mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-13 11:52:08 +00:00
889 lines
34 KiB
C++
889 lines
34 KiB
C++
/* SSNES - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define NONET
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#include <xtl.h>
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#include <malloc.h>
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#include "xdk360_video.h"
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#include "fonts.h"
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#include "../general.h"
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static video_console_t video_console;
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static xdk360_video_font_t m_Font;
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void xdk360_console_draw(void)
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{
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
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// The top line
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unsigned int nTextLine = ( video_console.m_nCurLine -
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video_console.m_cScreenHeight + video_console.m_cScreenHeightVirtual -
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video_console.m_nScrollOffset + 1 )
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% video_console.m_cScreenHeightVirtual;
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xdk360_video_font_begin(&m_Font);
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for( unsigned int nScreenLine = 0; nScreenLine < video_console.m_cScreenHeight; nScreenLine++ )
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{
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xdk360_video_font_draw_text(&m_Font, (float)( video_console.m_cxSafeAreaOffset ),
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(float)( video_console.m_cySafeAreaOffset +
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video_console.m_fLineHeight * nScreenLine ),
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video_console.m_colTextColor,
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video_console.m_Lines[nTextLine], 0.0f );
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nTextLine = ( nTextLine + 1 ) % video_console.m_cScreenHeightVirtual;
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}
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xdk360_video_font_end(&m_Font);
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}
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HRESULT xdk360_console_init( LPCSTR strFontFileName, unsigned long colBackColor,
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unsigned long colTextColor)
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{
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
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video_console.first_message = true;
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video_console.m_Buffer = NULL;
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video_console.m_Lines = NULL;
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video_console.m_nScrollOffset = 0;
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// Calculate the safe area
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unsigned int uiSafeAreaPct = vid->video_mode.fIsHiDef ? SAFE_AREA_PCT_HDTV
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: SAFE_AREA_PCT_4x3;
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video_console.m_cxSafeArea = ( vid->d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
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video_console.m_cySafeArea = ( vid->d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;
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video_console.m_cxSafeAreaOffset = ( vid->d3dpp.BackBufferWidth - video_console.m_cxSafeArea ) / 2;
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video_console.m_cySafeAreaOffset = ( vid->d3dpp.BackBufferHeight - video_console.m_cySafeArea ) / 2;
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// Create the font
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HRESULT hr = xdk360_video_font_init(&m_Font, strFontFileName );
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if( FAILED( hr ) )
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{
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SSNES_ERR( "Could not create font.\n" );
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return -1;
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}
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// Save the colors
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video_console.m_colBackColor = colBackColor;
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video_console.m_colTextColor = colTextColor;
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// Calculate the number of lines on the screen
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float fCharWidth, fCharHeight;
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xdk360_video_font_get_text_width(&m_Font, L"i", &fCharWidth, &fCharHeight, FALSE);
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video_console.m_cScreenHeight = (unsigned int)( video_console.m_cySafeArea / fCharHeight );
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video_console.m_cScreenWidth = (unsigned int)( video_console.m_cxSafeArea / fCharWidth );
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video_console.m_cScreenHeightVirtual = video_console.m_cScreenHeight;
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video_console.m_fLineHeight = fCharHeight;
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// Allocate memory to hold the lines
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video_console.m_Buffer = new wchar_t[ video_console.m_cScreenHeightVirtual * ( video_console.m_cScreenWidth + 1 ) ];
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video_console.m_Lines = new wchar_t *[ video_console.m_cScreenHeightVirtual ];
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// Set the line pointers as indexes into the buffer
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for( unsigned int i = 0; i < video_console.m_cScreenHeightVirtual; i++ )
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video_console.m_Lines[ i ] = video_console.m_Buffer + ( video_console.m_cScreenWidth + 1 ) * i;
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video_console.m_nCurLine = 0;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Buffer, 0, video_console.m_cScreenHeightVirtual * ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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xdk360_console_draw();
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return hr;
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}
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void xdk360_console_deinit()
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{
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// Delete the memory we've allocated
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if(video_console.m_Lines)
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{
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delete[] video_console.m_Lines;
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video_console.m_Lines = NULL;
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}
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if(video_console.m_Buffer)
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{
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delete[] video_console.m_Buffer;
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video_console.m_Buffer = NULL;
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}
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// Destroy the font
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xdk360_video_font_deinit(&m_Font);
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}
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void xdk360_console_add( wchar_t wch )
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{
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// If this is a newline, just increment lines and move on
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if( wch == L'\n' )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset(video_console.m_Lines[video_console.m_nCurLine], 0,
