RetroArch/gfx/drivers_shader
2019-08-08 16:55:39 +02:00
..
glslang_util.cpp glslang_read_shader_file - potential leak here 2019-08-08 16:55:39 +02:00
glslang_util.h Revert "Refactor code for glslang shader presets - buffer entire file" 2019-08-08 16:36:34 +02:00
shader_gl_cg.c simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
shader_gl_core.cpp simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
shader_gl_core.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
shader_glsl.c simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
shader_glsl.h Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
shader_vulkan.cpp simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
shader_vulkan.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
slang_preprocess.cpp Revert "Refactor code for glslang shader presets - buffer entire file" 2019-08-08 16:36:34 +02:00
slang_preprocess.h Revert "Refactor code for glslang shader presets - buffer entire file" 2019-08-08 16:36:34 +02:00
slang_process.cpp Fixup resource remapping in MSL/HLSL. 2019-06-24 14:25:04 +02:00
slang_process.h (D3D11/12) prevent double-free when resizing framebuffers. 2018-02-11 22:56:37 +01:00
slang_reflection.cpp Update SPIRV-Cross. 2019-06-24 13:42:46 +02:00
slang_reflection.h Buildfix for C89 2019-07-20 21:33:09 +02:00
slang_reflection.hpp Add a new "glcore" driver with slang support. 2019-03-09 12:30:49 +01:00