mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 02:30:35 +00:00
395 lines
12 KiB
C
395 lines
12 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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#include <string.h>
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#include <malloc.h>
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#include <math.h>
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#include <encodings/utf.h>
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#include "../font_driver.h"
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#include "../common/d3d12_common.h"
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#include "../../configuration.h"
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typedef struct
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{
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d3d12_texture_t texture;
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const font_renderer_driver_t* font_driver;
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void* font_data;
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struct font_atlas* atlas;
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} d3d12_font_t;
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static void * d3d12_font_init(void* data, const char* font_path,
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float font_size, bool is_threaded)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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d3d12_font_t* font = (d3d12_font_t*)calloc(1, sizeof(*font));
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if (!font)
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return NULL;
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if (!font_renderer_create_default(
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&font->font_driver,
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&font->font_data, font_path, font_size))
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{
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free(font);
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return NULL;
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}
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font->atlas = font->font_driver->get_atlas(font->font_data);
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font->texture.sampler = d3d12->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER];
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font->texture.desc.Width = font->atlas->width;
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font->texture.desc.Height = font->atlas->height;
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font->texture.desc.Format = DXGI_FORMAT_A8_UNORM;
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font->texture.srv_heap = &d3d12->desc.srv_heap;
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d3d12_release_texture(&font->texture);
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d3d12_init_texture(d3d12->device, &font->texture);
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d3d12_update_texture(
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font->atlas->width, font->atlas->height,
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font->atlas->width, DXGI_FORMAT_A8_UNORM,
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font->atlas->buffer, &font->texture);
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font->atlas->dirty = false;
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return font;
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}
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static void d3d12_font_free(void* data, bool is_threaded)
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{
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d3d12_font_t* font = (d3d12_font_t*)data;
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if (!font)
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return;
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if (font->font_driver && font->font_data && font->font_driver->free)
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font->font_driver->free(font->font_data);
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d3d12_release_texture(&font->texture);
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free(font);
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}
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static int d3d12_font_get_message_width(void* data,
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const char* msg, size_t msg_len, float scale)
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{
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int i, delta_x = 0;
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const struct font_glyph* glyph_q = NULL;
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d3d12_font_t* font = (d3d12_font_t*)data;
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if (!font)
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return 0;
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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const char *msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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/* Do something smarter here ... */
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if (!(glyph = font->font_driver->get_glyph(font->font_data, code)))
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if (!(glyph = glyph_q))
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continue;
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delta_x += glyph->advance_x;
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}
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return delta_x * scale;
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}
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static void d3d12_font_render_line(
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d3d12_video_t *d3d12,
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d3d12_font_t* font,
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const char* msg,
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size_t msg_len,
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float scale,
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const unsigned int color,
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float pos_x,
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float pos_y,
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unsigned width,
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unsigned height,
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unsigned text_align)
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{
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int i;
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D3D12_RANGE range;
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unsigned count;
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const struct font_glyph* glyph_q = NULL;
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void* mapped_vbo = NULL;
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d3d12_sprite_t* v = NULL;
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d3d12_sprite_t* vbo_start = NULL;
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int x = roundf(pos_x * width);
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int y = roundf((1.0 - pos_y) * height);
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if (d3d12->sprites.offset + msg_len > (unsigned)d3d12->sprites.capacity)
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d3d12->sprites.offset = 0;
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switch (text_align)
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{
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case TEXT_ALIGN_RIGHT:
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x -= d3d12_font_get_message_width(font, msg, msg_len, scale);
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break;
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case TEXT_ALIGN_CENTER:
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x -= d3d12_font_get_message_width(font, msg, msg_len, scale) / 2;
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break;
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}
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range.Begin = 0;
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range.End = 0;
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D3D12Map(d3d12->sprites.vbo, 0, &range, (void**)&vbo_start);
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v = vbo_start + d3d12->sprites.offset;
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range.Begin = (uintptr_t)v - (uintptr_t)vbo_start;
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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const char *msg_tmp= &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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/* Do something smarter here ... */
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if (!(glyph = font->font_driver->get_glyph(font->font_data, code)))
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if (!(glyph = glyph_q))
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continue;
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v->pos.x = (x + (glyph->draw_offset_x * scale)) / (float)d3d12->chain.viewport.Width;
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v->pos.y = (y + (glyph->draw_offset_y * scale)) / (float)d3d12->chain.viewport.Height;
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v->pos.w = glyph->width * scale / (float)d3d12->chain.viewport.Width;
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v->pos.h = glyph->height * scale / (float)d3d12->chain.viewport.Height;
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v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width;
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v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height;
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v->coords.w = glyph->width / (float)font->texture.desc.Width;
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v->coords.h = glyph->height / (float)font->texture.desc.Height;
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v->params.scaling = 1;
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v->params.rotation = 0;
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v->colors[0] = color;
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v->colors[1] = color;
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v->colors[2] = color;
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v->colors[3] = color;
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v++;
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x += glyph->advance_x * scale;
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y += glyph->advance_y * scale;
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}
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range.End = (uintptr_t)v - (uintptr_t)vbo_start;
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D3D12Unmap(d3d12->sprites.vbo, 0, &range);
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count = v - vbo_start - d3d12->sprites.offset;
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if (!count)
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return;
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if (font->atlas->dirty)
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{
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d3d12_update_texture(
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font->atlas->width, font->atlas->height,
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font->atlas->width, DXGI_FORMAT_A8_UNORM,
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font->atlas->buffer, &font->texture);
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font->atlas->dirty = false;
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}
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if(font->texture.dirty)
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d3d12_upload_texture(d3d12->queue.cmd, &font->texture,
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d3d12);
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D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_font);
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d3d12_set_texture_and_sampler(d3d12->queue.cmd, &font->texture);
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D3D12DrawInstanced(d3d12->queue.cmd, count, 1, d3d12->sprites.offset, 0);
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D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
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d3d12->sprites.offset += count;
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}
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static void d3d12_font_render_message(
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d3d12_video_t *d3d12,
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d3d12_font_t* font,
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const char* msg,
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float scale,
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const unsigned int color,
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float pos_x,
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float pos_y,
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unsigned width,
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unsigned height,
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unsigned text_align)
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{
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struct font_line_metrics *line_metrics = NULL;
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int lines = 0;
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float line_height;
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if (!msg || !*msg)
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return;
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if (!d3d12 || (!(d3d12->flags & D3D12_ST_FLAG_SPRITES_ENABLE)))
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return;
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/* If font line metrics are not supported just draw as usual */
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if (!font->font_driver->get_line_metrics ||
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!font->font_driver->get_line_metrics(font->font_data, &line_metrics))
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{
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size_t msg_len = strlen(msg);
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if (msg_len <= d3d12->sprites.capacity)
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d3d12_font_render_line(d3d12,
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font, msg, msg_len,
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scale, color, pos_x, pos_y, width, height, text_align);
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return;
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}
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line_height = line_metrics->height * scale / height;
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for (;;)
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{
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const char* delim = strchr(msg, '\n');
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size_t msg_len = delim ?
