..
metal
(Metal) Cleanups - turn function static
2021-03-21 18:10:55 +01:00
wayland
Remove xdg-shell-v6 fom Makefile.common
2021-07-10 14:44:04 +04:00
angle_common.c
Cleanup
2020-08-03 15:51:07 +02:00
angle_common.h
Move all EGL functions to egl_common.c file
2020-01-04 19:22:02 +01:00
caca_common.h
(Caca) Put everything into the struct
2020-03-07 16:42:12 +01:00
ctr_common.h
Fix ram states to file when core deinit ( #12956 )
2021-09-08 18:01:07 +02:00
d3d8_common.c
Move vulkan gpu_list to struct data
2020-08-03 15:30:46 +02:00
d3d8_common.h
(D3D8/D3D9) Move static global to struct
2020-03-07 17:04:06 +01:00
d3d9_common.c
Move video driver functions over to gfx/video_driver.c
2021-09-27 19:37:22 +02:00
d3d9_common.h
(drivers_display) Get rid of video_frame_info argument for
2020-03-08 19:59:03 +01:00
d3d10_common.c
Get rid of stale PERF_START/PERF_STOP macros in d3d files
2020-03-07 23:16:25 +01:00
d3d10_common.h
(D3D) Comment out Debug functions
2021-03-23 21:24:17 +01:00
d3d11_common.c
(D3D11) Look at D3D11 feature level - if we are 11.0 or above,
2021-09-03 07:51:44 +02:00
d3d11_common.h
(D3D11) Look at D3D11 feature level - if we are 11.0 or above,
2021-09-03 07:51:44 +02:00
d3d12_common.c
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately ( #13390 )
2021-12-22 02:17:17 +01:00
d3d12_common.h
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) ( #12917 )
2021-09-03 06:15:25 +02:00
d3d_common.c
Refactor joypad drivers
2020-08-30 05:29:32 +02:00
d3d_common.h
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
d3dcompiler_common.c
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) ( #12917 )
2021-09-03 06:15:25 +02:00
d3dcompiler_common.h
Cleanups
2018-05-12 19:24:04 +02:00
dbus_common.c
Add TODO/FIXME notes
2020-07-07 03:02:55 +02:00
dbus_common.h
Clean up trailing whitespace
2017-12-12 00:24:18 -08:00
drm_common.c
[DRM] set the correct video mode
2021-03-31 13:13:27 +02:00
drm_common.h
[DRM] set the correct video mode
2021-03-31 13:13:27 +02:00
dxgi_common.c
Move code over from retroarch.c to video_driver.c
2021-11-05 02:33:22 +01:00
dxgi_common.h
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately ( #13390 )
2021-12-22 02:17:17 +01:00
egl_common.c
Create gl_flush
2021-09-26 22:28:28 +02:00
egl_common.h
(DRM/EGL) Buildfix
2020-01-06 00:33:28 +01:00
fpga_common.h
(FPGA) Move regOp to struct too
2020-03-07 17:30:56 +01:00
gdi_common.h
(GDI) Only render framebuffer texture when menu is enabled
2020-07-09 09:40:13 +02:00
gl1_common.h
[VITA] Using a global to prevent erroneous vitaGL re-initializations.
2020-06-01 11:12:16 +02:00
gl2_common.h
Rename gl_common.h to gl2_common.h and remove some file dependencies
2021-09-26 17:42:12 +02:00
gl3_common.h
(gl_core/gl3) Rename gl_core internally to gl3
2021-11-23 08:45:54 +01:00
gl_common.c
(gl_common.c) Add HAVE_CONFIG_H
2021-09-29 17:48:58 +02:00
gl_common.h
Create gl_flush
2021-09-26 22:28:28 +02:00
gx2_common.h
Buildfix
2018-04-18 07:53:25 +02:00
metal_common.h
improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code
2020-07-19 07:48:07 -10:00
metal_common.m
(Apple/Metal) Combine various Metal files into one
2021-03-21 18:06:00 +01:00
network_common.h
Cleanups
2020-07-18 16:54:14 +02:00
orbis_common.h
Clean up white space.
2019-02-03 16:00:50 -08:00
ps2_common.h
[PS2] Improve Compilation ( #13359 )
2021-12-15 19:01:56 +01:00
sdl2_common.c
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
sdl2_common.h
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
sixel_common.h
Cleanups
2020-07-18 16:54:14 +02:00
switch_common.h
Cleanups
2020-08-03 16:33:54 +02:00
vga_common.h
(VGA) Move static global variables to struct
2020-03-07 19:33:03 +01:00
vita2d_common.h
Move defines files over to libretro-common
2021-05-18 22:15:04 +02:00
vita_common.h
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
vksym.h
Update Vulkan
2018-05-13 21:35:18 +02:00
vulkan_common.c
Vulkan driver fixes for HDR ( #13468 )
2022-01-10 06:26:02 +01:00
vulkan_common.h
Vulkan driver fixes for HDR ( #13468 )
2022-01-10 06:26:02 +01:00
win32_common.c
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb ( #13104 )
2021-10-13 14:56:22 +02:00
win32_common.h
Adding to get_video_output_size 2 parameters for additional info
2021-10-04 23:53:55 +02:00
x11_common.c
Add workaround to fix keyboard input when using x11+udev ( #12981 )
2021-09-13 18:02:40 +02:00
x11_common.h
Get rid of video_info dependency for set_video_mode
2020-03-06 22:58:12 +01:00
xinerama_common.c
Add TODO/FIXME notes
2020-07-07 03:02:55 +02:00
xinerama_common.h
Remove trailing blank lines.
2019-01-17 19:39:38 -08:00