mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 12:49:22 +00:00
338 lines
11 KiB
Objective-C
338 lines
11 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "../common/RetroArch_Apple.h"
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#include "../../input/apple_input.h"
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#include "../../settings_data.h"
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#include "../common/apple_gamecontroller.h"
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#include "menu.h"
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#import "views.h"
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#include "bluetooth/btpad.h"
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#include "bluetooth/btdynamic.h"
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#include "bluetooth/btpad.h"
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#include "../../file.h"
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apple_frontend_settings_t apple_frontend_settings;
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int get_ios_version_major(void)
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{
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static int version = -1;
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if (version < 0)
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version = (int)[[[UIDevice currentDevice] systemVersion] floatValue];
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return version;
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}
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const void* apple_get_frontend_settings(void)
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{
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static rarch_setting_t settings[9];
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if (settings[0].type == ST_NONE)
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{
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const char *GROUP_NAME = "Frontend Settings";
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const char *SUBGROUP_NAME = "Frontend";
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settings[0] = setting_data_group_setting(ST_GROUP, "Frontend Settings");
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settings[1] = setting_data_group_setting(ST_SUB_GROUP, "Frontend");
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settings[2] = setting_data_string_setting(ST_STRING, "ios_btmode", "Bluetooth Input Type", apple_frontend_settings.bluetooth_mode,
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sizeof(apple_frontend_settings.bluetooth_mode), "none", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
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// Set ios_btmode options based on runtime environment
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if (btstack_try_load())
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settings[2].values = "icade|keyboard|small_keyboard|btstack";
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else
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settings[2].values = "icade|keyboard|small_keyboard";
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settings[3] = setting_data_string_setting(ST_STRING, "ios_orientations", "Screen Orientations", apple_frontend_settings.orientations,
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sizeof(apple_frontend_settings.orientations), "both", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
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settings[3].values = "both|landscape|portrait";
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settings[4] = setting_data_group_setting(ST_END_SUB_GROUP, 0);
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settings[5] = setting_data_group_setting(ST_END_GROUP, 0);
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}
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return settings;
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}
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// Input helpers: This is kept here because it needs objective-c
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static void handle_touch_event(NSArray* touches)
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{
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int i;
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const float scale = [[UIScreen mainScreen] scale];
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g_current_input_data.touch_count = 0;
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for(i = 0; i < touches.count && g_current_input_data.touch_count < MAX_TOUCHES; i ++)
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{
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UITouch* touch = [touches objectAtIndex:i];
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if (touch.view != [RAGameView get].view)
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continue;
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const CGPoint coord = [touch locationInView:[touch view]];
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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{
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g_current_input_data.touches[g_current_input_data.touch_count ].screen_x = coord.x * scale;
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g_current_input_data.touches[g_current_input_data.touch_count ++].screen_y = coord.y * scale;
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}
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}
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}
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// iO7 Keyboard support
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@interface UIEvent(iOS7Keyboard)
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@property(readonly, nonatomic) long long _keyCode;
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@property(readonly, nonatomic) _Bool _isKeyDown;
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@property(retain, nonatomic) NSString *_privateInput;
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@property(nonatomic) long long _modifierFlags;
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- (struct __IOHIDEvent { }*)_hidEvent;
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@end
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@interface UIApplication(iOS7Keyboard)
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- (id)_keyCommandForEvent:(id)event;
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@end
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@interface RApplication : UIApplication
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@end
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@implementation RApplication
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// Keyboard handler for iOS 7
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- (id)_keyCommandForEvent:(UIEvent*)event
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{
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int i;
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// This gets called twice with the same timestamp for each keypress, that's fine for polling
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// but is bad for business with events.
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static double last_time_stamp;
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if (last_time_stamp == event.timestamp)
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return [super _keyCommandForEvent:event];
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last_time_stamp = event.timestamp;
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// If the _hidEvent is null, [event _keyCode] will crash. (This happens with the on screen keyboard.)
