mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
e7f3432e48
strlcpy then simply append the extension to it at this location
1708 lines
44 KiB
C
1708 lines
44 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* OpenGL 1.x driver.
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*
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* Minimum version : OpenGL 1.1 (1997)
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*
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* We are targeting a minimum of OpenGL 1.1 and the Microsoft
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* "GDI Generic" * software GL implementation.
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* Any additional features added for later 1.x versions should only be
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* enabled if they are detected at runtime. */
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#include <stddef.h>
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#include <retro_miscellaneous.h>
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#include <formats/image.h>
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#include <string/stdstring.h>
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#include <retro_math.h>
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#include <gfx/video_frame.h>
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#include <gfx/scaler/pixconv.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#include "../font_driver.h"
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#include "../../driver.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "../../frontend/frontend_driver.h"
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#include "../common/gl1_common.h"
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../common/win32_common.h"
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#endif
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#ifdef VITA
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#include <defines/psp_defines.h>
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static bool vgl_inited = false;
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#endif
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static struct video_ortho gl1_default_ortho = {0, 1, 0, 1, -1, 1};
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/* Used for the last pass when rendering to the back buffer. */
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static const GLfloat gl1_vertexes_flipped[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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static const GLfloat gl1_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat gl1_tex_coords[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat gl1_white_color[] = {
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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};
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#define gl1_context_bind_hw_render(gl1, enable) \
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if (gl1->shared_context_use) \
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gl1->ctx_driver->bind_hw_render(gl1->ctx_data, enable)
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#ifdef HAVE_OVERLAY
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static void gl1_render_overlay(gl1_t *gl,
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unsigned width,
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unsigned height)
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{
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unsigned i;
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glEnable(GL_BLEND);
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if (gl->overlay_full_screen)
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glViewport(0, 0, width, height);
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gl->coords.vertex = gl->overlay_vertex_coord;
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gl->coords.tex_coord = gl->overlay_tex_coord;
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gl->coords.color = gl->overlay_color_coord;
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gl->coords.vertices = 4 * gl->overlays;
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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for (i = 0; i < gl->overlays; i++)
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{
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glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
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glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
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}
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glDisable(GL_BLEND);
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gl->coords.vertex = gl->vertex_ptr;
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gl->coords.tex_coord = gl->tex_info.coord;
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gl->coords.color = gl->white_color_ptr;
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gl->coords.vertices = 4;
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if (gl->overlay_full_screen)
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glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
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}
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static void gl1_free_overlay(gl1_t *gl)
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{
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glDeleteTextures(gl->overlays, gl->overlay_tex);
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free(gl->overlay_tex);
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free(gl->overlay_vertex_coord);
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free(gl->overlay_tex_coord);
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free(gl->overlay_color_coord);
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gl->overlay_tex = NULL;
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gl->overlay_vertex_coord = NULL;
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gl->overlay_tex_coord = NULL;
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gl->overlay_color_coord = NULL;
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gl->overlays = 0;
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}
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static void gl1_overlay_vertex_geom(void *data,
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unsigned image,
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float x, float y,
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float w, float h)
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{
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GLfloat *vertex = NULL;
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gl1_t *gl = (gl1_t*)data;
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if (!gl)
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return;
