RetroArch/paths.h
2016-09-25 15:49:09 +02:00

137 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PATHS_H
#define __PATHS_H
#include <boolean.h>
#include <retro_common_api.h>
#include <lists/string_list.h>
RETRO_BEGIN_DECLS
enum rarch_content_type
{
RARCH_CONTENT_NONE = 0,
RARCH_CONTENT_MOVIE,
RARCH_CONTENT_MUSIC,
RARCH_CONTENT_IMAGE
};
void path_deinit_subsystem(void);
void path_deinit_savefile(void);
void path_init_savefile(void);
/* fill functions */
void path_fill_names(void);
/* set functions */
void path_set_subsystem(const char *path);
void path_set_redirect(void);
bool path_set_content(const char *path);
void path_set_names(const char *path);
void path_set_special(char **argv, unsigned num_content);
void path_set_basename(const char *path);
void path_set_core(const char *path);
void path_set_core_options(const char *path);
void path_set_config(const char *path);
void path_set_config_append(const char *path);
bool path_set_default_shader_preset(const char *preset);
/* get size functions */
size_t path_get_core_size(void);
/* get ptr functions */
char *path_get_core_ptr(void);
/* get list functions */
struct string_list *path_get_subsystem_list(void);
/* get functions */
const char *path_get_subsystem(void);
bool path_get_content(char **fullpath);
const char *path_get_current_savefile_dir(void);
const char *path_get_basename(void);
const char *path_get_core(void);
const char *path_get_core_options(void);
const char *path_get_config(void);
const char *path_get_config_append(void);
bool path_get_default_shader_preset(char **preset);
/* clear functions */
void path_clear_subsystem(void);
void path_clear_default_shader_preset(void);
void path_clear_basename(void);
void path_clear_content(void);
void path_clear_core(void);
void path_clear_config(void);
void path_clear_core_options(void);
void path_clear_config_append(void);
void path_clear_all(void);
/* is functions */
bool path_is_subsystem_empty(void);
bool path_is_core_empty(void);
bool path_is_config_empty(void);
bool path_is_core_options_empty(void);
bool path_is_config_append_empty(void);
enum rarch_content_type path_is_media_type(const char *path);
RETRO_END_DECLS
#endif