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if (event._hidEvent)
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{
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NSString* ch = (NSString*)event._privateInput;
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if (!ch || ch.length == 0)
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apple_input_keyboard_event(event._isKeyDown, (uint32_t)event._keyCode, 0, (uint32_t)event._modifierFlags);
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else
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{
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apple_input_keyboard_event(event._isKeyDown, (uint32_t)event._keyCode, [ch characterAtIndex:0], (uint32_t)event._modifierFlags);
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for (i = 1; i < ch.length; i++)
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apple_input_keyboard_event(event._isKeyDown, 0, [ch characterAtIndex:i], (uint32_t)event._modifierFlags);
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}
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}
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return [super _keyCommandForEvent:event];
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}
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- (void)sendEvent:(UIEvent *)event
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{
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[super sendEvent:event];
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if (event.allTouches.count)
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handle_touch_event(event.allTouches.allObjects);
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if (!(IOS_IS_VERSION_7_OR_HIGHER()) && [event respondsToSelector:@selector(_gsEvent)])
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{
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// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
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const uint8_t* eventMem = objc_unretainedPointer([event performSelector:@selector(_gsEvent)]);
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int eventType = eventMem ? *(int*)&eventMem[8] : 0;
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if (eventType == GSEVENT_TYPE_KEYDOWN || eventType == GSEVENT_TYPE_KEYUP)
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apple_input_keyboard_event(eventType == GSEVENT_TYPE_KEYDOWN, *(uint16_t*)&eventMem[0x3C], 0, 0);
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}
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}
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@end
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@implementation RetroArch_iOS
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{
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UIWindow* _window;
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NSString* _path;
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}
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+ (RetroArch_iOS*)get
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{
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return (RetroArch_iOS*)[[UIApplication sharedApplication] delegate];
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}
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- (void)applicationDidFinishLaunching:(UIApplication *)application
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{
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const rarch_setting_t* frontend_settings;
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const core_info_list_t* core_list;
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const char *paths;
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apple_platform = self;
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[self setDelegate:self];
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// Setup window
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_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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[self showPauseMenu:self];
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[_window makeKeyAndVisible];
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// Build system paths and test permissions
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self.documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"];
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fill_pathname_join(g_defaults.system_dir, self.documentsDirectory.UTF8String, ".RetroArch", sizeof(g_defaults.system_dir));
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fill_pathname_join(g_defaults.core_dir, NSBundle.mainBundle.bundlePath.UTF8String, "modules", sizeof(g_defaults.core_dir));
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strlcpy(g_defaults.menu_config_dir, g_defaults.system_dir, sizeof(g_defaults.menu_config_dir));
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fill_pathname_join(g_defaults.config_path, g_defaults.menu_config_dir, "retroarch.cfg", sizeof(g_defaults.config_path));
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strlcpy(g_defaults.sram_dir, g_defaults.system_dir, sizeof(g_defaults.sram_dir));
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strlcpy(g_defaults.savestate_dir, g_defaults.system_dir, sizeof(g_defaults.savestate_dir));
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paths = (const char*)self.documentsDirectory.UTF8String;
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path_mkdir(paths);
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if (access(paths, 0755) != 0)
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{
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char msg[256];
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snprintf(msg, sizeof(msg), "Failed to create or access base directory: %s", self.documentsDirectory.UTF8String);
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apple_display_alert(msg, "Error");
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}
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else
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{
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paths = g_defaults.system_dir;
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path_mkdir(paths);
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if (access(paths, 0755) != 0)
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{
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char msg[256];
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snprintf(msg, sizeof(msg), "Failed to create or access system directory: %s", g_defaults.system_dir);
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apple_display_alert(msg, "Error");
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}
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else
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[self pushViewController:[RAMainMenu new] animated:YES];
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}
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// Warn if there are no cores present
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core_info_set_core_path();
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core_list = (const core_info_list_t*)core_info_list_get();
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if (!core_list || core_list->count == 0)
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apple_display_alert("No libretro cores were found. You will not be able to run any content.", "Warning");
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apple_run_core(0, NULL, nil, 0);
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apple_gamecontroller_init();
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// Load system config
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frontend_settings = (const rarch_setting_t*)apple_get_frontend_settings();
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setting_data_reset(frontend_settings);
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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apple_start_iteration();
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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apple_stop_iteration();
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}
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-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
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{
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NSString* filename = (NSString*)url.path.lastPathComponent;
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NSError* error = nil;
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[[NSFileManager defaultManager] moveItemAtPath:[url path] toPath:[self.documentsDirectory stringByAppendingPathComponent:filename] error:&error];
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if (error)
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printf("%s\n", [[error description] UTF8String]);
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return true;
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}
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// UINavigationControllerDelegate
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- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
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{
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apple_input_reset_icade_buttons();
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[self setToolbarHidden:![[viewController toolbarItems] count] animated:YES];
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// Workaround to keep frontend settings fresh
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[self refreshSystemConfig];
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}
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- (void)showGameView
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{
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[self popToRootViewControllerAnimated:NO];
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[self setToolbarHidden:true animated:NO];
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[[UIApplication sharedApplication] setStatusBarHidden:true withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setIdleTimerDisabled:true];
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[_window setRootViewController:[RAGameView get]];
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g_extern.is_paused = false;
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}
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- (IBAction)showPauseMenu:(id)sender
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{
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g_extern.is_paused = true;
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[[UIApplication sharedApplication] setStatusBarHidden:false withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setIdleTimerDisabled:false];
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[_window setRootViewController:self];
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}
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- (void)loadingCore:(NSString*)core withFile:(const char*)file
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{
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(void)[[RACoreSettingsMenu alloc] initWithCore:core];
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btpad_set_inquiry_state(false);
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[self refreshSystemConfig];
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[self showGameView];
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}
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- (void)unloadingCore
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{
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[self showPauseMenu:self];
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btpad_set_inquiry_state(true);
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}
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- (void)refreshSystemConfig
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{
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// Get enabled orientations
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskAll;
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if (strcmp(apple_frontend_settings.orientations, "landscape") == 0)
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskLandscape;
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else if (strcmp(apple_frontend_settings.orientations, "portrait") == 0)
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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// Set bluetooth mode
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bool small_keyboard = !(strcmp(apple_frontend_settings.bluetooth_mode, "small_keyboard"));
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bool is_icade = !(strcmp(apple_frontend_settings.bluetooth_mode, "icade"));
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bool is_btstack = !(strcmp(apple_frontend_settings.bluetooth_mode, "btstack"));
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apple_input_enable_small_keyboard(small_keyboard);
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apple_input_enable_icade(is_icade);
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btstack_set_poweron(is_btstack);
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}
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@end
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, NSStringFromClass([RApplication class]), NSStringFromClass([RetroArch_iOS class]));
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}
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}
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