mirror of
https://github.com/libretro/RetroArch.git
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179 lines
4.6 KiB
C
179 lines
4.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INPUT_OVERLAY_H__
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#define INPUT_OVERLAY_H__
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#include <stdint.h>
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#include <boolean.h>
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#include <retro_miscellaneous.h>
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#include "../libretro.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
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/* Overlay driver acts as a medium between input drivers
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* and video driver.
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*
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* Coordinates are fetched from input driver, and an
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* overlay with pressable actions are displayed on-screen.
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*
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* This interface requires that the video driver has support
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* for the overlay interface.
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*/
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typedef struct video_overlay_interface
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{
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void (*enable)(void *data, bool state);
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bool (*load)(void *data,
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const void *images, unsigned num_images);
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void (*tex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*vertex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
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void (*set_alpha)(void *data, unsigned image, float mod);
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} video_overlay_interface_t;
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enum overlay_hitbox
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{
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OVERLAY_HITBOX_RADIAL = 0,
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OVERLAY_HITBOX_RECT
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};
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enum overlay_type
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{
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OVERLAY_TYPE_BUTTONS = 0,
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OVERLAY_TYPE_ANALOG_LEFT,
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OVERLAY_TYPE_ANALOG_RIGHT,
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OVERLAY_TYPE_KEYBOARD
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};
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enum overlay_status
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{
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OVERLAY_STATUS_NONE = 0,
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OVERLAY_STATUS_DEFERRED_LOAD,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
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OVERLAY_STATUS_DEFERRED_LOADING,
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OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
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OVERLAY_STATUS_DEFERRED_DONE,
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OVERLAY_STATUS_DEFERRED_ERROR
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};
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enum overlay_image_transfer_status
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{
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OVERLAY_IMAGE_TRANSFER_NONE = 0,
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OVERLAY_IMAGE_TRANSFER_BUSY,
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OVERLAY_IMAGE_TRANSFER_DONE,
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OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_DONE,
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OVERLAY_IMAGE_TRANSFER_ERROR
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};
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typedef struct overlay_desc overlay_desc_t;
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typedef struct input_overlay input_overlay_t;
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/**
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* input_overlay_new:
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* @path : Path to overlay file.
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* @enable : Enable the overlay after initializing it?
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*
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* Creates and initializes an overlay handle.
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*
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* Returns: Overlay handle on success, otherwise NULL.
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**/
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input_overlay_t *input_overlay_new(const char *path, bool enable,
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float alpha_mod, float scale_factor);
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bool input_overlay_load_overlays(void);
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bool input_overlay_load_overlays_iterate(void);
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bool input_overlay_load_overlays_resolve_iterate(void);
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bool input_overlay_new_done(void);
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/**
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* input_overlay_free:
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(void);
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/**
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* input_overlay_set_alpha_mod:
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
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**/
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void input_overlay_set_alpha_mod(float mod);
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/**
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* input_overlay_set_scale_factor:
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(float scale);
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/**
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* input_overlay_next:
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(float opacity);
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bool input_overlay_data_is_active(void);
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void input_overlay_free_ptr(void);
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int input_overlay_new_ptr(void);
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enum overlay_status input_overlay_status(void);
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/*
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* input_poll_overlay:
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* @ol : pointer to overlay
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*
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* Poll pressed buttons/keys on currently active overlay.
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**/
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void input_poll_overlay(float opacity);
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void input_state_overlay(int16_t *ret,
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unsigned port, unsigned device, unsigned idx,
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unsigned id);
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bool input_overlay_key_pressed(int key);
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bool input_overlay_is_alive(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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