mirror of
https://github.com/libretro/RetroArch.git
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384 lines
8.3 KiB
C
384 lines
8.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __VIDEO_DEFINES__H
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#define __VIDEO_DEFINES__H
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#include <retro_common_api.h>
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RETRO_BEGIN_DECLS
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enum
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{
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TEXTURES = 8,
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TEXTURESMASK = TEXTURES - 1
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};
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enum texture_filter_type
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{
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TEXTURE_FILTER_LINEAR = 0,
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TEXTURE_FILTER_NEAREST,
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TEXTURE_FILTER_MIPMAP_LINEAR,
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TEXTURE_FILTER_MIPMAP_NEAREST
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};
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enum aspect_ratio
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{
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ASPECT_RATIO_4_3 = 0,
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ASPECT_RATIO_16_9,
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ASPECT_RATIO_16_10,
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ASPECT_RATIO_16_15,
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ASPECT_RATIO_21_9,
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ASPECT_RATIO_1_1,
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ASPECT_RATIO_2_1,
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ASPECT_RATIO_3_2,
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ASPECT_RATIO_3_4,
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ASPECT_RATIO_4_1,
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ASPECT_RATIO_4_4,
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ASPECT_RATIO_5_4,
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ASPECT_RATIO_6_5,
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ASPECT_RATIO_7_9,
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ASPECT_RATIO_8_3,
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ASPECT_RATIO_8_7,
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ASPECT_RATIO_19_12,
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ASPECT_RATIO_19_14,
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ASPECT_RATIO_30_17,
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ASPECT_RATIO_32_9,
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ASPECT_RATIO_CONFIG,
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ASPECT_RATIO_SQUARE,
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ASPECT_RATIO_CORE,
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ASPECT_RATIO_CUSTOM,
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ASPECT_RATIO_FULL,
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ASPECT_RATIO_END
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};
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enum rotation
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{
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ORIENTATION_NORMAL = 0,
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ORIENTATION_VERTICAL,
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ORIENTATION_FLIPPED,
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ORIENTATION_FLIPPED_ROTATED,
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ORIENTATION_END
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};
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enum video_rotation_type
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{
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VIDEO_ROTATION_NORMAL = 0,
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VIDEO_ROTATION_90_DEG,
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VIDEO_ROTATION_180_DEG,
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VIDEO_ROTATION_270_DEG
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};
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enum autoswitch_refresh_rate
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{
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AUTOSWITCH_REFRESH_RATE_EXCLUSIVE_FULLSCREEN = 0,
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AUTOSWITCH_REFRESH_RATE_WINDOWED_FULLSCREEN,
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AUTOSWITCH_REFRESH_RATE_ALL_FULLSCREEN,
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AUTOSWITCH_REFRESH_RATE_OFF,
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AUTOSWITCH_REFRESH_RATE_LAST
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};
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enum rarch_display_type
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{
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/* Non-bindable types like consoles, KMS, VideoCore, etc. */
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RARCH_DISPLAY_NONE = 0,
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/* video_display => Display*, video_window => Window */
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RARCH_DISPLAY_X11,
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/* video_display => N/A, video_window => HWND */
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RARCH_DISPLAY_WIN32,
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RARCH_DISPLAY_WAYLAND,
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RARCH_DISPLAY_OSX,
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RARCH_DISPLAY_KMS
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};
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enum font_driver_render_api
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{
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FONT_DRIVER_RENDER_DONT_CARE,
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FONT_DRIVER_RENDER_OPENGL_API,
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FONT_DRIVER_RENDER_OPENGL_CORE_API,
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FONT_DRIVER_RENDER_OPENGL1_API,
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FONT_DRIVER_RENDER_D3D8_API,
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FONT_DRIVER_RENDER_D3D9_API,
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FONT_DRIVER_RENDER_D3D10_API,
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FONT_DRIVER_RENDER_D3D11_API,
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FONT_DRIVER_RENDER_D3D12_API,
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FONT_DRIVER_RENDER_PS2,
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FONT_DRIVER_RENDER_VITA2D,
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FONT_DRIVER_RENDER_CTR,
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FONT_DRIVER_RENDER_WIIU,
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FONT_DRIVER_RENDER_VULKAN_API,
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FONT_DRIVER_RENDER_METAL_API,
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FONT_DRIVER_RENDER_CACA,
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FONT_DRIVER_RENDER_SIXEL,
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FONT_DRIVER_RENDER_NETWORK_VIDEO,
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FONT_DRIVER_RENDER_GDI,
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FONT_DRIVER_RENDER_VGA,
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FONT_DRIVER_RENDER_SWITCH,
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FONT_DRIVER_RENDER_RSX
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};
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enum text_alignment
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{
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TEXT_ALIGN_LEFT = 0,
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TEXT_ALIGN_RIGHT,
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TEXT_ALIGN_CENTER
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};
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#ifndef COLOR_ABGR
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#define COLOR_ABGR(r, g, b, a) (((unsigned)(a) << 24) | ((b) << 16) | ((g) << 8) | ((r) << 0))
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#endif
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#define LAST_ASPECT_RATIO ASPECT_RATIO_FULL
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/* ABGR color format defines */
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#define WHITE 0xffffffffu
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#define RED 0xff0000ffu
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#define GREEN 0xff00ff00u
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#define BLUE 0xffff0000u
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#define YELLOW 0xff00ffffu
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#define PURPLE 0xffff00ffu
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#define CYAN 0xffffff00u
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#define ORANGE 0xff0063ffu
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#define SILVER 0xff8c848cu
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#define LIGHTBLUE 0xFFFFE0E0U
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#define LIGHTORANGE 0xFFE0EEFFu
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#define FONT_COLOR_RGBA(r, g, b, a) (((unsigned)(r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
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#define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
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#define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
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#define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
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#define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
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#define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((unsigned)(col) << 8) & 0xffffff00) )
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typedef struct video_viewport
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{
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int x;
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int y;
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unsigned width;
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unsigned height;
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unsigned full_width;
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unsigned full_height;
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} video_viewport_t;
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typedef struct gfx_ctx_flags
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{
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uint32_t flags;
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} gfx_ctx_flags_t;
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struct Size2D
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{
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unsigned width, height;
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};
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enum gfx_ctx_api
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{
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GFX_CTX_NONE = 0,
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GFX_CTX_OPENGL_API,
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GFX_CTX_OPENGL_ES_API,
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GFX_CTX_DIRECT3D8_API,
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GFX_CTX_DIRECT3D9_API,
