RetroArch/gfx/drivers/ps2_gfx.c
Francisco Javier Trujillo Mata 1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00

785 lines
25 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <kernel.h>
#include <gsKit.h>
#include <gsInline.h>
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../libretro-common/include/libretro_gskit_ps2.h"
#include "../gfx_display.h"
#include "../common/ps2_common.h"
/* Generic tint color */
#define GS_TEXT GS_SETREG_RGBA(0x80, 0x80, 0x80, 0x80)
/* turn black GS Screen */
#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
#define NUM_RM_VMODES 7
#define PS2_RESOLUTION_LAST NUM_RM_VMODES - 1
#define RM_VMODE_AUTO 0
/* RM Vmode -> GS Vmode conversion table */
struct rm_mode
{
char mode;
short int width;
short int height;
short int VCK;
short int interlace;
short int field;
short int PAR1; /* Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC) */
short int PAR2; /* Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC) */
char *desc;
};
static struct rm_mode rm_mode_table[NUM_RM_VMODES] = {
/* SDTV modes */
{-1, 704, -1, 4, GS_INTERLACED, GS_FIELD, -1, 11, "AUTO"},
{GS_MODE_PAL, 704, 576, 4, GS_INTERLACED, GS_FIELD, 12, 11, "PAL@50Hz"},
{GS_MODE_NTSC, 704, 480, 4, GS_INTERLACED, GS_FIELD, 10, 11, "NTSC@60Hz"},
/* SDTV special modes */
{GS_MODE_PAL, 704, 288, 4, GS_NONINTERLACED, GS_FRAME, 12, 22, "PAL@50Hz-288p"},
{GS_MODE_NTSC, 704, 240, 4, GS_NONINTERLACED, GS_FRAME, 10, 22, "NTSC@60Hz-240p"},
/* EDTV modes (component cable!) */
{GS_MODE_DTV_480P, 704, 480, 2, GS_NONINTERLACED, GS_FRAME, 10, 11, "DTV480P@60Hz"},
{GS_MODE_DTV_576P, 704, 576, 2, GS_NONINTERLACED, GS_FRAME, 12, 11, "DTV576P@50Hz"},
};
static int vsync_sema_id;
/* PRIVATE METHODS */
static int vsync_handler()
{
iSignalSema(vsync_sema_id);
ExitHandler();
return 0;
}
static void rmEnd(ps2_video_t *ps2)
{
if (!ps2->gsGlobal)
return;
gsKit_deinit_global(ps2->gsGlobal);
gsKit_remove_vsync_handler(ps2->vsync_callback_id);
}
static void updateOffSetsIfNeeded(ps2_video_t *ps2)
{
bool shouldUpdate = false;
settings_t *settings = config_get_ptr();
int video_window_offset_x = settings->ints.video_window_offset_x;
int video_window_offset_y = settings->ints.video_window_offset_y;
if (video_window_offset_x != ps2->video_window_offset_x || video_window_offset_y != ps2->video_window_offset_y)
shouldUpdate = true;
if (!shouldUpdate)
return;
ps2->video_window_offset_x = video_window_offset_x;
ps2->video_window_offset_y = video_window_offset_y;
gsKit_set_display_offset(ps2->gsGlobal, ps2->video_window_offset_x * rm_mode_table[ps2->vmode].VCK, ps2->video_window_offset_y);
RARCH_LOG("PS2_GFX Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y);
}
/* Copy of gsKit_sync_flip, but without the 'flip' */
static void gsKit_sync(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
WaitSema(vsync_sema_id);
while (PollSema(vsync_sema_id) >= 0)
;
}
/* Copy of gsKit_sync_flip, but without the 'sync' */
static void gsKit_flip(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
{
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
{
GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
gsGlobal->ActiveBuffer ^= 1;
}
}
gsKit_setactive(gsGlobal);
}
static void rmSetMode(ps2_video_t *ps2, int force)
{
struct rm_mode *mode;
global_t *global = global_get_ptr();
/* we don't want to set the vmode without a reason... */
if (ps2->vmode == global->console.screen.resolutions.current.id && force == 0)
return;
/* Cleanup previous gsKit instance */
if (ps2->vmode >= 0)
{
rmEnd(ps2);
/* Set new mode */
global->console.screen.resolutions.current.id = ps2->vmode;
}
else
/* first driver init */
ps2->vmode = global->console.screen.resolutions.current.id;
mode = &rm_mode_table[ps2->vmode];
/* Invalidate scaling state */
ps2->iTextureWidth = 0;
ps2->iTextureHeight = 0;
ps2->gsGlobal = gsKit_init_global();
gsKit_TexManager_setmode(ps2->gsGlobal, ETM_DIRECT);
ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
ps2->gsGlobal->Mode = mode->mode;
ps2->gsGlobal->Width = mode->width;
ps2->gsGlobal->Height = mode->height;
ps2->gsGlobal->Interlace = mode->interlace;
ps2->gsGlobal->Field = mode->field;
ps2->gsGlobal->PSM = GS_PSM_CT16;
ps2->gsGlobal->PSMZ = GS_PSMZ_16S;
ps2->gsGlobal->DoubleBuffering = GS_SETTING_ON;
ps2->gsGlobal->ZBuffering = GS_SETTING_OFF;
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
if ((ps2->gsGlobal->Interlace == GS_INTERLACED) && (ps2->gsGlobal->Field == GS_FRAME))
ps2->gsGlobal->Height /= 2;
/* Coordinate space ranges from 0 to 4096 pixels
* Center the buffer in the coordinate space */
ps2->gsGlobal->OffsetX = ((4096 - ps2->gsGlobal->Width) / 2) * 16;
ps2->gsGlobal->OffsetY = ((4096 - ps2->gsGlobal->Height) / 2) * 16;
gsKit_init_screen(ps2->gsGlobal);
gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT);
gsKit_set_test(ps2->gsGlobal, GS_ZTEST_OFF);
gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
/* reset the contents of the screen to avoid garbage being displayed */
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_sync(ps2->gsGlobal);
gsKit_flip(ps2->gsGlobal);
RARCH_LOG("PS2_GFX New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height);
updateOffSetsIfNeeded(ps2);
}
static void rmInit(ps2_video_t *ps2)
{
ee_sema_t sema;
sema.init_count = 0;
sema.max_count = 1;
sema.option = 0;
vsync_sema_id = CreateSema(&sema);
short int mode = gsKit_check_rom();
rm_mode_table[RM_VMODE_AUTO].mode = mode;
rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 576 : 480;
rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 12 : 10;
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
/* Initialize the DMAC */
dmaKit_chan_init(DMA_CHANNEL_GIF);
rmSetMode(ps2, 1);
}
static GSTEXTURE *prepare_new_texture(void)
{
GSTEXTURE *texture = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
return texture;
}
static void init_ps2_video(ps2_video_t *ps2)
{
ps2->vmode = -1;
rmInit(ps2);
ps2->vp.x = 0;
ps2->vp.y = 0;
ps2->vp.width = ps2->gsGlobal->Width;
ps2->vp.height = ps2->gsGlobal->Height;
ps2->vp.full_width = ps2->gsGlobal->Width;
ps2->vp.full_height = ps2->gsGlobal->Height;
ps2->menuTexture = prepare_new_texture();
ps2->coreTexture = prepare_new_texture();
ps2->video_window_offset_x = 0;
ps2->video_window_offset_y = 0;
/* Used for cores that supports palette */
ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
ps2->iface.coreTexture = ps2->coreTexture;
}
static void ps2_gfx_deinit_texture(GSTEXTURE *texture)
{
texture->Mem = NULL;
texture->Clut = NULL;
}
static void set_texture(GSTEXTURE *texture, const void *frame,
int width, int height, int PSM, int filter)
{
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
texture->Mem = (void *)frame;
}
static int ABS(int v)
{
return (v >= 0) ? v : -v;
}
static void setupScalingMode(ps2_video_t *ps2, int iWidth, int iHeight, float fDAR, bool bScaleInteger)
{
GSGLOBAL *gsGlobal = ps2->gsGlobal;
struct rm_mode *currMode = &rm_mode_table[ps2->vmode];
int iBestFBWidth = currMode->width;
int iBestMagH = currMode->VCK - 1;
float fPAR;
/* Calculate the pixel aspect ratio (PAR) */
fPAR = (float)currMode->PAR2 / (float)currMode->PAR1;
#if defined(DEBUG)
printf("Aspect ratio: %.4f x %.4f = %.4f\n", fDAR, fPAR, fDAR * fPAR);
#endif
if (bScaleInteger == false)
{
/* Assume black bars left/right */
ps2->iDisplayHeight = currMode->height;
ps2->iDisplayWidth = (int)((float)ps2->iDisplayHeight * fDAR * fPAR + 0.5f);
if (ps2->iDisplayWidth > currMode->width)
{
/* Really wide screen, black bars top/bottom */
ps2->iDisplayWidth = currMode->width;
ps2->iDisplayHeight = (int)((float)ps2->iDisplayWidth / (fDAR * fPAR) + 0.5f);
}
}
else
{
/* Best match the framebuffer width/height to a multiple of the texture
* Width, rounded down so it always fits */
int iHeightScale = MAX(1, currMode->height / iHeight);