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if (image > gl->overlays)
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{
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RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
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return;
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}
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vertex = (GLfloat*)&gl->overlay_vertex_coord[image * 8];
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/* Flipped, so we preserve top-down semantics. */
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y = 1.0f - y;
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h = -h;
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vertex[0] = x;
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vertex[1] = y;
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vertex[2] = x + w;
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vertex[3] = y;
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vertex[4] = x;
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vertex[5] = y + h;
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vertex[6] = x + w;
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vertex[7] = y + h;
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}
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static void gl1_overlay_tex_geom(void *data,
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unsigned image,
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GLfloat x, GLfloat y,
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GLfloat w, GLfloat h)
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{
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GLfloat *tex = NULL;
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gl1_t *gl = (gl1_t*)data;
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if (!gl)
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return;
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tex = (GLfloat*)&gl->overlay_tex_coord[image * 8];
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tex[0] = x;
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tex[1] = y;
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tex[2] = x + w;
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tex[3] = y;
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tex[4] = x;
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tex[5] = y + h;
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tex[6] = x + w;
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tex[7] = y + h;
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}
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#endif
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static bool is_pot(unsigned x)
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{
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return (x & (x - 1)) == 0;
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}
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static unsigned get_pot(unsigned x)
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{
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return (is_pot(x) ? x : next_pow2(x));
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}
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static void *gl1_gfx_init(const video_info_t *video,
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input_driver_t **input, void **input_data)
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{
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unsigned full_x, full_y;
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void *ctx_data = NULL;
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const gfx_ctx_driver_t *ctx_driver = NULL;
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unsigned mode_width = 0;
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unsigned mode_height = 0;
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unsigned win_width = 0, win_height = 0;
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unsigned temp_width = 0, temp_height = 0;
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settings_t *settings = config_get_ptr();
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bool video_smooth = settings->bools.video_smooth;
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bool video_font_enable = settings->bools.video_font_enable;
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const char *video_context_driver = settings->arrays.video_context_driver;
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gl1_t *gl1 = (gl1_t*)calloc(1, sizeof(*gl1));
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const char *vendor = NULL;
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const char *renderer = NULL;
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const char *version = NULL;
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const char *extensions = NULL;
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int interval = 0;
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struct retro_hw_render_callback *hwr = NULL;
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if (!gl1)
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return NULL;
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*input = NULL;
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*input_data = NULL;
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gl1->video_width = video->width;
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gl1->video_height = video->height;
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gl1->rgb32 = video->rgb32;
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gl1->video_bits = video->rgb32 ? 32 : 16;
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if (video->rgb32)
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gl1->video_pitch = video->width * 4;
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else
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gl1->video_pitch = video->width * 2;
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ctx_driver = video_context_driver_init_first(gl1,
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video_context_driver,
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GFX_CTX_OPENGL_API, 1, 1, false, &ctx_data);
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if (!ctx_driver)
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goto error;
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if (ctx_data)
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gl1->ctx_data = ctx_data;
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gl1->ctx_driver = ctx_driver;
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video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
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RARCH_LOG("[GL1]: Found GL1 context: \"%s\".\n", ctx_driver->ident);
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if (gl1->ctx_driver->get_video_size)
