mirror of
https://github.com/libretro/RetroArch.git
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1cd0938cc3
* Allow parallel compilation in PS2 * Allow to compile with griffin or common compilation in PS2 * Enable dummy core to be used in other platforms * Use threads in YML config * Add the compilation to PS2 in GitHub Actions
785 lines
25 KiB
C
785 lines
25 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <kernel.h>
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#include <gsKit.h>
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#include <gsInline.h>
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#include "../../driver.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "../../libretro-common/include/libretro_gskit_ps2.h"
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#include "../gfx_display.h"
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#include "../common/ps2_common.h"
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/* Generic tint color */
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#define GS_TEXT GS_SETREG_RGBA(0x80, 0x80, 0x80, 0x80)
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/* turn black GS Screen */
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#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
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#define NUM_RM_VMODES 7
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#define PS2_RESOLUTION_LAST NUM_RM_VMODES - 1
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#define RM_VMODE_AUTO 0
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/* RM Vmode -> GS Vmode conversion table */
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struct rm_mode
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{
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char mode;
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short int width;
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short int height;
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short int VCK;
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short int interlace;
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short int field;
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short int PAR1; /* Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC) */
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short int PAR2; /* Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC) */
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char *desc;
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};
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static struct rm_mode rm_mode_table[NUM_RM_VMODES] = {
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/* SDTV modes */
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{-1, 704, -1, 4, GS_INTERLACED, GS_FIELD, -1, 11, "AUTO"},
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{GS_MODE_PAL, 704, 576, 4, GS_INTERLACED, GS_FIELD, 12, 11, "PAL@50Hz"},
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{GS_MODE_NTSC, 704, 480, 4, GS_INTERLACED, GS_FIELD, 10, 11, "NTSC@60Hz"},
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/* SDTV special modes */
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{GS_MODE_PAL, 704, 288, 4, GS_NONINTERLACED, GS_FRAME, 12, 22, "PAL@50Hz-288p"},
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{GS_MODE_NTSC, 704, 240, 4, GS_NONINTERLACED, GS_FRAME, 10, 22, "NTSC@60Hz-240p"},
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/* EDTV modes (component cable!) */
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{GS_MODE_DTV_480P, 704, 480, 2, GS_NONINTERLACED, GS_FRAME, 10, 11, "DTV480P@60Hz"},
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{GS_MODE_DTV_576P, 704, 576, 2, GS_NONINTERLACED, GS_FRAME, 12, 11, "DTV576P@50Hz"},
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};
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static int vsync_sema_id;
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/* PRIVATE METHODS */
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static int vsync_handler()
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{
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iSignalSema(vsync_sema_id);
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ExitHandler();
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return 0;
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}
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static void rmEnd(ps2_video_t *ps2)
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{
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if (!ps2->gsGlobal)
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return;
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gsKit_deinit_global(ps2->gsGlobal);
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gsKit_remove_vsync_handler(ps2->vsync_callback_id);
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}
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static void updateOffSetsIfNeeded(ps2_video_t *ps2)
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{
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bool shouldUpdate = false;
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settings_t *settings = config_get_ptr();
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int video_window_offset_x = settings->ints.video_window_offset_x;
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int video_window_offset_y = settings->ints.video_window_offset_y;
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if (video_window_offset_x != ps2->video_window_offset_x || video_window_offset_y != ps2->video_window_offset_y)
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shouldUpdate = true;
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if (!shouldUpdate)
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return;
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ps2->video_window_offset_x = video_window_offset_x;
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ps2->video_window_offset_y = video_window_offset_y;
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gsKit_set_display_offset(ps2->gsGlobal, ps2->video_window_offset_x * rm_mode_table[ps2->vmode].VCK, ps2->video_window_offset_y);
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RARCH_LOG("PS2_GFX Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y);
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}
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/* Copy of gsKit_sync_flip, but without the 'flip' */