ps2->iDisplayHeight = iHeight * iHeightScale;
/* Height, rounded */
int iWidthScale = MAX(1, (int)((float)ps2->iDisplayHeight * fDAR * fPAR + (float)(iWidth / 2)) / iWidth);
ps2->iDisplayWidth = iWidth * iWidthScale;
#if defined(DEBUG)
printf("Integer scaling:\n");
printf("- Width = %d x %d = %d\n", iWidth, iWidthScale, ps2->iDisplayWidth);
printf("- Height = %d x %d = %d\n", iHeight, iHeightScale, ps2->iDisplayHeight);
#endif
if (currMode->VCK > 1 && ps2->iDisplayWidth < currMode->width)
{
/* We try to best match the number of "VCK" units, for the best output
* For 576i/480i: 1 pixel = 4 VCK (4x super-resolution)
* For 576p/480p: 1 pixel = 2 VCK (2x super-resolution) */
int iTargetVCK = (int)((float)ps2->iDisplayHeight * fDAR * fPAR * (float)currMode->VCK + 0.5f);
int iBestVCK = ps2->iDisplayWidth * currMode->VCK;
/* Try all possible framebuffer widths */
#if defined(DEBUG)
printf("Find match for %d * SCALE * MagH = %d VCK (current = %d VCK)\n", iWidth, iTargetVCK, iBestVCK);
#endif
int iFBWidth;
for (iFBWidth = 64; iFBWidth <= currMode->width; iFBWidth += 64)
{
/* Ignore too small framebuffers */
if (iFBWidth < iWidth)
continue;
iWidthScale = iFBWidth / iWidth;
/* Try all possible magnifications */
int iMagH;
for (iMagH = 0; iMagH < 15; iMagH++)
{
int iVCK = iWidth * iWidthScale * (iMagH + 1);
if (ABS(iTargetVCK - iVCK) < ABS(iTargetVCK - iBestVCK))
{
#if defined(DEBUG)
printf("- found %d * %d * %d = %d\n", iWidth, iWidthScale, iMagH + 1, iVCK);
#endif
/* Better match */
iBestVCK = iVCK;
iBestFBWidth = iFBWidth;
iBestMagH = iMagH;
ps2->iDisplayWidth = iWidth * iWidthScale;
}
}
}
}
}
if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME))
ps2->iDisplayHeight /= 2;
#if defined(DEBUG)
printf("Texture resolution:\n");
printf("- Width = %d x %.2f = %d\n", iWidth, (float)ps2->iDisplayWidth / (float)iWidth, ps2->iDisplayWidth);
printf("- Height = %d x %.2f = %d\n", iHeight, (float)ps2->iDisplayHeight / (float)iHeight, ps2->iDisplayHeight);
printf("Setting custom framebuffer:\n");
printf("- Width = %d x %d / %d = %d\n", iBestFBWidth, iBestMagH + 1, currMode->VCK, iBestFBWidth * (iBestMagH + 1) / currMode->VCK);
printf("- Height = %d x %d = %d\n", currMode->height, gsGlobal->MagV + 1, currMode->height * (gsGlobal->MagV + 1));
#endif
/* Center on screen by adding the difference (in VCK units). */
gsGlobal->StartX += (gsGlobal->Width * (gsGlobal->MagH + 1) - iBestFBWidth * (iBestMagH + 1)) / 2;
/* Calculate the actual display width and height, again */
gsGlobal->DW = (iBestMagH + 1) * iBestFBWidth;
/* Override magh */
gsGlobal->MagH = iBestMagH;
/* Reset VRAM allocation */
gsGlobal->CurrentPointer = 0;
/* Allocate new framebuffer(s) */
gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
/* Set the new framebuffer as display buffer */
gsGlobal->Width = iBestFBWidth;
gsKit_display_buffer(gsGlobal);
/* Update DISPLAY1/2 register (code from gsKit) */
GS_SET_DISPLAY1(
gsGlobal->StartX + gsGlobal->StartXOffset,
gsGlobal->StartY + gsGlobal->StartYOffset,
gsGlobal->MagH,
gsGlobal->MagV,
gsGlobal->DW - 1,
gsGlobal->DH - 1);
GS_SET_DISPLAY2(
gsGlobal->StartX + gsGlobal->StartXOffset,
gsGlobal->StartY + gsGlobal->StartYOffset,
gsGlobal->MagH,
gsGlobal->MagV,
gsGlobal->DW - 1,
gsGlobal->DH - 1);
}
static void *ps2_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
void *ps2input = NULL;
ps2_video_t *ps2 = (ps2_video_t *)calloc(1, sizeof(ps2_video_t));
*input_data = NULL;
if (!ps2)
return NULL;
init_ps2_video(ps2);
if (video->font_enable)
font_driver_init_osd(ps2,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_PS2);
ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
ps2->tex_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
ps2->force_aspect = video->force_aspect;
ps2->vsync = video->vsync;
if (input && input_data)
{
settings_t *settings = config_get_ptr();
ps2input = input_driver_init_wrap(&input_ps2,
settings->arrays.input_joypad_driver);