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(delim - msg) : strlen(msg);
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/* Draw the line */
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if (msg_len <= d3d12->sprites.capacity)
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d3d12_font_render_line(d3d12,
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font, msg, msg_len, scale, color, pos_x,
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pos_y - (float)lines * line_height, width, height, text_align);
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if (!delim)
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break;
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msg += msg_len + 1;
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lines++;
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}
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}
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static void d3d12_font_render_msg(
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void *userdata,
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void* data,
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const char* msg,
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const struct font_params *params)
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{
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float x, y, scale, drop_mod, drop_alpha;
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int drop_x, drop_y;
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enum text_alignment text_align;
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unsigned color, r, g, b, alpha;
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d3d12_video_t *d3d12 = (d3d12_video_t*)userdata;
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d3d12_font_t* font = (d3d12_font_t*)data;
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unsigned width = d3d12->vp.full_width;
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unsigned height = d3d12->vp.full_height;
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if (!font || !msg || !*msg)
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return;
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if (params)
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{
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x = params->x;
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y = params->y;
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scale = params->scale;
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text_align = params->text_align;
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drop_x = params->drop_x;
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drop_y = params->drop_y;
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drop_mod = params->drop_mod;
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drop_alpha = params->drop_alpha;
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r = FONT_COLOR_GET_RED(params->color);
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g = FONT_COLOR_GET_GREEN(params->color);
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b = FONT_COLOR_GET_BLUE(params->color);
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alpha = FONT_COLOR_GET_ALPHA(params->color);
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color = DXGI_COLOR_RGBA(r, g, b, alpha);
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}
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else
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{
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settings_t *settings = config_get_ptr();
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float video_msg_pos_x = settings->floats.video_msg_pos_x;
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float video_msg_pos_y = settings->floats.video_msg_pos_y;
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float video_msg_color_r = settings->floats.video_msg_color_r;
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float video_msg_color_g = settings->floats.video_msg_color_g;
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float video_msg_color_b = settings->floats.video_msg_color_b;
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x = video_msg_pos_x;
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y = video_msg_pos_y;
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scale = 1.0f;
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text_align = TEXT_ALIGN_LEFT;
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r = (video_msg_color_r * 255);
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g = (video_msg_color_g * 255);
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b = (video_msg_color_b * 255);
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alpha = 255;
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color = DXGI_COLOR_RGBA(r, g, b, alpha);
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drop_x = -2;
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drop_y = -2;
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drop_mod = 0.3f;
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drop_alpha = 1.0f;
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}
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if (drop_x || drop_y)
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{
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unsigned r_dark = r * drop_mod;
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unsigned g_dark = g * drop_mod;
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unsigned b_dark = b * drop_mod;
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unsigned alpha_dark = alpha * drop_alpha;
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unsigned color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
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d3d12_font_render_message(d3d12,
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font, msg, scale, color_dark,
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x + scale * drop_x / width,
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y + scale * drop_y / height,
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width, height, text_align);
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}
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d3d12_font_render_message(d3d12, font,
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msg, scale, color, x, y,
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width, height, text_align);
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}
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static const struct font_glyph* d3d12_font_get_glyph(
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void* data, uint32_t code)
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{
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d3d12_font_t* font = (d3d12_font_t*)data;
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if (font && font->font_driver && font->font_driver->ident)
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return font->font_driver->get_glyph((void*)font->font_driver, code);
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return NULL;
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}
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static bool d3d12_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
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{
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d3d12_font_t* font = (d3d12_font_t*)data;
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if (font && font->font_driver && font->font_data)
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return font->font_driver->get_line_metrics(font->font_data, metrics);
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return false;
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}
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font_renderer_t d3d12_font = {
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d3d12_font_init,
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d3d12_font_free,
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d3d12_font_render_msg,
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"d3d12_font",
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d3d12_font_get_glyph,
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NULL, /* bind_block */
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NULL, /* flush */
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d3d12_font_get_message_width,
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d3d12_font_get_line_metrics
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};
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