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static void gsKit_sync(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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WaitSema(vsync_sema_id);
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while (PollSema(vsync_sema_id) >= 0)
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;
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}
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/* Copy of gsKit_sync_flip, but without the 'sync' */
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static void gsKit_flip(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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{
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
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{
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GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
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gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
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gsGlobal->ActiveBuffer ^= 1;
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}
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}
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gsKit_setactive(gsGlobal);
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}
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static void rmSetMode(ps2_video_t *ps2, int force)
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{
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struct rm_mode *mode;
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global_t *global = global_get_ptr();
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/* we don't want to set the vmode without a reason... */
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if (ps2->vmode == global->console.screen.resolutions.current.id && force == 0)
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return;
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/* Cleanup previous gsKit instance */
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if (ps2->vmode >= 0)
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{
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rmEnd(ps2);
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/* Set new mode */
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global->console.screen.resolutions.current.id = ps2->vmode;
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}
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else
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/* first driver init */
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ps2->vmode = global->console.screen.resolutions.current.id;
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mode = &rm_mode_table[ps2->vmode];
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/* Invalidate scaling state */
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ps2->iTextureWidth = 0;
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ps2->iTextureHeight = 0;
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ps2->gsGlobal = gsKit_init_global();
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gsKit_TexManager_setmode(ps2->gsGlobal, ETM_DIRECT);
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ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
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ps2->gsGlobal->Mode = mode->mode;
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ps2->gsGlobal->Width = mode->width;
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ps2->gsGlobal->Height = mode->height;
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ps2->gsGlobal->Interlace = mode->interlace;
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ps2->gsGlobal->Field = mode->field;
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ps2->gsGlobal->PSM = GS_PSM_CT16;
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ps2->gsGlobal->PSMZ = GS_PSMZ_16S;
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ps2->gsGlobal->DoubleBuffering = GS_SETTING_ON;
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ps2->gsGlobal->ZBuffering = GS_SETTING_OFF;
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ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
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if ((ps2->gsGlobal->Interlace == GS_INTERLACED) && (ps2->gsGlobal->Field == GS_FRAME))
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ps2->gsGlobal->Height /= 2;
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/* Coordinate space ranges from 0 to 4096 pixels
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* Center the buffer in the coordinate space */
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ps2->gsGlobal->OffsetX = ((4096 - ps2->gsGlobal->Width) / 2) * 16;
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ps2->gsGlobal->OffsetY = ((4096 - ps2->gsGlobal->Height) / 2) * 16;
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gsKit_init_screen(ps2->gsGlobal);
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gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT);
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gsKit_set_test(ps2->gsGlobal, GS_ZTEST_OFF);
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gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
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/* reset the contents of the screen to avoid garbage being displayed */
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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gsKit_sync(ps2->gsGlobal);
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gsKit_flip(ps2->gsGlobal);
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RARCH_LOG("PS2_GFX New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height);
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updateOffSetsIfNeeded(ps2);
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}
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static void rmInit(ps2_video_t *ps2)
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{
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ee_sema_t sema;
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sema.init_count = 0;
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sema.max_count = 1;
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sema.option = 0;
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vsync_sema_id = CreateSema(&sema);