*input = ps2input ? &input_ps2 : NULL;
*input_data = ps2input;
}
return ps2;
}
static bool ps2_gfx_frame(void *data, const void *frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
GSGLOBAL *gsGlobal = ps2->gsGlobal;
struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params;
bool statistics_show = video_info->statistics_show;
settings_t *settings = config_get_ptr();
GSTEXTURE *tex = ps2->coreTexture;
if (!width || !height)
return false;
#if defined(DEBUG)
if (frame_count % 180 == 0)
printf("ps2_gfx_frame %llu\n", frame_count);
#endif
/* Check if user change offset values */
updateOffSetsIfNeeded(ps2);
if (frame)
{
/* New frame from core, update */
float fDAR = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
bool bScaleInteger = settings->bools.video_scale_integer;
/* Checking if the transfer is done in the core */
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
{
/* SW rendered texture */
int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1;
int real_width = pitch >> shifh_per_bytes;
set_texture(tex, frame, real_width, height, ps2->PSM, ps2->tex_filter);
/* Padding */
ps2->padding = empty_ps2_insets;
ps2->padding.right = real_width - width;
}
else
{
/* "HW" rendered texture */
/* Set current filter mode */
tex->Filter = ps2->tex_filter;
/* Padding */
ps2->padding = ps2->iface.padding;
}
/* Texture dimensions */
int iTextureWidth = tex->Width - ps2->padding.left - ps2->padding.right;
int iTextureHeight = tex->Height - ps2->padding.top - ps2->padding.bottom;
if (ps2->iTextureWidth != iTextureWidth ||
ps2->iTextureHeight != iTextureHeight ||
ps2->fDAR != fDAR ||
ps2->bScaleInteger != bScaleInteger)
{
/* Scaling changed, try to find best matching output mode */
ps2->iTextureWidth = iTextureWidth;
ps2->iTextureHeight = iTextureHeight;
ps2->fDAR = fDAR;
ps2->bScaleInteger = bScaleInteger;
setupScalingMode(ps2, iTextureWidth, iTextureHeight, fDAR, bScaleInteger);
}
gsKit_TexManager_invalidate(ps2->gsGlobal, tex);
}
/* Center texture on framebuffer */
float fDisplayOffsetX = (gsGlobal->Width - ps2->iDisplayWidth + 1) / 2 - 0.5f;
float fDisplayOffsetY = (gsGlobal->Height - ps2->iDisplayHeight + 1) / 2 - 0.5f;
/* Draw */
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
gsKit_TexManager_bind(gsGlobal, tex);
gsKit_prim_sprite_texture(gsGlobal, tex,
fDisplayOffsetX, /* X1 */
fDisplayOffsetY, /* Y1 */
ps2->padding.left, /* U1 */
ps2->padding.top, /* V1 */
fDisplayOffsetX + ps2->iDisplayWidth, /* X2 */
fDisplayOffsetY + ps2->iDisplayHeight, /* Y2 */
ps2->padding.left + ps2->iTextureWidth, /* U2 */
ps2->padding.top + ps2->iTextureHeight, /* V2 */
1,
GS_TEXT);
if (ps2->menuVisible)
{
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
if (!texture_empty)
{
#define A_COLOR_SOURCE 0
#define A_COLOR_DEST 1
#define A_COLOR_NULL 2
#define A_ALPHA_SOURCE 0
#define A_ALPHA_DEST 1
#define A_ALPHA_FIX 2
/* (A - B) * C + D */
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_SOURCE, 0x20), 0);
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
gsKit_prim_sprite_texture(gsGlobal, ps2->menuTexture,
-0.5f, /* X1 */
-0.5f, /* Y1 */
0, /* U1 */
0, /* V1 */
-0.5f + (float)gsGlobal->Width, /* X2 */
-0.5f + (float)gsGlobal->Height, /* Y2 */
ps2->menuTexture->Width, /* U2 */
ps2->menuTexture->Height, /* V2 */
2,
GS_TEXT);
}
}
else if (statistics_show)
{
if (osd_params)
font_driver_render_msg(ps2, video_info->stat_text, osd_params, NULL);
}
if (!string_is_empty(msg))
font_driver_render_msg(ps2, msg, NULL, NULL);
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF)
{
/* Without double buffering:
* - Wait for VSync
* - Draw to front buffer (during VSync, so it's not visible to the user) */
if (ps2->vsync)
gsKit_sync(gsGlobal);
gsKit_queue_exec(gsGlobal);
}
else
{
/* With double buffering:
* - Draw to back buffer (invisible to user)
* - Make sure drawing is completed (gsKit_finish)
* - Wait for VSync