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( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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return;
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}
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int bIncrementLine = FALSE; // Whether to wrap to the next line
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if( video_console.m_cCurLineLength == video_console.m_cScreenWidth )
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bIncrementLine = TRUE;
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else
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{
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// Try to append the character to the line
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video_console.m_Lines[ video_console.m_nCurLine ][ video_console.m_cCurLineLength ] = wch;
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float fTextWidth, fTextHeight;
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xdk360_video_font_get_text_width(&m_Font, video_console.m_Lines[ video_console.m_nCurLine ], &fTextWidth,
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&fTextHeight, 0);
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if( fTextHeight > video_console.m_cxSafeArea )
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{
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// The line is too long, we need to wrap the character to the next line
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video_console.m_Lines[video_console.m_nCurLine][ video_console.m_cCurLineLength ] = L'\0';
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bIncrementLine = TRUE;
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}
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}
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// If we need to skip to the next line, do so
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if( bIncrementLine )
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{
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video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
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% video_console.m_cScreenHeightVirtual;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Lines[video_console.m_nCurLine],
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0, ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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video_console.m_Lines[video_console.m_nCurLine ][0] = wch;
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}
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video_console.m_cCurLineLength++;
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}
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void xdk360_console_format(_In_z_ _Printf_format_string_ LPCSTR strFormat, ... )
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{
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video_console.m_nCurLine = 0;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Buffer, 0,
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video_console.m_cScreenHeightVirtual *
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( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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va_list pArgList;
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va_start( pArgList, strFormat );
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// Count the required length of the string
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unsigned long dwStrLen = _vscprintf( strFormat, pArgList ) + 1;
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// +1 = null terminator
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char * strMessage = ( char * )_malloca( dwStrLen );
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vsprintf_s( strMessage, dwStrLen, strFormat, pArgList );
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// Output the string to the console
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unsigned long uStringLength = strlen( strMessage );
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for( unsigned long i = 0; i < uStringLength; i++ )
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{
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wchar_t wch;
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int ret = MultiByteToWideChar(
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CP_ACP, // ANSI code page
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0, // No flags
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&strMessage[i], // Character to convert
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1, // Convert one byte
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&wch, // Target wide character buffer
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1 ); // One wide character
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xdk360_console_add( wch );
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}
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_freea( strMessage );
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va_end( pArgList );
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}
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void xdk360_console_format_w(_In_z_ _Printf_format_string_ LPCWSTR wstrFormat, ... )
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{
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video_console.m_nCurLine = 0;
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video_console.m_cCurLineLength = 0;
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memset( video_console.m_Buffer, 0, video_console.m_cScreenHeightVirtual
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* ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
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va_list pArgList;
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va_start( pArgList, wstrFormat );
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// Count the required length of the string
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unsigned long dwStrLen = _vscwprintf( wstrFormat, pArgList ) + 1; // +1 = null terminator
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wchar_t * strMessage = ( wchar_t * )_malloca( dwStrLen * sizeof( wchar_t ) );
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vswprintf_s( strMessage, dwStrLen, wstrFormat, pArgList );
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// Output the string to the console
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unsigned long uStringLength = wcslen( strMessage );
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for( unsigned long i = 0; i < uStringLength; i++ )
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xdk360_console_add( strMessage[i] );
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_freea( strMessage );
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va_end( pArgList );
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}
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#define CALCFONTFILEHEADERSIZE(x) ( sizeof(unsigned long) + (sizeof(float)* 4) + sizeof(unsigned short) + (sizeof(wchar_t)*(x)) )
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#define FONTFILEVERSION 5
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typedef struct FontFileHeaderImage_t {
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unsigned long m_dwFileVersion; // Version of the font file (Must match FONTFILEVERSION)
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float m_fFontHeight; // Height of the font strike in pixels
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float m_fFontTopPadding; // Padding above the strike zone
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float m_fFontBottomPadding; // Padding below the strike zone
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float m_fFontYAdvance; // Number of pixels to move the cursor for a line feed
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unsigned short m_cMaxGlyph; // Number of font characters (Should be an odd number to maintain DWORD Alignment)
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wchar_t m_TranslatorTable[1]; // ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size.