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gl1->ctx_driver->get_video_size(gl1->ctx_data,
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&mode_width, &mode_height);
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#if defined(__APPLE__) && !defined(IOS)
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/* This is a hack for now to work around a very annoying
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* issue that currently eludes us. */
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if ( !gl1->ctx_driver->set_video_mode
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|| !gl1->ctx_driver->set_video_mode(gl1->ctx_data,
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win_width, win_height, video->fullscreen))
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goto error;
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#endif
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full_x = mode_width;
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full_y = mode_height;
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mode_width = 0;
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mode_height = 0;
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#ifdef VITA
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if (!vgl_inited)
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{
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vglInitExtended(0x1400000, full_x, full_y, RAM_THRESHOLD, SCE_GXM_MULTISAMPLE_4X);
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vglUseVram(GL_TRUE);
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vgl_inited = true;
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}
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#endif
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/* Clear out potential error flags in case we use cached context. */
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glGetError();
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if (string_is_equal(ctx_driver->ident, "null"))
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goto error;
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RARCH_LOG("[GL1]: Detecting screen resolution: %ux%u.\n", full_x, full_y);
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win_width = video->width;
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win_height = video->height;
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if (video->fullscreen && (win_width == 0) && (win_height == 0))
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{
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win_width = full_x;
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win_height = full_y;
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}
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mode_width = win_width;
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mode_height = win_height;
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interval = video->swap_interval;
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if (ctx_driver->swap_interval)
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{
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bool adaptive_vsync_enabled = video_driver_test_all_flags(
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GFX_CTX_FLAGS_ADAPTIVE_VSYNC) && video->adaptive_vsync;
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if (adaptive_vsync_enabled && interval == 1)
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interval = -1;
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ctx_driver->swap_interval(gl1->ctx_data, interval);
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}
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if ( !gl1->ctx_driver->set_video_mode
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|| !gl1->ctx_driver->set_video_mode(gl1->ctx_data,
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win_width, win_height, video->fullscreen))
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goto error;
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gl1->fullscreen = video->fullscreen;
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mode_width = 0;
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mode_height = 0;
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if (gl1->ctx_driver->get_video_size)
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gl1->ctx_driver->get_video_size(gl1->ctx_data,
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&mode_width, &mode_height);
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temp_width = mode_width;
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temp_height = mode_height;
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/* Get real known video size, which might have been altered by context. */
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if (temp_width != 0 && temp_height != 0)
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video_driver_set_size(temp_width, temp_height);
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video_driver_get_size(&temp_width, &temp_height);
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RARCH_LOG("[GL1]: Using resolution %ux%u.\n", temp_width, temp_height);
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vendor = (const char*)glGetString(GL_VENDOR);
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renderer = (const char*)glGetString(GL_RENDERER);
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version = (const char*)glGetString(GL_VERSION);
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extensions = (const char*)glGetString(GL_EXTENSIONS);
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if (!string_is_empty(version))
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sscanf(version, "%d.%d", &gl1->version_major, &gl1->version_minor);
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if (!string_is_empty(extensions))
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gl1->extensions = string_split(extensions, " ");
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RARCH_LOG("[GL1]: Vendor: %s, Renderer: %s.\n", vendor, renderer);
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RARCH_LOG("[GL1]: Version: %s.\n", version);
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RARCH_LOG("[GL1]: Extensions: %s\n", extensions);
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{
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char device_str[128];
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device_str[0] = '\0';
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if (!string_is_empty(vendor))
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{
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size_t len = strlcpy(device_str, vendor, sizeof(device_str));
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device_str[len ] = ' ';
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device_str[len+1] = '\0';
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}