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short int mode = gsKit_check_rom();
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rm_mode_table[RM_VMODE_AUTO].mode = mode;
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rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 576 : 480;
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rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 12 : 10;
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dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
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D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
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/* Initialize the DMAC */
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dmaKit_chan_init(DMA_CHANNEL_GIF);
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rmSetMode(ps2, 1);
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}
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static GSTEXTURE *prepare_new_texture(void)
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{
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GSTEXTURE *texture = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
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return texture;
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}
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static void init_ps2_video(ps2_video_t *ps2)
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{
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ps2->vmode = -1;
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rmInit(ps2);
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ps2->vp.x = 0;
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ps2->vp.y = 0;
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ps2->vp.width = ps2->gsGlobal->Width;
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ps2->vp.height = ps2->gsGlobal->Height;
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ps2->vp.full_width = ps2->gsGlobal->Width;
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ps2->vp.full_height = ps2->gsGlobal->Height;
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ps2->menuTexture = prepare_new_texture();
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ps2->coreTexture = prepare_new_texture();
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ps2->video_window_offset_x = 0;
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ps2->video_window_offset_y = 0;
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/* Used for cores that supports palette */
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ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
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ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
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ps2->iface.coreTexture = ps2->coreTexture;
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}
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static void ps2_gfx_deinit_texture(GSTEXTURE *texture)
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{
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texture->Mem = NULL;
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texture->Clut = NULL;
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}
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static void set_texture(GSTEXTURE *texture, const void *frame,
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int width, int height, int PSM, int filter)
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{
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texture->Width = width;
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texture->Height = height;
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texture->PSM = PSM;
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texture->Filter = filter;
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texture->Mem = (void *)frame;
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}
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static int ABS(int v)
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{
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return (v >= 0) ? v : -v;
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}
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static void setupScalingMode(ps2_video_t *ps2, int iWidth, int iHeight, float fDAR, bool bScaleInteger)
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{
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GSGLOBAL *gsGlobal = ps2->gsGlobal;
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struct rm_mode *currMode = &rm_mode_table[ps2->vmode];
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int iBestFBWidth = currMode->width;
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int iBestMagH = currMode->VCK - 1;
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float fPAR;
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/* Calculate the pixel aspect ratio (PAR) */
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fPAR = (float)currMode->PAR2 / (float)currMode->PAR1;
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#if defined(DEBUG)
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printf("Aspect ratio: %.4f x %.4f = %.4f\n", fDAR, fPAR, fDAR * fPAR);
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#endif
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if (bScaleInteger == false)
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{
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/* Assume black bars left/right */
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ps2->iDisplayHeight = currMode->height;
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ps2->iDisplayWidth = (int)((float)ps2->iDisplayHeight * fDAR * fPAR + 0.5f);
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if (ps2->iDisplayWidth > currMode->width)
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{
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/* Really wide screen, black bars top/bottom */
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ps2->iDisplayWidth = currMode->width;
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ps2->iDisplayHeight = (int)((float)ps2->iDisplayWidth / (fDAR * fPAR) + 0.5f);
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}
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}
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else
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{
