mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-29 11:10:27 +00:00
122 lines
3.5 KiB
C
122 lines
3.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../general.h"
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#include "../conf/config_file.h"
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#include "../file.h"
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#ifdef HAVE_RGUI
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#include "../frontend/menu/rgui.h"
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#endif
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#ifdef __APPLE__
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#include "SDL.h"
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// OSX seems to really need -lSDLmain,
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// so we include SDL.h here so it can hack our main.
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// We want to use -mconsole in Win32, so we need main().
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#endif
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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#define HAVE_MENU
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#else
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#undef HAVE_MENU
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#endif
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int main(int argc, char *argv[])
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{
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#ifdef HAVE_RARCH_MAIN_IMPLEMENTATION
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// Consoles use the higher level API.
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return rarch_main(argc, argv);
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#else
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rarch_main_clear_state();
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rarch_init_msg_queue();
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int init_ret;
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if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
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#ifdef HAVE_MENU
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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// If we started a ROM directly from command line,
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// push it to ROM history.
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if (!g_extern.libretro_dummy)
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menu_rom_history_push_current();
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for (;;)
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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while (menu_iterate());
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driver_set_nonblock_state(driver.nonblock_state);
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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break;
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}
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menu_free();
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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if (g_extern.main_is_init)
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rarch_main_deinit();
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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rarch_main_deinit();
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#endif
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rarch_deinit_msg_queue();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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rarch_main_clear_state();
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return 0;
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#endif
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}
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