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if (!string_is_empty(renderer))
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strlcat(device_str, renderer, sizeof(device_str));
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video_driver_set_gpu_device_string(device_str);
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if (!string_is_empty(version))
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video_driver_set_gpu_api_version_string(version);
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}
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if (gl1->ctx_driver->input_driver)
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{
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const char *joypad_name = settings->arrays.input_joypad_driver;
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gl1->ctx_driver->input_driver(
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gl1->ctx_data, joypad_name,
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input, input_data);
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}
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if (video_font_enable)
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font_driver_init_osd(gl1,
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video,
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false,
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video->is_threaded,
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FONT_DRIVER_RENDER_OPENGL1_API);
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gl1->smooth = video_smooth;
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gl1->supports_bgra = string_list_find_elem(gl1->extensions, "GL_EXT_bgra");
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_SCISSOR_TEST);
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#ifndef VITA
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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#endif
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glGenTextures(1, &gl1->tex);
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glGenTextures(1, &gl1->menu_tex);
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hwr = video_driver_get_hw_context();
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memcpy(gl1->tex_info.coord, gl1_tex_coords, sizeof(gl1->tex_info.coord));
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gl1->vertex_ptr = hwr->bottom_left_origin
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? gl1_vertexes : gl1_vertexes_flipped;
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gl1->textures = 4;
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gl1->white_color_ptr = gl1_white_color;
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gl1->coords.vertex = gl1->vertex_ptr;
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gl1->coords.tex_coord = gl1->tex_info.coord;
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gl1->coords.color = gl1->white_color_ptr;
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gl1->coords.lut_tex_coord = gl1_tex_coords;
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gl1->coords.vertices = 4;
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RARCH_LOG("[GL1]: Init complete.\n");
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return gl1;
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error:
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video_context_driver_free();
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if (gl1)
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{
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if (gl1->extensions)
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string_list_free(gl1->extensions);
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free(gl1);
|
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}
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return NULL;
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}
|
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|
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static void gl1_set_projection(gl1_t *gl1,
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struct video_ortho *ortho, bool allow_rotate)
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{
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static math_matrix_4x4 rot = {
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{ 0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 1.0f }
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};
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float radians, cosine, sine;
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|
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/* Calculate projection. */
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matrix_4x4_ortho(gl1->mvp_no_rot, ortho->left, ortho->right,
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ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
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|
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if (!allow_rotate)
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{
|
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gl1->mvp = gl1->mvp_no_rot;
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return;
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}
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|
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radians = M_PI * gl1->rotation / 180.0f;
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cosine = cosf(radians);
|
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sine = sinf(radians);
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MAT_ELEM_4X4(rot, 0, 0) = cosine;
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MAT_ELEM_4X4(rot, 0, 1) = -sine;
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MAT_ELEM_4X4(rot, 1, 0) = sine;
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MAT_ELEM_4X4(rot, 1, 1) = cosine;
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matrix_4x4_multiply(gl1->mvp, rot, gl1->mvp_no_rot);
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}
|
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|
|
void gl1_gfx_set_viewport(gl1_t *gl1,
|
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unsigned viewport_width,
|
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unsigned viewport_height,
|
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bool force_full, bool allow_rotate)
|
|
{
|
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settings_t *settings = config_get_ptr();
|
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unsigned height = gl1->video_height;
|
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int x = 0;
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int y = 0;
|
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float device_aspect = (float)viewport_width / viewport_height;
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|
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if (gl1->ctx_driver->translate_aspect)
