RetroArch/gfx/drivers_renderchain/gl_legacy_renderchain.h
2017-04-19 01:51:05 +02:00

91 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GL_RENDER_CHAIN_H
#define __GL_RENDER_CHAIN_H
#include <retro_common_api.h>
#include <libretro.h>
#include "../video_driver.h"
#include "../video_shader_parse.h"
#include "../common/gl_common.h"
RETRO_BEGIN_DECLS
void gl_renderchain_convert_geometry(gl_t *gl,
struct video_fbo_rect *fbo_rect,
struct gfx_fbo_scale *fbo_scale,
unsigned last_width, unsigned last_max_width,
unsigned last_height, unsigned last_max_height,
unsigned vp_width, unsigned vp_height);
void gl_renderchain_bind_prev_texture(
void *data,
const struct video_tex_info *tex_info);
bool gl_renderchain_add_lut(const struct video_shader *shader,
unsigned i, GLuint *textures_lut);
void gl_load_texture_data(
uint32_t id_data,
enum gfx_wrap_type wrap_type,
enum texture_filter_type filter_type,
unsigned alignment,
unsigned width, unsigned height,
const void *frame, unsigned base_size);
void gl_renderchain_render(gl_t *gl,
video_frame_info_t *video_info,
uint64_t frame_count,
const struct video_tex_info *tex_info,
const struct video_tex_info *feedback_info);
void gl_renderchain_init(gl_t *gl, unsigned fbo_width, unsigned fbo_height);
void gl_set_viewport(void *data, video_frame_info_t *video_info,
unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate);
void gl_deinit_hw_render(gl_t *gl);
void gl_deinit_fbo(gl_t *gl);
GLenum min_filter_to_mag(GLenum type);
void gl_renderchain_recompute_pass_sizes(gl_t *gl,
unsigned width, unsigned height,
unsigned vp_width, unsigned vp_height);
void gl_renderchain_start_render(gl_t *gl, video_frame_info_t *video_info);
void gl_check_fbo_dimensions(gl_t *gl);
void gl_renderchain_free(gl_t *gl);
bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height);
void gl_renderchain_viewport_info(void *data, struct video_viewport *vp);
bool gl_renderchain_read_viewport(void *data, uint8_t *buffer, bool is_idle);
void context_bind_hw_render(bool enable);
RETRO_END_DECLS
#endif