* - Flip (back and front) buffers */
gsKit_queue_exec(gsGlobal);
gsKit_finish();
if (ps2->vsync)
gsKit_sync(gsGlobal);
gsKit_flip(gsGlobal);
}
gsKit_TexManager_nextFrame(gsGlobal);
gsKit_clear(gsGlobal, GS_BLACK);
return true;
}
static void ps2_gfx_set_nonblock_state(void *data, bool toggle,
bool adaptive_vsync_enabled, unsigned swap_interval)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (ps2)
ps2->vsync = !toggle;
}
static bool ps2_gfx_alive(void *data) { return true; }
static bool ps2_gfx_focus(void *data) { return true; }
static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; }
static bool ps2_gfx_has_windowed(void *data) { return false; }
static void ps2_gfx_free(void *data)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
font_driver_free_osd();
ps2_gfx_deinit_texture(ps2->menuTexture);
ps2_gfx_deinit_texture(ps2->coreTexture);
free(ps2->menuTexture);
free(ps2->coreTexture);
rmEnd(ps2);
if (vsync_sema_id >= 0)
DeleteSema(vsync_sema_id);
free(data);
}
static bool ps2_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path) { return false; }
static void ps2_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
bool fullscreen)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
rmSetMode(ps2, 0);
}
static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
}
static void ps2_get_video_output_size(void *data,
unsigned *width, unsigned *height, char *desc, size_t desc_len)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
/* If the current index is out of bound default it to zero */
if (ps2->vmode > PS2_RESOLUTION_LAST || ps2->vmode < 0)
ps2->vmode = 0;
*width = rm_mode_table[ps2->vmode].width;
*height = rm_mode_table[ps2->vmode].height;
strlcpy(desc, rm_mode_table[ps2->vmode].desc, desc_len);
}
static void ps2_get_video_output_prev(void *data)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
if (ps2->vmode == 0)
ps2->vmode = PS2_RESOLUTION_LAST;
else
ps2->vmode--;
}
static void ps2_get_video_output_next(void *data)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
if (ps2->vmode >= PS2_RESOLUTION_LAST)
ps2->vmode = 0;
else
ps2->vmode++;
}
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter);
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture);
gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture);
}
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
ps2->menuVisible = enable;
}
static void ps2_set_osd_msg(void *data,
const char *msg,
const void *params, void *font)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (ps2)
font_driver_render_msg(data, msg, params, font);
}
static bool ps2_get_hw_render_interface(void *data,
const struct retro_hw_render_interface **iface)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
ps2->iface.padding = empty_ps2_insets;
*iface =
(const struct retro_hw_render_interface *)&ps2->iface;
return true;
}
static const video_poke_interface_t ps2_poke_interface = {
NULL, /* get_flags */
NULL, /* load_texture */
NULL, /* unload_texture */
ps2_set_video_mode,
NULL, /* get_refresh_rate */
ps2_set_filtering,
ps2_get_video_output_size,
ps2_get_video_output_prev,
ps2_get_video_output_next,
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
NULL, /* set_aspect_ratio */
NULL, /* apply_state_changes */
ps2_set_texture_frame,
ps2_set_texture_enable,
ps2_set_osd_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
ps2_get_hw_render_interface,
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void ps2_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &ps2_poke_interface;
}
video_driver_t video_ps2 = {
ps2_gfx_init,
ps2_gfx_frame,
ps2_gfx_set_nonblock_state,
ps2_gfx_alive,
ps2_gfx_focus,
ps2_gfx_suppress_screensaver,
ps2_gfx_has_windowed,
ps2_gfx_set_shader,
ps2_gfx_free,
"ps2",
NULL, /* set_viewport */
NULL, /* set_rotation */
NULL, /* viewport_info */
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
ps2_gfx_get_poke_interface,
};