|
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device_aspect = gl1->ctx_driver->translate_aspect(
|
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gl1->ctx_data, viewport_width, viewport_height);
|
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|
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if (settings->bools.video_scale_integer && !force_full)
|
|
{
|
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video_viewport_get_scaled_integer(&gl1->vp,
|
|
viewport_width, viewport_height,
|
|
video_driver_get_aspect_ratio(), gl1->keep_aspect);
|
|
viewport_width = gl1->vp.width;
|
|
viewport_height = gl1->vp.height;
|
|
}
|
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else if (gl1->keep_aspect && !force_full)
|
|
{
|
|
float desired_aspect = video_driver_get_aspect_ratio();
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
|
{
|
|
const struct video_viewport *custom = video_viewport_get_custom();
|
|
/* GL has bottom-left origin viewport. */
|
|
x = custom->x;
|
|
y = height - custom->y - custom->height;
|
|
viewport_width = custom->width;
|
|
viewport_height = custom->height;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
float delta;
|
|
|
|
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
|
{
|
|
/* If the aspect ratios of screen and desired aspect
|
|
* ratio are sufficiently equal (floating point stuff),
|
|
* assume they are actually equal.
|
|
*/
|
|
}
|
|
else if (device_aspect > desired_aspect)
|
|
{
|
|
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
|
x = (int)roundf(viewport_width * (0.5f - delta));
|
|
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
|
|
}
|
|
else
|
|
{
|
|
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
|
y = (int)roundf(viewport_height * (0.5f - delta));
|
|
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
|
|
}
|
|
}
|
|
|
|
gl1->vp.x = x;
|
|
gl1->vp.y = y;
|
|
gl1->vp.width = viewport_width;
|
|
gl1->vp.height = viewport_height;
|
|
}
|
|
else
|
|
{
|
|
gl1->vp.x = gl1->vp.y = 0;
|
|
gl1->vp.width = viewport_width;
|
|
gl1->vp.height = viewport_height;
|
|
}
|
|
|
|
#if defined(RARCH_MOBILE)
|
|
/* In portrait mode, we want viewport to gravitate to top of screen. */
|
|
if (device_aspect < 1.0f)
|
|
gl1->vp.y *= 2;
|
|
#endif
|
|
|
|
glViewport(gl1->vp.x, gl1->vp.y, gl1->vp.width, gl1->vp.height);
|
|
gl1_set_projection(gl1, &gl1_default_ortho, allow_rotate);
|
|
|
|
/* Set last backbuffer viewport. */
|
|
if (!force_full)
|
|
{
|
|
gl1->vp_out_width = viewport_width;
|
|
gl1->vp_out_height = viewport_height;
|
|
}
|
|
|
|
#if 0
|
|
RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
|
|
#endif
|
|
}
|
|
|
|
static void draw_tex(gl1_t *gl1, int pot_width, int pot_height, int width, int height, GLuint tex, const void *frame_to_copy)
|
|
{
|
|
uint8_t *frame = NULL;
|
|
uint8_t *frame_rgba = NULL;
|
|
/* FIXME: For now, everything is uploaded as BGRA8888, I could not get 444 or 555 to work, and there is no 565 support in GL 1.1 either. */
|
|
GLint internalFormat = GL_RGB8;
|
|
#ifdef MSB_FIRST
|
|
bool supports_native = gl1->supports_bgra;
|
|
GLenum format = supports_native ? GL_BGRA_EXT : GL_RGBA;
|
|
GLenum type = supports_native ? GL_UNSIGNED_INT_8_8_8_8_REV : GL_UNSIGNED_BYTE;
|
|
#elif defined(LSB_FIRST)
|
|
bool supports_native = gl1->supports_bgra;
|
|
GLenum format = supports_native ? GL_BGRA_EXT : GL_RGBA;
|
|
GLenum type = GL_UNSIGNED_BYTE;
|
|
#else
|
|
#error Broken endianness definition
|
|
#endif
|
|
|
|
float vertices[] = {
|
|
-1.0f, -1.0f, 0.0f,
|
|
-1.0f, 1.0f, 0.0f,
|
|
1.0f, -1.0f, 0.0f,
|
|
1.0f, 1.0f, 0.0f,
|
|
};
|
|
|
|
float colors[] = {
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f
|
|
};
|
|
|
|
float norm_width = (1.0f / (float)pot_width) * (float)width;
|
|
float norm_height = (1.0f / (float)pot_height) * (float)height;
|
|
|
|
float texcoords[] = {
|
|
0.0f, 0.0f,
|
|
0.0f, 0.0f,
|
|
0.0f, 0.0f,
|
|
0.0f, 0.0f
|
|
};
|
|
|
|
texcoords[1] = texcoords[5] = norm_height;
|
|
texcoords[4] = texcoords[6] = norm_width;
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
/* Multi-texture not part of GL 1.1 */
|
|
/*glActiveTexture(GL_TEXTURE0);*/
|
|
|
|
#ifndef VITA
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, pot_width);
|
|
#endif
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
frame = (uint8_t*)frame_to_copy;
|
|
|
|
if (!supports_native)
|
|
{
|
|
frame_rgba = (uint8_t*)malloc(pot_width * pot_height * 4);
|
|
if (frame_rgba)
|
|
{
|
|
int x, y;
|
|
for (y = 0; y < pot_height; y++)
|
|
{
|
|
for (x = 0; x < pot_width; x++)
|
|
{
|
|
int index = (y * pot_width + x) * 4;
|
|
#ifdef MSB_FIRST
|
|
frame_rgba[index + 2] = frame[index + 3];
|
|
frame_rgba[index + 1] = frame[index + 2];
|
|
frame_rgba[index + 0] = frame[index + 1];
|
|
frame_rgba[index + 3] = frame[index + 0];
|
|
#else
|
|
frame_rgba[index + 2] = frame[index + 0];
|
|
frame_rgba[index + 1] = frame[index + 1];
|
|
frame_rgba[index + 0] = frame[index + 2];
|
|
frame_rgba[index + 3] = frame[index + 3];
|
|
#endif
|
|
}
|
|
}
|
|
frame = frame_rgba;
|
|
}
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, pot_width, pot_height, 0, format, type, frame);
|
|
if (frame_rgba)
|
|
free(frame_rgba);
|
|
|
|
if (tex == gl1->tex)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (gl1->smooth ? GL_LINEAR : GL_NEAREST));
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (gl1->smooth ? GL_LINEAR : GL_NEAREST));
|
|
}
|
|
else if (tex == gl1->menu_tex)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (gl1->menu_smooth ? GL_LINEAR : GL_NEAREST));
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (gl1->menu_smooth ? GL_LINEAR : GL_NEAREST));
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
if (gl1->rotation && tex == gl1->tex)
|
|
glRotatef(gl1->rotation, 0.0f, 0.0f, 1.0f);
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, colors);
|
|
glVertexPointer(3, GL_FLOAT, 0, vertices);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
}
|
|
|
|
static void gl1_readback(
|
|
gl1_t *gl1,
|
|
unsigned alignment,
|
|
unsigned fmt, unsigned type,
|
|
void *src)
|
|
{
|
|
#ifndef VITA
|
|
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glReadBuffer(GL_BACK);
|
|
#endif
|
|
glReadPixels(gl1->vp.x, gl1->vp.y,
|
|
gl1->vp.width, gl1->vp.height,
|
|
(GLenum)fmt, (GLenum)type, (GLvoid*)src);
|
|
}
|
|
|
|
static bool gl1_gfx_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height, uint64_t frame_count,
|
|
unsigned pitch, const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
const void *frame_to_copy = NULL;
|
|
unsigned mode_width = 0;
|
|
unsigned mode_height = 0;
|
|
unsigned width = video_info->width;
|
|
unsigned height = video_info->height;
|
|
bool draw = true;
|
|
bool do_swap = false;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
unsigned bits = gl1->video_bits;
|
|
unsigned pot_width = 0;
|
|
unsigned pot_height = 0;
|
|
unsigned video_width = video_info->width;
|
|
unsigned video_height = video_info->height;
|
|
#ifdef HAVE_MENU
|
|
bool menu_is_alive = video_info->menu_is_alive;