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/* Best match the framebuffer width/height to a multiple of the texture
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* Width, rounded down so it always fits */
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int iHeightScale = MAX(1, currMode->height / iHeight);
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ps2->iDisplayHeight = iHeight * iHeightScale;
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/* Height, rounded */
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int iWidthScale = MAX(1, (int)((float)ps2->iDisplayHeight * fDAR * fPAR + (float)(iWidth / 2)) / iWidth);
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ps2->iDisplayWidth = iWidth * iWidthScale;
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#if defined(DEBUG)
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printf("Integer scaling:\n");
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printf("- Width = %d x %d = %d\n", iWidth, iWidthScale, ps2->iDisplayWidth);
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printf("- Height = %d x %d = %d\n", iHeight, iHeightScale, ps2->iDisplayHeight);
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#endif
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if (currMode->VCK > 1 && ps2->iDisplayWidth < currMode->width)
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{
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/* We try to best match the number of "VCK" units, for the best output
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* For 576i/480i: 1 pixel = 4 VCK (4x super-resolution)
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* For 576p/480p: 1 pixel = 2 VCK (2x super-resolution) */
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int iTargetVCK = (int)((float)ps2->iDisplayHeight * fDAR * fPAR * (float)currMode->VCK + 0.5f);
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int iBestVCK = ps2->iDisplayWidth * currMode->VCK;
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/* Try all possible framebuffer widths */
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#if defined(DEBUG)
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printf("Find match for %d * SCALE * MagH = %d VCK (current = %d VCK)\n", iWidth, iTargetVCK, iBestVCK);
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#endif
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int iFBWidth;
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for (iFBWidth = 64; iFBWidth <= currMode->width; iFBWidth += 64)
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{
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/* Ignore too small framebuffers */
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if (iFBWidth < iWidth)
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continue;
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iWidthScale = iFBWidth / iWidth;
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/* Try all possible magnifications */
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int iMagH;
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for (iMagH = 0; iMagH < 15; iMagH++)
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{
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int iVCK = iWidth * iWidthScale * (iMagH + 1);
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if (ABS(iTargetVCK - iVCK) < ABS(iTargetVCK - iBestVCK))
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{
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#if defined(DEBUG)
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printf("- found %d * %d * %d = %d\n", iWidth, iWidthScale, iMagH + 1, iVCK);
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#endif
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/* Better match */
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iBestVCK = iVCK;
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iBestFBWidth = iFBWidth;
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iBestMagH = iMagH;
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ps2->iDisplayWidth = iWidth * iWidthScale;
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}
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}
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}
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}
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}
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if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME))
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ps2->iDisplayHeight /= 2;
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#if defined(DEBUG)
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printf("Texture resolution:\n");
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printf("- Width = %d x %.2f = %d\n", iWidth, (float)ps2->iDisplayWidth / (float)iWidth, ps2->iDisplayWidth);
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printf("- Height = %d x %.2f = %d\n", iHeight, (float)ps2->iDisplayHeight / (float)iHeight, ps2->iDisplayHeight);
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printf("Setting custom framebuffer:\n");
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printf("- Width = %d x %d / %d = %d\n", iBestFBWidth, iBestMagH + 1, currMode->VCK, iBestFBWidth * (iBestMagH + 1) / currMode->VCK);
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printf("- Height = %d x %d = %d\n", currMode->height, gsGlobal->MagV + 1, currMode->height * (gsGlobal->MagV + 1));
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#endif
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/* Center on screen by adding the difference (in VCK units). */
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gsGlobal->StartX += (gsGlobal->Width * (gsGlobal->MagH + 1) - iBestFBWidth * (iBestMagH + 1)) / 2;
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/* Calculate the actual display width and height, again */
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gsGlobal->DW = (iBestMagH + 1) * iBestFBWidth;
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/* Override magh */
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gsGlobal->MagH = iBestMagH;
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/* Reset VRAM allocation */
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gsGlobal->CurrentPointer = 0;
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/* Allocate new framebuffer(s) */
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gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
