RetroArch/gfx/common/gl_common.h
2016-09-05 07:22:44 +02:00

182 lines
4.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* copyright (c) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GL_COMMON_H
#define __GL_COMMON_H
#include <string.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <retro_inline.h>
#include <gfx/math/matrix_4x4.h>
#include <gfx/scaler/scaler.h>
#include <formats/image.h>
#include "../../verbosity.h"
#include "../font_driver.h"
#include "../video_coord_array.h"
#include "../video_context_driver.h"
#include "../drivers/gl_capabilities.h"
typedef struct gl
{
int version_major;
int version_minor;
bool vsync;
GLuint texture[GFX_MAX_TEXTURES];
unsigned tex_index; /* For use with PREV. */
unsigned textures;
struct video_tex_info tex_info;
struct video_tex_info prev_info[GFX_MAX_TEXTURES];
GLuint tex_mag_filter;
GLuint tex_min_filter;
bool tex_mipmap;
void *empty_buf;
void *conv_buffer;
struct scaler_ctx scaler;
#ifdef HAVE_FBO
/* Render-to-texture, multipass shaders. */
GLuint fbo[GFX_MAX_SHADERS];
GLuint fbo_texture[GFX_MAX_SHADERS];
struct video_fbo_rect fbo_rect[GFX_MAX_SHADERS];
struct gfx_fbo_scale fbo_scale[GFX_MAX_SHADERS];
int fbo_pass;
bool fbo_inited;
bool fbo_feedback_enable;
unsigned fbo_feedback_pass;
GLuint fbo_feedback;
GLuint fbo_feedback_texture;
GLuint hw_render_fbo[GFX_MAX_TEXTURES];
GLuint hw_render_depth[GFX_MAX_TEXTURES];
bool hw_render_fbo_init;
bool hw_render_depth_init;
bool has_srgb_fbo_gles3;
#endif
bool has_fp_fbo;
bool has_srgb_fbo;
bool hw_render_use;
bool should_resize;
bool quitting;
bool fullscreen;
bool keep_aspect;
unsigned rotation;
struct video_viewport vp;
unsigned vp_out_width;
unsigned vp_out_height;
unsigned last_width[GFX_MAX_TEXTURES];
unsigned last_height[GFX_MAX_TEXTURES];
unsigned tex_w, tex_h;
math_matrix_4x4 mvp, mvp_no_rot;
struct video_coords coords;
const float *vertex_ptr;
const float *white_color_ptr;
GLuint pbo;
GLenum internal_fmt;
GLenum texture_type; /* RGB565 or ARGB */
GLenum texture_fmt;
GLenum wrap_mode;
unsigned base_size; /* 2 or 4 */
#ifdef HAVE_OPENGLES
bool support_unpack_row_length;
#else
bool have_es2_compat;
#endif
bool have_full_npot_support;
bool egl_images;
video_info_t video_info;
#ifdef HAVE_OVERLAY
unsigned overlays;
bool overlay_enable;
bool overlay_full_screen;
GLuint *overlay_tex;
float *overlay_vertex_coord;
float *overlay_tex_coord;
float *overlay_color_coord;
#endif
#ifdef HAVE_GL_ASYNC_READBACK
/* PBOs used for asynchronous viewport readbacks. */
GLuint pbo_readback[4];
bool pbo_readback_valid[4];
bool pbo_readback_enable;
unsigned pbo_readback_index;
struct scaler_ctx pbo_readback_scaler;
#endif
void *readback_buffer_screenshot;
#if defined(HAVE_MENU)
GLuint menu_texture;
bool menu_texture_enable;
bool menu_texture_full_screen;
float menu_texture_alpha;
#endif
#ifdef HAVE_GL_SYNC
#define MAX_FENCES 4
bool have_sync;
GLsync fences[MAX_FENCES];
unsigned fence_count;
#endif
GLuint vao;
} gl_t;
bool gl_load_luts(const struct video_shader *generic_shader,
GLuint *lut_textures);
static INLINE unsigned gl_wrap_type_to_enum(enum gfx_wrap_type type)
{
switch (type)
{
#ifndef HAVE_OPENGLES
case RARCH_WRAP_BORDER:
return GL_CLAMP_TO_BORDER;
#else
case RARCH_WRAP_BORDER:
#endif
case RARCH_WRAP_EDGE:
return GL_CLAMP_TO_EDGE;
case RARCH_WRAP_REPEAT:
return GL_REPEAT;
case RARCH_WRAP_MIRRORED_REPEAT:
return GL_MIRRORED_REPEAT;
}
return 0;
}
bool gl_query_core_context_in_use(void);
void gl_ff_vertex(const struct video_coords *coords);
void gl_ff_matrix(const math_matrix_4x4 *mat);
#endif