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} FontFileHeaderImage_t;
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// Font strike array. Immediately follows the FontFileHeaderImage_t
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// structure image
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typedef struct FontFileStrikesImage_t {
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unsigned long m_dwNumGlyphs; // Size of font strike array (First entry is the unknown glyph)
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GLYPH_ATTR m_Glyphs[1]; // Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size
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} FontFileStrikesImage_t;
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static PackedResource m_xprResource;
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static const char g_strFontShader[] =
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"struct VS_IN\n"
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"{\n"
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"float2 Pos : POSITION;\n"
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"float2 Tex : TEXCOORD0;\n"
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"float4 ChannelSelector : TEXCOORD1;\n"
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"};\n"
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"struct VS_OUT\n"
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"{\n"
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"float4 Position : POSITION;\n"
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"float4 Diffuse : COLOR0_center;\n"
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"float2 TexCoord0 : TEXCOORD0;\n"
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"float4 ChannelSelector : TEXCOORD1;\n"
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"};\n"
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"uniform float4 Color : register(c1);\n"
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"uniform float2 TexScale : register(c2);\n"
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"sampler FontTexture : register(s0);\n"
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"VS_OUT main_vertex( VS_IN In )\n"
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"{\n"
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"VS_OUT Out;\n"
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"Out.Position.x = (In.Pos.x-0.5);\n"
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"Out.Position.y = (In.Pos.y-0.5);\n"
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"Out.Position.z = ( 0.0 );\n"
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"Out.Position.w = ( 1.0 );\n"
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"Out.Diffuse = Color;\n"
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"Out.TexCoord0.x = In.Tex.x * TexScale.x;\n"
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"Out.TexCoord0.y = In.Tex.y * TexScale.y;\n"
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"Out.ChannelSelector = In.ChannelSelector;\n"
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"return Out;\n"
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"}\n"
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"float4 main_fragment( VS_OUT In ) : COLOR0\n"
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"{\n"
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"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
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"if( dot( In.ChannelSelector, float4(1,1,1,1) ) )\n"
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"{\n"
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"float value = dot( FontTexel, In.ChannelSelector );\n"
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"float4 Color;\n"
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"Color.rgb = ( value > 0.5f ? 2*value-1 : 0.0f );\n"
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"Color.a = 2 * ( value > 0.5f ? 1.0f : value );\n"
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"return Color * In.Diffuse;\n"
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"}\n"
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"else\n"
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"{\n"
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"return FontTexel * In.Diffuse;\n"
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"}\n"
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"}\n";
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typedef struct Font_Locals_t {
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D3DVertexDeclaration* m_pFontVertexDecl; // Shared vertex buffer
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D3DVertexShader* m_pFontVertexShader; // Created vertex shader
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D3DPixelShader* m_pFontPixelShader; // Created pixel shader
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} Font_Locals_t;
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// All elements are defaulted to NULL
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static Font_Locals_t s_FontLocals; // Global static instance
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static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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{
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//
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// There are only two states the globals could be in,
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// Initialized, in which the ref count is increased,
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// Uninialized, in which the vertex/pixel shaders need to be
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// started up and a vertex array created.
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///
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HRESULT hr;
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if (!s_FontLocals.m_pFontVertexDecl)
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{
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// Use the do {} while(0); trick for a fake goto
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// It simplies tear down on error conditions.
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do
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{
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// Step #1, create my vertex array with 16 bytes per entry
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// Floats for the position,
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// shorts for the uvs
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// 32 bit packed ARGB 8:8:8:8 for color
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static const D3DVERTEXELEMENT9 decl[] =
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{
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{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
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D3DDECL_END()
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};
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// Cache this global into a register
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice *pd3dDevice = vid->xdk360_render_device;
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hr = pd3dDevice->CreateVertexDeclaration( decl, &s_FontLocals.m_pFontVertexDecl );
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if (SUCCEEDED(hr))
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{
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// Step #2, create my vertex shader
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ID3DXBuffer* pShaderCode;
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hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
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NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
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if (SUCCEEDED(hr))
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{
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hr = pd3dDevice->CreateVertexShader( ( unsigned long * )pShaderCode->GetBufferPointer(),
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&s_FontLocals.m_pFontVertexShader );
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// Release the compiled shader
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pShaderCode->Release();
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if(SUCCEEDED(hr))
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{
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// Step #3, create my pixel shader
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hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
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NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
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if ( SUCCEEDED(hr))
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{
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hr = pd3dDevice->CreatePixelShader( ( DWORD* )pShaderCode->GetBufferPointer(),
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&s_FontLocals.m_pFontPixelShader );
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// Release the compiled shader
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pShaderCode->Release();
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if (SUCCEEDED(hr))
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{
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hr = S_OK;
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break; // Skip the teardown code
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}
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}
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// If the code got to here, a fatal error has occured
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// and a clean shutdown needs to be performed.
