mirror of
https://github.com/libretro/RetroArch.git
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115 lines
2.4 KiB
C
115 lines
2.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __D3DVIDEO_INTF_H__
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#define __D3DVIDEO_INTF_H__
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#include <gfx/math/matrix_4x4.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifndef _XBOX
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#define HAVE_WINDOW
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#endif
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#include "../../driver.h"
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#include "../font_driver.h"
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#include "../video_driver.h"
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#ifdef _XBOX
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#include "../../defines/xdk_defines.h"
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#endif
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typedef struct
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{
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bool fullscreen;
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bool enabled;
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unsigned tex_w, tex_h;
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float tex_coords[4];
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float vert_coords[4];
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float alpha_mod;
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void *tex;
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void *vert_buf;
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} overlay_t;
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typedef struct Vertex
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{
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float x, y, z;
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uint32_t color;
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float u, v;
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} Vertex;
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typedef struct d3d_video_viewport
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{
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DWORD x;
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DWORD y;
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DWORD width;
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DWORD height;
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float min_z;
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float max_z;
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} d3d_video_viewport_t;
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typedef struct d3d_video
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{
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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bool needs_restore;
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bool overlays_enabled;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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overlay_t *menu;
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const d3d_renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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RECT font_rect;
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RECT font_rect_shifted;
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math_matrix_4x4 mvp;
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math_matrix_4x4 mvp_rotate;
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math_matrix_4x4 mvp_transposed;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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WNDCLASSEX windowClass;
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void *dev;
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d3d_video_viewport_t final_viewport;
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char *shader_path;
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struct
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{
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int size;
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int offset;
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void *buffer;
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void *decl;
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}menu_display;
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size_t overlays_size;
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overlay_t *overlays;
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} d3d_video_t;
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void d3d_make_d3dpp(void *data, const video_info_t *info, void *_d3dpp);
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#endif
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