|
|
#endif
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
bool hard_sync = video_info->hard_sync;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
bool overlay_behind_menu = video_info->overlay_behind_menu;
|
|
|
|
/* FIXME: Force these settings off as they interfere with the rendering */
|
|
video_info->xmb_shadows_enable = false;
|
|
video_info->menu_shader_pipeline = 0;
|
|
|
|
gl1_context_bind_hw_render(gl1, false);
|
|
|
|
if (gl1->should_resize)
|
|
{
|
|
gfx_ctx_mode_t mode;
|
|
|
|
gl1->should_resize = false;
|
|
|
|
mode.width = width;
|
|
mode.height = height;
|
|
|
|
if (gl1->ctx_driver->set_resize)
|
|
gl1->ctx_driver->set_resize(gl1->ctx_data,
|
|
mode.width, mode.height);
|
|
|
|
gl1_gfx_set_viewport(gl1,
|
|
video_width, video_height, false, true);
|
|
}
|
|
|
|
if ( !frame || frame == RETRO_HW_FRAME_BUFFER_VALID || (
|
|
frame_width == 4 &&
|
|
frame_height == 4 &&
|
|
(frame_width < width && frame_height < height))
|
|
)
|
|
draw = false;
|
|
|
|
do_swap = frame || draw;
|
|
|
|
if ( gl1->video_width != frame_width ||
|
|
gl1->video_height != frame_height ||
|
|
gl1->video_pitch != pitch)
|
|
{
|
|
if (frame_width > 4 && frame_height > 4)
|
|
{
|
|
gl1->video_width = frame_width;
|
|
gl1->video_height = frame_height;
|
|
gl1->video_pitch = pitch;
|
|
|
|
pot_width = get_pot(frame_width);
|
|
pot_height = get_pot(frame_height);
|
|
|
|
if (draw)
|
|
{
|
|
if (gl1->video_buf)
|
|
free(gl1->video_buf);
|
|
|
|
gl1->video_buf = (unsigned char*)malloc(pot_width * pot_height * 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
width = gl1->video_width;
|
|
height = gl1->video_height;
|
|
pitch = gl1->video_pitch;
|
|
|
|
pot_width = get_pot(width);
|
|
pot_height = get_pot(height);
|
|
|
|
if (draw && gl1->video_buf)
|
|
{
|
|
if (bits == 32)
|
|
{
|
|
unsigned y;
|
|
/* copy lines into top-left portion of larger (power-of-two) buffer */
|
|
for (y = 0; y < height; y++)
|
|
memcpy(gl1->video_buf + ((pot_width * (bits / 8)) * y), (const unsigned char*)frame + (pitch * y), width * (bits / 8));
|
|
}
|
|
else if (bits == 16)
|
|
conv_rgb565_argb8888(gl1->video_buf, frame, width, height, pot_width * sizeof(unsigned), pitch);
|
|
|
|
frame_to_copy = gl1->video_buf;
|
|
}
|
|
|
|
if (gl1->video_width != width || gl1->video_height != height)
|
|
{
|
|
gl1->video_width = width;
|
|
gl1->video_height = height;
|
|
}
|
|
|
|
if (gl1->ctx_driver->get_video_size)
|
|
gl1->ctx_driver->get_video_size(gl1->ctx_data,
|
|
&mode_width, &mode_height);
|
|
|
|
gl1->screen_width = mode_width;
|
|
gl1->screen_height = mode_height;
|
|
|
|
if (draw)
|
|
{
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if (frame_to_copy)
|
|
draw_tex(gl1, pot_width, pot_height,
|
|
width, height, gl1->tex, frame_to_copy);
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
if (gl1->menu_frame && menu_is_alive)
|
|
{
|
|
frame_to_copy = NULL;
|
|
width = gl1->menu_width;
|
|
height = gl1->menu_height;
|
|
pitch = gl1->menu_pitch;
|
|
bits = gl1->menu_bits;
|
|
|
|
pot_width = get_pot(width);
|
|
pot_height = get_pot(height);
|
|
|
|
do_swap = true;
|
|
|
|
if (gl1->menu_size_changed)
|
|
{
|
|
gl1->menu_size_changed = false;
|
|
|
|
if (gl1->menu_video_buf)
|
|
free(gl1->menu_video_buf);
|
|
gl1->menu_video_buf = NULL;
|
|
}
|
|
|
|
if (!gl1->menu_video_buf)
|
|
gl1->menu_video_buf = (unsigned char*)
|
|
malloc(pot_width * pot_height * 4);
|
|
|
|
if (bits == 16 && gl1->menu_video_buf)
|
|
{
|
|
conv_rgba4444_argb8888(gl1->menu_video_buf,
|
|
gl1->menu_frame, width, height,
|
|
pot_width * sizeof(unsigned), pitch);
|
|
|
|
frame_to_copy = gl1->menu_video_buf;
|
|
|
|
if (gl1->menu_texture_full_screen)
|
|
{
|
|
glViewport(0, 0, video_width, video_height);
|
|
draw_tex(gl1, pot_width, pot_height,
|
|
width, height, gl1->menu_tex, frame_to_copy);
|
|
glViewport(gl1->vp.x, gl1->vp.y, gl1->vp.width, gl1->vp.height);
|
|
}
|
|
else
|
|
draw_tex(gl1, pot_width, pot_height,
|
|
width, height, gl1->menu_tex, frame_to_copy);
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (gl1->overlay_enable && overlay_behind_menu)
|
|
gl1_render_overlay(gl1, video_width, video_height);
|
|
#endif
|
|
|
|
if (gl1->menu_texture_enable){
|
|
do_swap = true;
|
|
#ifdef VITA
|
|
glUseProgram(0);
|
|
bool enabled = glIsEnabled(GL_DEPTH_TEST);
|
|
if(enabled)
|
|
glDisable(GL_DEPTH_TEST);
|
|
#endif
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
#ifdef VITA
|
|
if(enabled)
|
|
glEnable(GL_DEPTH_TEST);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
if (video_info->statistics_show)
|
|
{
|
|
if (osd_params)
|
|
{
|
|
font_driver_render_msg(gl1, video_info->stat_text,
|
|
osd_params, NULL);
|
|
#if 0
|
|
osd_params->y = 0.350f;
|
|
osd_params->scale = 0.75f;
|
|
font_driver_render_msg(gl1, video_info->chat_text,
|
|
(const struct font_params*)&video_info->osd_stat_params, NULL);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (gl1->overlay_enable && !overlay_behind_menu)
|
|
gl1_render_overlay(gl1, video_width, video_height);
|
|
#endif
|
|
|
|
if (msg)
|
|
font_driver_render_msg(gl1, msg, NULL, NULL);
|
|
|
|
if (gl1->ctx_driver->update_window_title)
|
|
gl1->ctx_driver->update_window_title(
|
|
gl1->ctx_data);
|
|
|
|
/* Screenshots. */
|
|
if (gl1->readback_buffer_screenshot)
|
|
gl1_readback(gl1,
|
|
4, GL_RGBA,
|
|
#ifdef MSB_FIRST
|
|
GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
#else
|
|
GL_UNSIGNED_BYTE,
|
|
#endif
|
|
gl1->readback_buffer_screenshot);
|
|
|
|
|
|
if (do_swap && gl1->ctx_driver->swap_buffers)
|
|
gl1->ctx_driver->swap_buffers(gl1->ctx_data);
|
|
|
|
/* Emscripten has to do black frame insertion in its main loop */
|
|
#ifndef EMSCRIPTEN
|
|
/* Disable BFI during fast forward, slow-motion,
|
|
* and pause to prevent flicker. */
|
|
if (
|
|
video_info->black_frame_insertion
|
|
&& !video_info->input_driver_nonblock_state
|
|
&& !video_info->runloop_is_slowmotion
|
|
&& !video_info->runloop_is_paused
|
|
&& !gl1->menu_texture_enable)
|
|
{
|
|
|
|
unsigned n;
|
|
for (n = 0; n < video_info->black_frame_insertion; ++n)
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (gl1->ctx_driver->swap_buffers)
|
|
gl1->ctx_driver->swap_buffers(gl1->ctx_data);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* check if we are fast forwarding or in menu,
|
|
if we are ignore hard sync */
|
|
if ( hard_sync
|
|
&& !video_info->input_driver_nonblock_state
|
|
)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glFinish();
|
|
}
|
|
|
|
if (draw)
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
gl1_context_bind_hw_render(gl1, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void gl1_gfx_set_nonblock_state(void *data, bool state,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
int interval = 0;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1_context_bind_hw_render(gl1, false);
|
|
|
|
if (!state)
|
|
interval = swap_interval;
|
|
|
|
if (gl1->ctx_driver->swap_interval)
|
|
{
|
|
if (adaptive_vsync_enabled && interval == 1)
|
|
interval = -1;
|
|
gl1->ctx_driver->swap_interval(gl1->ctx_data, interval);
|
|
}
|
|