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gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
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/* Set the new framebuffer as display buffer */
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gsGlobal->Width = iBestFBWidth;
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gsKit_display_buffer(gsGlobal);
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/* Update DISPLAY1/2 register (code from gsKit) */
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GS_SET_DISPLAY1(
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gsGlobal->StartX + gsGlobal->StartXOffset,
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gsGlobal->StartY + gsGlobal->StartYOffset,
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gsGlobal->MagH,
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gsGlobal->MagV,
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gsGlobal->DW - 1,
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gsGlobal->DH - 1);
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GS_SET_DISPLAY2(
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gsGlobal->StartX + gsGlobal->StartXOffset,
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gsGlobal->StartY + gsGlobal->StartYOffset,
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gsGlobal->MagH,
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gsGlobal->MagV,
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gsGlobal->DW - 1,
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gsGlobal->DH - 1);
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}
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static void *ps2_gfx_init(const video_info_t *video,
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input_driver_t **input, void **input_data)
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{
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void *ps2input = NULL;
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ps2_video_t *ps2 = (ps2_video_t *)calloc(1, sizeof(ps2_video_t));
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*input_data = NULL;
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if (!ps2)
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return NULL;
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init_ps2_video(ps2);
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if (video->font_enable)
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font_driver_init_osd(ps2,
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video,
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false,
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video->is_threaded,
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FONT_DRIVER_RENDER_PS2);
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ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
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ps2->tex_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
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ps2->force_aspect = video->force_aspect;
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ps2->vsync = video->vsync;
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if (input && input_data)
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{
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settings_t *settings = config_get_ptr();
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ps2input = input_driver_init_wrap(&input_ps2,
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settings->arrays.input_joypad_driver);
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*input = ps2input ? &input_ps2 : NULL;
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*input_data = ps2input;
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}
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return ps2;
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}
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static bool ps2_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info)
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{
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|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
GSGLOBAL *gsGlobal = ps2->gsGlobal;
|
|
struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params;
|
|
bool statistics_show = video_info->statistics_show;
|
|
settings_t *settings = config_get_ptr();
|
|
GSTEXTURE *tex = ps2->coreTexture;
|
|
|
|
if (!width || !height)
|
|
return false;
|
|
|
|
#if defined(DEBUG)
|
|
if (frame_count % 180 == 0)
|
|
printf("ps2_gfx_frame %llu\n", frame_count);
|
|
#endif
|
|
|
|
/* Check if user change offset values */
|
|
updateOffSetsIfNeeded(ps2);
|
|
|
|
if (frame)
|
|
{
|
|
/* New frame from core, update */
|
|
float fDAR = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
|
|
bool bScaleInteger = settings->bools.video_scale_integer;
|
|
|
|
/* Checking if the transfer is done in the core */
|
|
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
|
|
{
|
|
/* SW rendered texture */
|
|
int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1;
|
|
int real_width = pitch >> shifh_per_bytes;
|
|
set_texture(tex, frame, real_width, height, ps2->PSM, ps2->tex_filter);
|
|
|
|
/* Padding */
|
|
ps2->padding = empty_ps2_insets;
|
|
ps2->padding.right = real_width - width;
|
|
}
|
|
else
|
|
{
|
|
/* "HW" rendered texture */
|
|
/* Set current filter mode */
|
|
tex->Filter = ps2->tex_filter;
|
|
|
|
/* Padding */
|
|
ps2->padding = ps2->iface.padding;
|
|
}
|
|
|
|
/* Texture dimensions */
|
|
int iTextureWidth = tex->Width - ps2->padding.left - ps2->padding.right;
|
|
int iTextureHeight = tex->Height - ps2->padding.top - ps2->padding.bottom;
|
|
if (ps2->iTextureWidth != iTextureWidth ||
|
|
ps2->iTextureHeight != iTextureHeight ||
|
|
ps2->fDAR != fDAR ||
|
|
ps2->bScaleInteger != bScaleInteger)
|
|
{
|
|
/* Scaling changed, try to find best matching output mode */
|
|
ps2->iTextureWidth = iTextureWidth;
|
|
ps2->iTextureHeight = iTextureHeight;
|
|
ps2->fDAR = fDAR;
|
|
ps2->bScaleInteger = bScaleInteger;
|
|
setupScalingMode(ps2, iTextureWidth, iTextureHeight, fDAR, bScaleInteger);
|
|
}
|
|
|
|
gsKit_TexManager_invalidate(ps2->gsGlobal, tex);
|
|
}
|
|
|
|
/* Center texture on framebuffer */
|
|
float fDisplayOffsetX = (gsGlobal->Width - ps2->iDisplayWidth + 1) / 2 - 0.5f;
|
|
float fDisplayOffsetY = (gsGlobal->Height - ps2->iDisplayHeight + 1) / 2 - 0.5f;
|
|
/* Draw */
|
|
