RetroArch/emscripten/template.html
2014-07-28 20:08:37 +02:00

156 lines
6.7 KiB
HTML

<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>RetroArch - Template</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten, h1 { text-align: center; }
div.emscripten_border { border: 1px solid black; }
#fakerom { font-size: 20pt; margin: 5pt;}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
</style>
</head>
<body>
<h1>Template</h1>
<hr/>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border" id="canvas_div" style="display: none">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<div class="emscripten emscripten_border" id="openrom">
<button id="fakerom" onclick="document.getElementById('rom').click()">Select content</button>
<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('fakerom').click();" onchange="runEmulator(event.target.files);" multiple />
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize"><label for="resize">Resize canvas</label>
<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label>
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)"><br>
<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label><br>
<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label>
</div>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<div class="emscripten" id="controls">
Controls:<br>
<br>
A button (OK in menu): X<br>
B button (Back in menu): Z<br>
X Button: S<br>
Y Button: A<br>
L Button: Q<br>
R Button: W<br>
D-pad: Arrow Keys<br>
Start Button: Enter<br>
Select Button: Shift<br>
Toggle Menu: F1<br>
Fast forward: Spacebar (toggle)<br>
Slow motion: E (hold)</br>
Save state: F2<br>
Load state: F4
</div>
<script type='text/javascript'>
var count = 0;
function runEmulator(files){
count = files.length;
document.getElementById("openrom").innerHTML = '';
document.getElementById("openrom").style.display = 'none';
for (var i = 0; i < files.length; i++) {
filereader = new FileReader();
filereader.file_name = files[i].name;
filereader.onload = function(){initFromData(this.result, this.file_name)};
filereader.readAsArrayBuffer(files[i]);
}
}
function initFromData(data, name){
var dataView = new Uint8Array(data);
Module.FS_createDataFile('/', name, dataView, true, false);
count--;
if (count === 0) {
Module.FS_createFolder('/', 'etc', true, true);
var config = 'input_player1_select = shift\n';
var latency = parseInt(document.getElementById('latency').value, 10);
if (isNaN(latency)) latency = 96;
config += 'audio_latency = ' + latency + '\n'
if (document.getElementById('vsync').checked)
config += 'video_vsync = true\n';
else
config += 'video_vsync = false\n';
Module.FS_createDataFile('/etc', 'retroarch.cfg', config, true, true);
document.getElementById('canvas_div').style.display = 'block';
document.getElementById('vsync').disabled = true;
document.getElementById('vsync-label').style.color = 'gray';
document.getElementById('latency').disabled = true;
document.getElementById('latency-label').style.color = 'gray';
Module['callMain'](Module['arguments']);
}
}
</script>
<script type='text/javascript'>
// connect to canvas
var Module = {
noInitialRun: true,
arguments: ["-v", "--menu"],
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
element.value = ''; // clear browser cache
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
element.value += text + "\n";
element.scrollTop = 99999; // focus on bottom
};
})(),
printErr: function(text) {
var text = Array.prototype.slice.call(arguments).join(' ');
var element = document.getElementById('output');
element.value += text + "\n";
element.scrollTop = 99999; // focus on bottom
},
canvas: document.getElementById('canvas'),
setStatus: function(text) {
if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
</script>
<script type="text/javascript" src="retroarch.js"></script>