gl1_context_bind_hw_render(gl1, true);
|
|
}
|
|
|
|
static bool gl1_gfx_alive(void *data)
|
|
{
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
bool ret = false;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
/* Needed because some context drivers don't track their sizes */
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
|
|
gl1->ctx_driver->check_window(gl1->ctx_data,
|
|
&quit, &resize, &temp_width, &temp_height);
|
|
|
|
if (resize)
|
|
gl1->should_resize = true;
|
|
|
|
ret = !quit;
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(temp_width, temp_height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool gl1_gfx_focus(void *data)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
|
|
return gl->ctx_driver->has_focus(gl->ctx_data);
|
|
return true;
|
|
}
|
|
|
|
static bool gl1_gfx_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
(void)data;
|
|
(void)enable;
|
|
return false;
|
|
}
|
|
|
|
static void gl1_gfx_free(void *data)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1_context_bind_hw_render(gl1, false);
|
|
|
|
if (gl1->menu_frame)
|
|
free(gl1->menu_frame);
|
|
gl1->menu_frame = NULL;
|
|
|
|
if (gl1->video_buf)
|
|
free(gl1->video_buf);
|
|
gl1->video_buf = NULL;
|
|
|
|
if (gl1->menu_video_buf)
|
|
free(gl1->menu_video_buf);
|
|
gl1->menu_video_buf = NULL;
|
|
|
|
if (gl1->tex)
|
|
{
|
|
glDeleteTextures(1, &gl1->tex);
|
|
gl1->tex = 0;
|
|
}
|
|
|
|
if (gl1->menu_tex)
|
|
{
|
|
glDeleteTextures(1, &gl1->menu_tex);
|
|
gl1->menu_tex = 0;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
gl1_free_overlay(gl1);
|
|
#endif
|
|
|
|
if (gl1->extensions)
|
|
string_list_free(gl1->extensions);
|
|
gl1->extensions = NULL;
|
|
|
|
font_driver_free_osd();
|
|
if (gl1->ctx_driver && gl1->ctx_driver->destroy)
|
|
gl1->ctx_driver->destroy(gl1->ctx_data);
|
|
video_context_driver_free();
|
|
free(gl1);
|
|
}
|
|
|
|
static bool gl1_gfx_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
(void)data;
|
|
(void)type;
|
|
(void)path;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void gl1_gfx_set_rotation(void *data,
|
|
unsigned rotation)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1->rotation = 90 * rotation;
|
|
gl1_set_projection(gl1, &gl1_default_ortho, true);
|
|
}
|
|
|
|
static void gl1_gfx_viewport_info(void *data,
|
|
struct video_viewport *vp)
|
|
{
|
|
unsigned width, height;
|
|
unsigned top_y, top_dist;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
video_driver_get_size(&width, &height);
|
|
|
|
*vp = gl1->vp;
|
|
vp->full_width = width;
|
|
vp->full_height = height;
|
|
|
|
/* Adjust as GL viewport is bottom-up. */
|
|
top_y = vp->y + vp->height;
|
|
top_dist = height - top_y;
|
|
vp->y = top_dist;
|
|
}
|
|
|
|
static bool gl1_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
unsigned num_pixels = 0;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return false;
|
|
|
|
gl1_context_bind_hw_render(gl1, false);
|
|
|
|
num_pixels = gl1->vp.width * gl1->vp.height;
|
|
|
|
gl1->readback_buffer_screenshot = malloc(num_pixels * sizeof(uint32_t));
|
|
|
|
if (!gl1->readback_buffer_screenshot)
|
|
goto error;
|
|
|
|
if (!is_idle)
|
|
video_driver_cached_frame();
|
|
|
|
video_frame_convert_rgba_to_bgr(
|
|
(const void*)gl1->readback_buffer_screenshot,
|
|
buffer,
|
|
num_pixels);
|
|
|
|
free(gl1->readback_buffer_screenshot);
|
|
gl1->readback_buffer_screenshot = NULL;
|
|
|
|
gl1_context_bind_hw_render(gl1, true);
|
|
return true;
|
|
|
|
error:
|
|
gl1_context_bind_hw_render(gl1, true);
|
|
|
|
return false;
|
|
}
|
|
|
|
static void gl1_set_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool menu_linear_filter = settings->bools.menu_linear_filter;
|
|
unsigned pitch = width * 2;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1->menu_smooth = menu_linear_filter;
|
|
|
|
gl1_context_bind_hw_render(gl1, false);
|
|
|
|
if (rgb32)
|
|
pitch = width * 4;
|
|
|
|
if (gl1->menu_frame)
|
|
free(gl1->menu_frame);
|
|
gl1->menu_frame = NULL;
|
|
|
|
if ( !gl1->menu_frame ||
|
|
gl1->menu_width != width ||
|
|
gl1->menu_height != height ||
|
|
gl1->menu_pitch != pitch)
|
|
{
|
|
if (pitch && height)
|
|
{
|
|
if (gl1->menu_frame)
|
|
free(gl1->menu_frame);
|
|
|
|
/* FIXME? We have to assume the pitch has no
|
|
* extra padding in it because that will
|
|
* mess up the POT calculation when we don't
|
|
* know how many bpp there are. */
|
|
gl1->menu_frame = (unsigned char*)malloc(pitch * height);
|
|
}
|
|
}
|
|
|
|
if (gl1->menu_frame && frame && pitch && height)
|
|
{
|
|
memcpy(gl1->menu_frame, frame, pitch * height);
|
|
gl1->menu_width = width;
|
|
gl1->menu_height = height;
|
|
gl1->menu_pitch = pitch;
|
|
gl1->menu_bits = rgb32 ? 32 : 16;
|
|
gl1->menu_size_changed = true;
|
|
}
|
|
|
|
gl1_context_bind_hw_render(gl1, true);
|
|
}
|
|
|
|
static void gl1_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_size)
|
|
return;
|
|
gl->ctx_driver->get_video_output_size(
|
|
gl->ctx_data,
|
|
width, height, desc, desc_len);
|
|
}
|
|
|
|
static void gl1_get_video_output_prev(void *data)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_prev)
|
|
return;
|
|
gl->ctx_driver->get_video_output_prev(gl->ctx_data);
|
|
}
|
|
|
|
static void gl1_get_video_output_next(void *data)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_next)
|
|
return;
|
|
gl->ctx_driver->get_video_output_next(gl->ctx_data);
|
|
}
|
|
|
|
static void gl1_set_video_mode(void *data, unsigned width, unsigned height,
|
|
bool fullscreen)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (gl->ctx_driver->set_video_mode)
|
|
gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
width, height, fullscreen);
|
|
}
|
|
|
|
static unsigned gl1_wrap_type_to_enum(enum gfx_wrap_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_WRAP_REPEAT:
|
|
case RARCH_WRAP_MIRRORED_REPEAT: /* mirrored not actually supported */
|
|
return GL_REPEAT;
|
|
default:
|
|
return GL_CLAMP;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void gl1_load_texture_data(
|
|
GLuint id,
|
|
enum gfx_wrap_type wrap_type,
|
|
enum texture_filter_type filter_type,
|
|
unsigned alignment,
|
|
unsigned width, unsigned height,
|
|
const void *frame, unsigned base_size)
|
|
{
|
|
GLint mag_filter, min_filter;
|
|
bool use_rgba = video_driver_supports_rgba();
|
|
bool rgb32 = (base_size == (sizeof(uint32_t)));
|
|
GLenum wrap = gl1_wrap_type_to_enum(wrap_type);
|
|
|
|
/* GL1.x does not have mipmapping support. */
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
case TEXTURE_FILTER_NEAREST:
|
|
min_filter = GL_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
case TEXTURE_FILTER_LINEAR:
|
|
default:
|
|
min_filter = GL_LINEAR;
|
|
mag_filter = GL_LINEAR;
|
|
break;
|
|
}
|
|
|
|
gl1_bind_texture(id, wrap, mag_filter, min_filter);
|
|
|
|
#ifndef VITA
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
#endif
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
(use_rgba || !rgb32) ? GL_RGBA : RARCH_GL1_INTERNAL_FORMAT32,
|
|
width, height, 0,
|
|
(use_rgba || !rgb32) ? GL_RGBA : RARCH_GL1_TEXTURE_TYPE32,
|
|
#ifdef MSB_FIRST
|
|
GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
#else
|
|
(rgb32) ? RARCH_GL1_FORMAT32 : GL_UNSIGNED_BYTE,
|
|
#endif
|
|
frame);
|
|
}
|
|
|
|
static void video_texture_load_gl1(
|
|
struct texture_image *ti,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *idptr)
|
|
{
|
|
GLuint id;
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
const void *pixels = NULL;
|
|
|
|
/* Generate the OpenGL texture object */
|
|
glGenTextures(1, &id);
|
|
*idptr = id;
|
|
|
|
if (ti)
|
|
{
|
|
width = ti->width;
|
|
height = ti->height;
|
|
pixels = ti->pixels;
|
|
}
|
|
|
|
gl1_load_texture_data(id,
|
|
RARCH_WRAP_EDGE, filter_type,
|
|
4 /* TODO/FIXME - dehardcode */,
|
|
width, height, pixels,
|
|
sizeof(uint32_t) /* TODO/FIXME - dehardcode */
|
|
);
|
|
}
|
|
|
|
#ifdef HAVE_THREADS
|
|
static int video_texture_load_wrap_gl1(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
if (!data)
|
|
return 0;
|
|
video_texture_load_gl1((struct texture_image*)data,
|
|
TEXTURE_FILTER_NEAREST, &id);
|
|
return (int)id;
|
|
}
|
|
#endif
|
|
|
|
static uintptr_t gl1_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)video_data;
|
|
custom_command_method_t func = video_texture_load_wrap_gl1;
|
|
|
|
if (gl1->ctx_driver->make_current)
|
|
gl1->ctx_driver->make_current(false);
|
|
|
|
return video_thread_texture_load(data, func);
|
|
}
|
|
#endif
|
|
|
|
video_texture_load_gl1((struct texture_image*)data, filter_type, &id);
|
|
return id;
|
|
}
|
|
|
|
static void gl1_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1->keep_aspect = true;
|
|
gl1->should_resize = true;
|
|
}
|
|
|
|
static void gl1_unload_texture(void *data,
|
|
bool threaded, uintptr_t id)
|
|
{
|
|
GLuint glid;
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
if (!id)
|
|
return;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
if (gl1->ctx_driver->make_current)
|
|
gl1->ctx_driver->make_current(false);
|
|
}
|
|
#endif
|
|
|
|
glid = (GLuint)id;
|
|
glDeleteTextures(1, &glid);
|
|
}
|
|
|
|
static float gl1_get_refresh_rate(void *data)
|
|
{
|
|
float refresh_rate = 0.0f;
|
|
if (video_context_driver_get_refresh_rate(&refresh_rate))
|
|
return refresh_rate;
|
|
return 0.0f;
|
|
}
|
|
|
|
static void gl1_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
|
|
if (!gl1)
|
|
return;
|
|
|
|
gl1->menu_texture_enable = state;
|
|
gl1->menu_texture_full_screen = full_screen;
|
|
}
|
|
|
|
static uint32_t gl1_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED);
|
|
|
|
return flags;
|
|
}
|
|
|
|
static const video_poke_interface_t gl1_poke_interface = {
|
|
gl1_get_flags,
|
|
gl1_load_texture,
|
|
gl1_unload_texture,
|
|
gl1_set_video_mode,
|
|
gl1_get_refresh_rate,
|
|
NULL,
|
|
gl1_get_video_output_size,
|
|
gl1_get_video_output_prev,
|
|
gl1_get_video_output_next,
|
|
NULL,
|
|
NULL,
|
|
gl1_set_aspect_ratio,
|
|
NULL,
|
|
gl1_set_texture_frame,
|
|
gl1_set_texture_enable,
|
|
font_driver_render_msg,
|
|
NULL,
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void gl1_gfx_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &gl1_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool gl1_gfx_widgets_enabled(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static void gl1_gfx_set_viewport_wrapper(void *data, unsigned viewport_width,
|
|
unsigned viewport_height, bool force_full, bool allow_rotate)
|
|
{
|
|
gl1_t *gl1 = (gl1_t*)data;
|
|
gl1_gfx_set_viewport(gl1,
|
|
viewport_width, viewport_height, force_full, allow_rotate);
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static unsigned gl1_get_alignment(unsigned pitch)
|
|
{
|
|
if (pitch & 1)
|
|
return 1;
|
|
if (pitch & 2)
|
|
return 2;
|
|
if (pitch & 4)
|
|
return 4;
|
|
return 8;
|
|
}
|
|
|
|
static bool gl1_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, j;
|
|
gl1_t *gl = (gl1_t*)data;
|
|
const struct texture_image *images =
|
|
(const struct texture_image*)image_data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
gl1_context_bind_hw_render(gl, false);
|
|
|
|
gl1_free_overlay(gl);
|
|
gl->overlay_tex = (GLuint*)
|
|
calloc(num_images, sizeof(*gl->overlay_tex));
|
|
|
|
if (!gl->overlay_tex)
|
|
{
|
|
gl1_context_bind_hw_render(gl, true);
|
|
return false;
|
|
}
|
|
|
|
gl->overlay_vertex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_tex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_color_coord = (GLfloat*)
|
|
calloc(4 * 4 * num_images, sizeof(GLfloat));
|
|
|
|
if ( !gl->overlay_vertex_coord
|
|
|| !gl->overlay_tex_coord
|
|
|| !gl->overlay_color_coord)
|
|
return false;
|
|
|
|
gl->overlays = num_images;
|
|
glGenTextures(num_images, gl->overlay_tex);
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
unsigned alignment = gl1_get_alignment(images[i].width
|
|
* sizeof(uint32_t));
|
|
|
|
gl1_load_texture_data(gl->overlay_tex[i],
|
|
RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR,
|
|
alignment,
|
|
images[i].width, images[i].height, images[i].pixels,
|
|
sizeof(uint32_t));
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
gl1_overlay_tex_geom(gl, i, 0, 0, 1, 1);
|
|
gl1_overlay_vertex_geom(gl, i, 0, 0, 1, 1);
|
|
|
|
for (j = 0; j < 16; j++)
|
|
gl->overlay_color_coord[16 * i + j] = 1.0f;
|
|
}
|
|
|
|
gl1_context_bind_hw_render(gl, true);
|
|
return true;
|
|
}
|
|
|
|
static void gl1_overlay_enable(void *data, bool state)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->overlay_enable = state;
|
|
|
|
if (gl->fullscreen && gl->ctx_driver->show_mouse)
|
|
gl->ctx_driver->show_mouse(gl->ctx_data, state);
|
|
}
|
|
|
|
static void gl1_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
|
|
if (gl)
|
|
gl->overlay_full_screen = enable;
|
|
}
|
|
|
|
static void gl1_overlay_set_alpha(void *data, unsigned image, float mod)
|
|
{
|
|
GLfloat *color = NULL;
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
|
|
|
|
color[ 0 + 3] = mod;
|
|
color[ 4 + 3] = mod;
|
|
color[ 8 + 3] = mod;
|
|
color[12 + 3] = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t gl1_overlay_interface = {
|
|
gl1_overlay_enable,
|
|
gl1_overlay_load,
|
|
gl1_overlay_tex_geom,
|
|
gl1_overlay_vertex_geom,
|
|
gl1_overlay_full_screen,
|
|
gl1_overlay_set_alpha,
|
|
};
|
|
|
|
static void gl1_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &gl1_overlay_interface;
|
|
}
|
|
|
|
#endif
|
|
|
|
static bool gl1_has_windowed(void *data)
|
|
{
|
|
gl1_t *gl = (gl1_t*)data;
|
|
if (gl && gl->ctx_driver)
|
|
return gl->ctx_driver->has_windowed;
|
|
return false;
|
|
}
|
|
|
|
video_driver_t video_gl1 = {
|
|
gl1_gfx_init,
|
|
gl1_gfx_frame,
|
|
gl1_gfx_set_nonblock_state,
|
|
gl1_gfx_alive,
|
|
gl1_gfx_focus,
|
|
gl1_gfx_suppress_screensaver,
|
|
gl1_has_windowed,
|
|
gl1_gfx_set_shader,
|
|
gl1_gfx_free,
|
|
"gl1",
|
|
gl1_gfx_set_viewport_wrapper,
|
|
gl1_gfx_set_rotation,
|
|
gl1_gfx_viewport_info,
|
|
gl1_gfx_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
gl1_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
gl1_gfx_get_poke_interface,
|
|
gl1_wrap_type_to_enum,
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
gl1_gfx_widgets_enabled
|
|
#endif
|
|
};
|