RetroArch/gfx/context/ps3_ctx.c

425 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../driver.h"
#include "../../ps3/sdk_defines.h"
#ifndef __PSL1GHT__
#include <sys/spu_initialize.h>
#endif
#include <stdint.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gl_common.h"
#include "../image.h"
#include "../gfx_context.h"
#ifdef HAVE_CG_MENU
static struct texture_image menu_texture;
#endif
#if defined(HAVE_PSGL)
static PSGLdevice* gl_device;
static PSGLcontext* gl_context;
#endif
static int gfx_ctx_check_resolution(unsigned resolution_id)
{
return cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, resolution_id, CELL_VIDEO_OUT_ASPECT_AUTO, 0);
}
static unsigned gfx_ctx_get_resolution_width(unsigned resolution_id)
{
CellVideoOutResolution resolution;
cellVideoOutGetResolution(resolution_id, &resolution);
return resolution.width;
}
static unsigned gfx_ctx_get_resolution_height(unsigned resolution_id)
{
CellVideoOutResolution resolution;
cellVideoOutGetResolution(resolution_id, &resolution);
return resolution.height;
}
static float gfx_ctx_get_aspect_ratio(void)
{
CellVideoOutState videoState;
cellVideoOutGetState(CELL_VIDEO_OUT_PRIMARY, 0, &videoState);
switch (videoState.displayMode.aspect)
{
case CELL_VIDEO_OUT_ASPECT_4_3:
return 4.0f/3.0f;
case CELL_VIDEO_OUT_ASPECT_16_9:
return 16.0f/9.0f;
}
return 16.0f/9.0f;
}
static void gfx_ctx_get_available_resolutions (void)
{
bool defaultresolution;
uint32_t resolution_count;
uint16_t num_videomodes;
if (g_extern.console.screen.resolutions.check)
return;
defaultresolution = true;
uint32_t videomode[] = {
CELL_VIDEO_OUT_RESOLUTION_480,
CELL_VIDEO_OUT_RESOLUTION_576,
CELL_VIDEO_OUT_RESOLUTION_960x1080,
CELL_VIDEO_OUT_RESOLUTION_720,
CELL_VIDEO_OUT_RESOLUTION_1280x1080,
CELL_VIDEO_OUT_RESOLUTION_1440x1080,
CELL_VIDEO_OUT_RESOLUTION_1600x1080,
CELL_VIDEO_OUT_RESOLUTION_1080
};
num_videomodes = sizeof(videomode) / sizeof(uint32_t);
resolution_count = 0;
for (unsigned i = 0; i < num_videomodes; i++)
{
if(gfx_ctx_check_resolution(videomode[i]))
resolution_count++;
}
g_extern.console.screen.resolutions.list = malloc(resolution_count * sizeof(uint32_t));
g_extern.console.screen.resolutions.count = 0;
for (unsigned i = 0; i < num_videomodes; i++)
{
if(gfx_ctx_check_resolution(videomode[i]))
{
g_extern.console.screen.resolutions.list[g_extern.console.screen.resolutions.count++] = videomode[i];
g_extern.console.screen.resolutions.initial.id = videomode[i];
if (g_extern.console.screen.resolutions.current.id == videomode[i])
{
defaultresolution = false;
g_extern.console.screen.resolutions.current.idx = g_extern.console.screen.resolutions.count-1;
}
}
}
/* In case we didn't specify a resolution - make the last resolution
that was added to the list (the highest resolution) the default resolution */
if (g_extern.console.screen.resolutions.current.id > num_videomodes || defaultresolution)
g_extern.console.screen.resolutions.current.idx = g_extern.console.screen.resolutions.count - 1;
g_extern.console.screen.resolutions.check = true;
}
static void gfx_ctx_set_swap_interval(unsigned interval)
{
#if defined(HAVE_PSGL)
if (gl_context)
{
if (interval)
glEnable(GL_VSYNC_SCE);
else
glDisable(GL_VSYNC_SCE);
}
#endif
}
static void gfx_ctx_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
gl_t *gl = driver.video_data;
*quit = false;
*resize = false;
#ifdef HAVE_SYSUTILS
cellSysutilCheckCallback();
#endif
if (gl->quitting)
*quit = true;
if (gl->should_resize)
*resize = true;
}
static bool gfx_ctx_has_focus(void)
{
return true;
}
static void gfx_ctx_swap_buffers(void)
{
#if defined(HAVE_PSGL)
psglSwap();
#endif
}
static void gfx_ctx_clear(void)
{
glClear(GL_COLOR_BUFFER_BIT);
}
static void gfx_ctx_set_blend(bool enable)
{
if(enable)
{
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
else
glDisable(GL_BLEND);
}
static void gfx_ctx_set_resize(unsigned width, unsigned height) { }
static bool gfx_ctx_menu_init(void)
{
gl_t *gl = driver.video_data;
if (!gl)
return false;
#ifdef HAVE_CG_MENU
glGenTextures(1, &gl->menu_texture_id);
RARCH_LOG("Loading texture image for menu...\n");
if (!texture_image_load(default_paths.menu_border_file, &menu_texture))
{
RARCH_ERR("Failed to load texture image for menu.\n");