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D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexShader);
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}
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// Ensure the pointer is NULL
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s_FontLocals.m_pFontVertexShader = NULL;
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}
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D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexDecl);
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}
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// Ensure this pointer is NULL
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s_FontLocals.m_pFontVertexDecl = NULL;
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}while(0); // Exit point for the break command.
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return hr;
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}
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else
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{
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexDecl);
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexShader);
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontPixelShader);
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hr = S_OK;
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}
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return hr; // Return the error code if any
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}
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void xdk360_video_font_set_size(xdk360_video_font_t * font, float x, float y)
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{
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font->m_fXScaleFactor = x;
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font->m_fYScaleFactor = y;
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}
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HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char * strFontFileName)
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{
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font->m_pFontTexture = NULL;
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font->m_dwNumGlyphs = 0L;
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font->m_Glyphs = NULL;
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font->m_fCursorX = 0.0f;
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font->m_fCursorY = 0.0f;
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font->m_fXScaleFactor = 2.0f;
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font->m_fYScaleFactor = 2.0f;
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font->m_cMaxGlyph = 0;
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font->m_TranslatorTable = NULL;
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font->m_dwNestedBeginCount = 0L;
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// Create the font
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if( FAILED( m_xprResource.Create( strFontFileName ) ) )
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return E_FAIL;
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D3DTexture * pFontTexture = m_xprResource.GetTexture( "FontTexture" );
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const void * pFontData = m_xprResource.GetData( "FontData");
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// Save a copy of the texture
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font->m_pFontTexture = pFontTexture;
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// Check version of file (to make sure it matches up with the FontMaker tool)
|
|
const unsigned char * pData = static_cast<const unsigned char *>(pFontData);
|
|
unsigned long dwFileVersion = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_dwFileVersion;
|
|
|
|
if( dwFileVersion == FONTFILEVERSION )
|
|
{
|
|
font->m_fFontHeight = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontHeight;
|
|
font->m_fFontTopPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontTopPadding;
|
|
font->m_fFontBottomPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontBottomPadding;
|
|
font->m_fFontYAdvance = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontYAdvance;
|
|
|
|
// Point to the translator string which immediately follows the 4 floats
|
|
font->m_cMaxGlyph = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_cMaxGlyph;
|
|
|
|
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>(reinterpret_cast<const FontFileHeaderImage_t *>(pData))->m_TranslatorTable;
|
|
|
|
pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
