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243 lines
7.9 KiB
C
243 lines
7.9 KiB
C
/* originally from from https://github.com/smealum/ctrulib */
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/**
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* @file gpu-old.h
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* @brief Deprecated GPU functions which should not be used in new code.
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* @description These functions have been superseeded by direct GPU register writes, or external GPU libraries.
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* @deprecated
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*/
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#ifndef _CTR_GPU_OLD_H
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#define _CTR_GPU_OLD_H
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#include <3ds/gpu/gpu.h>
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/**
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* @brief Initializes the GPU.
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* @param gsphandle GSP handle to use.
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* @deprecated
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*/
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void GPU_Init(Handle *gsphandle) DEPRECATED;
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/**
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* @brief Resets the GPU.
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* @param gxbuf GX command buffer to use.
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* @param gpuBuf GPU command buffer to use.
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* @param gpuBufSize GPU command buffer size.
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* @deprecated
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*/
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void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED;
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/**
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* @brief Sets a shader float uniform.
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* @param type Type of shader to set the uniform of.
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* @param startreg Start of the uniform register to set.
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* @param data Data to set.
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* @param numreg Number of registers to set.
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* @deprecated
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*/
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void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED;
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/**
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* @brief Sets the viewport.
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* @param depthBuffer Buffer to output depth data to.
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* @param colorBuffer Buffer to output color data to.
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* @param x X of the viewport.
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* @param y Y of the viewport.
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* @param w Width of the viewport.
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* @param h Height of the viewport.
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* @deprecated
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*/
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
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/**
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* @brief Sets the current scissor test mode.
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* @param mode Scissor test mode to use.
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* @param x X of the scissor region.
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* @param y Y of the scissor region.
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* @param w Width of the scissor region.
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* @param h Height of the scissor region.
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* @deprecated
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*/
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void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) DEPRECATED;
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/**
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* @brief Sets the depth map.
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* @param zScale Z scale to use.
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* @param zOffset Z offset to use.
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* @deprecated
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*/
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void GPU_DepthMap(float zScale, float zOffset) DEPRECATED;
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/**
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* @brief Sets the alpha test parameters.
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* @param enable Whether to enable alpha testing.
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* @param function Test function to use.
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* @param ref Reference value to use.
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* @deprecated
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*/
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void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED;
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/**
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* @brief Sets the depth test parameters and pixel write mask.
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* @note GPU_WRITEMASK values can be ORed together.
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* @param enable Whether to enable depth testing.
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* @param function Test function to use.
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* @param writemask Pixel write mask to use.
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* @deprecated
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*/
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void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED;
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/**
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* @brief Sets the stencil test parameters.
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* @param enable Whether to enable stencil testing.
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* @param function Test function to use.
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* @param ref Reference value to use.
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* @param input_mask Input mask to use.
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* @param write_mask Write mask to use.
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* @deprecated
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*/
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void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED;
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/**
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* @brief Sets the stencil test operators.
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* @param sfail Operator to use on source test failure.
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* @param dfail Operator to use on destination test failure.
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* @param pass Operator to use on test passing.
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* @deprecated
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*/
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void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED;
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/**
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* @brief Sets the face culling mode.
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* @param mode Face culling mode to use.
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* @deprecated
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*/
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void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED;
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/**
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* @brief Sets the combiner buffer write parameters.
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* @note Use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters.
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* @note Only the first four TEV stages can write to the combiner buffer.
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* @param rgb_config RGB configuration to use.
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* @param alpha_config Alpha configuration to use.
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* @deprecated
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*/
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void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED;
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/**
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* @brief Sets the alpha blending parameters.
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* @note Cannot be used with GPU_SetColorLogicOp.
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* @param colorEquation Blend equation to use for color components.
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* @param alphaEquation Blend equation to use for the alpha component.
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* @param colorSrc Source factor of color components.
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* @param colorDst Destination factor of color components.
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* @param alphaSrc Source factor of the alpha component.
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* @param alphaDst Destination factor of the alpha component.
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* @deprecated
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*/
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void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
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GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
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GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED;
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/**
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* @brief Sets the color logic operator.
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* @note Cannot be used with GPU_SetAlphaBlending.
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* @param op Operator to set.
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* @deprecated
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*/
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void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED;
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/**
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* @brief Sets the blending color.
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* @param r Red component.
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* @param g Green component.
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* @param b Blue component.
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* @param a Alpha component.
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* @deprecated
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*/
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void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED;
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/**
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* @brief Sets the VBO attribute buffers.
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* @param totalAttributes Total number of attributes.
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* @param baseAddress Base address of the VBO.
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* @param attributeFormats Attribute format data.
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* @param attributeMask Attribute mask.
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* @param attributePermutation Attribute permutations.
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* @param numBuffers Number of buffers.
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* @param bufferOffsets Offsets of the buffers.
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* @param bufferPermutations Buffer permutations.
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* @param bufferNumAttributes Numbers of attributes of the buffers.
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* @deprecated
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*/
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void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED;
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/**
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* @brief Sets the enabled texture units.
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* @param units Units to enable. OR texture unit values together to create this value.
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* @deprecated
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*/
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void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED;
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/**
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* @brief Sets the texture data of a texture unit.
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* @param unit Texture unit to use.
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* @param data Data to load. Must be in linear memory or VRAM.
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* @param width Width of the texture.
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* @param height Height of the texture.
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* @param Parameters of the texture, such as filters and wrap modes.
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* @param colorType Color type of the texture.
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* @deprecated
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*/
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED;
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/**
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* @brief Sets the border color of a texture unit.
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* @param unit Texture unit to use.
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* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode.
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* @deprecated
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*/
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void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED;
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/**
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* @brief Sets the parameters of a texture combiner.
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* @param id ID of the combiner.
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* @param rgbSources RGB source configuration.
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* @param alphaSources Alpha source configuration.
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* @param rgbOperands RGB operand configuration.
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* @param alphaOperands Alpha operand configuration.
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* @param rgbCombine RGB combiner function.
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* @param alphaCombine Alpha combiner function.
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* @param constantColor Constant color to provide.
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* @deprecated
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*/
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void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED;
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/**
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* @brief Draws an array of vertex data.
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* @param primitive Primitive to draw.
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* @param first First vertex to draw.
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* @param count Number of vertices to draw.
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* @deprecated
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*/
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void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED;
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/**
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* @brief Draws vertex elements.
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* @param primitive Primitive to draw.
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* @param indexArray Array of vertex indices to use.
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* @param n Number of vertices to draw.
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* @deprecated
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*/
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void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED;
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/**
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* @brief Finishes drawing.
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* @deprecated
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*/
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void GPU_FinishDrawing() DEPRECATED;
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void GPU_Finalize(void) DEPRECATED;
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#endif
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