2d120a4859ff653a5f128de1f
322 lines
7.9 KiB
C
322 lines
7.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <lists/dir_list.h>
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#include <lists/string_list.h>
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#include <string/stdstring.h>
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#include <streams/file_stream.h>
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#include <retro_assert.h>
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#include "dirs.h"
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#include "command.h"
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#include "configuration.h"
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#include "command.h"
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#include "defaults.h"
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#include "list_special.h"
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#include "file_path_special.h"
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#include "msg_hash.h"
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#include "paths.h"
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#include "content.h"
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#include "retroarch.h"
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#include "verbosity.h"
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struct rarch_dir_list
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{
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struct string_list *list;
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size_t ptr;
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};
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static struct rarch_dir_list dir_shader_list;
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static char dir_system[PATH_MAX_LENGTH] = {0};
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static char dir_savefile[PATH_MAX_LENGTH] = {0};
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static char current_savefile_dir[PATH_MAX_LENGTH] = {0};
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static char current_savestate_dir[PATH_MAX_LENGTH] = {0};
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static char dir_savestate[PATH_MAX_LENGTH] = {0};
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/* init functions */
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bool dir_init_shader(void)
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{
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unsigned i;
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struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
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settings_t *settings = config_get_ptr();
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if (!settings || !*settings->paths.directory_video_shader)
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return false;
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dir_list->list = dir_list_new_special(
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settings->paths.directory_video_shader, DIR_LIST_SHADERS, NULL);
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if (!dir_list->list || dir_list->list->size == 0)
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{
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command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
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return false;
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}
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dir_list->ptr = 0;
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dir_list_sort(dir_list->list, false);
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for (i = 0; i < dir_list->list->size; i++)
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RARCH_LOG("%s \"%s\"\n",
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msg_hash_to_str(MSG_FOUND_SHADER),
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dir_list->list->elems[i].data);
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return true;
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}
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/* free functions */
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bool dir_free_shader(void)
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{
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struct rarch_dir_list *dir_list =
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(struct rarch_dir_list*)&dir_shader_list;
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dir_list_free(dir_list->list);
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dir_list->list = NULL;
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dir_list->ptr = 0;
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return true;
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}
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/* check functions */
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/**
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* dir_check_shader:
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* @pressed_next : was next shader key pressed?
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* @pressed_previous : was previous shader key pressed?
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*
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* Checks if any one of the shader keys has been pressed for this frame:
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* a) Next shader index.
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* b) Previous shader index.
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*
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* Will also immediately apply the shader.
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**/
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void dir_check_shader(bool pressed_next, bool pressed_prev)
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{
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struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
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static bool change_triggered = false;
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if (!dir_list || !dir_list->list)
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return;
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if (pressed_next)
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{
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if (change_triggered)
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dir_list->ptr = (dir_list->ptr + 1) %
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dir_list->list->size;
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}
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else if (pressed_prev)
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{
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if (dir_list->ptr == 0)
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dir_list->ptr = dir_list->list->size - 1;
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else
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dir_list->ptr--;
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}
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else
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return;
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change_triggered = true;
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command_set_shader(dir_list->list->elems[dir_list->ptr].data);
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}
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/* empty functions */
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bool dir_is_empty(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SYSTEM:
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return string_is_empty(dir_savefile);
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case RARCH_DIR_SAVEFILE:
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return string_is_empty(dir_savefile);
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case RARCH_DIR_CURRENT_SAVEFILE:
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return string_is_empty(current_savefile_dir);
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case RARCH_DIR_SAVESTATE:
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return string_is_empty(dir_savestate);
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case RARCH_DIR_CURRENT_SAVESTATE:
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return string_is_empty(current_savestate_dir);
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case RARCH_DIR_NONE:
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break;
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}
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return false;
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}
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/* get size functions */
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size_t dir_get_size(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SYSTEM:
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return sizeof(dir_system);
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case RARCH_DIR_SAVESTATE:
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return sizeof(dir_savestate);