|
|
|
|
// Read the glyph attributes from the file
|
|
font->m_dwNumGlyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_dwNumGlyphs;
|
|
font->m_Glyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_Glyphs; // Pointer
|
|
}
|
|
else
|
|
{
|
|
SSNES_ERR( "Incorrect version number on font file.\n" );
|
|
return E_FAIL;
|
|
}
|
|
|
|
// Create the vertex and pixel shaders for rendering the font
|
|
if( FAILED( xdk360_video_font_create_shaders(font) ) )
|
|
{
|
|
SSNES_ERR( "Could not create font shaders.\n" );
|
|
return E_FAIL;
|
|
}
|
|
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
D3DDevice *pd3dDevice = vid->xdk360_render_device;
|
|
|
|
// Initialize the window
|
|
D3DDISPLAYMODE DisplayMode;
|
|
pd3dDevice->GetDisplayMode( 0, &DisplayMode );
|
|
font->m_rcWindow.x1 = 0;
|
|
font->m_rcWindow.y1 = 0;
|
|
font->m_rcWindow.x2 = DisplayMode.Width;
|
|
font->m_rcWindow.y2 = DisplayMode.Height;
|
|
|
|
// Determine whether we should save/restore state
|
|
font->m_bSaveState = TRUE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void xdk360_video_font_deinit(xdk360_video_font_t * font)
|
|
{
|
|
font->m_pFontTexture = NULL;
|
|
font->m_dwNumGlyphs = 0L;
|
|
font->m_Glyphs = NULL;
|
|
font->m_cMaxGlyph = 0;
|
|
font->m_TranslatorTable = NULL;
|
|
font->m_dwNestedBeginCount = 0L;
|
|
|
|
// Safely release shaders
|
|
// NOTE: They are released in reverse order of creation
|
|
// to make sure any interdependencies are dealt with
|
|
|
|
if( ( s_FontLocals.m_pFontPixelShader != NULL ) && ( s_FontLocals.m_pFontPixelShader->Release() == 0 ) )
|
|
s_FontLocals.m_pFontPixelShader = NULL;
|
|
if( ( s_FontLocals.m_pFontVertexShader != NULL ) && ( s_FontLocals.m_pFontVertexShader->Release() == 0 ) )
|
|
s_FontLocals.m_pFontVertexShader = NULL;
|
|
if( ( s_FontLocals.m_pFontVertexDecl != NULL ) && ( s_FontLocals.m_pFontVertexDecl->Release() == 0 ) )
|
|
s_FontLocals.m_pFontVertexDecl = NULL;
|
|
|
|
if( m_xprResource.m_bInitialized)
|
|
m_xprResource.Destroy();
|
|
}
|
|
|
|
void xdk360_video_font_set_cursor_position(xdk360_video_font_t *font, float fCursorX, float fCursorY )
|
|
{
|
|
font->m_fCursorX = floorf( fCursorX );
|
|
font->m_fCursorY = floorf( fCursorY );
|
|
}
|
|
|
|
void xdk360_video_font_get_text_width(xdk360_video_font_t * font, const wchar_t * strText, float * pWidth, float * pHeight, int bFirstLineOnly)
|
|
{
|
|
// Set default text extent in output parameters
|
|
int iWidth = 0;
|
|
float fHeight = 0.0f;
|
|
|
|
if( strText )
|
|
{
|
|
// Initialize counters that keep track of text extent
|
|
int ix = 0;
|
|
float fy = font->m_fFontHeight; // One character high to start
|
|
if( fy > fHeight )
|
|
fHeight = fy;
|
|
|
|
// Loop through each character and update text extent
|
|
unsigned long letter;
|
|
while( (letter = *strText) != 0 )
|
|
{
|
|
++strText;
|
|
|
|
// Handle newline character
|
|
if( letter == L'\n' )
|
|
{
|
|
if( bFirstLineOnly )
|
|
break;
|
|
ix = 0;
|
|
fy += font->m_fFontYAdvance;
|
|
// since the height has changed, test against the height extent
|
|
if( fy > fHeight )
|
|
fHeight = fy;
|
|
}
|
|
|
|
// Handle carriage return characters by ignoring them. This helps when
|
|
// displaying text from a file.
|
|
if( letter == L'\r' )
|
|
continue;
|
|
|
|
// Translate unprintable characters
|
|
const GLYPH_ATTR* pGlyph;
|
|
|
|
if( letter > font->m_cMaxGlyph )
|
|
letter = 0; // Out of bounds?
|
|
else
|
|
letter = font->m_TranslatorTable[letter]; // Remap ASCII to glyph
|
|
|
|
pGlyph = &font->m_Glyphs[letter]; // Get the requested glyph
|
|
|
|
// Get text extent for this character's glyph
|
|
ix += pGlyph->wOffset;
|
|
ix += pGlyph->wAdvance;
|
|
|
|
// Since the x widened, test against the x extent
|
|
|
|
if( ix > iWidth )
|
|
iWidth = ix;
|
|
}
|
|
}
|
|
|
|
// Convert the width to a float here, load/hit/store. :(
|
|
float fWidth = static_cast<float>(iWidth); // Delay the use if fWidth to reduce LHS pain
|
|
// Apply the scale factor to the result
|
|
fHeight *= font->m_fYScaleFactor;
|
|
// Store the final results
|
|
*pHeight = fHeight;
|
|
|
|
fWidth *= font->m_fXScaleFactor;
|
|
*pWidth = fWidth;
|
|
}
|
|
|
|
void xdk360_video_font_begin (xdk360_video_font_t * font)
|
|
{
|
|
// Set state on the first call
|
|
if( font->m_dwNestedBeginCount == 0 )
|
|
{
|
|
// Cache the global pointer into a register
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
D3DDevice *pD3dDevice = vid->xdk360_render_device;
|
|
|
|
// Save state
|
|
if( font->m_bSaveState )
|
|
{
|
|
// Note, we are not saving the texture, vertex, or pixel shader,
|
|
// since it's not worth the performance. We're more interested
|
|
// in saving state that would cause hard to find problems.