return false;
}
glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT,
menu_texture.width, menu_texture.height, 0,
RARCH_GL_TEXTURE_TYPE, RARCH_GL_FORMAT32, menu_texture.pixels);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
free(menu_texture.pixels);
#endif
return true;
}
static void gfx_ctx_update_window_title(bool reset) { }
static void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
{
#if defined(HAVE_PSGL)
psglGetDeviceDimensions(gl_device, width, height);
#endif
}
static bool gfx_ctx_init(void)
{
#if defined(HAVE_PSGL)
PSGLinitOptions options = {
.enable = PSGL_INIT_MAX_SPUS | PSGL_INIT_INITIALIZE_SPUS,
.maxSPUs = 1,
.initializeSPUs = GL_FALSE,
};
#if CELL_SDK_VERSION < 0x340000
options.enable |= PSGL_INIT_HOST_MEMORY_SIZE;
#endif
// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
sys_spu_initialize(6, 1);
psglInit(&options);
PSGLdeviceParameters params;
params.enable = PSGL_DEVICE_PARAMETERS_COLOR_FORMAT |
PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT |
PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE;
params.colorFormat = GL_ARGB_SCE;
params.depthFormat = GL_NONE;
params.multisamplingMode = GL_MULTISAMPLING_NONE_SCE;
if (g_extern.console.screen.state.triple_buffering.enable)
{
params.enable |= PSGL_DEVICE_PARAMETERS_BUFFERING_MODE;
params.bufferingMode = PSGL_BUFFERING_MODE_TRIPLE;
}
if (g_extern.console.screen.resolutions.current.id)
{
params.enable |= PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT;
params.width = gfx_ctx_get_resolution_width(g_extern.console.screen.resolutions.current.id);
params.height = gfx_ctx_get_resolution_height(g_extern.console.screen.resolutions.current.id);
}
gl_device = psglCreateDeviceExtended(&params);
gl_context = psglCreateContext();
psglMakeCurrent(gl_context, gl_device);
psglResetCurrentContext();
#endif
return true;
}
static bool gfx_ctx_set_video_mode(
unsigned width, unsigned height,
unsigned bits, bool fullscreen)
{
return true;
}
static void gfx_ctx_destroy(void)
{
#if defined(HAVE_PSGL)
psglDestroyContext(gl_context);
psglDestroyDevice(gl_device);
psglExit();
#endif
}
static void gfx_ctx_input_driver(const input_driver_t **input, void **input_data) { }
static void gfx_ctx_set_filtering(unsigned index, bool set_smooth)
{
gl_t *gl = driver.video_data;
if (!gl)
return;
if (index == 1)
{
// Apply to all PREV textures.
for (unsigned i = 0; i < TEXTURES; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
}
}
else if (index >= 2 && gl->fbo_inited)
{
glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[index - 2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
static void gfx_ctx_set_fbo(bool enable)
{
gl_t *gl = driver.video_data;
gl->fbo_inited = enable;
gl->render_to_tex = enable;
}
#define INPUT_SCALE 2
static void gfx_ctx_apply_fbo_state_changes(unsigned mode)
{
gl_t *gl = driver.video_data;
switch(mode)
{
case FBO_DEINIT:
gl_deinit_fbo(gl);
break;
case FBO_INIT:
gl_init_fbo(gl, RARCH_SCALE_BASE * INPUT_SCALE,
RARCH_SCALE_BASE * INPUT_SCALE);
break;
case FBO_REINIT:
gl_deinit_fbo(gl);
gl_init_fbo(gl, RARCH_SCALE_BASE * INPUT_SCALE,
RARCH_SCALE_BASE * INPUT_SCALE);
break;
}
}
static void gfx_ctx_set_overscan(void)
{
gl_t *gl = driver.video_data;
if (!gl)
return;
gl->should_resize = true;
}
static bool gfx_ctx_bind_api(enum gfx_ctx_api api)
{
return api == GFX_CTX_OPENGL_API || GFX_CTX_OPENGL_ES_API;
}
static bool gfx_ctx_init_egl_image_buffer(const video_info_t *video)
{
return false;
}
static bool gfx_ctx_write_egl_image(const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, void **image_handle)
{
return false;
}
const gfx_ctx_driver_t gfx_ctx_ps3 = {
gfx_ctx_init,
gfx_ctx_destroy,
gfx_ctx_bind_api,
gfx_ctx_set_swap_interval,
gfx_ctx_set_video_mode,
gfx_ctx_get_video_size,
NULL,
gfx_ctx_update_window_title,
gfx_ctx_check_window,
gfx_ctx_set_resize,
gfx_ctx_has_focus,
gfx_ctx_swap_buffers,
gfx_ctx_input_driver,
NULL,
gfx_ctx_init_egl_image_buffer,
gfx_ctx_write_egl_image,
"ps3",
// RARCH_CONSOLE stuff.
gfx_ctx_set_filtering,
gfx_ctx_get_available_resolutions,
gfx_ctx_check_resolution,
#ifdef HAVE_CG_MENU
gfx_ctx_menu_init,
#else
NULL,
#endif
gfx_ctx_set_fbo,
gfx_ctx_apply_fbo_state_changes,
};