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case RARCH_DIR_CURRENT_SAVESTATE:
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return sizeof(current_savestate_dir);
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case RARCH_DIR_SAVEFILE:
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return sizeof(dir_savefile);
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case RARCH_DIR_CURRENT_SAVEFILE:
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return sizeof(current_savefile_dir);
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case RARCH_DIR_NONE:
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break;
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}
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return 0;
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}
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/* clear functions */
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void dir_clear(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SAVEFILE:
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*dir_savefile = '\0';
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break;
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case RARCH_DIR_CURRENT_SAVEFILE:
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*current_savefile_dir = '\0';
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break;
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case RARCH_DIR_SAVESTATE:
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*dir_savestate = '\0';
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break;
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case RARCH_DIR_CURRENT_SAVESTATE:
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*current_savestate_dir = '\0';
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break;
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case RARCH_DIR_SYSTEM:
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*dir_system = '\0';
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break;
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case RARCH_DIR_NONE:
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break;
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}
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}
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void dir_clear_all(void)
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{
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dir_clear(RARCH_DIR_SYSTEM);
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dir_clear(RARCH_DIR_SAVEFILE);
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dir_clear(RARCH_DIR_SAVESTATE);
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}
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/* get ptr functions */
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char *dir_get_ptr(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SAVEFILE:
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return dir_savefile;
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case RARCH_DIR_CURRENT_SAVEFILE:
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return current_savefile_dir;
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case RARCH_DIR_SAVESTATE:
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return dir_savestate;
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case RARCH_DIR_CURRENT_SAVESTATE:
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return current_savestate_dir;
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case RARCH_DIR_SYSTEM:
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return dir_system;
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case RARCH_DIR_NONE:
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break;
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}
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return NULL;
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}
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const char *dir_get(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SAVEFILE:
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return dir_savefile;
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case RARCH_DIR_CURRENT_SAVEFILE:
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return current_savefile_dir;
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case RARCH_DIR_SAVESTATE:
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return dir_savestate;
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case RARCH_DIR_CURRENT_SAVESTATE:
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return current_savestate_dir;
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case RARCH_DIR_SYSTEM:
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return dir_system;
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case RARCH_DIR_NONE:
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break;
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}
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return NULL;
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}
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void dir_set(enum rarch_dir_type type, const char *path)
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{
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switch (type)
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{
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case RARCH_DIR_CURRENT_SAVEFILE:
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strlcpy(current_savefile_dir, path,
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sizeof(current_savefile_dir));
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break;
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case RARCH_DIR_SAVEFILE:
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strlcpy(dir_savefile, path,
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sizeof(dir_savefile));
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break;
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case RARCH_DIR_CURRENT_SAVESTATE:
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strlcpy(current_savestate_dir, path,
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sizeof(current_savestate_dir));
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break;
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case RARCH_DIR_SAVESTATE:
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strlcpy(dir_savestate, path,
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sizeof(dir_savestate));
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break;
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case RARCH_DIR_SYSTEM:
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strlcpy(dir_system, path,
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sizeof(dir_system));
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break;
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case RARCH_DIR_NONE:
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break;
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}
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}
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static void check_defaults_dir_create_dir(const char *path)
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{
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char *new_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
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new_path[0] = '\0';
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fill_pathname_expand_special(new_path,
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path,
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PATH_MAX_LENGTH * sizeof(char));
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if (path_is_directory(new_path))
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{
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free(new_path);
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return;
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}
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path_mkdir(new_path);
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free(new_path);
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}
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void dir_check_defaults(void)
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{
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unsigned i;
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/* early return for people with a custom folder setup
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so it doesn't create unnecessary directories
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*/
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if (filestream_exists("custom.ini"))
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return;
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for (i = 0; i < DEFAULT_DIR_LAST; i++)
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{
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const char *dir_path = g_defaults.dirs[i];
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if (!string_is_empty(dir_path))
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check_defaults_dir_create_dir(dir_path);
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}
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}
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