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
|
|
gsKit_TexManager_bind(gsGlobal, tex);
|
|
gsKit_prim_sprite_texture(gsGlobal, tex,
|
|
fDisplayOffsetX, /* X1 */
|
|
fDisplayOffsetY, /* Y1 */
|
|
ps2->padding.left, /* U1 */
|
|
ps2->padding.top, /* V1 */
|
|
fDisplayOffsetX + ps2->iDisplayWidth, /* X2 */
|
|
fDisplayOffsetY + ps2->iDisplayHeight, /* Y2 */
|
|
ps2->padding.left + ps2->iTextureWidth, /* U2 */
|
|
ps2->padding.top + ps2->iTextureHeight, /* V2 */
|
|
1,
|
|
GS_TEXT);
|
|
|
|
if (ps2->menuVisible)
|
|
{
|
|
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
|
|
if (!texture_empty)
|
|
{
|
|
#define A_COLOR_SOURCE 0
|
|
#define A_COLOR_DEST 1
|
|
#define A_COLOR_NULL 2
|
|
#define A_ALPHA_SOURCE 0
|
|
#define A_ALPHA_DEST 1
|
|
#define A_ALPHA_FIX 2
|
|
/* (A - B) * C + D */
|
|
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_SOURCE, 0x20), 0);
|
|
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
|
gsKit_prim_sprite_texture(gsGlobal, ps2->menuTexture,
|
|
-0.5f, /* X1 */
|
|
-0.5f, /* Y1 */
|
|
0, /* U1 */
|
|
0, /* V1 */
|
|
-0.5f + (float)gsGlobal->Width, /* X2 */
|
|
-0.5f + (float)gsGlobal->Height, /* Y2 */
|
|
ps2->menuTexture->Width, /* U2 */
|
|
ps2->menuTexture->Height, /* V2 */
|
|
2,
|
|
GS_TEXT);
|
|
}
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
font_driver_render_msg(ps2, video_info->stat_text, osd_params, NULL);
|
|
}
|
|
|
|
if (!string_is_empty(msg))
|
|
font_driver_render_msg(ps2, msg, NULL, NULL);
|
|
|
|
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF)
|
|
{
|
|
/* Without double buffering:
|
|
* - Wait for VSync
|
|
* - Draw to front buffer (during VSync, so it's not visible to the user) */
|
|
if (ps2->vsync)
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_queue_exec(gsGlobal);
|
|
}
|
|
else
|
|
{
|
|
/* With double buffering:
|
|
* - Draw to back buffer (invisible to user)
|
|
* - Make sure drawing is completed (gsKit_finish)
|
|
* - Wait for VSync
|
|
* - Flip (back and front) buffers */
|
|
gsKit_queue_exec(gsGlobal);
|
|
gsKit_finish();
|
|
if (ps2->vsync)
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_flip(gsGlobal);
|
|
}
|
|
|
|
gsKit_TexManager_nextFrame(gsGlobal);
|
|
gsKit_clear(gsGlobal, GS_BLACK);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ps2_gfx_set_nonblock_state(void *data, bool toggle,
|
|
bool adaptive_vsync_enabled, unsigned swap_interval)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
if (ps2)
|
|
ps2->vsync = !toggle;
|
|
}
|
|
|
|
static bool ps2_gfx_alive(void *data) { return true; }
|
|
static bool ps2_gfx_focus(void *data) { return true; }
|
|
static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; }
|
|
static bool ps2_gfx_has_windowed(void *data) { return false; }
|
|
|
|
static void ps2_gfx_free(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
gsKit_clear(ps2->gsGlobal, GS_BLACK);
|
|
gsKit_vram_clear(ps2->gsGlobal);
|
|
|
|
font_driver_free_osd();
|
|
|
|
ps2_gfx_deinit_texture(ps2->menuTexture);
|
|
ps2_gfx_deinit_texture(ps2->coreTexture);
|
|
|
|
free(ps2->menuTexture);
|
|
free(ps2->coreTexture);
|
|
|
|
rmEnd(ps2);
|
|
|
|
if (vsync_sema_id >= 0)
|
|
DeleteSema(vsync_sema_id);
|
|
|
|
free(data);
|
|
}
|
|
|
|
static bool ps2_gfx_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path) { return false; }
|
|
|
|
static void ps2_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
|
|
bool fullscreen)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
rmSetMode(ps2, 0);
|
|
}
|
|
|
|
static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
|
|
}
|
|
|
|
static void ps2_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
/* If the current index is out of bound default it to zero */
|
|
if (ps2->vmode > PS2_RESOLUTION_LAST || ps2->vmode < 0)
|
|
ps2->vmode = 0;
|
|
|
|
*width = rm_mode_table[ps2->vmode].width;
|
|
*height = rm_mode_table[ps2->vmode].height;
|
|
|
|
strlcpy(desc, rm_mode_table[ps2->vmode].desc, desc_len);
|
|
}
|
|
|
|
static void ps2_get_video_output_prev(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
if (ps2->vmode == 0)
|
|
ps2->vmode = PS2_RESOLUTION_LAST;
|
|
else
|
|
ps2->vmode--;
|
|
}
|
|
|
|
static void ps2_get_video_output_next(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
if (ps2->vmode >= PS2_RESOLUTION_LAST)
|
|
ps2->vmode = 0;
|
|
else
|
|
ps2->vmode++;
|
|
}
|
|
|
|
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
|
|
|
|
set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter);
|
|
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture);
|
|
gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture);
|
|
}
|
|
|
|
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
ps2->menuVisible = enable;
|
|
}
|
|
|
|
static void ps2_set_osd_msg(void *data,
|
|
const char *msg,
|
|
const void *params, void *font)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
if (ps2)
|
|
font_driver_render_msg(data, msg, params, font);
|
|
}
|
|
|
|
static bool ps2_get_hw_render_interface(void *data,
|
|
const struct retro_hw_render_interface **iface)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
ps2->iface.padding = empty_ps2_insets;
|
|
*iface =
|
|
(const struct retro_hw_render_interface *)&ps2->iface;
|
|
return true;
|
|
}
|
|
|
|
static const video_poke_interface_t ps2_poke_interface = {
|
|
NULL, /* get_flags */
|
|
NULL, /* load_texture */
|
|
NULL, /* unload_texture */
|
|
ps2_set_video_mode,
|
|
NULL, /* get_refresh_rate */
|
|
ps2_set_filtering,
|
|
ps2_get_video_output_size,
|
|
ps2_get_video_output_prev,
|
|
ps2_get_video_output_next,
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
NULL, /* set_aspect_ratio */
|
|
NULL, /* apply_state_changes */
|
|
ps2_set_texture_frame,
|
|
ps2_set_texture_enable,
|
|
ps2_set_osd_msg,
|
|
NULL, /* show_mouse */
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
ps2_get_hw_render_interface,
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void ps2_gfx_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &ps2_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_ps2 = {
|
|
ps2_gfx_init,
|
|
ps2_gfx_frame,
|
|
ps2_gfx_set_nonblock_state,
|
|
ps2_gfx_alive,
|
|
ps2_gfx_focus,
|
|
ps2_gfx_suppress_screensaver,
|
|
ps2_gfx_has_windowed,
|
|
ps2_gfx_set_shader,
|
|
ps2_gfx_free,
|
|
"ps2",
|
|
NULL, /* set_viewport */
|
|
NULL, /* set_rotation */
|
|
NULL, /* viewport_info */
|
|
NULL, /* read_viewport */
|
|
NULL, /* read_frame_raw */
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
NULL, /* overlay_interface */
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
ps2_gfx_get_poke_interface,
|
|
};
|