|
|
pD3dDevice->GetRenderState( D3DRS_ALPHABLENDENABLE,
|
|
&font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
|
|
pD3dDevice->GetRenderState( D3DRS_SRCBLEND, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
|
|
pD3dDevice->GetRenderState( D3DRS_DESTBLEND, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
|
|
pD3dDevice->GetRenderState( D3DRS_BLENDOP, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
|
|
pD3dDevice->GetRenderState( D3DRS_ALPHATESTENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
|
|
pD3dDevice->GetRenderState( D3DRS_ALPHAREF, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
|
|
pD3dDevice->GetRenderState( D3DRS_ALPHAFUNC, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
|
|
pD3dDevice->GetRenderState( D3DRS_FILLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
|
|
pD3dDevice->GetRenderState( D3DRS_CULLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
|
|
pD3dDevice->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
|
|
font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] = D3DDevice_GetSamplerState_MinFilter( pD3dDevice, 0 );
|
|
font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] = D3DDevice_GetSamplerState_MagFilter( pD3dDevice, 0 );
|
|
font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] = D3DDevice_GetSamplerState_AddressU( pD3dDevice, 0);
|
|
font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] = D3DDevice_GetSamplerState_AddressV( pD3dDevice, 0);
|
|
}
|
|
|
|
// Set the texture scaling factor as a vertex shader constant
|
|
D3DSURFACE_DESC TextureDesc;
|
|
D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
|
|
|
|
// Set render state
|
|
D3DDevice_SetTexture_Inline(pD3dDevice, 0, font->m_pFontTexture);
|
|
|
|
// Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc()
|
|
float vTexScale[4];
|
|
vTexScale[0] = 1.0f / TextureDesc.Width; // LHS due to int->float conversion
|
|
vTexScale[1] = 1.0f / TextureDesc.Height;
|
|
vTexScale[2] = 0.0f;
|
|
vTexScale[3] = 0.0f;
|
|
|
|
D3DDevice_SetRenderState_AlphaBlendEnable( pD3dDevice, TRUE );
|
|
D3DDevice_SetRenderState_SrcBlend(pD3dDevice, D3DBLEND_SRCALPHA );
|
|
D3DDevice_SetRenderState_DestBlend( pD3dDevice, D3DBLEND_INVSRCALPHA );
|
|
D3DDevice_SetRenderState_BlendOp( pD3dDevice, D3DBLENDOP_ADD );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, TRUE );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHAREF, 0x08 );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL );
|
|
pD3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
|
|
pD3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
|
|
pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
|
|
D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
|
|
D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
|
|
D3DDevice_SetSamplerState_AddressU_Inline(pD3dDevice, 0, D3DTADDRESS_CLAMP );
|
|
D3DDevice_SetSamplerState_AddressV_Inline(pD3dDevice, 0, D3DTADDRESS_CLAMP );
|
|
|
|
D3DDevice_SetVertexDeclaration(pD3dDevice, s_FontLocals.m_pFontVertexDecl );
|
|
D3DDevice_SetVertexShader(pD3dDevice, s_FontLocals.m_pFontVertexShader );
|
|
D3DDevice_SetPixelShader(pD3dDevice, s_FontLocals.m_pFontPixelShader );
|
|
|
|
// Set the texture scaling factor as a vertex shader constant
|
|
// Call here to avoid load hit store from writing to vTexScale above
|
|
pD3dDevice->SetVertexShaderConstantF( 2, vTexScale, 1 );
|
|
}
|
|
|
|
// Keep track of the nested begin/end calls.