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GFX_CTX_DIRECT3D10_API,
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GFX_CTX_DIRECT3D11_API,
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GFX_CTX_DIRECT3D12_API,
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GFX_CTX_OPENVG_API,
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GFX_CTX_VULKAN_API,
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GFX_CTX_METAL_API,
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GFX_CTX_RSX_API
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};
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enum display_metric_types
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{
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DISPLAY_METRIC_NONE = 0,
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DISPLAY_METRIC_MM_WIDTH,
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DISPLAY_METRIC_MM_HEIGHT,
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DISPLAY_METRIC_DPI,
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DISPLAY_METRIC_PIXEL_WIDTH,
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DISPLAY_METRIC_PIXEL_HEIGHT
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};
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enum display_flags
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{
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GFX_CTX_FLAGS_NONE = 0,
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GFX_CTX_FLAGS_GL_CORE_CONTEXT,
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GFX_CTX_FLAGS_MULTISAMPLING,
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GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES,
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GFX_CTX_FLAGS_CUSTOMIZABLE_FRAME_LATENCY,
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GFX_CTX_FLAGS_HARD_SYNC,
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GFX_CTX_FLAGS_BLACK_FRAME_INSERTION,
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GFX_CTX_FLAGS_MENU_FRAME_FILTERING,
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GFX_CTX_FLAGS_ADAPTIVE_VSYNC,
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GFX_CTX_FLAGS_SHADERS_GLSL,
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GFX_CTX_FLAGS_SHADERS_CG,
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GFX_CTX_FLAGS_SHADERS_HLSL,
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GFX_CTX_FLAGS_SHADERS_SLANG,
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GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED,
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GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED,
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GFX_CTX_FLAGS_CRT_SWITCHRES
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};
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enum shader_uniform_type
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{
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UNIFORM_1F = 0,
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UNIFORM_2F,
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UNIFORM_3F,
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UNIFORM_4F,
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UNIFORM_1FV,
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UNIFORM_2FV,
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UNIFORM_3FV,
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UNIFORM_4FV,
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UNIFORM_1I
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};
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enum shader_program_type
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{
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SHADER_PROGRAM_VERTEX = 0,
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SHADER_PROGRAM_FRAGMENT,
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SHADER_PROGRAM_COMBINED
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};
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/* All coordinates and offsets are top-left oriented.
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*
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* This is a texture-atlas approach which allows text to
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* be drawn in a single draw call.
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*
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* It is up to the code using this interface to actually
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* generate proper vertex buffers and upload the atlas texture to GPU. */
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struct font_glyph
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{
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unsigned width;
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unsigned height;
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/* Texel coordinate offset for top-left pixel of this glyph. */
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unsigned atlas_offset_x;
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unsigned atlas_offset_y;
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/* When drawing this glyph, apply an offset to
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* current X/Y draw coordinate. */
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int draw_offset_x;
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int draw_offset_y;
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/* Advance X/Y draw coordinates after drawing this glyph. */
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int advance_x;
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int advance_y;
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};
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struct font_atlas
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{
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uint8_t *buffer; /* Alpha channel. */
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unsigned width;
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unsigned height;
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bool dirty;
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};
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struct font_params
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{
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/* Drop shadow offset.
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* If both are 0, no drop shadow will be rendered. */
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int drop_x, drop_y;
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/* ABGR. Use the macros. */
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uint32_t color;
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float x;
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float y;
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float scale;
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/* Drop shadow color multiplier. */
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float drop_mod;
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/* Drop shadow alpha */
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float drop_alpha;
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enum text_alignment text_align;
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bool full_screen;
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};
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struct font_line_metrics
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{
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float height;
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float ascender;
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float descender;
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};
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struct video_fbo_rect
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{
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unsigned img_width;
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unsigned img_height;
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unsigned max_img_width;
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unsigned max_img_height;
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unsigned width;
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unsigned height;
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};
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struct video_ortho
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{
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float left;
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float right;
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float bottom;
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float top;
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float znear;
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float zfar;
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};
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struct video_tex_info
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{
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unsigned int tex;
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float input_size[2];
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float tex_size[2];
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float coord[8];
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};
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typedef struct video_coords
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{
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const float *vertex;
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const float *color;
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const float *tex_coord;
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const float *lut_tex_coord;
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const unsigned *index;
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unsigned vertices;
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unsigned indexes;
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} video_coords_t;
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typedef struct video_mut_coords
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{
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float *vertex;
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float *color;
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float *tex_coord;
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float *lut_tex_coord;
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unsigned *index;
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unsigned vertices;
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unsigned indexes;
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} video_mut_coords_t;
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typedef struct video_coord_array
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{
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video_mut_coords_t coords; /* ptr alignment */
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unsigned allocated;
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} video_coord_array_t;
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typedef struct video_font_raster_block
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{
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video_coord_array_t carr; /* ptr alignment */
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bool fullscreen;
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} video_font_raster_block_t;
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RETRO_END_DECLS
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#endif
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