|
|
font->m_dwNestedBeginCount++;
|
|
}
|
|
|
|
void xdk360_video_font_end(xdk360_video_font_t * font)
|
|
{
|
|
if( --font->m_dwNestedBeginCount > 0 )
|
|
return;
|
|
|
|
// Restore state
|
|
if( font->m_bSaveState )
|
|
{
|
|
// Cache the global pointer into a register
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
D3DDevice *pD3dDevice = vid->xdk360_render_device;
|
|
|
|
D3DDevice_SetTexture_Inline(pD3dDevice, 0, NULL);
|
|
D3DDevice_SetVertexDeclaration(pD3dDevice, NULL);
|
|
D3DDevice_SetVertexShader(pD3dDevice, NULL );
|
|
D3DDevice_SetPixelShader(pD3dDevice, NULL );
|
|
D3DDevice_SetRenderState_AlphaBlendEnable(pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ]);
|
|
D3DDevice_SetRenderState_SrcBlend(pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
|
|
D3DDevice_SetRenderState_DestBlend( pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
|
|
D3DDevice_SetRenderState_BlendOp( pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHAREF, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
|
|
pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
|
|
pD3dDevice->SetRenderState( D3DRS_FILLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
|
|
pD3dDevice->SetRenderState( D3DRS_CULLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
|
|
pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
|
|
D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
|
|
D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
|
|
D3DDevice_SetSamplerState_AddressU_Inline(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
|
|
D3DDevice_SetSamplerState_AddressV_Inline(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
|
|
}
|
|
}
|
|
|
|
void xdk360_video_font_draw_text(xdk360_video_font_t * font, float fOriginX, float fOriginY, unsigned long dwColor,
|
|
const wchar_t * strText, float fMaxPixelWidth )
|
|
{
|
|
if( strText == NULL || strText[0] == L'\0')
|
|
return;
|
|
|
|
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
|
|
D3DDevice *pd3dDevice = vid->xdk360_render_device;
|
|
|
|
// Set the color as a vertex shader constant
|
|
float vColor[4];
|
|
vColor[0] = ( ( dwColor & 0x00ff0000 ) >> 16L ) / 255.0F;
|
|
vColor[1] = ( ( dwColor & 0x0000ff00 ) >> 8L ) / 255.0F;
|
|
vColor[2] = ( ( dwColor & 0x000000ff ) >> 0L ) / 255.0F;
|
|
vColor[3] = ( ( dwColor & 0xff000000 ) >> 24L ) / 255.0F;
|
|
|
|
// Set up stuff to prepare for drawing text
|
|
xdk360_video_font_begin(font);
|
|
|
|
// Perform the actual storing of the color constant here to prevent
|
|
// a load-hit-store by inserting work between the store and the use of
|
|
// the vColor array.
|
|
pd3dDevice->SetVertexShaderConstantF( 1, vColor, 1 );
|
|
|
|
// Set the starting screen position
|
|
if((fOriginX < 0.0f))
|
|
fOriginX += font->m_rcWindow.x2;
|
|
if( fOriginY < 0.0f )
|
|
fOriginY += font->m_rcWindow.y2;
|
|
|
|
font->m_fCursorX = floorf( fOriginX );
|
|
font->m_fCursorY = floorf( fOriginY );
|
|
|
|
// Adjust for padding
|
|
fOriginY -= font->m_fFontTopPadding;
|
|
|
|
// Add window offsets
|
|
float Winx = 0.0f;
|
|
float Winy = 0.0f;
|
|
fOriginX += Winx;
|
|
fOriginY += Winy;
|
|
font->m_fCursorX += Winx;
|
|
font->m_fCursorY += Winy;
|
|
|
|
// Begin drawing the vertices
|
|
|
|
// Declared as volatile to force writing in ascending
|
|
// address order. It prevents out of sequence writing in write combined
|
|
// memory.
|
|
|
|
volatile float * pVertex;
|
|
|
|
unsigned long dwNumChars = wcslen(strText);
|
|
HRESULT hr = pd3dDevice->BeginVertices( D3DPT_QUADLIST, 4 * dwNumChars, sizeof( XMFLOAT4 ) ,
|
|
( VOID** )&pVertex );
|
|
|
|
// The ring buffer may run out of space when tiling, doing z-prepasses,
|
|
// or using BeginCommandBuffer. If so, make the buffer larger.
|
|
if( FAILED( hr ) )
|
|
SSNES_ERR( "Ring buffer out of memory.\n" );
|
|
|
|
// Draw four vertices for each glyph
|
|
while( *strText )
|
|
{
|
|
wchar_t letter;
|
|
|
|
// Get the current letter in the string
|
|
letter = *strText++;
|
|
|
|
// Handle the newline character
|
|
if( letter == L'\n' )
|
|
{
|
|
font->m_fCursorX = fOriginX;
|
|
font->m_fCursorY += font->m_fFontYAdvance * font->m_fYScaleFactor;
|
|
continue;
|
|
}
|
|
|
|
// Translate unprintable characters
|
|
const GLYPH_ATTR * pGlyph = &font->m_Glyphs[ ( letter <= font->m_cMaxGlyph ) ? font->m_TranslatorTable[letter] : 0 ];
|
|
|
|
float fOffset = font->m_fXScaleFactor * (float)pGlyph->wOffset;
|
|
float fAdvance = font->m_fXScaleFactor * (float)pGlyph->wAdvance;
|
|
float fWidth = font->m_fXScaleFactor * (float)pGlyph->wWidth;
|
|
float fHeight = font->m_fYScaleFactor * font->m_fFontHeight;
|
|
|
|
// Setup the screen coordinates
|
|
font->m_fCursorX += fOffset;
|
|
float X4 = font->m_fCursorX;
|
|
float X1 = X4;
|
|
float X3 = X4 + fWidth;
|
|
float X2 = X1 + fWidth;
|
|
float Y1 = font->m_fCursorY;
|
|
float Y3 = Y1 + fHeight;
|
|
float Y2 = Y1;
|
|
float Y4 = Y3;
|
|
|
|
font->m_fCursorX += fAdvance;
|
|
|
|
// Select the RGBA channel that the compressed glyph is stored in
|
|
// Takes a 4 bit per pixel ARGB value and expand it to an 8 bit per pixel ARGB value
|
|
|
|
unsigned long dwChannelSelector = pGlyph->wMask; // Convert to 32 bit
|
|
// Perform the conversion without branching
|
|
|
|
// Splat the 4 bit per pixels from 0x1234 to 0x01020304
|
|
dwChannelSelector = ((dwChannelSelector&0xF000)<<(24-12))|((dwChannelSelector&0xF00)<<(16-8))|
|
|
((dwChannelSelector&0xF0)<<(8-4))|(dwChannelSelector&0xF);
|
|
|
|
// Perform a vectorized multiply to make 0x01020304 into 0x11223344
|
|
dwChannelSelector *= 0x11;
|
|
|
|
// Add the vertices to draw this glyph
|
|
|
|
unsigned long tu1 = pGlyph->tu1; // Convert shorts to 32 bit longs for in register merging
|
|
unsigned long tv1 = pGlyph->tv1;
|
|
unsigned long tu2 = pGlyph->tu2;
|
|
unsigned long tv2 = pGlyph->tv2;
|
|
|
|
// NOTE: The vertexs are 2 floats for the screen coordinates,
|
|
// followed by two USHORTS for the u/vs of the character,
|
|
// terminated with the ARGB 32 bit color.
|
|
// This makes for 16 bytes per vertex data (Easier to read)
|
|
// Second NOTE: The uvs are merged and written using a DWORD due
|
|
// to the write combining hardware being only able to handle 32,
|
|
// 64 and 128 writes. Never store to write combined memory with
|
|
// 8 or 16 bit instructions. You've been warned.
|
|
|
|
pVertex[0] = X1;
|
|
pVertex[1] = Y1;
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[2] = (tu1<<16)|tv1; // Merged using big endian rules
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[3] = dwChannelSelector;
|
|
pVertex[4] = X2;
|
|
pVertex[5] = Y2;
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[6] = (tu2<<16)|tv1; // Merged using big endian rules
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[7] = dwChannelSelector;
|
|
pVertex[8] = X3;
|
|
pVertex[9] = Y3;
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[10] = (tu2<<16)|tv2; // Merged using big endian rules
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[11] = dwChannelSelector;
|
|
pVertex[12] = X4;
|
|
pVertex[13] = Y4;
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[14] = (tu1<<16)|tv2; // Merged using big endian rules
|
|
reinterpret_cast<volatile unsigned long *>(pVertex)[15] = dwChannelSelector;
|
|
pVertex+=16;
|
|
|
|
dwNumChars--;
|
|
}
|
|
|
|
// Since we allocated vertex data space based on the string length, we now need to
|
|
// add some dummy verts for any skipped characters (like newlines, etc.)
|
|
while( dwNumChars )
|
|
{
|
|
pVertex[0] = 0;
|
|
pVertex[1] = 0;
|
|
pVertex[2] = 0;
|
|
pVertex[3] = 0;
|
|
pVertex[4] = 0;
|
|
pVertex[5] = 0;
|
|
pVertex[6] = 0;
|
|
pVertex[7] = 0;
|
|
pVertex[8] = 0;
|
|
pVertex[9] = 0;
|
|
pVertex[10] = 0;
|
|
pVertex[11] = 0;
|
|
pVertex[12] = 0;
|
|
pVertex[13] = 0;
|
|
pVertex[14] = 0;
|
|
pVertex[15] = 0;
|
|
pVertex+=16;
|
|
dwNumChars--;
|
|
}
|
|
|
|
// Stop drawing vertices
|
|
D3DDevice_EndVertices(pd3dDevice);
|
|
|
|
// Undo window offsets
|
|
font->m_fCursorX -= Winx;
|
|
font->m_fCursorY -= Winy;
|
|
|
|
// Call End() to complete the begin/end pair for drawing text
|
|
xdk360_video_font_end(font);
|
|
}
|